Ejemplo n.º 1
0
    def load(self, filename, data):
        self._filename = filename
        self._world_index = int(os.path.basename(filename)[1]) - 1

        stream = StreamRead.from_file(filename, Endianness.BIG)

        self._offset_tile_gfx = stream.read_uint() - WORLD_BASE_OFFSET
        self._offset_tile_collision = stream.read_uint() - WORLD_BASE_OFFSET
        self._offset_palette = stream.read_uint() - WORLD_BASE_OFFSET
        self._offset_u1 = stream.read_uint() - WORLD_BASE_OFFSET
        self._offset_u2 = stream.read_uint() - WORLD_BASE_OFFSET

        if self._offset_tile_gfx > stream.size or self._offset_tile_collision > stream.size or self._offset_palette > stream.size:
            raise Exception('"{}" is not a valid world file.'.format(filename))

        # Read level header offsets.
        level_count = stream.read_ushort()
        self._level_offsets = []
        for _ in range(0, level_count):
            self._level_offsets.append(stream.read_uint() - WORLD_BASE_OFFSET)

        # Read level headers.
        self._levels = []
        for level_index, offset in enumerate(self._level_offsets):
            stream.seek(offset)

            level = Level(self._world_index, level_index)
            level.name = '{}-{}: {}'.format(self._world_index + 1, level_index + 1, data[level_index]['name'])
            level.maximum_blockmap_size = data[level_index]['blockmap_size']
            level.load_header(stream)
            self._levels.append(level)

        # Read the world palette.
        stream.seek(self._offset_palette)
        self._palette = Palette.from_stream(stream, 16, 4)

        # Read tileset.
        self._tileset = TileSet.from_stream(stream, self._offset_tile_gfx, self._offset_tile_collision, self._palette)

        # Read level data.
        for level_index, level in enumerate(self._levels):
            if level_index > 0:
                game_dir = os.path.dirname(filename)
                level_file = 'L{}-{}'.format(self._world_index + 1, level_index + 1)
                level_file = os.path.join(game_dir, level_file)
                stream.insert(level_file, level.data_offset)

            if self._world_index == 2 and level_index == 1:
                offset = 19620
            else:
                offset = 0

            level.load(stream, offset)