Ejemplo n.º 1
0
    def test_defence_against_honitsu_second_case(self):
        table = Table()

        tiles = self._string_to_136_array(sou='4',
                                          pin='223456',
                                          man='678',
                                          honors='66')
        table.player.init_hand(tiles)

        table.add_called_meld(
            1, self._make_meld(Meld.CHI, self._string_to_136_array(sou='789')))
        table.add_called_meld(
            1,
            self._make_meld(Meld.PON, self._string_to_136_array(honors='444')))
        table.add_called_meld(
            1,
            self._make_meld(Meld.PON, self._string_to_136_array(honors='222')))

        table.add_discarded_tile(1, self._string_to_136_tile(man='2'), False)
        table.add_discarded_tile(1, self._string_to_136_tile(man='8'), False)
        table.add_discarded_tile(1, self._string_to_136_tile(pin='1'), False)
        table.add_discarded_tile(1, self._string_to_136_tile(pin='3'), False)
        table.add_discarded_tile(1, self._string_to_136_tile(pin='4'), False)
        table.add_discarded_tile(1, self._string_to_136_tile(pin='6'), False)
        table.add_discarded_tile(1, self._string_to_136_tile(sou='7'), False)
        table.add_discarded_tile(1, self._string_to_136_tile(pin='9'), False)
        table.add_discarded_tile(1, self._string_to_136_tile(honors='5'),
                                 False)
        table.add_discarded_tile(1, self._string_to_136_tile(honors='7'),
                                 False)

        table.player.draw_tile(self._string_to_136_tile(sou='9'))
        result = table.player.discard_tile()

        self.assertEqual(self._to_string([result]), '3p')
Ejemplo n.º 2
0
    def test_defence_against_honitsu_first_case(self):
        table = Table()

        tiles = self._string_to_136_array(sou='22',
                                          pin='222367899',
                                          man='45',
                                          honors='1')
        table.player.init_hand(tiles)

        table.add_called_meld(
            1, self._make_meld(Meld.CHI, self._string_to_136_array(pin='567')))
        table.add_called_meld(
            1, self._make_meld(Meld.CHI, self._string_to_136_array(pin='123')))
        table.add_called_meld(
            1, self._make_meld(Meld.CHI, self._string_to_136_array(pin='345')))

        table.add_discarded_tile(1, self._string_to_136_tile(sou='6'), False)
        table.add_discarded_tile(1, self._string_to_136_tile(sou='6'), False)
        table.add_discarded_tile(1, self._string_to_136_tile(sou='8'), False)
        table.add_discarded_tile(1, self._string_to_136_tile(sou='9'), False)
        table.add_discarded_tile(1, self._string_to_136_tile(man='1'), False)
        table.add_discarded_tile(1, self._string_to_136_tile(man='1'), False)
        table.add_discarded_tile(1, self._string_to_136_tile(pin='5'), False)

        result = table.player.discard_tile()

        # we can't discard pin and honor tiles against honitsu
        self.assertEqual(self._to_string([result]), '2s')
Ejemplo n.º 3
0
    def test_get_more_yakuhai_sets_in_hand(self):
        table = Table()

        tiles = self._string_to_136_array(sou='1378',
                                          pin='67',
                                          man='68',
                                          honors='5566')
        table.player.init_hand(tiles)

        tile = self._string_to_136_tile(honors='5')
        meld, discard_option = table.player.try_to_call_meld(tile, False)
        self.assertNotEqual(meld, None)

        table.add_called_meld(0, meld)
        table.player.tiles.append(tile)
        table.player.discard_tile(discard_option)

        tile = self._string_to_136_tile(honors='6')
        meld, _ = table.player.try_to_call_meld(tile, False)
        self.assertNotEqual(meld, None)

        table = Table()

        tiles = self._string_to_136_array(sou='234',
                                          pin='788',
                                          man='567',
                                          honors='5566')
        table.player.init_hand(tiles)

        tile = self._string_to_136_tile(honors='5')
        meld, discard_option = table.player.try_to_call_meld(tile, False)
        self.assertNotEqual(meld, None)

        table.add_called_meld(0, meld)
        table.player.tiles.append(tile)
        table.player.discard_tile(discard_option)

        tile = self._string_to_136_tile(honors='6')
        meld, _ = table.player.try_to_call_meld(tile, False)
        self.assertEqual(meld, None)
Ejemplo n.º 4
0
    def test_closed_kan_and_riichi(self):
        table = Table()
        table.count_of_remaining_tiles = 60
        player = table.player
        player.scores = 25000

        kan_tiles = self._string_to_136_array(pin='7777')
        tiles = self._string_to_136_array(pin='568',
                                          sou='1235788') + kan_tiles[:3]
        player.init_hand(tiles)

        # +3 to avoid tile duplication of 7 pin
        tile = kan_tiles[3]
        player.draw_tile(tile)

        kan_type = player.can_call_kan(tile, False)
        self.assertEqual(kan_type, Meld.KAN)

        meld = Meld()
        meld.type = Meld.KAN
        meld.tiles = kan_tiles
        meld.called_tile = tile
        meld.who = 0
        meld.from_who = 0
        meld.opened = False

        # replacement from the dead wall
        player.draw_tile(self._string_to_136_tile(pin='4'))
        table.add_called_meld(meld.who, meld)
        discard = player.discard_tile()

        self.assertEqual(self._to_string([discard]), '8p')
        self.assertEqual(player.can_call_riichi(), True)

        # with closed kan we can't call riichi
        player.melds[0].opened = True
        self.assertEqual(player.can_call_riichi(), False)
Ejemplo n.º 5
0
    def test_detect_enemy_tempai_and_opened_sets(self):
        table = Table()

        self.assertEqual(table.get_player(1).in_tempai, False)
        self.assertEqual(table.get_player(1).is_threatening, False)

        table.add_called_meld(
            1, self._make_meld(Meld.CHI, self._string_to_136_array(sou='567')))
        table.add_called_meld(
            1, self._make_meld(Meld.CHI, self._string_to_136_array(pin='123')))
        table.add_called_meld(
            1, self._make_meld(Meld.CHI, self._string_to_136_array(man='345')))
        table.add_called_meld(
            1, self._make_meld(Meld.PON, self._string_to_136_array(man='777')))

        self.assertEqual(table.get_player(1).in_tempai, True)
        self.assertEqual(table.get_player(1).is_threatening, False)

        table.dora_indicators = [self._string_to_136_tile(man='6')]

        # enemy opened the pon of dor, so better to fold against him
        self.assertEqual(table.get_player(1).in_tempai, True)
        self.assertEqual(table.get_player(1).is_threatening, True)
Ejemplo n.º 6
0
    def test_try_to_detect_honitsu_hand(self):
        table = Table()

        table.add_called_meld(
            1, self._make_meld(Meld.CHI, self._string_to_136_array(pin='567')))
        table.add_called_meld(
            1, self._make_meld(Meld.CHI, self._string_to_136_array(pin='123')))
        table.add_called_meld(
            1, self._make_meld(Meld.CHI, self._string_to_136_array(pin='345')))

        table.add_discarded_tile(1, self._string_to_136_tile(sou='1'), False)
        table.add_discarded_tile(1, self._string_to_136_tile(sou='5'), False)
        table.add_discarded_tile(1, self._string_to_136_tile(sou='8'), False)
        table.add_discarded_tile(1, self._string_to_136_tile(sou='9'), False)
        table.add_discarded_tile(1, self._string_to_136_tile(man='1'), False)
        table.add_discarded_tile(1, self._string_to_136_tile(man='1'), False)
        table.add_discarded_tile(1, self._string_to_136_tile(pin='1'), False)

        self.assertEqual(table.get_player(1).is_threatening, True)
        self.assertEqual(table.get_player(1).chosen_suit, is_pin)
Ejemplo n.º 7
0
    def reproduce(self, dry_run=False):
        draw_tags = ['T', 'U', 'V', 'W']
        discard_tags = ['D', 'E', 'F', 'G']

        player_draw = draw_tags[self.player_position]

        player_draw_regex = re.compile('^<[{}]+\d*'.format(
            ''.join(player_draw)))
        discard_regex = re.compile('^<[{}]+\d*'.format(''.join(discard_tags)))

        table = Table()
        for tag in self.round_content:
            if dry_run:
                print(tag)

            if not dry_run and tag == self.stop_tag:
                break

            if 'INIT' in tag:
                values = self.decoder.parse_initial_values(tag)

                shifted_scores = []
                for x in range(0, 4):
                    shifted_scores.append(
                        values['scores'][self._normalize_position(
                            x, self.player_position)])

                table.init_round(
                    values['round_number'],
                    values['count_of_honba_sticks'],
                    values['count_of_riichi_sticks'],
                    values['dora_indicator'],
                    self._normalize_position(self.player_position,
                                             values['dealer']),
                    shifted_scores,
                )

                hands = [
                    [
                        int(x) for x in self.decoder.get_attribute_content(
                            tag, 'hai0').split(',')
                    ],
                    [
                        int(x) for x in self.decoder.get_attribute_content(
                            tag, 'hai1').split(',')
                    ],
                    [
                        int(x) for x in self.decoder.get_attribute_content(
                            tag, 'hai2').split(',')
                    ],
                    [
                        int(x) for x in self.decoder.get_attribute_content(
                            tag, 'hai3').split(',')
                    ],
                ]

                table.player.init_hand(hands[self.player_position])

            if player_draw_regex.match(tag) and 'UN' not in tag:
                tile = self.decoder.parse_tile(tag)
                table.player.draw_tile(tile)

            if discard_regex.match(tag) and 'DORA' not in tag:
                tile = self.decoder.parse_tile(tag)
                player_sign = tag.upper()[1]
                player_seat = self._normalize_position(
                    self.player_position, discard_tags.index(player_sign))

                if player_seat == 0:
                    table.player.discard_tile(
                        DiscardOption(table.player, tile // 4, 0, [], 0))
                else:
                    table.add_discarded_tile(player_seat, tile, False)

            if '<N who=' in tag:
                meld = self.decoder.parse_meld(tag)
                player_seat = self._normalize_position(self.player_position,
                                                       meld.who)
                table.add_called_meld(player_seat, meld)

                if player_seat == 0:
                    # we had to delete called tile from hand
                    # to have correct tiles count in the hand
                    if meld.type != Meld.KAN and meld.type != Meld.CHANKAN:
                        table.player.draw_tile(meld.called_tile)

            if '<REACH' in tag and 'step="1"' in tag:
                who_called_riichi = self._normalize_position(
                    self.player_position,
                    self.decoder.parse_who_called_riichi(tag))
                table.add_called_riichi(who_called_riichi)

        if not dry_run:
            tile = self.decoder.parse_tile(self.stop_tag)
            print('Hand: {}'.format(table.player.format_hand_for_print(tile)))

            # to rebuild all caches
            table.player.draw_tile(tile)
            tile = table.player.discard_tile()

            # real run, you can stop debugger here
            table.player.draw_tile(tile)
            tile = table.player.discard_tile()

            print('Discard: {}'.format(
                TilesConverter.to_one_line_string([tile])))
    def reproduce(self, dry_run=False):
        draw_tags = ['T', 'U', 'V', 'W']
        discard_tags = ['D', 'E', 'F', 'G']

        player_draw = draw_tags[self.player_position]

        player_draw_regex = re.compile('^<[{}]+\d*'.format(
            ''.join(player_draw)))

        draw_regex = re.compile('^<[{}]+\d*'.format(''.join(draw_tags)))
        discard_regex = re.compile('^<[{}]+\d*'.format(''.join(discard_tags)))

        table = Table()
        previous_tag = ""
        score = 1
        is_valid_sample = False
        for n, tag in enumerate(self.round_content):
            if dry_run:
                print(tag)

            if not dry_run and tag == self.stop_tag:
                break

            if 'INIT' in tag:
                values = self.decoder.parse_initial_values(tag)

                shifted_scores = []
                for x in range(0, 4):
                    shifted_scores.append(
                        values['scores'][self._normalize_position(
                            x, self.player_position)])

                table.init_round(
                    values['round_number'],
                    values['count_of_honba_sticks'],
                    values['count_of_riichi_sticks'],
                    values['dora_indicator'],
                    self._normalize_position(self.player_position,
                                             values['dealer']),
                    shifted_scores,
                )

                hands = [
                    [
                        int(x) for x in self.decoder.get_attribute_content(
                            tag, 'hai0').split(',')
                    ],
                    [
                        int(x) for x in self.decoder.get_attribute_content(
                            tag, 'hai1').split(',')
                    ],
                    [
                        int(x) for x in self.decoder.get_attribute_content(
                            tag, 'hai2').split(',')
                    ],
                    [
                        int(x) for x in self.decoder.get_attribute_content(
                            tag, 'hai3').split(',')
                    ],
                ]

                # DEL: we can't only initialize the main player, we must initialize
                # other players as well.
                #table.player.init_hand(hands[self.player_position])

                # ADD: initialize all players on the table
                table.players[0].init_hand(hands[self.player_position])
                table.players[1].init_hand(hands[(self.player_position + 1) %
                                                 4])
                table.players[2].init_hand(hands[(self.player_position + 2) %
                                                 4])
                table.players[3].init_hand(hands[(self.player_position + 3) %
                                                 4])

                # ADD: when restart a new game, we need to reinitialize the config
                self.extract_features.__init__()

            # We must deal with ALL players.
            #if player_draw_regex.match(tag) and 'UN' not in tag:
            if draw_regex.match(tag) and 'UN' not in tag:
                tile = self.decoder.parse_tile(tag)

                # CHG: we must deal with ALL players
                #table.player.draw_tile(tile)
                if "T" in tag:
                    table.players[0].draw_tile(tile)
                elif "U" in tag:
                    table.players[1].draw_tile(tile)
                elif "V" in tag:
                    table.players[2].draw_tile(tile)
                elif "W" in tag:
                    table.players[3].draw_tile(tile)
                    #print("After draw `W`:", table.players[3].tiles)

            if discard_regex.match(tag) and 'DORA' not in tag:
                tile = self.decoder.parse_tile(tag)
                player_sign = tag.upper()[1]

                # TODO: I don't know why the author wrote the code as below, the
                # player_seat won't work if we use self._normalize_position. This
                # might be a tricky part, and we need to review it later.
                #player_seat = self._normalize_position(self.player_position, discard_tags.index(player_sign))

                # Temporally solution to modify the player_seat
                player_seat = (discard_tags.index(player_sign) +
                               self.player_position) % 4
                #print("updated player seat:",player_seat)

                if player_seat == 0:
                    table.players[player_seat].discard_tile(
                        DiscardOption(table.players[player_seat], tile // 4, 0,
                                      [], 0))
                else:
                    # ADD: we must take care of ALL players
                    tile_to_discard = tile

                    is_tsumogiri = tile_to_discard == table.players[
                        player_seat].last_draw
                    # it is important to use table method,
                    # to recalculate revealed tiles and etc.
                    table.add_discarded_tile(player_seat, tile_to_discard,
                                             is_tsumogiri)

                    #print("seat:",player_seat)
                    #print("tiles:", TilesConverter.to_one_line_string(table.players[player_seat].tiles), " discard?:", TilesConverter.to_one_line_string([tile_to_discard]))
                    table.players[player_seat].tiles.remove(tile_to_discard)

                    # DEL
                    #table.add_discarded_tile(player_seat, tile, False)

            if '<N who=' in tag:
                meld = self.decoder.parse_meld(tag)
                #player_seat = self._normalize_position(self.player_position, meld.who)
                # Again, we change the player_seat here
                player_seat = (meld.who + self.player_position) % 4
                table.add_called_meld(player_seat, meld)

                #if player_seat == 0:
                # CHG: we need to handle ALL players here
                if True:
                    # we had to delete called tile from hand
                    # to have correct tiles count in the hand
                    if meld.type != Meld.KAN and meld.type != Meld.CHANKAN:
                        table.players[player_seat].draw_tile(meld.called_tile)

            if '<REACH' in tag and 'step="1"' in tag:
                who_called_riichi = self._normalize_position(
                    self.player_position,
                    self.decoder.parse_who_called_riichi(tag))
                table.add_called_riichi(who_called_riichi)

            # This part is to extract the features that will be used to train
            # our model.
            try:
                next_tag = self.round_content[n + 1]
            except IndexError:
                next_tag = ""
            if '<AGARI' in next_tag:
                who_regex = re.compile("who=\"\d+\"")
                fromWho_regex = re.compile("fromWho=\"\d+\"")
                sc_regex = "sc=\"[+-]?\d+,[+-]?\d+,[+-]?\d+,[+-]?\d+,[+-]?\d+,[+-]?\d+,[+-]?\d+,[+-]?\d+\""
                score_regex = re.compile(sc_regex)
                who = int(
                    who_regex.search(next_tag).group(0).replace(
                        '"', '').split("=")[1])
                fromWho = int(
                    fromWho_regex.search(next_tag).group(0).replace(
                        '"', '').split("=")[1])
                scores = [
                    float(s)
                    for s in score_regex.search(next_tag).group(0).replace(
                        '"', '').split("=")[1].split(",")
                ]
                score = scores[fromWho * 2 + 1]
                player_seat, features = self.execute_extraction(tag, table)

                #                # tsumo is not a valid sample for our training.
                #                if (who!=fromWho): # not tsumo (lose the score to winner, score<0)
                #                    if (features is not None) and (player_seat is not None) and (score<0):
                #                        # The first element before ";" is table_info, therefore player_info starts
                #                        # from index 1, and we put who+1 here.
                #                        self.feature_to_logger(features, who+1, score)
                #                        score = 1

                # tsumo is a valid sample for our training
                if (who == fromWho):  # tsumo (win the score, score>0)
                    if (features
                            is not None) and (player_seat
                                              is not None) and (score > 0):
                        self.feature_to_logger(features, who + 1, score)
                        score = -1

            else:
                player_seat, features = self.execute_extraction(tag, table)

        if not dry_run:
            tile = self.decoder.parse_tile(self.stop_tag)
            print('Hand: {}'.format(table.player.format_hand_for_print(tile)))

            # to rebuild all caches
            table.player.draw_tile(tile)
            tile = table.player.discard_tile()

            # real run, you can stop debugger here
            table.player.draw_tile(tile)
            tile = table.player.discard_tile()

            print('Discard: {}'.format(
                TilesConverter.to_one_line_string([tile])))
Ejemplo n.º 9
0
    def reproduce(self, dry_run=False):
        draw_tags = ['T', 'U', 'V', 'W']
        discard_tags = ['D', 'E', 'F', 'G']

        player_draw = draw_tags[self.player_position]

        player_draw_regex = re.compile('^<[{}]+\d*'.format(''.join(player_draw)))
        
        draw_regex = re.compile('^<[{}]+\d*'.format(''.join(draw_tags)))
        discard_regex = re.compile('^<[{}]+\d*'.format(''.join(discard_tags)))

        table = Table()
#        previous_tag = None
        for tag in self.round_content:
            if dry_run:
                print(tag)

            if not dry_run and tag == self.stop_tag:
                break

            if 'INIT' in tag:
                values = self.decoder.parse_initial_values(tag)

                shifted_scores = []
                for x in range(0, 4):
                    shifted_scores.append(values['scores'][self._normalize_position(x, self.player_position)])

                table.init_round(
                    values['round_number'],
                    values['count_of_honba_sticks'],
                    values['count_of_riichi_sticks'],
                    values['dora_indicator'],
                    self._normalize_position(self.player_position, values['dealer']),
                    shifted_scores,
                )

                hands = [
                    [int(x) for x in self.decoder.get_attribute_content(tag, 'hai0').split(',')],
                    [int(x) for x in self.decoder.get_attribute_content(tag, 'hai1').split(',')],
                    [int(x) for x in self.decoder.get_attribute_content(tag, 'hai2').split(',')],
                    [int(x) for x in self.decoder.get_attribute_content(tag, 'hai3').split(',')],
                ]
                 
                # DEL: we can't only initialize the main player, we must initialize
                # other players as well.
                #table.player.init_hand(hands[self.player_position])
                
                # ADD: initialize all players on the table
                table.players[0].init_hand(hands[self.player_position])
                table.players[1].init_hand(hands[(self.player_position+1)%4])
                table.players[2].init_hand(hands[(self.player_position+2)%4])
                table.players[3].init_hand(hands[(self.player_position+3)%4])
                
                # ADD: when restart a new game, we need to reinitialize the config
                self.extract_features.__init__()

            # We must deal with ALL players.
            #if player_draw_regex.match(tag) and 'UN' not in tag:
            if draw_regex.match(tag) and 'UN' not in tag:
                tile = self.decoder.parse_tile(tag)
                
                # CHG: we must deal with ALL players
                #table.player.draw_tile(tile)
                if "T" in tag:
                    table.players[0].draw_tile(tile)
                elif "U" in tag:
                    table.players[1].draw_tile(tile)
                elif "V" in tag:
                    table.players[2].draw_tile(tile)
                elif "W" in tag:
                    table.players[3].draw_tile(tile)
                    #print("After draw `W`:", table.players[3].tiles)
                
            if discard_regex.match(tag) and 'DORA' not in tag:
                tile = self.decoder.parse_tile(tag)
                player_sign = tag.upper()[1]
                
                # TODO: I don't know why the author wrote the code as below, the 
                # player_seat won't work if we use self._normalize_position. This 
                # might be a tricky part, and we need to review it later.
                #player_seat = self._normalize_position(self.player_position, discard_tags.index(player_sign))
                
                # Temporally solution to modify the player_seat
                player_seat = (discard_tags.index(player_sign) + self.player_position)%4
                #print("updated player seat:",player_seat)
                
                
                if player_seat == 0:
                    table.players[player_seat].discard_tile(DiscardOption(table.players[player_seat], tile // 4, 0, [], 0))
                else:
                    # ADD: we must take care of ALL players
                    tile_to_discard = tile
            
                    is_tsumogiri = tile_to_discard == table.players[player_seat].last_draw
                    # it is important to use table method,
                    # to recalculate revealed tiles and etc.
                    table.add_discarded_tile(player_seat, tile_to_discard, is_tsumogiri)
                    
                    #print("seat:",player_seat)
                    #print("tiles:", TilesConverter.to_one_line_string(table.players[player_seat].tiles), " discard?:", TilesConverter.to_one_line_string([tile_to_discard]))
                    table.players[player_seat].tiles.remove(tile_to_discard)
            
                    
                    # DEL
                    #table.add_discarded_tile(player_seat, tile, False)

            if '<N who=' in tag:
                meld = self.decoder.parse_meld(tag)
                #player_seat = self._normalize_position(self.player_position, meld.who)
                # Again, we change the player_seat here
                player_seat = (meld.who + self.player_position) % 4
                table.add_called_meld(player_seat, meld)

                #if player_seat == 0:
                # CHG: we need to handle ALL players here    
                if True:
                    # we had to delete called tile from hand
                    # to have correct tiles count in the hand
                    if meld.type != Meld.KAN and meld.type != Meld.CHANKAN:
                        table.players[player_seat].draw_tile(meld.called_tile)

            if '<REACH' in tag and 'step="1"' in tag:
                who_called_riichi = self._normalize_position(self.player_position,
                                                             self.decoder.parse_who_called_riichi(tag))
                table.add_called_riichi(who_called_riichi)
              
            # This part is to extract the features that will be used to train
            # our model.
            
#            if '<AGARI' in tag:
#                print(previous_tag)
#                print(tag)
#                print("~~~~~~~~~\n")
            
            if '<D' in tag:
                #features = self.extract_features.get_is_waiting_features(table)
                features = self.extract_features.get_waiting_tiles_features(table)
                if features is not None:
                    features_list = features.split(";")
                    assert len(features_list)==6, "<D> Features format incorrect!"
                    table_info = features_list[0]
                    player_info = features_list[1]
                    logger2.info(table_info + ";" + player_info)
            if '<E' in tag:
                #features = self.extract_features.get_is_waiting_features(table)
                features = self.extract_features.get_waiting_tiles_features(table)
                if features is not None:
                    features_list = features.split(";")
                    assert len(features_list)==6, "<E> Features format incorrect!"
                    table_info = features_list[0]
                    player_info = features_list[2]
                    logger2.info(table_info + ";" + player_info)
            if '<F' in tag:
                #features = self.extract_features.get_is_waiting_features(table)
                features = self.extract_features.get_waiting_tiles_features(table)
                if features is not None:
                    features_list = features.split(";")
                    assert len(features_list)==6, "<F> Features format incorrect!"
                    table_info = features_list[0]
                    player_info = features_list[3]
                    logger2.info(table_info + ";" + player_info)
            if '<G' in tag:
                #features = self.extract_features.get_is_waiting_features(table)
                features = self.extract_features.get_waiting_tiles_features(table)
                if features is not None:
                    features_list = features.split(";")
                    assert len(features_list)==6, "<G> Features format incorrect!"
                    table_info = features_list[0]
                    player_info = features_list[4]
                    logger2.info(table_info + ";" + player_info)
                    
#            previous_tag = tag


        if not dry_run:
            tile = self.decoder.parse_tile(self.stop_tag)
            print('Hand: {}'.format(table.player.format_hand_for_print(tile)))

            # to rebuild all caches
            table.player.draw_tile(tile)
            tile = table.player.discard_tile()

            # real run, you can stop debugger here
            table.player.draw_tile(tile)
            tile = table.player.discard_tile()

            print('Discard: {}'.format(TilesConverter.to_one_line_string([tile])))