def test_defence_against_honitsu_second_case(self): table = Table() tiles = self._string_to_136_array(sou='4', pin='223456', man='678', honors='66') table.player.init_hand(tiles) table.add_called_meld( 1, self._make_meld(Meld.CHI, self._string_to_136_array(sou='789'))) table.add_called_meld( 1, self._make_meld(Meld.PON, self._string_to_136_array(honors='444'))) table.add_called_meld( 1, self._make_meld(Meld.PON, self._string_to_136_array(honors='222'))) table.add_discarded_tile(1, self._string_to_136_tile(man='2'), False) table.add_discarded_tile(1, self._string_to_136_tile(man='8'), False) table.add_discarded_tile(1, self._string_to_136_tile(pin='1'), False) table.add_discarded_tile(1, self._string_to_136_tile(pin='3'), False) table.add_discarded_tile(1, self._string_to_136_tile(pin='4'), False) table.add_discarded_tile(1, self._string_to_136_tile(pin='6'), False) table.add_discarded_tile(1, self._string_to_136_tile(sou='7'), False) table.add_discarded_tile(1, self._string_to_136_tile(pin='9'), False) table.add_discarded_tile(1, self._string_to_136_tile(honors='5'), False) table.add_discarded_tile(1, self._string_to_136_tile(honors='7'), False) table.player.draw_tile(self._string_to_136_tile(sou='9')) result = table.player.discard_tile() self.assertEqual(self._to_string([result]), '3p')
def test_defence_against_honitsu_first_case(self): table = Table() tiles = self._string_to_136_array(sou='22', pin='222367899', man='45', honors='1') table.player.init_hand(tiles) table.add_called_meld( 1, self._make_meld(Meld.CHI, self._string_to_136_array(pin='567'))) table.add_called_meld( 1, self._make_meld(Meld.CHI, self._string_to_136_array(pin='123'))) table.add_called_meld( 1, self._make_meld(Meld.CHI, self._string_to_136_array(pin='345'))) table.add_discarded_tile(1, self._string_to_136_tile(sou='6'), False) table.add_discarded_tile(1, self._string_to_136_tile(sou='6'), False) table.add_discarded_tile(1, self._string_to_136_tile(sou='8'), False) table.add_discarded_tile(1, self._string_to_136_tile(sou='9'), False) table.add_discarded_tile(1, self._string_to_136_tile(man='1'), False) table.add_discarded_tile(1, self._string_to_136_tile(man='1'), False) table.add_discarded_tile(1, self._string_to_136_tile(pin='5'), False) result = table.player.discard_tile() # we can't discard pin and honor tiles against honitsu self.assertEqual(self._to_string([result]), '2s')
def test_get_more_yakuhai_sets_in_hand(self): table = Table() tiles = self._string_to_136_array(sou='1378', pin='67', man='68', honors='5566') table.player.init_hand(tiles) tile = self._string_to_136_tile(honors='5') meld, discard_option = table.player.try_to_call_meld(tile, False) self.assertNotEqual(meld, None) table.add_called_meld(0, meld) table.player.tiles.append(tile) table.player.discard_tile(discard_option) tile = self._string_to_136_tile(honors='6') meld, _ = table.player.try_to_call_meld(tile, False) self.assertNotEqual(meld, None) table = Table() tiles = self._string_to_136_array(sou='234', pin='788', man='567', honors='5566') table.player.init_hand(tiles) tile = self._string_to_136_tile(honors='5') meld, discard_option = table.player.try_to_call_meld(tile, False) self.assertNotEqual(meld, None) table.add_called_meld(0, meld) table.player.tiles.append(tile) table.player.discard_tile(discard_option) tile = self._string_to_136_tile(honors='6') meld, _ = table.player.try_to_call_meld(tile, False) self.assertEqual(meld, None)
def test_closed_kan_and_riichi(self): table = Table() table.count_of_remaining_tiles = 60 player = table.player player.scores = 25000 kan_tiles = self._string_to_136_array(pin='7777') tiles = self._string_to_136_array(pin='568', sou='1235788') + kan_tiles[:3] player.init_hand(tiles) # +3 to avoid tile duplication of 7 pin tile = kan_tiles[3] player.draw_tile(tile) kan_type = player.can_call_kan(tile, False) self.assertEqual(kan_type, Meld.KAN) meld = Meld() meld.type = Meld.KAN meld.tiles = kan_tiles meld.called_tile = tile meld.who = 0 meld.from_who = 0 meld.opened = False # replacement from the dead wall player.draw_tile(self._string_to_136_tile(pin='4')) table.add_called_meld(meld.who, meld) discard = player.discard_tile() self.assertEqual(self._to_string([discard]), '8p') self.assertEqual(player.can_call_riichi(), True) # with closed kan we can't call riichi player.melds[0].opened = True self.assertEqual(player.can_call_riichi(), False)
def test_detect_enemy_tempai_and_opened_sets(self): table = Table() self.assertEqual(table.get_player(1).in_tempai, False) self.assertEqual(table.get_player(1).is_threatening, False) table.add_called_meld( 1, self._make_meld(Meld.CHI, self._string_to_136_array(sou='567'))) table.add_called_meld( 1, self._make_meld(Meld.CHI, self._string_to_136_array(pin='123'))) table.add_called_meld( 1, self._make_meld(Meld.CHI, self._string_to_136_array(man='345'))) table.add_called_meld( 1, self._make_meld(Meld.PON, self._string_to_136_array(man='777'))) self.assertEqual(table.get_player(1).in_tempai, True) self.assertEqual(table.get_player(1).is_threatening, False) table.dora_indicators = [self._string_to_136_tile(man='6')] # enemy opened the pon of dor, so better to fold against him self.assertEqual(table.get_player(1).in_tempai, True) self.assertEqual(table.get_player(1).is_threatening, True)
def test_try_to_detect_honitsu_hand(self): table = Table() table.add_called_meld( 1, self._make_meld(Meld.CHI, self._string_to_136_array(pin='567'))) table.add_called_meld( 1, self._make_meld(Meld.CHI, self._string_to_136_array(pin='123'))) table.add_called_meld( 1, self._make_meld(Meld.CHI, self._string_to_136_array(pin='345'))) table.add_discarded_tile(1, self._string_to_136_tile(sou='1'), False) table.add_discarded_tile(1, self._string_to_136_tile(sou='5'), False) table.add_discarded_tile(1, self._string_to_136_tile(sou='8'), False) table.add_discarded_tile(1, self._string_to_136_tile(sou='9'), False) table.add_discarded_tile(1, self._string_to_136_tile(man='1'), False) table.add_discarded_tile(1, self._string_to_136_tile(man='1'), False) table.add_discarded_tile(1, self._string_to_136_tile(pin='1'), False) self.assertEqual(table.get_player(1).is_threatening, True) self.assertEqual(table.get_player(1).chosen_suit, is_pin)
def reproduce(self, dry_run=False): draw_tags = ['T', 'U', 'V', 'W'] discard_tags = ['D', 'E', 'F', 'G'] player_draw = draw_tags[self.player_position] player_draw_regex = re.compile('^<[{}]+\d*'.format( ''.join(player_draw))) discard_regex = re.compile('^<[{}]+\d*'.format(''.join(discard_tags))) table = Table() for tag in self.round_content: if dry_run: print(tag) if not dry_run and tag == self.stop_tag: break if 'INIT' in tag: values = self.decoder.parse_initial_values(tag) shifted_scores = [] for x in range(0, 4): shifted_scores.append( values['scores'][self._normalize_position( x, self.player_position)]) table.init_round( values['round_number'], values['count_of_honba_sticks'], values['count_of_riichi_sticks'], values['dora_indicator'], self._normalize_position(self.player_position, values['dealer']), shifted_scores, ) hands = [ [ int(x) for x in self.decoder.get_attribute_content( tag, 'hai0').split(',') ], [ int(x) for x in self.decoder.get_attribute_content( tag, 'hai1').split(',') ], [ int(x) for x in self.decoder.get_attribute_content( tag, 'hai2').split(',') ], [ int(x) for x in self.decoder.get_attribute_content( tag, 'hai3').split(',') ], ] table.player.init_hand(hands[self.player_position]) if player_draw_regex.match(tag) and 'UN' not in tag: tile = self.decoder.parse_tile(tag) table.player.draw_tile(tile) if discard_regex.match(tag) and 'DORA' not in tag: tile = self.decoder.parse_tile(tag) player_sign = tag.upper()[1] player_seat = self._normalize_position( self.player_position, discard_tags.index(player_sign)) if player_seat == 0: table.player.discard_tile( DiscardOption(table.player, tile // 4, 0, [], 0)) else: table.add_discarded_tile(player_seat, tile, False) if '<N who=' in tag: meld = self.decoder.parse_meld(tag) player_seat = self._normalize_position(self.player_position, meld.who) table.add_called_meld(player_seat, meld) if player_seat == 0: # we had to delete called tile from hand # to have correct tiles count in the hand if meld.type != Meld.KAN and meld.type != Meld.CHANKAN: table.player.draw_tile(meld.called_tile) if '<REACH' in tag and 'step="1"' in tag: who_called_riichi = self._normalize_position( self.player_position, self.decoder.parse_who_called_riichi(tag)) table.add_called_riichi(who_called_riichi) if not dry_run: tile = self.decoder.parse_tile(self.stop_tag) print('Hand: {}'.format(table.player.format_hand_for_print(tile))) # to rebuild all caches table.player.draw_tile(tile) tile = table.player.discard_tile() # real run, you can stop debugger here table.player.draw_tile(tile) tile = table.player.discard_tile() print('Discard: {}'.format( TilesConverter.to_one_line_string([tile])))
def reproduce(self, dry_run=False): draw_tags = ['T', 'U', 'V', 'W'] discard_tags = ['D', 'E', 'F', 'G'] player_draw = draw_tags[self.player_position] player_draw_regex = re.compile('^<[{}]+\d*'.format( ''.join(player_draw))) draw_regex = re.compile('^<[{}]+\d*'.format(''.join(draw_tags))) discard_regex = re.compile('^<[{}]+\d*'.format(''.join(discard_tags))) table = Table() previous_tag = "" score = 1 is_valid_sample = False for n, tag in enumerate(self.round_content): if dry_run: print(tag) if not dry_run and tag == self.stop_tag: break if 'INIT' in tag: values = self.decoder.parse_initial_values(tag) shifted_scores = [] for x in range(0, 4): shifted_scores.append( values['scores'][self._normalize_position( x, self.player_position)]) table.init_round( values['round_number'], values['count_of_honba_sticks'], values['count_of_riichi_sticks'], values['dora_indicator'], self._normalize_position(self.player_position, values['dealer']), shifted_scores, ) hands = [ [ int(x) for x in self.decoder.get_attribute_content( tag, 'hai0').split(',') ], [ int(x) for x in self.decoder.get_attribute_content( tag, 'hai1').split(',') ], [ int(x) for x in self.decoder.get_attribute_content( tag, 'hai2').split(',') ], [ int(x) for x in self.decoder.get_attribute_content( tag, 'hai3').split(',') ], ] # DEL: we can't only initialize the main player, we must initialize # other players as well. #table.player.init_hand(hands[self.player_position]) # ADD: initialize all players on the table table.players[0].init_hand(hands[self.player_position]) table.players[1].init_hand(hands[(self.player_position + 1) % 4]) table.players[2].init_hand(hands[(self.player_position + 2) % 4]) table.players[3].init_hand(hands[(self.player_position + 3) % 4]) # ADD: when restart a new game, we need to reinitialize the config self.extract_features.__init__() # We must deal with ALL players. #if player_draw_regex.match(tag) and 'UN' not in tag: if draw_regex.match(tag) and 'UN' not in tag: tile = self.decoder.parse_tile(tag) # CHG: we must deal with ALL players #table.player.draw_tile(tile) if "T" in tag: table.players[0].draw_tile(tile) elif "U" in tag: table.players[1].draw_tile(tile) elif "V" in tag: table.players[2].draw_tile(tile) elif "W" in tag: table.players[3].draw_tile(tile) #print("After draw `W`:", table.players[3].tiles) if discard_regex.match(tag) and 'DORA' not in tag: tile = self.decoder.parse_tile(tag) player_sign = tag.upper()[1] # TODO: I don't know why the author wrote the code as below, the # player_seat won't work if we use self._normalize_position. This # might be a tricky part, and we need to review it later. #player_seat = self._normalize_position(self.player_position, discard_tags.index(player_sign)) # Temporally solution to modify the player_seat player_seat = (discard_tags.index(player_sign) + self.player_position) % 4 #print("updated player seat:",player_seat) if player_seat == 0: table.players[player_seat].discard_tile( DiscardOption(table.players[player_seat], tile // 4, 0, [], 0)) else: # ADD: we must take care of ALL players tile_to_discard = tile is_tsumogiri = tile_to_discard == table.players[ player_seat].last_draw # it is important to use table method, # to recalculate revealed tiles and etc. table.add_discarded_tile(player_seat, tile_to_discard, is_tsumogiri) #print("seat:",player_seat) #print("tiles:", TilesConverter.to_one_line_string(table.players[player_seat].tiles), " discard?:", TilesConverter.to_one_line_string([tile_to_discard])) table.players[player_seat].tiles.remove(tile_to_discard) # DEL #table.add_discarded_tile(player_seat, tile, False) if '<N who=' in tag: meld = self.decoder.parse_meld(tag) #player_seat = self._normalize_position(self.player_position, meld.who) # Again, we change the player_seat here player_seat = (meld.who + self.player_position) % 4 table.add_called_meld(player_seat, meld) #if player_seat == 0: # CHG: we need to handle ALL players here if True: # we had to delete called tile from hand # to have correct tiles count in the hand if meld.type != Meld.KAN and meld.type != Meld.CHANKAN: table.players[player_seat].draw_tile(meld.called_tile) if '<REACH' in tag and 'step="1"' in tag: who_called_riichi = self._normalize_position( self.player_position, self.decoder.parse_who_called_riichi(tag)) table.add_called_riichi(who_called_riichi) # This part is to extract the features that will be used to train # our model. try: next_tag = self.round_content[n + 1] except IndexError: next_tag = "" if '<AGARI' in next_tag: who_regex = re.compile("who=\"\d+\"") fromWho_regex = re.compile("fromWho=\"\d+\"") sc_regex = "sc=\"[+-]?\d+,[+-]?\d+,[+-]?\d+,[+-]?\d+,[+-]?\d+,[+-]?\d+,[+-]?\d+,[+-]?\d+\"" score_regex = re.compile(sc_regex) who = int( who_regex.search(next_tag).group(0).replace( '"', '').split("=")[1]) fromWho = int( fromWho_regex.search(next_tag).group(0).replace( '"', '').split("=")[1]) scores = [ float(s) for s in score_regex.search(next_tag).group(0).replace( '"', '').split("=")[1].split(",") ] score = scores[fromWho * 2 + 1] player_seat, features = self.execute_extraction(tag, table) # # tsumo is not a valid sample for our training. # if (who!=fromWho): # not tsumo (lose the score to winner, score<0) # if (features is not None) and (player_seat is not None) and (score<0): # # The first element before ";" is table_info, therefore player_info starts # # from index 1, and we put who+1 here. # self.feature_to_logger(features, who+1, score) # score = 1 # tsumo is a valid sample for our training if (who == fromWho): # tsumo (win the score, score>0) if (features is not None) and (player_seat is not None) and (score > 0): self.feature_to_logger(features, who + 1, score) score = -1 else: player_seat, features = self.execute_extraction(tag, table) if not dry_run: tile = self.decoder.parse_tile(self.stop_tag) print('Hand: {}'.format(table.player.format_hand_for_print(tile))) # to rebuild all caches table.player.draw_tile(tile) tile = table.player.discard_tile() # real run, you can stop debugger here table.player.draw_tile(tile) tile = table.player.discard_tile() print('Discard: {}'.format( TilesConverter.to_one_line_string([tile])))
def reproduce(self, dry_run=False): draw_tags = ['T', 'U', 'V', 'W'] discard_tags = ['D', 'E', 'F', 'G'] player_draw = draw_tags[self.player_position] player_draw_regex = re.compile('^<[{}]+\d*'.format(''.join(player_draw))) draw_regex = re.compile('^<[{}]+\d*'.format(''.join(draw_tags))) discard_regex = re.compile('^<[{}]+\d*'.format(''.join(discard_tags))) table = Table() # previous_tag = None for tag in self.round_content: if dry_run: print(tag) if not dry_run and tag == self.stop_tag: break if 'INIT' in tag: values = self.decoder.parse_initial_values(tag) shifted_scores = [] for x in range(0, 4): shifted_scores.append(values['scores'][self._normalize_position(x, self.player_position)]) table.init_round( values['round_number'], values['count_of_honba_sticks'], values['count_of_riichi_sticks'], values['dora_indicator'], self._normalize_position(self.player_position, values['dealer']), shifted_scores, ) hands = [ [int(x) for x in self.decoder.get_attribute_content(tag, 'hai0').split(',')], [int(x) for x in self.decoder.get_attribute_content(tag, 'hai1').split(',')], [int(x) for x in self.decoder.get_attribute_content(tag, 'hai2').split(',')], [int(x) for x in self.decoder.get_attribute_content(tag, 'hai3').split(',')], ] # DEL: we can't only initialize the main player, we must initialize # other players as well. #table.player.init_hand(hands[self.player_position]) # ADD: initialize all players on the table table.players[0].init_hand(hands[self.player_position]) table.players[1].init_hand(hands[(self.player_position+1)%4]) table.players[2].init_hand(hands[(self.player_position+2)%4]) table.players[3].init_hand(hands[(self.player_position+3)%4]) # ADD: when restart a new game, we need to reinitialize the config self.extract_features.__init__() # We must deal with ALL players. #if player_draw_regex.match(tag) and 'UN' not in tag: if draw_regex.match(tag) and 'UN' not in tag: tile = self.decoder.parse_tile(tag) # CHG: we must deal with ALL players #table.player.draw_tile(tile) if "T" in tag: table.players[0].draw_tile(tile) elif "U" in tag: table.players[1].draw_tile(tile) elif "V" in tag: table.players[2].draw_tile(tile) elif "W" in tag: table.players[3].draw_tile(tile) #print("After draw `W`:", table.players[3].tiles) if discard_regex.match(tag) and 'DORA' not in tag: tile = self.decoder.parse_tile(tag) player_sign = tag.upper()[1] # TODO: I don't know why the author wrote the code as below, the # player_seat won't work if we use self._normalize_position. This # might be a tricky part, and we need to review it later. #player_seat = self._normalize_position(self.player_position, discard_tags.index(player_sign)) # Temporally solution to modify the player_seat player_seat = (discard_tags.index(player_sign) + self.player_position)%4 #print("updated player seat:",player_seat) if player_seat == 0: table.players[player_seat].discard_tile(DiscardOption(table.players[player_seat], tile // 4, 0, [], 0)) else: # ADD: we must take care of ALL players tile_to_discard = tile is_tsumogiri = tile_to_discard == table.players[player_seat].last_draw # it is important to use table method, # to recalculate revealed tiles and etc. table.add_discarded_tile(player_seat, tile_to_discard, is_tsumogiri) #print("seat:",player_seat) #print("tiles:", TilesConverter.to_one_line_string(table.players[player_seat].tiles), " discard?:", TilesConverter.to_one_line_string([tile_to_discard])) table.players[player_seat].tiles.remove(tile_to_discard) # DEL #table.add_discarded_tile(player_seat, tile, False) if '<N who=' in tag: meld = self.decoder.parse_meld(tag) #player_seat = self._normalize_position(self.player_position, meld.who) # Again, we change the player_seat here player_seat = (meld.who + self.player_position) % 4 table.add_called_meld(player_seat, meld) #if player_seat == 0: # CHG: we need to handle ALL players here if True: # we had to delete called tile from hand # to have correct tiles count in the hand if meld.type != Meld.KAN and meld.type != Meld.CHANKAN: table.players[player_seat].draw_tile(meld.called_tile) if '<REACH' in tag and 'step="1"' in tag: who_called_riichi = self._normalize_position(self.player_position, self.decoder.parse_who_called_riichi(tag)) table.add_called_riichi(who_called_riichi) # This part is to extract the features that will be used to train # our model. # if '<AGARI' in tag: # print(previous_tag) # print(tag) # print("~~~~~~~~~\n") if '<D' in tag: #features = self.extract_features.get_is_waiting_features(table) features = self.extract_features.get_waiting_tiles_features(table) if features is not None: features_list = features.split(";") assert len(features_list)==6, "<D> Features format incorrect!" table_info = features_list[0] player_info = features_list[1] logger2.info(table_info + ";" + player_info) if '<E' in tag: #features = self.extract_features.get_is_waiting_features(table) features = self.extract_features.get_waiting_tiles_features(table) if features is not None: features_list = features.split(";") assert len(features_list)==6, "<E> Features format incorrect!" table_info = features_list[0] player_info = features_list[2] logger2.info(table_info + ";" + player_info) if '<F' in tag: #features = self.extract_features.get_is_waiting_features(table) features = self.extract_features.get_waiting_tiles_features(table) if features is not None: features_list = features.split(";") assert len(features_list)==6, "<F> Features format incorrect!" table_info = features_list[0] player_info = features_list[3] logger2.info(table_info + ";" + player_info) if '<G' in tag: #features = self.extract_features.get_is_waiting_features(table) features = self.extract_features.get_waiting_tiles_features(table) if features is not None: features_list = features.split(";") assert len(features_list)==6, "<G> Features format incorrect!" table_info = features_list[0] player_info = features_list[4] logger2.info(table_info + ";" + player_info) # previous_tag = tag if not dry_run: tile = self.decoder.parse_tile(self.stop_tag) print('Hand: {}'.format(table.player.format_hand_for_print(tile))) # to rebuild all caches table.player.draw_tile(tile) tile = table.player.discard_tile() # real run, you can stop debugger here table.player.draw_tile(tile) tile = table.player.discard_tile() print('Discard: {}'.format(TilesConverter.to_one_line_string([tile])))