def init_colors(self): SVGMobject.init_colors(self) if not self.parts_named: self.name_parts() self.mouth.set_fill(BLACK, opacity=1) self.body.set_fill(self.color, opacity=1) self.eyes.set_fill(WHITE, opacity=1) self.init_pupils() return self
def init_colors(self): SVGMobject.init_colors(self) if not self.parts_named: self.name_parts() self.mouth.set_fill(BLACK, opacity=1) self.body.set_fill(self.color, opacity=1) self.eyes.set_fill(WHITE, opacity=1) self.init_pupils() return self
def init_colors(self): SVGMobject.init_colors(self) self.name_parts() self.head.set_fill(self.head_color, opacity=1) self.body.set_fill(self.body_color, opacity=1) self.eye_left_out.set_fill(WHITE, opacity=1) self.eye_right_out.set_fill(WHITE, opacity=1) self.eye_left_in.set_fill(BLACK, opacity=1) self.eye_right_in.set_fill(BLACK, opacity=1)
def init_colors(self): SVGMobject.init_colors(self) if not self.parts_named: self.name_parts() self.mouth.set_fill(BLACK, opacity=1) self.body.set_fill(self.color, opacity=1) self.pupils.set_fill(BLACK, opacity=1) # self.pupils.set_stroke(DARK_GREY, width=1) self.add_pupil_light_spot(self.pupils) self.eyes.set_fill(WHITE, opacity=1) return self
def init_colors(self): SVGMobject.init_colors(self) if not self.parts_named: self.name_parts() self.mouth.set_fill(GREY, opacity=1) self.body.set_fill(BLUE, opacity=1) self.eyes.set_fill(WHITE, opacity=1) self.a.set_fill(RED, opacity=1) self.a.set_stroke(RED, opacity=1) self.b.set_fill(PURPLE, opacity=1) self.b.set_stroke(PURPLE, opacity=1) self.c.set_fill(GREEN, opacity=1) self.c.set_stroke(GREEN, opacity=1) self.d.set_fill(YELLOW, opacity=1) self.d.set_stroke(YELLOW, opacity=1) self.e.set_fill(GREY, opacity=1) self.e.set_stroke(GREY, opacity=1) self.f.set_fill(GREY, opacity=1) self.f.set_stroke(GREY, opacity=1) #self.g.set_fill(YELLOW, opacity=.4) #self.h.set_fill(YELLOW, opacity=.4) self.init_pupils() return self