Ejemplo n.º 1
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 def to_corner(self, vect=None, **kwargs):
     if vect is not None:
         SVGMobject.to_corner(self, vect, **kwargs)
     else:
         self.scale(self.corner_scale_factor)
         self.to_corner(DOWN + LEFT, **kwargs)
     return self
Ejemplo n.º 2
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 def __init__(self, pi_creature, **kwargs):
     SVGMobject.__init__(self, **kwargs)
     self.set_stroke(WHITE, width=0)
     self.set_fill(GREY, 1)
     self.set_width(
         self.glasses_width_to_eyes_width * pi_creature.eyes.get_width()
     )
     self.move_to(pi_creature.eyes, UP)
Ejemplo n.º 3
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 def init_colors(self):
     SVGMobject.init_colors(self)
     if not self.parts_named:
         self.name_parts()
     self.mouth.set_fill(BLACK, opacity=1)
     self.body.set_fill(self.color, opacity=1)
     self.eyes.set_fill(WHITE, opacity=1)
     self.init_pupils()
     return self
Ejemplo n.º 4
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 def __init__(self, **kwargs):
     SVGMobject.__init__(self, **kwargs)
     circle = Circle(
         stroke_width=3,
         stroke_color=GREEN,
         fill_opacity=1,
         fill_color=BLUE_C,
     )
     circle.replace(self)
     self.add_to_back(circle)
Ejemplo n.º 5
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 def __init__(self, pi_creature=None, **kwargs):
     digest_config(self, kwargs)
     SVGMobject.__init__(self, file_name=self.file_name, **kwargs)
     self.stretch(self.y_stretch_factor, 1)
     self.set_height(self.height)
     self.set_stroke(width=0)
     self.set_fill(color=self.color)
     if pi_creature is not None:
         eyes = pi_creature.eyes
         self.set_height(3 * eyes.get_height())
         self.move_to(eyes, DOWN)
         self.shift(DOWN * eyes.get_height() / 4)
Ejemplo n.º 6
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    def __init__(self, **kwargs):
        SVGMobject.__init__(self, **kwargs)
        self.set_height(self.height)
        if self.pi_creature is not None:
            self.next_to(self.pi_creature.eyes, UP, buff=0)

        self.frills = VGroup(*self[:self.NUM_FRILLS])
        self.cone = self[self.NUM_FRILLS]
        self.dots = VGroup(*self[self.NUM_FRILLS + 1:])

        self.frills.set_color_by_gradient(*self.frills_colors)
        self.cone.set_color(self.cone_color)
        self.dots.set_color_by_gradient(*self.dots_colors)
Ejemplo n.º 7
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 def __init__(self, tex_string, **kwargs):
     digest_config(self, kwargs)
     assert(isinstance(tex_string, str))
     self.tex_string = tex_string
     file_name = tex_to_svg_file(
         self.get_modified_expression(tex_string),
         self.template_tex_file_body
     )
     SVGMobject.__init__(self, file_name=file_name, **kwargs)
     if self.height is None:
         self.scale(TEX_MOB_SCALE_FACTOR)
     if self.organize_left_to_right:
         self.organize_submobjects_left_to_right()
Ejemplo n.º 8
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    def __init__(self, **kwargs):
        SVGMobject.__init__(self, **kwargs)
        self.set_stroke(WHITE, width=0)
        colors = [BLUE_E, "#008445", GREEN_B]
        index_lists = [
            (10, 11, 12, 13, 14, 21, 22, 23, 24, 27, 28, 29, 30),
            (0, 1, 2, 3, 4, 15, 16, 17, 26),
            (5, 6, 7, 8, 9, 18, 19, 20, 25)
        ]
        for color, index_list in zip(colors, index_lists):
            for i in index_list:
                self.submobjects[i].set_fill(color, opacity=1)

        self.set_height(self.height)
        self.center()
Ejemplo n.º 9
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    def __init__(self, suit_name, **kwargs):
        digest_config(self, kwargs)
        suits_to_colors = {
            "hearts": self.red,
            "diamonds": self.red,
            "spades": self.black,
            "clubs": self.black,
        }
        if suit_name not in suits_to_colors:
            raise Exception("Invalid suit name")
        SVGMobject.__init__(self, file_name=suit_name, **kwargs)

        color = suits_to_colors[suit_name]
        self.set_stroke(width=0)
        self.set_fill(color, 1)
        self.set_height(self.height)
Ejemplo n.º 10
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 def __init__(self, **kwargs):
     digest_config(self, kwargs, locals())
     if self.file_name is None:
         raise Exception("Must invoke Bubble subclass")
     try:
         SVGMobject.__init__(self, **kwargs)
     except IOError as err:
         self.file_name = os.path.join(FILE_DIR, self.file_name)
         SVGMobject.__init__(self, **kwargs)
     self.center()
     self.stretch_to_fit_height(self.height)
     self.stretch_to_fit_width(self.width)
     if self.direction[0] > 0:
         Mobject.flip(self)
     self.direction_was_specified = ("direction" in kwargs)
     self.content = Mobject()
Ejemplo n.º 11
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    def __init__(self, mode="plain", **kwargs):
        digest_config(self, kwargs)
        self.mode = mode
        self.parts_named = False
        try:
            svg_file = os.path.join(
                PI_CREATURE_DIR,
                "%s_%s.svg" % (self.file_name_prefix, mode)
            )
            SVGMobject.__init__(self, file_name=svg_file, **kwargs)
        except Exception:
            warnings.warn("No %s design with mode %s" %
                          (self.file_name_prefix, mode))
            svg_file = os.path.join(
                FILE_DIR,
                "PiCreatures_plain.svg",
            )
            SVGMobject.__init__(self, mode="plain", file_name=svg_file, **kwargs)

        if self.flip_at_start:
            self.flip()
        if self.start_corner is not None:
            self.to_corner(self.start_corner)
Ejemplo n.º 12
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    def __init__(self, **kwargs):
        SVGMobject.__init__(self, **kwargs)

        path = self.submobjects[0]
        subpaths = path.get_subpaths()
        path.clear_points()
        for indices in [(0, 1), (2, 3), (4, 6, 7), (5,), (8,)]:
            part = VMobject()
            for index in indices:
                part.append_points(subpaths[index])
            path.add(part)

        self.set_height(self.height)
        self.set_stroke(color=WHITE, width=0)
        self.set_fill(self.color, opacity=1)

        from manimlib.for_3b1b_videos.pi_creature import Randolph
        randy = Randolph(mode="happy")
        randy.set_height(0.6 * self.get_height())
        randy.stretch(0.8, 0)
        randy.look(RIGHT)
        randy.move_to(self)
        randy.shift(0.07 * self.height * (RIGHT + UP))
        self.randy = self.pi_creature = randy
        self.add_to_back(randy)

        orientation_line = Line(self.get_left(), self.get_right())
        orientation_line.set_stroke(width=0)
        self.add(orientation_line)
        self.orientation_line = orientation_line

        for light, color in zip(self.get_lights(), self.light_colors):
            light.set_fill(color, 1)
            light.is_subpath = False

        self.add_treds_to_tires()
Ejemplo n.º 13
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 def copy(self):
     copy_mobject = SVGMobject.copy(self)
     copy_mobject.name_parts()
     return copy_mobject
Ejemplo n.º 14
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 def align_data(self, mobject):
     # This ensures that after a transform into a different mode,
     # the pi creatures mode will be updated appropriately
     SVGMobject.align_data(self, mobject)
     if isinstance(mobject, PiCreature):
         self.mode = mobject.get_mode()
Ejemplo n.º 15
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 def __init__(self, **kwargs):
     SVGMobject.__init__(self, **kwargs)
     self[0].set_fill(self.fill_color, self.fill_opacity)
     self[1].set_fill(self.inner_color, 1)
Ejemplo n.º 16
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 def copy(self):
     copy_mobject = SVGMobject.copy(self)
     copy_mobject.name_parts()
     return copy_mobject
Ejemplo n.º 17
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    def get_face_card_design(self, value, symbol):
        from for_3b1b_videos.pi_creature import PiCreature
        sub_rect = Rectangle(
            stroke_color=BLACK,
            fill_opacity=0,
            height=0.9 * self.get_height(),
            width=0.6 * self.get_width(),
        )
        sub_rect.move_to(self)

        # pi_color = average_color(symbol.get_color(), GREY)
        pi_color = symbol.get_color()
        pi_mode = {"J": "plain", "Q": "thinking", "K": "hooray"}[value]
        pi_creature = PiCreature(
            mode=pi_mode,
            color=pi_color,
        )
        pi_creature.set_width(0.8 * sub_rect.get_width())
        if value in ["Q", "K"]:
            prefix = "king" if value == "K" else "queen"
            crown = SVGMobject(file_name=prefix + "_crown")
            crown.set_stroke(width=0)
            crown.set_fill(YELLOW, 1)
            crown.stretch_to_fit_width(0.5 * sub_rect.get_width())
            crown.stretch_to_fit_height(0.17 * sub_rect.get_height())
            crown.move_to(pi_creature.eyes.get_center(), DOWN)
            pi_creature.add_to_back(crown)
            to_top_buff = 0
        else:
            to_top_buff = SMALL_BUFF * sub_rect.get_height()
        pi_creature.next_to(sub_rect.get_top(), DOWN, to_top_buff)
        # pi_creature.shift(0.05*sub_rect.get_width()*RIGHT)

        pi_copy = pi_creature.copy()
        pi_copy.rotate(np.pi, about_point=sub_rect.get_center())

        return VGroup(sub_rect, pi_creature, pi_copy)
Ejemplo n.º 18
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    def get_face_card_design(self, value, symbol):
        from for_3b1b_videos.pi_creature import PiCreature
        sub_rect = Rectangle(
            stroke_color=BLACK,
            fill_opacity=0,
            height=0.9 * self.get_height(),
            width=0.6 * self.get_width(),
        )
        sub_rect.move_to(self)

        # pi_color = average_color(symbol.get_color(), GREY)
        pi_color = symbol.get_color()
        pi_mode = {
            "J": "plain",
            "Q": "thinking",
            "K": "hooray"
        }[value]
        pi_creature = PiCreature(
            mode=pi_mode,
            color=pi_color,
        )
        pi_creature.set_width(0.8 * sub_rect.get_width())
        if value in ["Q", "K"]:
            prefix = "king" if value == "K" else "queen"
            crown = SVGMobject(file_name=prefix + "_crown")
            crown.set_stroke(width=0)
            crown.set_fill(YELLOW, 1)
            crown.stretch_to_fit_width(0.5 * sub_rect.get_width())
            crown.stretch_to_fit_height(0.17 * sub_rect.get_height())
            crown.move_to(pi_creature.eyes.get_center(), DOWN)
            pi_creature.add_to_back(crown)
            to_top_buff = 0
        else:
            to_top_buff = SMALL_BUFF * sub_rect.get_height()
        pi_creature.next_to(sub_rect.get_top(), DOWN, to_top_buff)
        # pi_creature.shift(0.05*sub_rect.get_width()*RIGHT)

        pi_copy = pi_creature.copy()
        pi_copy.rotate(np.pi, about_point=sub_rect.get_center())

        return VGroup(sub_rect, pi_creature, pi_copy)
Ejemplo n.º 19
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 def __init__(self, **kwargs):
     SVGMobject.__init__(self, **kwargs)
     self.set_width(self.width)
     self.center()
Ejemplo n.º 20
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 def __init__(self, **kwargs):
     SVGMobject.__init__(self, **kwargs)
     self.center()
     self.set_width(self.width)
     self.set_stroke(color=WHITE, width=0)
     self.set_fill(color=WHITE, opacity=1)
Ejemplo n.º 21
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 def __init__(self, **kwargs):
     SVGMobject.__init__(self, **kwargs)
     self[0].set_fill(self.fill_color, self.fill_opacity)
     self[1].set_fill(self.inner_color, 1)
Ejemplo n.º 22
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 def align_data_and_family(self, mobject):
     # This ensures that after a transform into a different mode,
     # the pi creatures mode will be updated appropriately
     SVGMobject.align_data_and_family(self, mobject)
     if isinstance(mobject, PiCreature):
         self.mode = mobject.get_mode()
Ejemplo n.º 23
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 def __init__(self, **kwargs):
     SVGMobject.__init__(self, **kwargs)
     self.set_width(self.width)
     self.center()
Ejemplo n.º 24
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 def __init__(self, **kwargs):
     SVGMobject.__init__(self, **kwargs)
     self.center()
     self.set_width(self.width)
     self.set_stroke(color=WHITE, width=0)
     self.set_fill(color=WHITE, opacity=1)