Ejemplo n.º 1
0
            if user.is_dead():
                print("You have died")
                return enemy

#         # need to assign point value for each enemy

#         for x in Enemies_template:
#             self.enemy_list.append(Enemies(name=x["name"], points = x["points"]))
#             #gives the ability to define enemies


# counting_points = 0    #calculate game points

#                 counting_points += enemy.get_points() - damage.get_points()
#                 print(self.player.add_points(counting_points)) #player we declared to add game points


#             else:
#                 running = False

# c = Controller()
# c.game()
# #activate game
view = View()
view.backstory()
game = Game()
user = Player("test_user1", 30, 100)
enemy = Enemy("enemy", 10, 200)
user.pick_weapon()
game.fight(user, enemy)