if user.is_dead(): print("You have died") return enemy # # need to assign point value for each enemy # for x in Enemies_template: # self.enemy_list.append(Enemies(name=x["name"], points = x["points"])) # #gives the ability to define enemies # counting_points = 0 #calculate game points # counting_points += enemy.get_points() - damage.get_points() # print(self.player.add_points(counting_points)) #player we declared to add game points # else: # running = False # c = Controller() # c.game() # #activate game view = View() view.backstory() game = Game() user = Player("test_user1", 30, 100) enemy = Enemy("enemy", 10, 200) user.pick_weapon() game.fight(user, enemy)