Ejemplo n.º 1
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 def test_a_star_blocked_by_environment(self):
     m = Map(10, 10)
     m.generate_from_ascii("models/maps/10by10divided.txt")
     start = m.tile_matrix[1][1]
     end = m.tile_matrix[1][7]
     path = m.a_star(start, end, CONST.jets, limit=20)
     assert (len(path) == 0)
Ejemplo n.º 2
0
 def test_a_star_blocked_by_environment(self):
     m = Map(10, 10)
     m.generate_from_ascii("models/maps/10by10divided.txt")
     start = m.tile_matrix[1][1]
     end = m.tile_matrix[1][7]
     path = m.a_star(start, end, CONST.jets, limit=20)
     assert (len(path) == 0)
Ejemplo n.º 3
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 def test_a_star_long_blocked_by_enemy(self):
     m = Map(10, 10)
     m.generate_from_ascii("models/maps/10by10funnel.txt")
     start = m.tile_matrix[4][1]
     end = m.tile_matrix[4][7]
     g = GreaserUnit(4, 4, m, CONST.sharks)  #shark blocking the path
     path = m.a_star(start, end, CONST.jets, limit=20)
     assert (len(path) == 0)
Ejemplo n.º 4
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 def test_a_star_long_blocked_by_enemy(self):
     m = Map(10, 10)
     m.generate_from_ascii("models/maps/10by10funnel.txt")
     start = m.tile_matrix[4][1]
     end = m.tile_matrix[4][7]
     g = GreaserUnit(4, 4, m, CONST.sharks) #shark blocking the path
     path = m.a_star(start, end, CONST.jets, limit=20)
     assert (len(path) == 0)
Ejemplo n.º 5
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 def test_a_star_zero_length(self):
     m = Map(10, 10)
     m.generate_from_ascii("models/maps/10by10.txt")
     start = m.tile_matrix[1][1]
     end = m.tile_matrix[1][1]
     path = m.a_star(start, end, CONST.jets)
     assert (len(path) == 1)
     assert (path[0] == start)
     assert (path[len(path) - 1] == end)
Ejemplo n.º 6
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 def test_a_star_zero_length(self):
     m = Map(10, 10)
     m.generate_from_ascii("models/maps/10by10.txt")
     start = m.tile_matrix[1][1]
     end = m.tile_matrix[1][1]
     path = m.a_star(start, end, CONST.jets)
     assert (len(path) == 1)
     assert (path[0] == start)
     assert (path[len(path) - 1] == end)
Ejemplo n.º 7
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 def test_a_star_long_obstacles(self):
     m = Map(10, 10)
     m.generate_from_ascii("models/maps/10by10funnel.txt")
     start = m.tile_matrix[8][1]
     end = m.tile_matrix[1][6]
     path = m.a_star(start, end, CONST.jets, limit=20)
     for tile in path:
         assert (m.can_go_through(tile.x, tile.y, CONST.jets))
     assert (path[0] == start)
     assert (path[len(path) - 1] == end)
Ejemplo n.º 8
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 def test_a_star_long_obstacles(self):
     m = Map(10, 10)
     m.generate_from_ascii("models/maps/10by10funnel.txt")
     start = m.tile_matrix[8][1]
     end = m.tile_matrix[1][6]
     path = m.a_star(start, end, CONST.jets, limit=20)
     for tile in path:
         assert (m.can_go_through(tile.x, tile.y, CONST.jets))
     assert (path[0] == start)
     assert (path[len(path) - 1] == end)
Ejemplo n.º 9
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 def test_a_star_long_blocked_by_friendly(self):
     m = Map(10, 10)
     m.generate_from_ascii("models/maps/10by10funnel.txt")
     start = m.tile_matrix[4][1]
     end = m.tile_matrix[4][7]
     g = GreaserUnit(4, 4, m, CONST.jets)
     path = m.a_star(start, end, CONST.jets, limit=20)
     for tile in path:
         assert (m.can_go_through(tile.x, tile.y, CONST.jets))
     assert (path[0] == start)
     assert (path[len(path) - 1] == end)
Ejemplo n.º 10
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 def test_a_star_short_unobstructed(self):
     m = Map(10, 10)
     m.generate_from_ascii("models/maps/10by10.txt")
     start = m.tile_matrix[5][5]
     end = m.tile_matrix[4][4]
     path = m.a_star(start, end, CONST.jets)
     assert (len(path) == 3)
     for tile in path:
         assert (m.can_go_through(tile.x, tile.y, CONST.jets))
     assert (path[0] == start)
     assert (path[len(path) - 1] == end)
Ejemplo n.º 11
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 def test_a_star_long_blocked_by_friendly(self):
     m = Map(10, 10)
     m.generate_from_ascii("models/maps/10by10funnel.txt")
     start = m.tile_matrix[4][1]
     end = m.tile_matrix[4][7]
     g = GreaserUnit(4, 4, m, CONST.jets)
     path = m.a_star(start, end, CONST.jets, limit=20)
     for tile in path:
         assert (m.can_go_through(tile.x, tile.y, CONST.jets))
     assert (path[0] == start)
     assert (path[len(path) - 1] == end)
Ejemplo n.º 12
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 def test_a_star_short_unobstructed(self):
     m = Map(10, 10)
     m.generate_from_ascii("models/maps/10by10.txt")
     start = m.tile_matrix[5][5]
     end = m.tile_matrix[4][4]
     path = m.a_star(start, end, CONST.jets)
     assert (len(path) == 3)
     for tile in path:
         assert (m.can_go_through(tile.x, tile.y, CONST.jets))
     assert (path[0] == start)
     assert (path[len(path) - 1] == end)