Ejemplo n.º 1
0
def InitMultiscreen(res, screens):
    # Open new multiscreen display window
    pygame.init()
    # Set subwindow sizes
    col_count = int(sqrt(screens))
    row_count = int(screens / col_count)
    height = int(res[1] * zoomout) + 20
    width = int(res[0] * zoomout)
    # Init main screen
    screen = struct()
    screen.res = (10 + row_count * width, 10 + col_count * height)
    screen.surface = pygame.display.set_mode(screen.res, pygame.FULLSCREEN)
    screen.zoom_mode = 0
    screen.car_size = res[0] / 50
    screen.mesh = pygame.Surface(screen.res)
    screen.mesh.fill((255, 255, 255))
    pygame.display.set_caption('PyRoSim')
    pygame.font.init()
    # Init subscreens
    screen.subscreen = []
    i = 0
    for y in range(col_count):
        for x in range(row_count):
            i += 1
            x_pos = 5 + x * width
            y_pos = 5 + y * height
            screen.subscreen.append(
                InitSubscreen(i, (x_pos, y_pos), (width, height)))
            pygame.draw.rect(screen.mesh, (0, 0, 0),
                             (x_pos, y_pos, width - 1, height - 1), 1)
    screen.mesh.set_colorkey((255, 255, 255))
    return screen
Ejemplo n.º 2
0
 def loadFromFile(self, filename):
     with open(filename) as f:
         data = [line.strip().split() for line in f]
     self.point = [
         struct(x=float(line[0]), y=float(line[1]), width=float(line[2]))
         for i, line in enumerate(data)
     ]
     self.filename = filename
Ejemplo n.º 3
0
def InitSubscreen(id, pos, res):
    # Open a display window
    subscreen = struct()
    subscreen.surface = pygame.Surface((res[0], res[1]))
    subscreen.position = pos
    subscreen.res = res
    subscreen.id = id
    subscreen.zoom_mode = 2
    subscreen.car_size = res[0] / 50
    ClrScr(subscreen)
    return subscreen
Ejemplo n.º 4
0
def Init(res):
    # Open a display window
    pygame.init()
    screen = struct()
    screen.surface = pygame.display.set_mode((res[0], res[1]))
    screen.res = res
    screen.zoom_mode = 0
    screen.car_size = res[0] / 50
    pygame.display.set_caption('PyRoSim')
    pygame.font.init()
    return screen
Ejemplo n.º 5
0
 def calculateGates(self):
     left_right_switch = 0
     last_div = 0
     last_perpendicular = 0
     count = len(self.point)
     self.gate = []
     for current in range(0, count):
         current_gate = struct()
         # set current indices
         next = (current + 1) % count
         previous = (count + current - 1) % count
         # set gate line parameters (using formulas y=kx+q, k=(y2-y1)/(x2-x1) and k_perpendicular=-1/k)
         y_diff = self.point[previous].y - self.point[next].y
         x_diff = self.point[previous].x - self.point[next].x
         try:
             div = y_diff / x_diff
         except ZeroDivisionError:
             if last_div >= 0: div = float("inf")
             else: div = float("-inf")
         last_div = div
         try:
             perpendicular = 0 - 1 / div
         except ZeroDivisionError:
             if last_perpendicular >= 0: perpendicular = float("inf")
             else: perpendicular = float("-inf")
         last_perpendicular = perpendicular
         current_gate.k = perpendicular
         current_gate.q = self.point[
             current].y - current_gate.k * self.point[current].x
         if current_gate.k == float("inf") or current_gate.k == float(
                 "-inf"):
             current_gate.q = self.point[current].x
         # set gate line angle (k=tan(angle), angle=arctan(k))
         current_gate.angle = (atan(current_gate.k) * radian_to_degree +
                               360) % 360
         # set gate border points
         radian = current_gate.angle * degree_to_radian
         x_delta = self.point[current].width * cos(radian)
         y_delta = self.point[current].width * sin(radian)
         if y_diff < 0: left_right_switch = 0
         if y_diff > 0: left_right_switch = 1
         if left_right_switch == 0:
             current_gate.left_x = self.point[current].x + x_delta
             current_gate.left_y = self.point[current].y + y_delta
             current_gate.right_x = self.point[current].x - x_delta
             current_gate.right_y = self.point[current].y - y_delta
         else:
             current_gate.left_x = self.point[current].x - x_delta
             current_gate.left_y = self.point[current].y - y_delta
             current_gate.right_x = self.point[current].x + x_delta
             current_gate.right_y = self.point[current].y + y_delta
         # add gate to list
         self.gate.append(current_gate)
Ejemplo n.º 6
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 def saveStats(self, statistics):
     stat = struct()
     stat.time = self.timer.getSimTime()
     stat.distance = self.car.distance
     stat.speed = self.car.speed
     stat.acceleration = self.car.acceleration
     stat.direction = self.car.direction
     stat.turn = self.car.turn
     stat.goalangle = self.navigator.last_angle
     stat.x = self.car.x_pos
     stat.y = self.car.y_pos
     statistics.append(stat)
Ejemplo n.º 7
0
 def aggregateStats(self, statistics):
     res = struct()
     res.avg_speed = 0
     res.avg_acc = 0
     res.avg_turn = 0
     res.avg_goalangle = 0
     for stat in statistics:
         res.avg_speed += abs(stat.speed) / float(len(statistics))
         res.avg_acc += abs(stat.acceleration) / float(len(statistics))
         res.avg_turn += abs(stat.turn) / float(len(statistics))
         res.avg_goalangle += abs(stat.goalangle) / float(len(statistics))
     res.time = statistics[-1].time
     res.distance = res.avg_speed * res.time
     res.lost = self.navigator.lost
     res.finished = self.navigator.finished
     res.remaining = self.navigator.getRemainingDistance()
     return res
Ejemplo n.º 8
0
def InitSound():
    global sounds
    if sounds == None:
        sounds = struct()
        try:
            next_path = os.path.normpath(os.getcwd() + '/media/continue.wav')
            sounds.next = pygame.mixer.Sound(next_path)
        except:
            print("Warning - Could not load sound from \'" + next_path + "\'.")
        try:
            wait_path = os.path.normpath(os.getcwd() + '/media/waiting.wav')
            sounds.wait = pygame.mixer.Sound(wait_path)
        except:
            print("Warning - Could not load sound from \'" + wait_path + "\'.")
        try:
            end_path = os.path.normpath(os.getcwd() + '/media/applause.wav')
            sounds.end = pygame.mixer.Sound(end_path)
        except:
            print("Warning - Could not load sound from \'" + end_path + "\'.")
Ejemplo n.º 9
0
# load DLL containing image functions
print "Loading shared library with C functions...",
image_lib = cdll.LoadLibrary("OpenCV_test_DLL.dll")
print "Done."
# get function handles
print "Loading functions of library...",
image_load = image_lib.Load
image_show = image_lib.Show
cvReleaseImage = image_lib.aux_cvReleaseImage
# set return type for functions (because ctypes default is int)
image_load.restype = c_void_p
image_show.restype = None
cvReleaseImage.restype = None
print "Done."

# initialize source
print "Initializing camera",
source = struct()
InitCamera(source)
print "Done."

# show video
while (1):
    # get image as PIL image
    img = GetImage(source)
    # transform image to OpenCV IplImage
    cv_img = PIL2Ipl(img)
    # show image using OpenCV highgui lib
    image_show(cv_img)
    # release memory
    cvReleaseImage(byref(cv_img))
Ejemplo n.º 10
0
# init sounds
gui.InitSound()
# set save folder
makedir(folder)
now = datetime.datetime.now()
folder += '/experiment-date-'+str(now.strftime("%Y-%m-%d-time-%H-%M"))
# init track
track = simulation.Track("default_track.nft")

# initial population
evolution_clock.Start()
id = 0
generation = 0
population = []
for i in range(size):
    individual = struct()
    individual.id = id
    individual.genotype = Individual(chromosomes)
    individual.fenotype = FCMcontroller(listToMatrix(individual.genotype.chromosome))
    population.append(individual)
    id += 1
    
# run simulation for each individual
for ind in population:
    # init car
    car = simulation.Car(x_pos=track.point[start].x, y_pos=track.point[start].y, direction=track.gate[start].angle+90)
    # init navigator
    navigator = simulation.Navigator(track, car, start, navdist, stopdist)
    # init controller
    controller = ind.fenotype
    # init timer