def test_returns_true_when_in_radius_quadrant_4(self): p = CollisionPointToCircleTest.TestPoint() p.x, p.y = 3.6, 3.4 c = CollisionPointToCircleTest.TestCircle() c.x, c.y, c.rad = 3.0, 4.0, 1.0 self.assertTrue(Game.collision_point_to_circle(p, c))
def test_returns_false_when_outside_radius_quadrant_4(self): p = CollisionPointToCircleTest.TestPoint() p.x, p.y = 3.8, 3.2 c = CollisionPointToCircleTest.TestCircle() c.x, c.y, c.rad = 3.0, 4.0, 1.0 self.assertFalse(Game.collision_point_to_circle(p, c))
def test_returns_true_when_at_same_position(self): p = CollisionPointToCircleTest.TestPoint() p.x, p.y = 3.0, 4.0 c = CollisionPointToCircleTest.TestCircle() c.x, c.y, c.rad = 3.0, 4.0, 1.0 self.assertTrue(Game.collision_point_to_circle(p, c))