Ejemplo n.º 1
0
 def __init__(self,
              texture,
              resolution=vec2(100, 100),
              time=2.0,
              force=1000.0):
     self.shader = _ripple
     self.texture = texture
     self.resolution = resolution
     self.time = time
     self.force = force * .0001
Ejemplo n.º 2
0
 def __init__(self, texture, resolution=vec2(100,100), time=2.0, force=1000.0):
     self.shader     = _ripple
     self.texture    = texture
     self.resolution = resolution
     self.time       = time
     self.force      = force*.0001
Ejemplo n.º 3
0
def rippled(resolution=(100,100), time=2.0, force=1000.0):
    return Ripple(None, vec2(*resolution), float(time), float(force))
Ejemplo n.º 4
0
def rippled(resolution=(100, 100), time=2.0, force=1000.0):
    return Ripple(None, vec2(*resolution), float(time), float(force))