def __init__(self, texture, resolution=vec2(100, 100), time=2.0, force=1000.0): self.shader = _ripple self.texture = texture self.resolution = resolution self.time = time self.force = force * .0001
def __init__(self, texture, resolution=vec2(100,100), time=2.0, force=1000.0): self.shader = _ripple self.texture = texture self.resolution = resolution self.time = time self.force = force*.0001
def rippled(resolution=(100,100), time=2.0, force=1000.0): return Ripple(None, vec2(*resolution), float(time), float(force))
def rippled(resolution=(100, 100), time=2.0, force=1000.0): return Ripple(None, vec2(*resolution), float(time), float(force))