def __init__(self, waveNumber, roundComplete, panelNumber, numOfPanels, **kw):
     CannonDefenseScorePanelBase.__init__(self, panelNumber, numOfPanels)
     self.lblCountDown = None
     self.lblTreasureStolen = None
     self.lblTreasureLeft = None
     self.roundComplete = roundComplete
     self.waveNumber = waveNumber
     self._createPanel()
 def __init__(self, roundComplete, panelNumber, numOfPanels, **kw):
     CannonDefenseScorePanelBase.__init__(self, panelNumber, numOfPanels, **None)
     self.prevButton = None
     self.nextButton = None
     self.timePlayedTotalslbl = []
     self.goldEarnedTotalslbl = []
     self.roundComplete = roundComplete
     self._createPanel()
 def __init__(self, roundComplete, panelNumber, numOfPanels, **kw):
     CannonDefenseScorePanelBase.__init__(self, panelNumber, numOfPanels)
     self.prevButton = None
     self.nextButton = None
     self.timePlayedTotalslbl = []
     self.goldEarnedTotalslbl = []
     self.roundComplete = roundComplete
     self._createPanel()
Ejemplo n.º 4
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 def __init__(self, waveNumber, roundComplete, panelNumber, numOfPanels, **kw):
     CannonDefenseScorePanelBase.__init__(self, panelNumber, numOfPanels, **None)
     self.lblCountDown = None
     self.lblTreasureStolen = None
     self.lblTreasureLeft = None
     self.roundComplete = roundComplete
     self.waveNumber = waveNumber
     self._createPanel()