def __init__(self, waveNumber, roundComplete, panelNumber, numOfPanels, **kw): CannonDefenseScorePanelBase.__init__(self, panelNumber, numOfPanels) self.lblCountDown = None self.lblTreasureStolen = None self.lblTreasureLeft = None self.roundComplete = roundComplete self.waveNumber = waveNumber self._createPanel()
def __init__(self, roundComplete, panelNumber, numOfPanels, **kw): CannonDefenseScorePanelBase.__init__(self, panelNumber, numOfPanels, **None) self.prevButton = None self.nextButton = None self.timePlayedTotalslbl = [] self.goldEarnedTotalslbl = [] self.roundComplete = roundComplete self._createPanel()
def __init__(self, roundComplete, panelNumber, numOfPanels, **kw): CannonDefenseScorePanelBase.__init__(self, panelNumber, numOfPanels) self.prevButton = None self.nextButton = None self.timePlayedTotalslbl = [] self.goldEarnedTotalslbl = [] self.roundComplete = roundComplete self._createPanel()
def __init__(self, waveNumber, roundComplete, panelNumber, numOfPanels, **kw): CannonDefenseScorePanelBase.__init__(self, panelNumber, numOfPanels, **None) self.lblCountDown = None self.lblTreasureStolen = None self.lblTreasureLeft = None self.roundComplete = roundComplete self.waveNumber = waveNumber self._createPanel()