def unloadZoneLevel(self, level): QuestIndicatorNode.unloadZoneLevel(self, level) if level == 0: self.requestTargetRefresh() elif level == 1: self.stopTargetRefresh() self.request('Off')
def unloadZoneLevel(self, level): QuestIndicatorNode.unloadZoneLevel(self, level) if level == 0: self.requestTargetRefresh() elif level == 1: self.stopTargetRefresh() self.request('Off')
def delete(self): self.ignoreAll() if self.pendingStepObj: base.cr.relatedObjectMgr.abortRequest(self.pendingStepObj) self.pendingStepObj = None QuestIndicatorNode.delete(self)
def delete(self): if self.pendingStepObj: base.cr.relatedObjectMgr.abortRequest(self.pendingStepObj) self.pendingStepObj = None self.ignore('tunnelSetLinks') QuestIndicatorNode.delete(self)
def loadZoneLevel(self, level): QuestIndicatorNode.loadZoneLevel(self, level) if level == 0: self.request('At') if level == 1: self.request('Near')
def loadZoneLevel(self, level): QuestIndicatorNode.loadZoneLevel(self, level) if level == 0: self.request('At') else: if level == 1: self.request('Far')
def unloadZoneLevel(self, level): QuestIndicatorNode.unloadZoneLevel(self, level) if level == 0: self.request('Far') else: if level == 1: self.request('Off')
def delete(self): if self.pendingStepObj: base.cr.relatedObjectMgr.abortRequest(self.pendingStepObj) self.pendingStepObj = None self.ignore("tunnelSetLinks") QuestIndicatorNode.delete(self)
def unloadZoneLevel(self, level): QuestIndicatorNode.unloadZoneLevel(self, level) if level == 0: self.request('Near') if level == 1: self.request('Off')
def loadZoneLevel(self, level): QuestIndicatorNode.loadZoneLevel(self, level) if level == 0: self.stopTargetRefresh() else: if level == 1: self.request('Far') self.requestTargetRefresh()
def delete(self): if self.pendingStepObj: base.cr.relatedObjectMgr.abortRequest(self.pendingStepObj) self.pendingStepObj = None QuestIndicatorNode.delete(self) if self.nearEffect: self.nearEffect.cleanUpEffect() self.nearEffect = None return
def delete(self): if self.pendingStepObj: base.cr.relatedObjectMgr.abortRequest(self.pendingStepObj) self.pendingStepObj = None QuestIndicatorNode.delete(self) if self.nearEffect: self.nearEffect.cleanUpEffect() self.nearEffect = None
def delete(self): if self.pendingStepObj: base.cr.relatedObjectMgr.abortRequest(self.pendingStepObj) self.pendingStepObj = None if self.arrowNode: self.arrowNode.removeNode() self.arrowNode = None self.ignore('tunnelSetLinks') QuestIndicatorNode.delete(self)
def exitFar(self): QuestIndicatorNode.exitFar(self) self.stopTargetRefresh()
def __init__(self, questStep): self.pendingStepObj = None QuestIndicatorNode.__init__(self, "QuestNodeIndicator", questStep.nodeSizes, questStep)
def __init__(self, questStep): self.pendingStepObj = None QuestIndicatorNode.__init__(self, 'TunnelIndicator', [ self.LOD_CENTER_OFFSET_X], questStep) return
def __init__(self, questStep): self.pendingStepObj = None QuestIndicatorNode.__init__(self, 'TunnelIndicator', [ self.LOD_CENTER_OFFSET_X], questStep) self.arrowNode = None
def enterFar(self): QuestIndicatorNode.enterFar(self) self.requestTargetRefresh()
def __init__(self, questStep): self.pendingStepObj = None QuestIndicatorNode.__init__(self, 'ItemIndicator', [], questStep) return
def setZoneRadii(self, zoneRadii, zoneCenter = [ 0, 0]): QuestIndicatorNode.setZoneRadii(self, zoneRadii, zoneCenter) self.setZoneLODOffset(-1, Point3(-(self.LOD_CENTER_OFFSET_X), 0, 0))
def startFarEffect(self): QuestIndicatorNode.startFarEffect(self) if self.farEffect: self.farEffect.setPos(0, 0, -5)
def enterFar(self): QuestIndicatorNode.enterFar(self) if self.farEffect: self.farEffect.setPos(*self.questStep.getNearVis())
def startFarEffect(self): QuestIndicatorNode.startFarEffect(self) if self.farEffect: self.farEffect.setPos(0, 0, -3.5)
def exitFar(self): QuestIndicatorNode.exitFar(self) self.stopTargetRefresh()
def hideEffect(self): QuestIndicatorNode.hideEffect(self) self.stopNearEffect()
def __init__(self, questStep): self.pendingStepObj = None QuestIndicatorNode.__init__(self, 'IntDoorIndicator', [ 5], questStep) self.nearEffect = None
def __init__(self, questStep): self.pendingStepObj = None QuestIndicatorNode.__init__(self, 'AreaIndicator', [ 100], questStep) self.wantBottomEffect = False
def enterAt(self): QuestIndicatorNode.enterAt(self) self.pendingStepObj = None
def enterOff(self): QuestIndicatorNode.enterOff(self) self.stopNearEffect()
def enterAt(self): QuestIndicatorNode.enterAt(self)
def showEffect(self): QuestIndicatorNode.showEffect(self) self.startNearEffect()
def exitAt(self): QuestIndicatorNode.exitAt(self)
def exitAt(self): QuestIndicatorNode.exitAt(self)
def __init__(self, questStep): self.pendingStepObj = None QuestIndicatorNode.__init__(self, 'AreaIndicator', [ 100], questStep) self.wantBottomEffect = False return
def enterAt(self): QuestIndicatorNode.enterAt(self) self.pendingStepObj = None return
def enterFar(self): QuestIndicatorNode.enterFar(self) if self.farEffect: self.farEffect.setPos(*self.questStep.getNearVis())
def setZoneRadii(self, zoneRadii, zoneCenter=[0, 0]): QuestIndicatorNode.setZoneRadii(self, zoneRadii, zoneCenter) self.setZoneLODOffset(-1, Point3(-self.LOD_CENTER_OFFSET_X, 0, 0))
def __init__(self, name, zoneRadii, questStep): self.pendingStepObj = None self.stepObj = None QuestIndicatorNode.__init__(self, name, zoneRadii, questStep)
def enterFar(self): QuestIndicatorNode.enterFar(self) self.requestTargetRefresh()
def enterFar(self): QuestIndicatorNode.enterFar(self)
def exitFar(self): QuestIndicatorNode.exitFar(self)
def __init__(self, questStep): self.nearEffect = None QuestIndicatorNode.__init__(self, 'DinghyIndicator', [ 50], questStep)
def exitFar(self): QuestIndicatorNode.exitFar(self)
def __init__(self, questStep): self.nearEffect = None QuestIndicatorNode.__init__(self, 'DinghyIndicator', [ 50], questStep)
def __init__(self, questStep): self.pendingStepObj = None QuestIndicatorNode.__init__(self, 'QuestNodeIndicator', questStep.nodeSizes, questStep)
def __init__(self, questStep): self.pendingStepObj = None QuestIndicatorNode.__init__(self, 'ItemIndicator', [], questStep)