def unloadZoneLevel(self, level):
     QuestIndicatorNode.unloadZoneLevel(self, level)
     if level == 0:
         self.requestTargetRefresh()
     elif level == 1:
         self.stopTargetRefresh()
         self.request('Off')
 def unloadZoneLevel(self, level):
     QuestIndicatorNode.unloadZoneLevel(self, level)
     if level == 0:
         self.requestTargetRefresh()
     elif level == 1:
         self.stopTargetRefresh()
         self.request('Off')
 def delete(self):
     self.ignoreAll()
     if self.pendingStepObj:
         base.cr.relatedObjectMgr.abortRequest(self.pendingStepObj)
         self.pendingStepObj = None
     
     QuestIndicatorNode.delete(self)
Exemple #4
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    def delete(self):
        if self.pendingStepObj:
            base.cr.relatedObjectMgr.abortRequest(self.pendingStepObj)
            self.pendingStepObj = None

        self.ignore('tunnelSetLinks')
        QuestIndicatorNode.delete(self)
 def loadZoneLevel(self, level):
     QuestIndicatorNode.loadZoneLevel(self, level)
     if level == 0:
         self.request('At')
     
     if level == 1:
         self.request('Near')
Exemple #6
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 def loadZoneLevel(self, level):
     QuestIndicatorNode.loadZoneLevel(self, level)
     if level == 0:
         self.request('At')
     else:
         if level == 1:
             self.request('Far')
Exemple #7
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 def unloadZoneLevel(self, level):
     QuestIndicatorNode.unloadZoneLevel(self, level)
     if level == 0:
         self.request('Far')
     else:
         if level == 1:
             self.request('Off')
    def delete(self):
        if self.pendingStepObj:
            base.cr.relatedObjectMgr.abortRequest(self.pendingStepObj)
            self.pendingStepObj = None

        self.ignore("tunnelSetLinks")
        QuestIndicatorNode.delete(self)
 def unloadZoneLevel(self, level):
     QuestIndicatorNode.unloadZoneLevel(self, level)
     if level == 0:
         self.request('Near')
     
     if level == 1:
         self.request('Off')
 def loadZoneLevel(self, level):
     QuestIndicatorNode.loadZoneLevel(self, level)
     if level == 0:
         self.stopTargetRefresh()
     else:
         if level == 1:
             self.request('Far')
             self.requestTargetRefresh()
Exemple #11
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 def delete(self):
     if self.pendingStepObj:
         base.cr.relatedObjectMgr.abortRequest(self.pendingStepObj)
         self.pendingStepObj = None
     QuestIndicatorNode.delete(self)
     if self.nearEffect:
         self.nearEffect.cleanUpEffect()
     self.nearEffect = None
     return
 def delete(self):
     if self.pendingStepObj:
         base.cr.relatedObjectMgr.abortRequest(self.pendingStepObj)
         self.pendingStepObj = None
     
     QuestIndicatorNode.delete(self)
     if self.nearEffect:
         self.nearEffect.cleanUpEffect()
     
     self.nearEffect = None
 def delete(self):
     if self.pendingStepObj:
         base.cr.relatedObjectMgr.abortRequest(self.pendingStepObj)
         self.pendingStepObj = None
     
     if self.arrowNode:
         self.arrowNode.removeNode()
         self.arrowNode = None
     
     self.ignore('tunnelSetLinks')
     QuestIndicatorNode.delete(self)
Exemple #14
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 def exitFar(self):
     QuestIndicatorNode.exitFar(self)
     self.stopTargetRefresh()
 def __init__(self, questStep):
     self.pendingStepObj = None
     QuestIndicatorNode.__init__(self, "QuestNodeIndicator", questStep.nodeSizes, questStep)
Exemple #16
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 def __init__(self, questStep):
     self.pendingStepObj = None
     QuestIndicatorNode.__init__(self, 'TunnelIndicator', [
      self.LOD_CENTER_OFFSET_X], questStep)
     return
 def __init__(self, questStep):
     self.pendingStepObj = None
     QuestIndicatorNode.__init__(self, 'TunnelIndicator', [
         self.LOD_CENTER_OFFSET_X], questStep)
     self.arrowNode = None
 def enterFar(self):
     QuestIndicatorNode.enterFar(self)
     self.requestTargetRefresh()
 def __init__(self, questStep):
     self.pendingStepObj = None
     QuestIndicatorNode.__init__(self, 'ItemIndicator', [], questStep)
     return
 def setZoneRadii(self, zoneRadii, zoneCenter = [
     0,
     0]):
     QuestIndicatorNode.setZoneRadii(self, zoneRadii, zoneCenter)
     self.setZoneLODOffset(-1, Point3(-(self.LOD_CENTER_OFFSET_X), 0, 0))
 def startFarEffect(self):
     QuestIndicatorNode.startFarEffect(self)
     if self.farEffect:
         self.farEffect.setPos(0, 0, -5)
Exemple #22
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 def enterFar(self):
     QuestIndicatorNode.enterFar(self)
     if self.farEffect:
         self.farEffect.setPos(*self.questStep.getNearVis())
Exemple #23
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 def startFarEffect(self):
     QuestIndicatorNode.startFarEffect(self)
     if self.farEffect:
         self.farEffect.setPos(0, 0, -3.5)
 def exitFar(self):
     QuestIndicatorNode.exitFar(self)
     self.stopTargetRefresh()
Exemple #25
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 def hideEffect(self):
     QuestIndicatorNode.hideEffect(self)
     self.stopNearEffect()
Exemple #26
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 def __init__(self, questStep):
     self.pendingStepObj = None
     QuestIndicatorNode.__init__(self, 'IntDoorIndicator', [
         5], questStep)
     self.nearEffect = None
 def __init__(self, questStep):
     self.pendingStepObj = None
     QuestIndicatorNode.__init__(self, 'AreaIndicator', [
         100], questStep)
     self.wantBottomEffect = False
 def enterAt(self):
     QuestIndicatorNode.enterAt(self)
     self.pendingStepObj = None
Exemple #29
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 def enterOff(self):
     QuestIndicatorNode.enterOff(self)
     self.stopNearEffect()
 def enterAt(self):
     QuestIndicatorNode.enterAt(self)
Exemple #31
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 def showEffect(self):
     QuestIndicatorNode.showEffect(self)
     self.startNearEffect()
 def exitAt(self):
     QuestIndicatorNode.exitAt(self)
Exemple #33
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 def exitAt(self):
     QuestIndicatorNode.exitAt(self)
Exemple #34
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 def __init__(self, questStep):
     self.pendingStepObj = None
     QuestIndicatorNode.__init__(self, 'AreaIndicator', [
      100], questStep)
     self.wantBottomEffect = False
     return
Exemple #35
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 def enterAt(self):
     QuestIndicatorNode.enterAt(self)
     self.pendingStepObj = None
     return
 def enterFar(self):
     QuestIndicatorNode.enterFar(self)
     if self.farEffect:
         self.farEffect.setPos(*self.questStep.getNearVis())
Exemple #37
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 def setZoneRadii(self, zoneRadii, zoneCenter=[0, 0]):
     QuestIndicatorNode.setZoneRadii(self, zoneRadii, zoneCenter)
     self.setZoneLODOffset(-1, Point3(-self.LOD_CENTER_OFFSET_X, 0, 0))
 def __init__(self, name, zoneRadii, questStep):
     self.pendingStepObj = None
     self.stepObj = None
     QuestIndicatorNode.__init__(self, name, zoneRadii, questStep)
Exemple #39
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 def enterFar(self):
     QuestIndicatorNode.enterFar(self)
     self.requestTargetRefresh()
 def enterFar(self):
     QuestIndicatorNode.enterFar(self)
 def exitFar(self):
     QuestIndicatorNode.exitFar(self)
 def __init__(self, questStep):
     self.nearEffect = None
     QuestIndicatorNode.__init__(self, 'DinghyIndicator', [
         50], questStep)
Exemple #43
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 def exitFar(self):
     QuestIndicatorNode.exitFar(self)
 def __init__(self, questStep):
     self.nearEffect = None
     QuestIndicatorNode.__init__(self, 'DinghyIndicator', [
         50], questStep)
Exemple #45
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 def __init__(self, questStep):
     self.pendingStepObj = None
     QuestIndicatorNode.__init__(self, 'QuestNodeIndicator',
                                 questStep.nodeSizes, questStep)
 def __init__(self, questStep):
     self.pendingStepObj = None
     QuestIndicatorNode.__init__(self, 'ItemIndicator', [], questStep)