Ejemplo n.º 1
0
def ClientDisconnect(*qwp_extra):
    #  let everyone else know
    engine.bprint(defs.PRINT_HIGH, qc.self.netname)
    engine.bprint(defs.PRINT_HIGH, ' left the game with ')
    engine.bprint(defs.PRINT_HIGH, str(qc.self.frags))
    engine.bprint(defs.PRINT_HIGH, ' frags\012')
    qc.self.sound(defs.CHAN_BODY, 'player/tornoff2.wav', 1, defs.ATTN_NONE)
    player.set_suicide_frame()
Ejemplo n.º 2
0
def ClientDisconnect(*qwp_extra):
    #  let everyone else know
    engine.bprint(defs.PRINT_HIGH, qc.self.netname)
    engine.bprint(defs.PRINT_HIGH, ' left the game with ')
    engine.bprint(defs.PRINT_HIGH, str(qc.self.frags))
    engine.bprint(defs.PRINT_HIGH, ' frags\012')
    qc.self.sound(defs.CHAN_BODY, 'player/tornoff2.wav', 1, defs.ATTN_NONE)
    player.set_suicide_frame()
Ejemplo n.º 3
0
def ClientKill(*qwp_extra):
    engine.bprint(defs.PRINT_MEDIUM, qc.self.netname)
    engine.bprint(defs.PRINT_MEDIUM, ' suicides\012')
    player.set_suicide_frame()
    qc.self.modelindex = modelindex_player
    qc.self.logfrag(qc.self)
    qc.self.frags -= 2 #  extra penalty
    respawn()
Ejemplo n.º 4
0
def ClientKill(*qwp_extra):
    engine.bprint(defs.PRINT_MEDIUM, qc.self.netname)
    engine.bprint(defs.PRINT_MEDIUM, ' suicides\012')
    player.set_suicide_frame()
    qc.self.modelindex = modelindex_player
    qc.self.logfrag(qc.self)
    qc.self.frags -= 2  #  extra penalty
    respawn()