def ClientDisconnect(*qwp_extra): # let everyone else know engine.bprint(defs.PRINT_HIGH, qc.self.netname) engine.bprint(defs.PRINT_HIGH, ' left the game with ') engine.bprint(defs.PRINT_HIGH, str(qc.self.frags)) engine.bprint(defs.PRINT_HIGH, ' frags\012') qc.self.sound(defs.CHAN_BODY, 'player/tornoff2.wav', 1, defs.ATTN_NONE) player.set_suicide_frame()
def ClientKill(*qwp_extra): engine.bprint(defs.PRINT_MEDIUM, qc.self.netname) engine.bprint(defs.PRINT_MEDIUM, ' suicides\012') player.set_suicide_frame() qc.self.modelindex = modelindex_player qc.self.logfrag(qc.self) qc.self.frags -= 2 # extra penalty respawn()