def connectClicked(self, button): asGuest = self.widgets["asGuestCheck"].get_active() username = self.widgets["usernameEntry"].get_text() password = self.widgets["passwordEntry"].get_text() ICLogon.run() if not ICLogon.dialog.connection: ICLogon.dialog.widgets["logOnAsGuest"].set_active(asGuest) ICLogon.dialog.widgets["nameEntry"].set_text(username) ICLogon.dialog.widgets["passEntry"].set_text(password) ICLogon.dialog.widgets["connectButton"].clicked()
def on_quit1_activate(self, widget, *args): if isinstance(widget, Gdk.Event): if len(game_handler.gamewidgets) == 1 and conf.get("hideTabs", False): gmwidg = gamewidget.cur_gmwidg() game_handler.closeGame(gmwidg, gmwidg.gamemodel) return True elif len(game_handler.gamewidgets) >= 1 and conf.get("closeAll", False): game_handler.closeAllGames(game_handler.gamewidgets) return True if game_handler.closeAllGames(game_handler.gamewidgets) in ( Gtk.ResponseType.OK, Gtk.ResponseType.YES): ICLogon.stop() self.app.quit() else: return True
def user_name_get_value(entry): names = ICLogon.get_user_names() if as_guest.get_active(): text = "%s|%s" % (names[0], entry.get_text()) else: text = "%s|%s" % (entry.get_text(), names[1]) return text
def __init__(self): GObject.GObject.__init__(self) self.widgets = uistuff.GladeWidgets("taskers.glade") tasker = self.widgets["internetGameTasker"] tasker.unparent() self.add(tasker) if ICLogon.dialog is None: ICLogon.dialog = ICLogon.ICLogon() liststore = Gtk.ListStore(str) liststore.append(["FICS"]) liststore.append(["ICC"]) self.ics_combo = self.widgets["ics_combo"] self.ics_combo.set_model(liststore) renderer_text = Gtk.CellRendererText() self.ics_combo.pack_start(renderer_text, True) self.ics_combo.add_attribute(renderer_text, "text", 0) self.ics_combo.connect("changed", ICLogon.dialog.on_ics_combo_changed) self.ics_combo.set_active(conf.get("ics_combo", 0)) self.widgets["connectButton"].connect("clicked", self.connectClicked) self.widgets["opendialog2"].connect("clicked", self.openDialogClicked) self.widgets["startIcon"].set_from_pixbuf(big_start) uistuff.keep(self.widgets["ics_combo"], "icsCombo") uistuff.keep(self.widgets["autoLogin"], "autoLogin")
def on_quit1_activate(self, widget, *args): perspective = perspective_manager.get_perspective("games") if isinstance(widget, Gdk.Event): if len(perspective.gamewidgets) == 1 and conf.get("hideTabs"): gmwidg = perspective.cur_gmwidg() perspective.closeGame(gmwidg, gmwidg.gamemodel) return True elif len(perspective.gamewidgets) >= 1 and conf.get("closeAll"): perspective.closeAllGames(perspective.gamewidgets) return True if perspective.closeAllGames(perspective.gamewidgets) in ( Gtk.ResponseType.OK, Gtk.ResponseType.YES): ICLogon.stop() self.app.loop.stop() self.app.quit() else: return True
def openDialogClicked(self, button): ICLogon.run()
def user_name_set_value(entry, value): names = ICLogon.get_user_names(value=value) if as_guest.get_active(): entry.set_text(names[1]) else: entry.set_text(names[0])
def asGuestCallback(check): names = ICLogon.get_user_names() self.widgets["usernameEntry"].set_text(names[1] \ if check.get_active() else names[0]) self.widgets["passwordLabel"].set_sensitive(not check.get_active()) self.widgets["passwordEntry"].set_sensitive(not check.get_active())
def on_play_internet_chess_activate(self, widget): ICLogon.run()
def connectClicked(self, button): ICLogon.run() if not ICLogon.dialog.connection: ICLogon.dialog.widgets["connectButton"].clicked()
def asGuestCallback(check): names = ICLogon.get_user_names() self.widgets["usernameEntry"].set_text( names[1] if check.get_active() else names[0]) self.widgets["passwordLabel"].set_sensitive(not check.get_active()) self.widgets["passwordEntry"].set_sensitive(not check.get_active())
def cleanup(): ICLogon.stop() SubProcess.finishAllSubprocesses()