예제 #1
0
    def connectClicked(self, button):
        asGuest = self.widgets["asGuestCheck"].get_active()
        username = self.widgets["usernameEntry"].get_text()
        password = self.widgets["passwordEntry"].get_text()

        ICLogon.run()
        if not ICLogon.dialog.connection:
            ICLogon.dialog.widgets["logOnAsGuest"].set_active(asGuest)
            ICLogon.dialog.widgets["nameEntry"].set_text(username)
            ICLogon.dialog.widgets["passEntry"].set_text(password)
            ICLogon.dialog.widgets["connectButton"].clicked()
예제 #2
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    def connectClicked(self, button):
        asGuest = self.widgets["asGuestCheck"].get_active()
        username = self.widgets["usernameEntry"].get_text()
        password = self.widgets["passwordEntry"].get_text()

        ICLogon.run()
        if not ICLogon.dialog.connection:
            ICLogon.dialog.widgets["logOnAsGuest"].set_active(asGuest)
            ICLogon.dialog.widgets["nameEntry"].set_text(username)
            ICLogon.dialog.widgets["passEntry"].set_text(password)
            ICLogon.dialog.widgets["connectButton"].clicked()
예제 #3
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 def on_quit1_activate(self, widget, *args):
     if isinstance(widget, Gdk.Event):
         if len(game_handler.gamewidgets) == 1 and conf.get("hideTabs", False):
             gmwidg = gamewidget.cur_gmwidg()
             game_handler.closeGame(gmwidg, gmwidg.gamemodel)
             return True
         elif len(game_handler.gamewidgets) >= 1 and conf.get("closeAll", False):
             game_handler.closeAllGames(game_handler.gamewidgets)
             return True
     if game_handler.closeAllGames(game_handler.gamewidgets) in (
             Gtk.ResponseType.OK, Gtk.ResponseType.YES):
         ICLogon.stop()
         self.app.quit()
     else:
         return True
예제 #4
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 def user_name_get_value(entry):
     names = ICLogon.get_user_names()
     if as_guest.get_active():
         text = "%s|%s" % (names[0], entry.get_text())
     else:
         text = "%s|%s" % (entry.get_text(), names[1])
     return text
예제 #5
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 def user_name_get_value(entry):
     names = ICLogon.get_user_names()
     if as_guest.get_active():
         text = "%s|%s" % (names[0], entry.get_text())
     else:
         text = "%s|%s" % (entry.get_text(), names[1])
     return text
예제 #6
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    def __init__(self):
        GObject.GObject.__init__(self)
        self.widgets = uistuff.GladeWidgets("taskers.glade")
        tasker = self.widgets["internetGameTasker"]
        tasker.unparent()
        self.add(tasker)

        if ICLogon.dialog is None:
            ICLogon.dialog = ICLogon.ICLogon()

        liststore = Gtk.ListStore(str)
        liststore.append(["FICS"])
        liststore.append(["ICC"])
        self.ics_combo = self.widgets["ics_combo"]
        self.ics_combo.set_model(liststore)
        renderer_text = Gtk.CellRendererText()
        self.ics_combo.pack_start(renderer_text, True)
        self.ics_combo.add_attribute(renderer_text, "text", 0)
        self.ics_combo.connect("changed", ICLogon.dialog.on_ics_combo_changed)
        self.ics_combo.set_active(conf.get("ics_combo", 0))

        self.widgets["connectButton"].connect("clicked", self.connectClicked)
        self.widgets["opendialog2"].connect("clicked", self.openDialogClicked)

        self.widgets["startIcon"].set_from_pixbuf(big_start)

        uistuff.keep(self.widgets["ics_combo"], "icsCombo")
        uistuff.keep(self.widgets["autoLogin"], "autoLogin")
예제 #7
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 def on_quit1_activate(self, widget, *args):
     perspective = perspective_manager.get_perspective("games")
     if isinstance(widget, Gdk.Event):
         if len(perspective.gamewidgets) == 1 and conf.get("hideTabs"):
             gmwidg = perspective.cur_gmwidg()
             perspective.closeGame(gmwidg, gmwidg.gamemodel)
             return True
         elif len(perspective.gamewidgets) >= 1 and conf.get("closeAll"):
             perspective.closeAllGames(perspective.gamewidgets)
             return True
     if perspective.closeAllGames(perspective.gamewidgets) in (
             Gtk.ResponseType.OK, Gtk.ResponseType.YES):
         ICLogon.stop()
         self.app.loop.stop()
         self.app.quit()
     else:
         return True
예제 #8
0
 def on_quit1_activate(self, widget, *args):
     perspective = perspective_manager.get_perspective("games")
     if isinstance(widget, Gdk.Event):
         if len(perspective.gamewidgets) == 1 and conf.get("hideTabs"):
             gmwidg = perspective.cur_gmwidg()
             perspective.closeGame(gmwidg, gmwidg.gamemodel)
             return True
         elif len(perspective.gamewidgets) >= 1 and conf.get("closeAll"):
             perspective.closeAllGames(perspective.gamewidgets)
             return True
     if perspective.closeAllGames(perspective.gamewidgets) in (
             Gtk.ResponseType.OK, Gtk.ResponseType.YES):
         ICLogon.stop()
         self.app.loop.stop()
         self.app.quit()
     else:
         return True
예제 #9
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 def openDialogClicked(self, button):
     ICLogon.run()
예제 #10
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 def user_name_set_value(entry, value):
     names = ICLogon.get_user_names(value=value)
     if as_guest.get_active():
         entry.set_text(names[1])
     else:
         entry.set_text(names[0])
예제 #11
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 def asGuestCallback(check):
     names = ICLogon.get_user_names()
     self.widgets["usernameEntry"].set_text(names[1] \
                                            if check.get_active() else names[0])
     self.widgets["passwordLabel"].set_sensitive(not check.get_active())
     self.widgets["passwordEntry"].set_sensitive(not check.get_active())
예제 #12
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 def on_play_internet_chess_activate(self, widget):
     ICLogon.run()
예제 #13
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 def connectClicked(self, button):
     ICLogon.run()
     if not ICLogon.dialog.connection:
         ICLogon.dialog.widgets["connectButton"].clicked()
예제 #14
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 def openDialogClicked(self, button):
     ICLogon.run()
예제 #15
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 def user_name_set_value(entry, value):
     names = ICLogon.get_user_names(value=value)
     if as_guest.get_active():
         entry.set_text(names[1])
     else:
         entry.set_text(names[0])
예제 #16
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 def asGuestCallback(check):
     names = ICLogon.get_user_names()
     self.widgets["usernameEntry"].set_text(
         names[1] if check.get_active() else names[0])
     self.widgets["passwordLabel"].set_sensitive(not check.get_active())
     self.widgets["passwordEntry"].set_sensitive(not check.get_active())
예제 #17
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 def connectClicked(self, button):
     ICLogon.run()
     if not ICLogon.dialog.connection:
         ICLogon.dialog.widgets["connectButton"].clicked()
예제 #18
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 def cleanup():
     ICLogon.stop()
     SubProcess.finishAllSubprocesses()
예제 #19
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파일: Main.py 프로젝트: prvn16/pychess
 def on_play_internet_chess_activate(self, widget):
     ICLogon.run()
예제 #20
0
파일: Main.py 프로젝트: TPNguyen/pychess
 def cleanup():
     ICLogon.stop()
     SubProcess.finishAllSubprocesses()