Ejemplo n.º 1
0
    def row_activated(self, iter, model, from_gui=True):
        if self.store.get_path(iter) != Gtk.TreePath(self.path):
            board, move, moves = self.store[iter][0]

            if from_gui:
                result = self.store[iter][1]
                if result is not None and result[2] != 0.5:
                    # double click on mate in #
                    self.auto_activate = True

            play_or_add_move(self.boardview, board, move)
Ejemplo n.º 2
0
    def row_activated(self, iter, model, from_gui=True):
        if self.store.get_path(iter) != Gtk.TreePath(self.path):
            board, move, moves = self.store[iter][0]

            if from_gui:
                result = self.store[iter][1]
                if result is not None and result[2] != 0.5:
                    # double click on mate in #
                    self.auto_activate = True

            play_or_add_move(self.boardview, board, move)
Ejemplo n.º 3
0
 def row_activated(self, iter, model, from_gui=True):
     if self.store.get_path(iter) != Gtk.TreePath(self.path):
         board, move, moves = self.store[iter][0]
         play_or_add_move(self.boardview, board, move)
Ejemplo n.º 4
0
 def row_activated(self, iter, model, from_gui=True):
     if self.store.get_path(iter) != Gtk.TreePath(self.path):
         board, move, moves = self.store[iter][0]
         play_or_add_move(self.boardview, board, move)