Esempio n. 1
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    def row_activated(self, iter, model, from_gui=True):
        if self.store.get_path(iter) != Gtk.TreePath(self.path):
            board, move, moves = self.store[iter][0]

            if from_gui:
                result = self.store[iter][1]
                if result is not None and result[2] != 0.5:
                    # double click on mate in #
                    self.auto_activate = True

            play_or_add_move(self.boardview, board, move)
Esempio n. 2
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    def row_activated(self, iter, model, from_gui=True):
        if self.store.get_path(iter) != Gtk.TreePath(self.path):
            board, move, moves = self.store[iter][0]

            if from_gui:
                result = self.store[iter][1]
                if result is not None and result[2] != 0.5:
                    # double click on mate in #
                    self.auto_activate = True

            play_or_add_move(self.boardview, board, move)
Esempio n. 3
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 def row_activated(self, iter, model, from_gui=True):
     if self.store.get_path(iter) != Gtk.TreePath(self.path):
         board, move, moves = self.store[iter][0]
         play_or_add_move(self.boardview, board, move)
Esempio n. 4
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 def row_activated(self, iter, model, from_gui=True):
     if self.store.get_path(iter) != Gtk.TreePath(self.path):
         board, move, moves = self.store[iter][0]
         play_or_add_move(self.boardview, board, move)