Ejemplo n.º 1
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def make_allstar_player_config(team: Team) -> PlayerConfig:
    config = PlayerConfig()
    config.bot = True
    config.rlobt_controlled = False
    config.bot_skill = 1.0
    config.name = 'Psyonix Bot'
    return config
Ejemplo n.º 2
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def pysonix_to_player_config(player: dict, team: Team):
    player_config = PlayerConfig()
    player_config.bot = True
    player_config.rlbot_controlled = False
    player_config.bot_skill = player["skill"] if "skill" in player else 1
    player_config.name = player["name"]
    player_config.team = team.value
    # should be able to customize "loadout_config"

    return player_config
Ejemplo n.º 3
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 def create_player_config(self, config_path: str) -> PlayerConfig:
     player_config = PlayerConfig()
     player_config.bot = True
     player_config.rlbot_controlled = True
     player_config.bot_skill = 1
     player_config.human_index = 0
     player_config.name = self.name
     player_config.team = 0
     player_config.config_path = config_path
     player_config.spawn_id = self.spawn_id
     return player_config
Ejemplo n.º 4
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def create_player_config(bot: dict, human_index_tracker: IncrementingInteger):
    player_config = PlayerConfig()
    player_config.bot = bot['type'] in ('rlbot', 'psyonix')
    player_config.rlbot_controlled = bot['type'] in ('rlbot', 'party_member_bot')
    player_config.bot_skill = bot['skill']
    player_config.human_index = 0 if player_config.bot else human_index_tracker.increment()
    player_config.name = bot['name']
    player_config.team = int(bot['team'])
    if 'path' in bot and bot['path']:
        player_config.config_path = bot['path']
    return player_config
Ejemplo n.º 5
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def create_player_config(name: str, team: int, spawn_id: int, config_path: str):
    player_config = PlayerConfig()
    player_config.bot = True
    player_config.rlbot_controlled = True
    player_config.bot_skill = 1
    player_config.human_index = 0
    player_config.name = name
    player_config.team = team
    player_config.spawn_id = spawn_id
    player_config.config_path = config_path
    return player_config
Ejemplo n.º 6
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def _load_bot_config(index, config_bundle: BotConfigBundle,
                     looks_config_object: ConfigObject,
                     overall_config: ConfigObject,
                     human_index_tracker: IncrementingInteger) -> PlayerConfig:
    """
    Loads the config data of a single bot
    :param index: This is the bot index (where it appears in game_cars)
    :param bot_configuration: A config object that will eventually be transformed and sent to the game.
    :param config_bundle: A config object for a single bot
    :param overall_config: This is the config for the entire session not one particular bot
    :param human_index_tracker: An object of type HumanIndexManager that helps set human_index correctly.
    :return:
    """

    bot_configuration = PlayerConfig()
    bot_configuration.config_path = config_bundle.config_path

    team_num = get_team(overall_config, index)

    bot_configuration.team = team_num

    # Setting up data about what type of bot it is
    bot_type = overall_config.get(PARTICIPANT_CONFIGURATION_HEADER,
                                  PARTICIPANT_TYPE_KEY, index)
    bot_configuration.bot, bot_configuration.rlbot_controlled = get_bot_options(
        bot_type)
    bot_configuration.bot_skill = overall_config.getfloat(
        PARTICIPANT_CONFIGURATION_HEADER, PARTICIPANT_BOT_SKILL_KEY, index)

    if not bot_configuration.bot:
        bot_configuration.human_index = human_index_tracker.increment()

    # Setting up the bots name
    bot_configuration.name = config_bundle.name

    if looks_config_object:
        loadout_config = load_bot_appearance(looks_config_object, team_num)
    else:
        loadout_config = config_bundle.generate_loadout_config(index, team_num)

    bot_configuration.loadout_config = loadout_config

    return bot_configuration