Ejemplo n.º 1
0
    def setup_match(self):
        # Set up RLBot.cfg
        framework_config = create_bot_config_layout()
        config_location = os.path.join(os.path.dirname(__file__), 'rlbot.cfg')
        framework_config.parse_file(config_location, max_index=MAX_PLAYERS)
        match_config = parse_match_config(framework_config, config_location, {}, {})
        match_config.game_map = self.choreo_obj.map_name

        # The three blocks of code below are basically identical.
        # TODO Make them into a function?

        # Gets appearance list from choreo.
        appearances = self.choreo_obj.get_appearances(self.min_bots)
        # Checks that it is the correct length.
        if len(appearances) != self.min_bots:
            print('[RLBotChoreography]: Number of appearances does not match number of bots.')
            print('[RLBotChoreography]: Using default appearances.')
            appearances = ['default.cfg'] * self.min_bots

        # Gets teams list from choreo.
        teams = self.choreo_obj.get_teams(self.min_bots)
        # Checks that it is the correct length.
        if len(teams) != self.min_bots:
            print('[RLBotChoreography]: Number of teams does not match number of bots.')
            print('[RLBotChoreography]: Putting all on blue.')
            teams = [0] * self.min_bots

        # Gets names list from choreo.
        names = self.choreo_obj.get_names(self.min_bots)
        # Checks that it is the correct length.
        if len(names) != self.min_bots:
            print('[RLBotChoreography]: Number of names does not match number of bots.')
            print('[RLBotChoreography]: Using bot indices as names.')
            names = range(self.min_bots)

        # Loads appearances.
        looks_configs = {
            idx: create_looks_configurations().parse_file(
                os.path.abspath('./ChoreographyHive/appearances/' + file_name))
            for idx, file_name in enumerate(appearances)
        }

        # rlbot.cfg specifies only one bot, 
        # so we have to copy each and assign correct appearance.
        player_config = match_config.player_configs[0]
        match_config.player_configs.clear()
        for i in range(self.min_bots):
            copied = PlayerConfig()
            copied.name = names[i]
            copied.team = teams[i]
            copied.bot = player_config.bot
            copied.rlbot_controlled = player_config.rlbot_controlled
            copied.config_path = player_config.config_path
            copied.loadout_config = load_bot_appearance(looks_configs[i], copied.team)
            match_config.player_configs.append(copied)

        manager = SetupManager()
        manager.load_match_config(match_config, {})
        manager.connect_to_game()
        manager.start_match()
Ejemplo n.º 2
0
 def create_player_config(self, config_path: str) -> PlayerConfig:
     player_config = PlayerConfig()
     player_config.bot = True
     player_config.rlbot_controlled = True
     player_config.bot_skill = 1
     player_config.human_index = 0
     player_config.name = self.name
     player_config.team = 0
     player_config.config_path = config_path
     player_config.spawn_id = self.spawn_id
     return player_config
Ejemplo n.º 3
0
def create_player_config(bot: dict, human_index_tracker: IncrementingInteger):
    player_config = PlayerConfig()
    player_config.bot = bot['type'] in ('rlbot', 'psyonix')
    player_config.rlbot_controlled = bot['type'] in ('rlbot', 'party_member_bot')
    player_config.bot_skill = bot['skill']
    player_config.human_index = 0 if player_config.bot else human_index_tracker.increment()
    player_config.name = bot['name']
    player_config.team = int(bot['team'])
    if 'path' in bot and bot['path']:
        player_config.config_path = bot['path']
    return player_config
Ejemplo n.º 4
0
def create_player_config(name: str, team: int, spawn_id: int, config_path: str):
    player_config = PlayerConfig()
    player_config.bot = True
    player_config.rlbot_controlled = True
    player_config.bot_skill = 1
    player_config.human_index = 0
    player_config.name = name
    player_config.team = team
    player_config.spawn_id = spawn_id
    player_config.config_path = config_path
    return player_config
Ejemplo n.º 5
0
def rlbot_to_player_config(player: dict, team: Team):
    bot_path = collapse_path(player["path"])

    player_config = PlayerConfig()
    player_config.bot = True
    player_config.rlbot_controlled = True
    player_config.name = player["name"]
    player_config.team = team.value
    player_config.config_path = bot_path
    config = get_bot_config_bundle(bot_path)
    loadout = load_bot_appearance(config.get_looks_config(), team.value)
    player_config.loadout_config = loadout
    return player_config
Ejemplo n.º 6
0
def _load_bot_config(index, config_bundle: BotConfigBundle,
                     looks_config_object: ConfigObject,
                     overall_config: ConfigObject,
                     human_index_tracker: IncrementingInteger) -> PlayerConfig:
    """
    Loads the config data of a single bot
    :param index: This is the bot index (where it appears in game_cars)
    :param bot_configuration: A config object that will eventually be transformed and sent to the game.
    :param config_bundle: A config object for a single bot
    :param overall_config: This is the config for the entire session not one particular bot
    :param human_index_tracker: An object of type HumanIndexManager that helps set human_index correctly.
    :return:
    """

    bot_configuration = PlayerConfig()
    bot_configuration.config_path = config_bundle.config_path

    team_num = get_team(overall_config, index)

    bot_configuration.team = team_num

    # Setting up data about what type of bot it is
    bot_type = overall_config.get(PARTICIPANT_CONFIGURATION_HEADER,
                                  PARTICIPANT_TYPE_KEY, index)
    bot_configuration.bot, bot_configuration.rlbot_controlled = get_bot_options(
        bot_type)
    bot_configuration.bot_skill = overall_config.getfloat(
        PARTICIPANT_CONFIGURATION_HEADER, PARTICIPANT_BOT_SKILL_KEY, index)

    if not bot_configuration.bot:
        bot_configuration.human_index = human_index_tracker.increment()

    # Setting up the bots name
    bot_configuration.name = config_bundle.name

    if looks_config_object:
        loadout_config = load_bot_appearance(looks_config_object, team_num)
    else:
        loadout_config = config_bundle.generate_loadout_config(index, team_num)

    bot_configuration.loadout_config = loadout_config

    return bot_configuration
Ejemplo n.º 7
0
    def setup_match(self):
        # TODO This should be replaced?
        arguments = docopt(__doc__)

        bot_directory = arguments['--bot-folder']
        bundles = scan_directory_for_bot_configs(bot_directory)

        # Set up RLBot.cfg
        framework_config = create_bot_config_layout()
        config_location = os.path.join(os.path.dirname(__file__), 'rlbot.cfg')
        framework_config.parse_file(config_location, max_index=MAX_PLAYERS)
        match_config = parse_match_config(framework_config, config_location,
                                          {}, {})

        looks_configs = {
            idx: bundle.get_looks_config()
            for idx, bundle in enumerate(bundles)
        }
        names = [bundle.name for bundle in bundles]

        player_config = match_config.player_configs[0]
        match_config.player_configs.clear()
        for i in range(max(len(bundles), self.min_bots)):
            copied = PlayerConfig()
            copied.bot = player_config.bot
            copied.name = player_config.name
            copied.rlbot_controlled = player_config.rlbot_controlled
            copied.config_path = player_config.config_path
            copied.team = player_config.team if i % 2 == 0 else not player_config.team
            if i < len(bundles):
                copied.name = names[i]
                # If you want to override bot appearances to get a certain visual effect, e.g. with
                # specific boost colors, this is a good place to do it.
                copied.loadout_config = load_bot_appearance(
                    looks_configs[i], 0)
            match_config.player_configs.append(copied)

        manager = SetupManager()
        manager.load_match_config(match_config, {})
        manager.connect_to_game(
            RocketLeagueLauncherPreference(
                RocketLeagueLauncherPreference.STEAM, False))
        manager.start_match()
Ejemplo n.º 8
0
def rlbot_to_player_config(player: dict, team: Team):
    bot_path = player["path"]
    if isinstance(bot_path, list):
        bot_path = path.join(*bot_path)

    if "$RLBOTPACKROOT" in bot_path:
        for bot_folder in rlbot_gui.bot_folder_settings["folders"].keys():
            adjusted_folder = path.join(bot_folder, "RLBotPack-master")
            subbed_path = bot_path.replace("$RLBOTPACKROOT", adjusted_folder)
            if path.exists(subbed_path):
                print("it exists!")
                bot_path = subbed_path
                break

    player_config = PlayerConfig()
    player_config.bot = True
    player_config.rlbot_controlled = True
    player_config.name = player["name"]
    player_config.team = team.value
    player_config.config_path = bot_path
    return player_config