Ejemplo n.º 1
0
async def test_report_army_stats_sends_stats_for_defeated_player(game: Game):
    game.id = 43
    game.state = GameState.LOBBY
    players = [
        Player(id=1, login='******', global_rating=(1500, 500)),
        Player(id=2, login='******', global_rating=(1500, 500))
    ]
    add_connected_players(game, players)

    await game.launch()
    await game.add_result(0, 1, 'defeat', -1)

    with open("tests/data/game_stats_simple_win.json", "r") as stats_file:
        stats = stats_file.read()

    await game.report_army_stats(stats)

    game._game_stats_service.process_game_stats.assert_called_once_with(players[1], game, stats)
Ejemplo n.º 2
0
async def test_report_army_stats_sends_stats_for_defeated_player(game: Game):
    game.id = 43
    game.state = GameState.LOBBY
    players = [
        Player(id=1, login='******', global_rating=(1500, 500)),
        Player(id=2, login='******', global_rating=(1500, 500))
    ]
    add_connected_players(game, players)

    await game.launch()
    await game.add_result(0, 1, 'defeat', -1)

    with open("tests/data/game_stats_simple_win.json", "r") as stats_file:
        stats = stats_file.read()

    await game.report_army_stats(stats)

    game._game_stats_service.process_game_stats.assert_called_once_with(players[1], game, stats)
Ejemplo n.º 3
0
async def test_players_exclude_observers(game: Game):
    game.id = 44
    game.state = GameState.LOBBY
    players = [
        Player(id=1, login='******', global_rating=(1500, 500)),
        Player(id=2, login='******', global_rating=(1500, 500)),
    ]
    add_connected_players(game, players)

    obs = Player(id=3, login='******', global_rating=(1500, 500))

    game.game_service.player_service[obs.id] = obs
    gc = game_connection(state=GameConnectionState.CONNECTED_TO_HOST, player=obs)
    game.set_player_option(obs.id, 'Army', -1)
    game.set_player_option(obs.id, 'StartSpot', -1)
    game.set_player_option(obs.id, 'Team', 0)
    game.set_player_option(obs.id, 'Faction', 0)
    game.set_player_option(obs.id, 'Color', 0)
    game.add_game_connection(gc)
    await game.launch()

    assert game.players == frozenset(players)
Ejemplo n.º 4
0
async def test_players_exclude_observers(game: Game):
    game.id = 44
    game.state = GameState.LOBBY
    players = [
        Player(id=1, login='******', global_rating=(1500, 500)),
        Player(id=2, login='******', global_rating=(1500, 500)),
    ]
    add_connected_players(game, players)

    obs = Player(id=3, login='******', global_rating=(1500, 500))

    game.game_service.player_service[obs.id] = obs
    gc = game_connection(state=GameConnectionState.CONNECTED_TO_HOST,
                         player=obs)
    game.set_player_option(obs.id, 'Army', -1)
    game.set_player_option(obs.id, 'StartSpot', -1)
    game.set_player_option(obs.id, 'Team', 0)
    game.set_player_option(obs.id, 'Faction', 0)
    game.set_player_option(obs.id, 'Color', 0)
    game.add_game_connection(gc)
    await game.launch()

    assert game.players == frozenset(players)