def __init__(self, host, port): self.socket = server_socket.Server(host, port) self.client = self.socket.Get_Client() self.send_inst = True pygame.init() pygame.display.set_mode((250, 250)) pygame.key.set_repeat(True)
import server_video # import server_ultra # import server_microphone import server_steer import server_socket import threading if __name__ == '__main__': # host, port host, port = "141.223.140.22", 8001 client = server_socket.Server(host, port) steer = server_steer.Steer(client.Get_Client()) # loop video_object = server_video.CollectTrainingData(client.Get_Client(), steer) video_object.collect()
def __init__(self, host, port, steer): self.steer = steer self.socket = server_socket.Server(host, port) self.client = self.socket.Get_Client()