Ejemplo n.º 1
0
 def filterTargets(self, ids, chanceToHitGetter):
     ballpark = eve.LocalSvc("michelle").GetBallpark()
     result = []
     
     cannotHit = set()
     minChanceToHit = float(getPref("MinimumChanceToHit", 1)) / 100.0
     
     for id in ids:
         invItem = ballpark.GetInvItem(id)
         if not invItem:
             continue
             
         flag = getFlagName(id)
         if (flag != "HostileNPC") and (flag is not None):
             continue
         
         if getPriority(id) < 0:
             continue
         
         if chanceToHitGetter(id) < minChanceToHit:
             cannotHit.add(id)
             continue
             
         result.append(id)
     
     if (len(cannotHit) > 0) and (len(result) == 0):
         log("Cannot hit target(s) %s", ", ".join(getNamesOfIDs(cannotHit)))
     
     return result
Ejemplo n.º 2
0
    def filterTargets(self, ids):
        targetSvc = sm.services.get('target', None)
        if not targetSvc:
            return []

        ballpark = eve.LocalSvc("michelle").GetBallpark()
        if not ballpark:
            return []

        controlRange = self.getDroneControlRange()
        result = []

        for id in ids:
            invItem = ballpark.GetInvItem(id)
            if not invItem:
                continue

            if not (id in targetSvc.targets):
                continue

            flag = getFlagName(id)
            if (flag != "HostileNPC") and (flag is not None):
                continue

            if getPriority(id) < 0:
                continue

            if ballpark.DistanceBetween(eve.session.shipid, id) > controlRange:
                continue

            result.append(id)

        return result
Ejemplo n.º 3
0
 def filterTargets(self, ids):
     targetSvc = sm.services.get('target', None)
     if not targetSvc:
         return []
     
     ballpark = eve.LocalSvc("michelle").GetBallpark()
     if not ballpark:
         return []
     
     controlRange = self.getDroneControlRange()
     result = []
     
     for id in ids:
         invItem = ballpark.GetInvItem(id)
         if not invItem:
             continue
         
         if not (id in targetSvc.targets):
             continue
         
         flag = getFlagName(id)
         if (flag != "HostileNPC") and (flag is not None):
             continue
         
         if getPriority(id) < 0:
             continue
         
         if ballpark.DistanceBetween(eve.session.shipid, id) > controlRange:
             continue
             
         result.append(id)
     
     return result
Ejemplo n.º 4
0
    def filterTargets(self, ids, chanceToHitGetter):
        ballpark = eve.LocalSvc("michelle").GetBallpark()
        result = []

        cannotHit = set()
        minChanceToHit = float(getPref("MinimumChanceToHit", 1)) / 100.0

        for id in ids:
            invItem = ballpark.GetInvItem(id)
            if not invItem:
                continue

            flag = getFlagName(id)
            if (flag != "HostileNPC") and (flag is not None):
                continue

            if getPriority(id) < 0:
                continue

            if chanceToHitGetter(id) < minChanceToHit:
                cannotHit.add(id)
                continue

            result.append(id)

        if (len(cannotHit) > 0) and (len(result) == 0):
            log("Cannot hit target(s) %s", ", ".join(getNamesOfIDs(cannotHit)))

        return result
Ejemplo n.º 5
0
 def isEligible(self, cachedItem):
     return (
         (getPref("TargetHostileNPCs", False) and cachedItem.flag in FlagHostileNPC) or
         (getPref("TargetHostilePlayers", False) and cachedItem.flag in FlagHostilePlayer) or
         (getPref("TargetNeutralPlayers", False) and cachedItem.flag in FlagNeutralPlayer) or
         (getPref("TargetFriendlyPlayers", False) and cachedItem.flag in FlagFriendlyPlayer) or
         ((cachedItem.flag is None) and (getPriority(cachedItem.id) > 0))
     )
Ejemplo n.º 6
0
 def isEligible(self, cachedItem):
     return ((getPref("TargetHostileNPCs", False)
              and cachedItem.flag in FlagHostileNPC)
             or (getPref("TargetHostilePlayers", False)
                 and cachedItem.flag in FlagHostilePlayer)
             or (getPref("TargetNeutralPlayers", False)
                 and cachedItem.flag in FlagNeutralPlayer)
             or (getPref("TargetFriendlyPlayers", False)
                 and cachedItem.flag in FlagFriendlyPlayer)
             or ((cachedItem.flag is None) and
                 (getPriority(cachedItem.id) > 0)))
Ejemplo n.º 7
0
    def updateDrones(self):
        if self.disabled:
            self.__updateTimer = None
            return

        ballpark = eve.LocalSvc("michelle").GetBallpark()
        if not ballpark:
            return

        targetSvc = sm.services["target"]
        if not targetSvc:
            return

        if self.__lastAttackOrder:
            if not ballpark.GetBall(self.__lastAttackOrder):
                self.__lastAttackOrder = None

        timestamp = blue.os.GetTime(1)
        droneIDs = set(self.getDronesInLocalSpace().keys())
        dronesToRecall = []
        dronesToAttack = []

        self.__numFighters = 0
        for droneID in droneIDs:
            slimItem = ballpark.GetInvItem(droneID)
            if (slimItem and ((slimItem.groupID == const.groupFighterDrone) or
                              (slimItem.groupID == const.groupFighterBomber))):
                self.__numFighters += 1

        self.__numSentries = 0
        for droneObj in self.__drones.itervalues():
            if droneObj.isSentry:
                self.__numSentries += 1

        for (pendingID, psc) in list(self.__pendingStateChanges.items()):
            if self.__pendingStateChanges.has_key(pendingID):
                del self.__pendingStateChanges[pendingID]

            if pendingID not in droneIDs:
                continue

            (ts, oldState, newState) = psc
            self.OnDroneStateChange2(pendingID,
                                     oldState,
                                     newState,
                                     timestamp=ts)

        for droneID in droneIDs:
            drone = self.getDroneObject(droneID)
            drone.update(timestamp)
            if self.checkDroneHealth(drone):
                dronesToRecall.append(droneID)
            elif ((drone.state == const.entityIdle)
                  and getPref("WhenIdle", False)):
                dronesToAttack.append(droneID)

        if getPref("RedeployAfter", True) and len(self.__recalled):
            redeployAfter = int(
                float(getPref("RedeployAfterSeconds", 30.0)) * 10000000)
            dronesToRelaunch = []

            ts, id = self.__recalled[0]
            while ts + redeployAfter <= timestamp:
                dronesToRelaunch.append(id)
                self.__recalled.pop(0)

                if len(self.__recalled):
                    ts, id = self.__recalled[0]
                else:
                    break

            if len(dronesToRelaunch):
                self.doLaunch(*dronesToRelaunch)

        if len(dronesToRecall):
            for id in dronesToRecall:
                if id in dronesToAttack:
                    dronesToAttack.remove(id)
            self.doRecall(*dronesToRecall)

        if len(dronesToAttack):
            self.doAttack(idleOnly=True,
                          targetID=None,
                          dronesToAttack=dronesToAttack)
        elif getPref("WhenTargetLost", False):
            commonTarget = self.getCommonTarget(filtered=False)
            if commonTarget == eve.session.shipid:
                return

            oldPriority = getPriority(commonTarget)
            newTarget = self.selectTarget()
            newPriority = getPriority(newTarget)

            if commonTarget and (newPriority > oldPriority):
                if ((commonTarget == self.__lastAttackOrder)
                        or (commonTarget not in targetSvc.targets)):
                    self.doAttack(idleOnly=False,
                                  targetID=newTarget,
                                  oldTarget=commonTarget)
Ejemplo n.º 8
0
    def updateDrones(self):
        if self.disabled:
            self.__updateTimer = None
            return
        
        ballpark = eve.LocalSvc("michelle").GetBallpark()
        if not ballpark:
            return
        
        targetSvc = sm.services["target"]
        if not targetSvc:
            return
        
        if self.__lastAttackOrder:
            if not ballpark.GetBall(self.__lastAttackOrder):
                self.__lastAttackOrder = None
        
        timestamp = blue.os.GetTime(1)
        droneIDs = set(self.getDronesInLocalSpace().keys())
        dronesToRecall = []
        dronesToAttack = []
        
        self.__numFighters = 0
        for droneID in droneIDs:
            slimItem = ballpark.GetInvItem(droneID)
            if (slimItem and (
                (slimItem.groupID == const.groupFighterDrone) or
                (slimItem.groupID == const.groupFighterBomber)
               )):
                self.__numFighters += 1
        
        self.__numSentries = 0
        for droneObj in self.__drones.itervalues():
            if droneObj.isSentry:
                self.__numSentries += 1
        
        for (pendingID, psc) in list(self.__pendingStateChanges.items()):
            if self.__pendingStateChanges.has_key(pendingID):
                del self.__pendingStateChanges[pendingID]

            if pendingID not in droneIDs:
                continue
            
            (ts, oldState, newState) = psc
            self.OnDroneStateChange2(pendingID, oldState, newState, timestamp=ts)
        
        for droneID in droneIDs:
            drone = self.getDroneObject(droneID)
            drone.update(timestamp)
            if self.checkDroneHealth(drone):
                dronesToRecall.append(droneID)
            elif ((drone.state == const.entityIdle) and
                  getPref("WhenIdle", False)):
                dronesToAttack.append(droneID)
        
        if getPref("RedeployAfter", True) and len(self.__recalled):
            redeployAfter = int(float(getPref("RedeployAfterSeconds", 30.0)) * 10000000)
            dronesToRelaunch = []
            
            ts, id = self.__recalled[0]
            while ts + redeployAfter <= timestamp:                    
                dronesToRelaunch.append(id)
                self.__recalled.pop(0)
                
                if len(self.__recalled):
                    ts, id = self.__recalled[0]
                else:
                    break
            
            if len(dronesToRelaunch):
                self.doLaunch(*dronesToRelaunch)
                
        if len(dronesToRecall):
            for id in dronesToRecall:
                if id in dronesToAttack:
                    dronesToAttack.remove(id)
            self.doRecall(*dronesToRecall)
        
        if len(dronesToAttack):
            self.doAttack(idleOnly=True, targetID=None, dronesToAttack=dronesToAttack)
        elif getPref("WhenTargetLost", False):
            commonTarget = self.getCommonTarget(filtered=False)
            if commonTarget == eve.session.shipid:
                return
                        
            oldPriority = getPriority(commonTarget)
            newTarget = self.selectTarget()
            newPriority = getPriority(newTarget)
            
            if commonTarget and (newPriority > oldPriority):
                if ((commonTarget == self.__lastAttackOrder) or 
                    (commonTarget not in targetSvc.targets)):                    
                    self.doAttack(idleOnly=False, targetID=newTarget, oldTarget=commonTarget)