def __init__(self, screen, col_life): x = 0 y = 770 self.col_life = col_life self.lis = list() for i in range(20): self.lis.append(floor_class.Floor(x, y, screen)) x += 75 self.lis.append(start.Start(75, 748, screen)) self.lis.append(fire.Fire(200, 737, screen)) self.lis.append(fire.Fire(900, 737, screen)) self.lis.append(fire.Fire(981, 737, screen)) self.lis.append(cube.Cube(500, 684, screen)) self.lis.append(cube.Cube(586, 684, screen)) self.lis.append(cube.Cube(586, 598, screen)) self.lis.append(cube.Cube(672, 684, screen)) self.lis.append(cube.Cube(672, 598, screen)) self.lis.append(cube.Cube(758, 684, screen)) self.lis.append(fire.Fire(758, 655, screen)) self.lis.append(flat.Flat(930, 500, screen)) if self.col_life == 3: self.lis.append(life.Life(230, 30, screen)) self.lis.append(life.Life(130, 30, screen)) self.lis.append(life.Life(30, 30, screen)) elif self.col_life == 2: self.lis.append(life.Life(130, 30, screen)) self.lis.append(life.Life(30, 30, screen)) elif self.col_life == 1: self.lis.append(life.Life(30, 30, screen)) self.lis.append(die_player.DPlayer(2000, 2000, screen)) self.lis.append(green_door.GDoor(2000, 2000, screen)) self.lis.append(door.Door(1300, 581, screen)) self.lis.append(green_button.GreenButton(2000, 2000, screen)) self.lis.append(red_button.RedButton(1005, 452, screen)) self.lis.append(player_class.Player(100, 465, screen))
def test_init(self): # set object state # execute method test_start = start.Start() # assert expected outcome # server and mq are none self.assertIsNone(test_start.db) self.assertIsNone(test_start.mq) self.assertIsNone(test_start.server)
def set_start(self, circuit, x, y, image_code, orientation, car_angle): ''' @brief Método que situa la linea de salida y los coches en meta @param x Posición x @param y Posición y @param image_code Código de la imagen @param orientation Orientación de la linea de salida @param circuit_width Ancho del circuito @param car_angle Angulo de los coches ''' self.start = start.Start(self, circuit, x, y, image_code, orientation, car_angle)
def __init__(self): super(App , self).__init__() self.title = 'Driver DISTRACTION' self.left = 25 self.top = 25 self.width = 1000 self.height = 700 self.strt = start.Start() self.training_datasets = self.strt.loadDataSets() self.cnn_model = self.strt.loadModel() self.con_matrix = self.strt.confusionMatrix(self.cnn_model) self.initUI()
def __init__(self): self.screen = pygame.display.set_mode(self.SCREEN) self.black = pygame.image.load(self.black_img) pygame.display.set_caption('Kafkahoi') icon = pygame.image.load(self.icon) pygame.display.set_icon(icon) pygame.font.init() self.clock = pygame.time.Clock() self.sound = snd.Sound() self._bug() self.start = start.Start(self.screen, self.black) self.start.set_start(self.sound, self.bug_group) self.game = game.Game(self.screen, self.black) self.action = 0 self.go = 1 self.main()
def __init__(self, screen): x = 0 y = 770 self.lis = list() for i in range(20): self.lis.append(floor_class.Floor(x, y, screen)) x += 75 self.lis.append(start.Start(75, 748, screen)) self.lis.append(life.Life(230, 30, screen)) self.lis.append(life.Life(130, 30, screen)) self.lis.append(floor_class.Floor(-75, 697, screen)) self.lis.append(life.Life(30, 30, screen)) self.lis.append(green_door.GDoor(2000, 2000, screen)) self.lis.append(door.Door(1200, 581, screen)) self.lis.append(green_button.GreenButton(2000, 2000, screen)) self.lis.append(red_button.RedButton(400, 728, screen)) self.lis.append(player_class.Player(100, 465, screen))
def __init__(self, screen, col_life): self.lis = [] self.col_life = col_life self.lis.append(floor_class.Floor(0, 600, screen)) self.lis.append(floor_class.Floor(75, 600, screen)) self.lis.append(floor_class.Floor(150, 600, screen)) self.lis.append(floor_class.Floor(225, 600, screen)) self.lis.append(floor_class.Floor(225, 675, screen)) self.lis.append(floor_class.Floor(225, 750, screen)) self.lis.append(floor_class.Floor(300, 750, screen)) x = 300 for i in range(11): self.lis.append(floor_class.Floor(x, 750, screen)) x += 75 self.lis.append(floor_class.Floor(x, 750, screen)) self.lis.append(floor_class.Floor(x, 675, screen)) self.lis.append(floor_class.Floor(x, 600, screen)) for i in range(5): self.lis.append(floor_class.Floor(x, 600, screen)) x += 75 self.lis.append(fire.Fire(300, 717, screen)) self.lis.append(fire.Fire(381, 717, screen)) self.lis.append(cube.Cube(462, 664, screen)) self.lis.append(cube.Cube(548, 664, screen)) self.lis.append(cube.Cube(773, 664, screen)) self.lis.append(cube.Cube(859, 664, screen)) self.lis.append(cube.Cube(945, 664, screen)) self.lis.append(fire.Fire(945, 635, screen)) self.lis.append(cube.Cube(859, 578, screen)) self.lis.append(flat.Flat(640, 430, screen)) self.lis.append(start.Start(75, 578, screen)) if self.col_life == 3: self.lis.append(life.Life(230, 30, screen)) self.lis.append(life.Life(130, 30, screen)) self.lis.append(life.Life(30, 30, screen)) elif self.col_life == 2: self.lis.append(life.Life(130, 30, screen)) self.lis.append(life.Life(30, 30, screen)) elif self.col_life == 1: self.lis.append(life.Life(30, 30, screen)) self.lis.append(die_player.DPlayer(2000, 2000, screen)) self.lis.append(green_door.GDoor(2000, 2000, screen)) self.lis.append(door.Door(1350, 420, screen)) self.lis.append(green_button.GreenButton(2000, 2000, screen)) self.lis.append(red_button.RedButton(670, 381, screen)) self.lis.append(player_class.Player(100, 415, screen))
def __init__(self, screen, col_life): x = 0 self.col_life = col_life y = 770 self.lis = list() for i in range(16): self.lis.append(floor_class.Floor(x, y, screen)) x += 75 x -= 75 self.lis.append(floor_class.Floor(x, 695, screen)) self.lis.append(floor_class.Floor(x, 620, screen)) self.lis.append(floor_class.Floor(x, 545, screen)) for i in range(4): x += 75 self.lis.append(floor_class.Floor(x, 545, screen)) self.lis.append(fire.Fire(x - 10, 516, screen)) self.lis.append(cube.Cube(250, 684, screen)) self.lis.append(cube.Cube(336, 684, screen)) self.lis.append(cube.Cube(422, 684, screen)) self.lis.append(cube.Cube(508, 684, screen)) self.lis.append(cube.Cube(336, 598, screen)) self.lis.append(cube.Cube(422, 598, screen)) self.lis.append(fire.Fire(700, 741, screen)) self.lis.append(fire.Fire(771, 741, screen)) self.lis.append(fire.Fire(862, 741, screen)) self.lis.append(fire.Fire(933, 741, screen)) self.lis.append(fire.Fire(1004, 741, screen)) self.lis.append(start.Start(75, 748, screen)) if self.col_life == 3: self.lis.append(life.Life(230, 30, screen)) self.lis.append(life.Life(130, 30, screen)) self.lis.append(life.Life(30, 30, screen)) elif self.col_life == 2: self.lis.append(life.Life(130, 30, screen)) self.lis.append(life.Life(30, 30, screen)) elif self.col_life == 1: self.lis.append(life.Life(30, 30, screen)) self.lis.append(shadow_block.SBlock(600, 500, screen)) self.lis.append(shadow_block.SBlock(860, 400, screen)) self.lis.append(die_player.DPlayer(2000, 2000, screen)) self.lis.append(green_door.GDoor(2000, 2000, screen)) self.lis.append(door.Door(1300, 356, screen)) self.lis.append(green_button.GreenButton(2000, 2000, screen)) self.lis.append(red_button.RedButton(620, 721, screen)) self.lis.append(player_class.Player(100, 465, screen))
def __init__(self): pygame.init() self.running = True # Set to false to close the application. self.num_players = 1 # Number of players in the game. self.spinsRemaining = 0 # Number of spins remaining in the round. self.cur_round = 0 # Current round number. 1 Based. self.players = [] # List of player objects for the current game. self.game_over = False # Flag to indicate the game has ended. # Set mode before creating the WoJ screens self.screen = pygame.display.set_mode( SCREEN_SIZE) # pygame screen object to draw on self.start_screen = start.Start(self) # StartScreen self.game_screen = gamescreen.GameScreen( self) # GameScreen (contains Board, Wheel, and Scoreboard) self.editor_screen = data_editor.DataEditor(self) # DataEditor self.current_screen = self.start_screen # Current screen to display. Initialize to start screen. self.bankrupt_sound = pygame.mixer.Sound("resources/bankrupt.wav") self.jeopardy_sound = pygame.mixer.Sound( "resources/Jeopardy_Music.wav") self.end_of_round = pygame.mixer.Sound("resources/endofround.wav")
def moveHomeButton(self): startMove = start.Start(self.kang2)
else: print "No hope" return 'Fail' class Map(object): # create a Map class connect different scenes with a list of words scenes = { 'Mom': Mom(), 'PIN': PIN(), 'Gambling': Gambling(), 'Reverse': Reverse(), 'Fail': Fail(), } def __init__(self, start_scene): self.start_scene = start_scene def next_scene(self, scene_name): val = Map.scenes.get(scene_name) return val def opening_scene(self): return self.next_scene(self.start_scene) a_map = Map('Mom') a_game = start.Start(a_map) a_game.play()
def moveToStart(self): Move = start.Start(self.numPeople)
def moveToStart(self): Move = start.Start(self.dataList)
import moviepy.editor as mp import start import random import json st = start.Start() class Editor: def __init__(self): self.topic = st.return_topic() self.default_path = "Pictures/" + self.topic self.used_files = [] self.name_array = [] self.selected_files = [] self.edited_files = [] self.audio_paths = [ "Cetus", "Why we lose", "On and On", "Time Leap", "Blank", "Feel Good", "Hellcat", "Heroes Tonight", "Invincible", "Summer Tune" ] def open_json(self): with open('nameray.json') as f: self.name_array = json.load(f) def generate_rand_song(self): num = random.randrange(0, len(self.audio_paths)) return num def generate_rand_rotate(self):
def moveHomeButton(self): startMove = start.Start(self.menu2_3)
def moveToStart(self): Move = start.Start(self.receipt)
def runassembleGUI(self, assemblefilename): self.assemblewindow = QtGui.QMainWindow(self) self.assemblewindow.ui = start.Start(self) self.assemblewindow.ui.create(assemblefilename, self) self.assemblewindow.ui.compile() self.assemblewindow.ui.show()