示例#1
0
 def __init__(self, screen, col_life):
     x = 0
     y = 770
     self.col_life = col_life
     self.lis = list()
     for i in range(20):
         self.lis.append(floor_class.Floor(x, y, screen))
         x += 75
     self.lis.append(start.Start(75, 748, screen))
     self.lis.append(fire.Fire(200, 737, screen))
     self.lis.append(fire.Fire(900, 737, screen))
     self.lis.append(fire.Fire(981, 737, screen))
     self.lis.append(cube.Cube(500, 684, screen))
     self.lis.append(cube.Cube(586, 684, screen))
     self.lis.append(cube.Cube(586, 598, screen))
     self.lis.append(cube.Cube(672, 684, screen))
     self.lis.append(cube.Cube(672, 598, screen))
     self.lis.append(cube.Cube(758, 684, screen))
     self.lis.append(fire.Fire(758, 655, screen))
     self.lis.append(flat.Flat(930, 500, screen))
     if self.col_life == 3:
         self.lis.append(life.Life(230, 30, screen))
         self.lis.append(life.Life(130, 30, screen))
         self.lis.append(life.Life(30, 30, screen))
     elif self.col_life == 2:
         self.lis.append(life.Life(130, 30, screen))
         self.lis.append(life.Life(30, 30, screen))
     elif self.col_life == 1:
         self.lis.append(life.Life(30, 30, screen))
     self.lis.append(die_player.DPlayer(2000, 2000, screen))
     self.lis.append(green_door.GDoor(2000, 2000, screen))
     self.lis.append(door.Door(1300, 581, screen))
     self.lis.append(green_button.GreenButton(2000, 2000, screen))
     self.lis.append(red_button.RedButton(1005, 452, screen))
     self.lis.append(player_class.Player(100, 465, screen))
示例#2
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 def test_init(self):
     # set object state
     # execute method
     test_start = start.Start()
     # assert expected outcome
     # server and mq are none
     self.assertIsNone(test_start.db)
     self.assertIsNone(test_start.mq)
     self.assertIsNone(test_start.server)
示例#3
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 def set_start(self, circuit, x, y, image_code, orientation, car_angle):
     '''
     @brief Método que situa la linea de salida y los coches en meta
     
     @param x Posición x
     @param y Posición y
     @param image_code Código de la imagen
     @param orientation Orientación de la linea de salida
     @param circuit_width Ancho del circuito
     @param car_angle Angulo de los coches
     '''
     self.start = start.Start(self, circuit, x, y, image_code, orientation,
                              car_angle)
    def __init__(self):
        super(App , self).__init__()
        self.title = 'Driver DISTRACTION'
        self.left = 25
        self.top = 25
        self.width = 1000
        self.height = 700

        self.strt = start.Start()
        self.training_datasets = self.strt.loadDataSets()
        self.cnn_model = self.strt.loadModel()
        self.con_matrix = self.strt.confusionMatrix(self.cnn_model)

        self.initUI()
示例#5
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	def __init__(self):
		self.screen = pygame.display.set_mode(self.SCREEN)
		self.black = pygame.image.load(self.black_img)
		pygame.display.set_caption('Kafkahoi')
		icon = pygame.image.load(self.icon)
		pygame.display.set_icon(icon)
		pygame.font.init()
		self.clock = pygame.time.Clock()
		self.sound = snd.Sound()
		self._bug()
		self.start = start.Start(self.screen, self.black)
		self.start.set_start(self.sound, self.bug_group)
		self.game = game.Game(self.screen, self.black)
		self.action = 0
		self.go = 1
		self.main()
示例#6
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 def __init__(self, screen):
     x = 0
     y = 770
     self.lis = list()
     for i in range(20):
         self.lis.append(floor_class.Floor(x, y, screen))
         x += 75
     self.lis.append(start.Start(75, 748, screen))
     self.lis.append(life.Life(230, 30, screen))
     self.lis.append(life.Life(130, 30, screen))
     self.lis.append(floor_class.Floor(-75, 697, screen))
     self.lis.append(life.Life(30, 30, screen))
     self.lis.append(green_door.GDoor(2000, 2000, screen))
     self.lis.append(door.Door(1200, 581, screen))
     self.lis.append(green_button.GreenButton(2000, 2000, screen))
     self.lis.append(red_button.RedButton(400, 728, screen))
     self.lis.append(player_class.Player(100, 465, screen))
示例#7
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 def __init__(self, screen, col_life):
     self.lis = []
     self.col_life = col_life
     self.lis.append(floor_class.Floor(0, 600, screen))
     self.lis.append(floor_class.Floor(75, 600, screen))
     self.lis.append(floor_class.Floor(150, 600, screen))
     self.lis.append(floor_class.Floor(225, 600, screen))
     self.lis.append(floor_class.Floor(225, 675, screen))
     self.lis.append(floor_class.Floor(225, 750, screen))
     self.lis.append(floor_class.Floor(300, 750, screen))
     x = 300
     for i in range(11):
         self.lis.append(floor_class.Floor(x, 750, screen))
         x += 75
     self.lis.append(floor_class.Floor(x, 750, screen))
     self.lis.append(floor_class.Floor(x, 675, screen))
     self.lis.append(floor_class.Floor(x, 600, screen))
     for i in range(5):
         self.lis.append(floor_class.Floor(x, 600, screen))
         x += 75
     self.lis.append(fire.Fire(300, 717, screen))
     self.lis.append(fire.Fire(381, 717, screen))
     self.lis.append(cube.Cube(462, 664, screen))
     self.lis.append(cube.Cube(548, 664, screen))
     self.lis.append(cube.Cube(773, 664, screen))
     self.lis.append(cube.Cube(859, 664, screen))
     self.lis.append(cube.Cube(945, 664, screen))
     self.lis.append(fire.Fire(945, 635, screen))
     self.lis.append(cube.Cube(859, 578, screen))
     self.lis.append(flat.Flat(640, 430, screen))
     self.lis.append(start.Start(75, 578, screen))
     if self.col_life == 3:
         self.lis.append(life.Life(230, 30, screen))
         self.lis.append(life.Life(130, 30, screen))
         self.lis.append(life.Life(30, 30, screen))
     elif self.col_life == 2:
         self.lis.append(life.Life(130, 30, screen))
         self.lis.append(life.Life(30, 30, screen))
     elif self.col_life == 1:
         self.lis.append(life.Life(30, 30, screen))
     self.lis.append(die_player.DPlayer(2000, 2000, screen))
     self.lis.append(green_door.GDoor(2000, 2000, screen))
     self.lis.append(door.Door(1350, 420, screen))
     self.lis.append(green_button.GreenButton(2000, 2000, screen))
     self.lis.append(red_button.RedButton(670, 381, screen))
     self.lis.append(player_class.Player(100, 415, screen))
示例#8
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 def __init__(self, screen, col_life):
     x = 0
     self.col_life = col_life
     y = 770
     self.lis = list()
     for i in range(16):
         self.lis.append(floor_class.Floor(x, y, screen))
         x += 75
     x -= 75
     self.lis.append(floor_class.Floor(x, 695, screen))
     self.lis.append(floor_class.Floor(x, 620, screen))
     self.lis.append(floor_class.Floor(x, 545, screen))
     for i in range(4):
         x += 75
         self.lis.append(floor_class.Floor(x, 545, screen))
     self.lis.append(fire.Fire(x - 10, 516, screen))
     self.lis.append(cube.Cube(250, 684, screen))
     self.lis.append(cube.Cube(336, 684, screen))
     self.lis.append(cube.Cube(422, 684, screen))
     self.lis.append(cube.Cube(508, 684, screen))
     self.lis.append(cube.Cube(336, 598, screen))
     self.lis.append(cube.Cube(422, 598, screen))
     self.lis.append(fire.Fire(700, 741, screen))
     self.lis.append(fire.Fire(771, 741, screen))
     self.lis.append(fire.Fire(862, 741, screen))
     self.lis.append(fire.Fire(933, 741, screen))
     self.lis.append(fire.Fire(1004, 741, screen))
     self.lis.append(start.Start(75, 748, screen))
     if self.col_life == 3:
         self.lis.append(life.Life(230, 30, screen))
         self.lis.append(life.Life(130, 30, screen))
         self.lis.append(life.Life(30, 30, screen))
     elif self.col_life == 2:
         self.lis.append(life.Life(130, 30, screen))
         self.lis.append(life.Life(30, 30, screen))
     elif self.col_life == 1:
         self.lis.append(life.Life(30, 30, screen))
     self.lis.append(shadow_block.SBlock(600, 500, screen))
     self.lis.append(shadow_block.SBlock(860, 400, screen))
     self.lis.append(die_player.DPlayer(2000, 2000, screen))
     self.lis.append(green_door.GDoor(2000, 2000, screen))
     self.lis.append(door.Door(1300, 356, screen))
     self.lis.append(green_button.GreenButton(2000, 2000, screen))
     self.lis.append(red_button.RedButton(620, 721, screen))
     self.lis.append(player_class.Player(100, 465, screen))
示例#9
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    def __init__(self):
        pygame.init()
        self.running = True  # Set to false to close the application.
        self.num_players = 1  # Number of players in the game.
        self.spinsRemaining = 0  # Number of spins remaining in the round.
        self.cur_round = 0  # Current round number. 1 Based.
        self.players = []  # List of player objects for the current game.
        self.game_over = False  # Flag to indicate the game has ended.

        # Set mode before creating the WoJ screens
        self.screen = pygame.display.set_mode(
            SCREEN_SIZE)  # pygame screen object to draw on

        self.start_screen = start.Start(self)  # StartScreen
        self.game_screen = gamescreen.GameScreen(
            self)  # GameScreen (contains Board, Wheel, and Scoreboard)
        self.editor_screen = data_editor.DataEditor(self)  # DataEditor

        self.current_screen = self.start_screen  # Current screen to display. Initialize to start screen.

        self.bankrupt_sound = pygame.mixer.Sound("resources/bankrupt.wav")
        self.jeopardy_sound = pygame.mixer.Sound(
            "resources/Jeopardy_Music.wav")
        self.end_of_round = pygame.mixer.Sound("resources/endofround.wav")
示例#10
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 def moveHomeButton(self):
     startMove = start.Start(self.kang2)
示例#11
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文件: ex45.py 项目: aidenyan12/LPTHW
        else:
            print "No hope"
            return 'Fail'


class Map(object):
    # create a Map class connect different scenes with a list of words
    scenes = {
        'Mom': Mom(),
        'PIN': PIN(),
        'Gambling': Gambling(),
        'Reverse': Reverse(),
        'Fail': Fail(),
    }

    def __init__(self, start_scene):
        self.start_scene = start_scene

    def next_scene(self, scene_name):
        val = Map.scenes.get(scene_name)
        return val

    def opening_scene(self):
        return self.next_scene(self.start_scene)


a_map = Map('Mom')
a_game = start.Start(a_map)
a_game.play()
示例#12
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 def moveToStart(self):
     Move = start.Start(self.numPeople)
示例#13
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 def moveToStart(self):
     Move = start.Start(self.dataList)
示例#14
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import moviepy.editor as mp
import start
import random
import json

st = start.Start()


class Editor:
    def __init__(self):
        self.topic = st.return_topic()
        self.default_path = "Pictures/" + self.topic
        self.used_files = []
        self.name_array = []
        self.selected_files = []
        self.edited_files = []
        self.audio_paths = [
            "Cetus", "Why we lose", "On and On", "Time Leap", "Blank",
            "Feel Good", "Hellcat", "Heroes Tonight", "Invincible",
            "Summer Tune"
        ]

    def open_json(self):
        with open('nameray.json') as f:
            self.name_array = json.load(f)

    def generate_rand_song(self):
        num = random.randrange(0, len(self.audio_paths))
        return num

    def generate_rand_rotate(self):
示例#15
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 def moveHomeButton(self):
     startMove = start.Start(self.menu2_3)
示例#16
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 def moveToStart(self):
     Move = start.Start(self.receipt)
示例#17
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 def runassembleGUI(self, assemblefilename):
     self.assemblewindow = QtGui.QMainWindow(self)
     self.assemblewindow.ui = start.Start(self) 
     self.assemblewindow.ui.create(assemblefilename, self)
     self.assemblewindow.ui.compile()
     self.assemblewindow.ui.show()