Ejemplo n.º 1
0
class Protocol(LineOnlyReceiver, NoChannelsProtocol):
    __version__ = "0.0.1"
    __inter_version__ = 3

    TYPE = "inter"
    CHANNELS = False

    factory = None
    config = None
    log = None
    event_manager = None
    command_manager = None

    nickname = ""
    ourselves = None
    channel = None
    can_flood = False

    control_chars = "."

    handshake_done = False

    inter_servers = {}

    _users = []

    def __init__(self, name, factory, config):
        NoChannelsProtocol.__init__(self, name, factory, config)

        self.name = name
        self.log = getLogger(self.name)
        self.event_manager = EventManager()
        self.command_manager = CommandManager()

        reactor.connectTCP(
            self.config["connection"]["host"],
            self.config["connection"]["port"],
            self.factory,
            120
        )

    def connectionMade(self):
        self.handshake_done = False
        self.inter_servers = {}
        self.nickname = ""

        self.control_chars = self.config["control_char"]

        self.ourselves = User(self.config["nickname"], self, True)
        self.channel = Channel(protocol=self)

    def lineReceived(self, line):
        try:
            self.log.trace("<- %s" % repr(line))
            message = json.loads(line)
        except Exception:
            self.log.exception("Failed to parse line")
        else:
            if "version" in message:
                v = message["version"]

                if v != self.__inter_version__:
                    self.log.error("Protocol version mismatch!")
                    self.log.error("Ours: %s | Theirs: %s"
                                   % (self.__inter_version__, v))

                    self.factory.manager.remove_protocol(self.name)
                    return

                self.log.info("Connected to Inter, version %s" % v)

                message = {
                    "api_key": self.config["connection"]["api_key"]
                }

                self.send(message)

            if "from" in message:
                origin = message["from"]

                for case, default in Switch(origin):
                    if case("chat"):
                        source = message["source"]
                        msg = message["message"]

                        user = self.get_user(
                            message["user"], server=source, create=True
                        )
                        if not user.server:
                            user.server = source

                        if user == self.ourselves:
                            break  # Since, well, this is us.

                        if source == self.nickname:
                            break  # Since this is also us.

                        event = general_events.PreMessageReceived(
                            self, user, user, msg, "message"  # No channels
                        )
                        self.event_manager.run_callback("PreMessageReceived",
                                                        event)
                        if event.printable:
                            for line in event.message.split("\n"):
                                self.log.info("<%s> %s" % (user, line))

                        if not event.cancelled:
                            result = self.command_manager.process_input(
                                event.message, user, user, self,
                                self.control_chars, self.nickname
                            )

                            for c, d in Switch(result[0]):
                                if c(CommandState.RateLimited):
                                    self.log.debug("Command rate-limited")
                                    user.respond("That command has been "
                                                 "rate-limited, please try "
                                                 "again later.")
                                    return  # It was a command
                                if c(CommandState.NotACommand):
                                    self.log.debug("Not a command")
                                    break
                                if c(CommandState.UnknownOverridden):
                                    self.log.debug("Unknown command "
                                                   "overridden")
                                    return  # It was a command
                                if c(CommandState.Unknown):
                                    self.log.debug("Unknown command")
                                    break
                                if c(CommandState.Success):
                                    self.log.debug("Command ran successfully")
                                    return  # It was a command
                                if c(CommandState.NoPermission):
                                    self.log.debug("No permission to run "
                                                   "command")
                                    return  # It was a command
                                if c(CommandState.Error):
                                    user.respond("Error running command: "
                                                 "%s" % result[1])
                                    return  # It was a command
                                if d:
                                    self.log.debug("Unknown command state: "
                                                   "%s" % result[0])
                                    break
                            second_event = general_events.MessageReceived(
                                self, user, user, msg, "message"
                            )

                            self.event_manager.run_callback(
                                "MessageReceived", second_event
                            )
                        break
                    if case("players"):
                        _type = message["type"]
                        target = message["target"]

                        if _type == "list":
                            if target == "all":
                                # All servers, we can just overwrite the list.
                                self.inter_servers = {}
                                players = message["players"]

                                for key in players:
                                    self.inter_servers[key] = []

                                    for user in players[key]:
                                        obj = User(user, self, True)
                                        obj.server = key

                                        self.inter_servers[key].append(obj)

                                        if obj not in self._users:
                                            self._users.append(obj)

                                self.log.info("Got player list.")

                                for key in self.inter_servers.keys():
                                    self.log.info(
                                        "%s: %s players" % (
                                            key,
                                            len(self.inter_servers[key])
                                        )
                                    )

                                event = inter_events.InterServerListReceived(
                                    self, self.inter_servers
                                )

                                self.event_manager.run_callback(
                                    "Inter/ServerListReceived", event
                                )
                            else:
                                # Unexpected!
                                self.log.warn("Unknown list target: %s"
                                              % target)
                        elif _type == "offline":
                            player = self.get_user(
                                message["player"], target, True
                            )

                            player.server = target

                            if target not in self.inter_servers:
                                self.inter_servers[target] = []

                            if player in self.inter_servers[target]:
                                self.inter_servers[target].remove(player)

                            if player in self._users:
                                self._users.remove(player)

                            self.log.info("%s disconnected from %s."
                                          % (player, target))

                            event = general_events.UserDisconnected(
                                self, player
                            )

                            self.event_manager.run_callback(
                                "UserDisconnected", event
                            )

                            second_event = inter_events.InterPlayerDisonnected(
                                self, player
                            )

                            self.event_manager.run_callback(
                                "Inter/PlayerDisconnected", second_event
                            )

                        elif _type == "online":
                            player = self.get_user(
                                message["player"], target, True
                            )

                            player.server = target

                            if target not in self.inter_servers:
                                self.inter_servers[target] = []

                            if player not in self.inter_servers[target]:
                                self.inter_servers[target].append(player)

                            if player not in self._users:
                                self._users.append(player)

                            self.log.info("%s connected to %s."
                                          % (player, target))

                            event = inter_events.InterPlayerConnected(
                                self, player
                            )

                            self.event_manager.run_callback(
                                "Inter/PlayerConnected", event
                            )
                        break
                    if case("auth"):
                        action = message["action"]

                        if action == "authenticated":
                            if not self.handshake_done and "status" in message:
                                status = message["status"]

                                if status == "success":
                                    self.nickname = message["name"]
                                    self.log.info("Authenticated as %s"
                                                  % self.nickname)
                                    self.handshake_done = True

                                    # Get players
                                    self.send_get_players()

                                    self.send_connect(self.ourselves.nickname)

                                    event = inter_events.InterAuthenticated(
                                        self
                                    )

                                    self.event_manager.run_callback(
                                        "Inter/Authenticated", event
                                    )
                                else:
                                    error = message["error"]
                                    self.log.error("Error authenticating: %s"
                                                   % error)

                                    event = (
                                        inter_events.InterAuthenticationError(
                                            self, error
                                        )
                                    )

                                    self.event_manager.run_callback(
                                        "Inter/AuthenticationError", event
                                    )

                                    self.transport.close()
                                    self.factory.manager.remove_protocol(
                                        self.name
                                    )
                            else:
                                name = message["name"]
                                self.log.info("Server connected to Inter: %s"
                                              % name)

                                event = inter_events.InterServerConnected(
                                    self, name
                                )

                                self.event_manager.run_callback(
                                    "Inter/ServerConnected", event
                                )
                        else:
                            name = message["name"]
                            self.log.info("Server disconnected from Inter: %s"
                                          % name)

                            event = inter_events.InterServerDisonnected(
                                self, name
                            )

                            self.event_manager.run_callback(
                                "Inter/ServerDisconnected", event
                            )

                            if name in self.inter_servers:
                                del self.inter_servers[name]
                        break
                    if case("core"):
                        event = inter_events.InterCoreMessage(
                            self, message
                        )

                        self.event_manager.run_callback(
                            "Inter/CoreMessage", event
                        )
                        break
                    if case("ping"):
                        timestamp = message["timestamp"]

                        event = inter_events.InterPing(
                            self, timestamp
                        )

                        self.event_manager.run_callback(
                            "Inter/Ping", event
                        )

                        self.send_pong(timestamp)
                        break
                    if default:
                        self.log.warn("Unknown message origin: %s" % origin)

                        event = inter_events.InterUnknownMessage(
                            self, message
                        )

                        self.event_manager.run_callback(
                            "Inter/UnknownMessage", event
                        )

                        break

    def send(self, _json):
        self.sendLine(
            json.dumps(_json)
        )

    def sendLine(self, line):
        self.log.trace("-> %s" % repr(line))
        LineOnlyReceiver.sendLine(self, line)

    def shutdown(self):
        """
        Called when a protocol needs to disconnect. Cleanup should be done
        here.
        """
        self.transport.loseConnection()

    def get_user(self, username, server=None, create=False):
        """
        Used to retrieve a user. Return None if we can't find it.
        :param user: string representing the user we need.
        """
        if server is None:
            for key in self.inter_servers:
                for user in self.inter_servers[key]:
                    if user.name.lower() == username.lower():
                        return user
        else:
            if server in self.inter_servers:
                for user in self.inter_servers[server]:
                    if user.name.lower() == username.lower():
                        return user

        if create:
            return User(username, self)

        return None

    def send_msg(self, target, message, target_type=None, use_event=True):
        """
        Send a message.
        :param target: Ignored.
        :param message: The message to send.
        :param target_type: Ignored.
        :param use_event: Whether to fire the MessageSent event or not.
        :return: Boolean describing whether the target was found and messaged.
        """
        # Target and target type are ignored here.
        self.send(
            {
                "action": "chat",
                "message": message,
                "user": str(self.ourselves),
                "primaryGroup": self.name,
                "prefix": "",
                "suffix": "",
                "UUID": "N/A",
                "world": self.name
            }
        )

        return True

    def send_msg_other(self, user, message):
        self.send(
            {
                "action": "chat",
                "message": message,
                "user": str(user),
                "primaryGroup": self.name,
                "prefix": "",
                "suffix": "",
                "UUID": "N/A",
                "world": self.name
            }
        )

        return True

    def send_action(self, target, message, target_type=None, use_event=True):
        # Target and target type are ignored here.
        return self.send_msg(target, "*%s*" % message, target_type, use_event)

    def send_action_other(self, user, message):
        self.send(
            {
                "action": "chat",
                "message": "*%s*" % message,
                "user": str(user),
                "primaryGroup": self.name,
                "prefix": "",
                "suffix": "",
                "UUID": "N/A",
                "world": self.name
            }
        )

    def send_connect(self, username):
        message = {
            "action": "players",
            "type": "online",
            "player": username
        }

        self.send(message)

    def send_disconnect(self, username):
        message = {
            "action": "players",
            "type": "offline",
            "player": username
        }

        self.send(message)

    def send_get_players(self):
        message = {
            "action": "players",
            "type": "list"
        }

        self.send(message)

    def send_pong(self, timestamp):
        message = {
            "pong": timestamp,
        }

        self.send(message)
Ejemplo n.º 2
0
class Protocol(LineOnlyReceiver, NoChannelsProtocol):
    __version__ = "0.0.1"
    __inter_version__ = 3

    TYPE = "inter"
    CHANNELS = False

    factory = None
    config = None
    log = None
    event_manager = None
    command_manager = None

    nickname = ""
    ourselves = None
    channel = None
    can_flood = False

    control_chars = "."

    handshake_done = False

    inter_servers = {}

    _users = []

    def __init__(self, name, factory, config):
        NoChannelsProtocol.__init__(self, name, factory, config)

        self.name = name
        self.log = getLogger(self.name)
        self.event_manager = EventManager()
        self.command_manager = CommandManager()

        reactor.connectTCP(self.config["connection"]["host"],
                           self.config["connection"]["port"], self.factory,
                           120)

    def connectionMade(self):
        self.handshake_done = False
        self.inter_servers = {}
        self.nickname = ""

        self.control_chars = self.config["control_char"]

        self.ourselves = User(self.config["nickname"], self, True)
        self.channel = Channel(protocol=self)

    def lineReceived(self, line):
        try:
            self.log.trace("<- %s" % repr(line))
            message = json.loads(line)
        except Exception:
            self.log.exception("Failed to parse line")
        else:
            if "version" in message:
                v = message["version"]

                if v != self.__inter_version__:
                    self.log.error("Protocol version mismatch!")
                    self.log.error("Ours: %s | Theirs: %s" %
                                   (self.__inter_version__, v))

                    self.factory.manager.remove_protocol(self.name)
                    return

                self.log.info("Connected to Inter, version %s" % v)

                message = {"api_key": self.config["connection"]["api_key"]}

                self.send(message)

            if "from" in message:
                origin = message["from"]

                for case, default in Switch(origin):
                    if case("chat"):
                        source = message["source"]
                        msg = message["message"]

                        user = self.get_user(message["user"],
                                             server=source,
                                             create=True)
                        if not user.server:
                            user.server = source

                        if user == self.ourselves:
                            break  # Since, well, this is us.

                        if source == self.nickname:
                            break  # Since this is also us.

                        event = general_events.PreMessageReceived(
                            self,
                            user,
                            user,
                            msg,
                            "message"  # No channels
                        )
                        self.event_manager.run_callback(
                            "PreMessageReceived", event)
                        if event.printable:
                            for line in event.message.split("\n"):
                                self.log.info("<%s> %s" % (user, line))

                        if not event.cancelled:
                            result = self.command_manager.process_input(
                                event.message, user, user, self,
                                self.control_chars, self.nickname)

                            for c, d in Switch(result[0]):
                                if c(CommandState.RateLimited):
                                    self.log.debug("Command rate-limited")
                                    user.respond("That command has been "
                                                 "rate-limited, please try "
                                                 "again later.")
                                    return  # It was a command
                                if c(CommandState.NotACommand):
                                    self.log.debug("Not a command")
                                    break
                                if c(CommandState.UnknownOverridden):
                                    self.log.debug("Unknown command "
                                                   "overridden")
                                    return  # It was a command
                                if c(CommandState.Unknown):
                                    self.log.debug("Unknown command")
                                    break
                                if c(CommandState.Success):
                                    self.log.debug("Command ran successfully")
                                    return  # It was a command
                                if c(CommandState.NoPermission):
                                    self.log.debug("No permission to run "
                                                   "command")
                                    return  # It was a command
                                if c(CommandState.Error):
                                    user.respond("Error running command: "
                                                 "%s" % result[1])
                                    return  # It was a command
                                if d:
                                    self.log.debug("Unknown command state: "
                                                   "%s" % result[0])
                                    break
                            second_event = general_events.MessageReceived(
                                self, user, user, msg, "message")

                            self.event_manager.run_callback(
                                "MessageReceived", second_event)
                        break
                    if case("players"):
                        _type = message["type"]
                        target = message["target"]

                        if _type == "list":
                            if target == "all":
                                # All servers, we can just overwrite the list.
                                self.inter_servers = {}
                                players = message["players"]

                                for key in players:
                                    self.inter_servers[key] = []

                                    for user in players[key]:
                                        obj = User(user, self, True)
                                        obj.server = key

                                        self.inter_servers[key].append(obj)

                                        if obj not in self._users:
                                            self._users.append(obj)

                                self.log.info("Got player list.")

                                for key in self.inter_servers.keys():
                                    self.log.info(
                                        "%s: %s players" %
                                        (key, len(self.inter_servers[key])))

                                event = inter_events.InterServerListReceived(
                                    self, self.inter_servers)

                                self.event_manager.run_callback(
                                    "Inter/ServerListReceived", event)
                            else:
                                # Unexpected!
                                self.log.warn("Unknown list target: %s" %
                                              target)
                        elif _type == "offline":
                            player = self.get_user(message["player"], target,
                                                   True)

                            player.server = target

                            if target not in self.inter_servers:
                                self.inter_servers[target] = []

                            if player in self.inter_servers[target]:
                                self.inter_servers[target].remove(player)

                            if player in self._users:
                                self._users.remove(player)

                            self.log.info("%s disconnected from %s." %
                                          (player, target))

                            event = general_events.UserDisconnected(
                                self, player)

                            self.event_manager.run_callback(
                                "UserDisconnected", event)

                            second_event = inter_events.InterPlayerDisonnected(
                                self, player)

                            self.event_manager.run_callback(
                                "Inter/PlayerDisconnected", second_event)

                        elif _type == "online":
                            player = self.get_user(message["player"], target,
                                                   True)

                            player.server = target

                            if target not in self.inter_servers:
                                self.inter_servers[target] = []

                            if player not in self.inter_servers[target]:
                                self.inter_servers[target].append(player)

                            if player not in self._users:
                                self._users.append(player)

                            self.log.info("%s connected to %s." %
                                          (player, target))

                            event = inter_events.InterPlayerConnected(
                                self, player)

                            self.event_manager.run_callback(
                                "Inter/PlayerConnected", event)
                        break
                    if case("auth"):
                        action = message["action"]

                        if action == "authenticated":
                            if not self.handshake_done and "status" in message:
                                status = message["status"]

                                if status == "success":
                                    self.nickname = message["name"]
                                    self.log.info("Authenticated as %s" %
                                                  self.nickname)
                                    self.handshake_done = True

                                    # Get players
                                    self.send_get_players()

                                    self.send_connect(self.ourselves.nickname)

                                    event = inter_events.InterAuthenticated(
                                        self)

                                    self.event_manager.run_callback(
                                        "Inter/Authenticated", event)
                                else:
                                    error = message["error"]
                                    self.log.error("Error authenticating: %s" %
                                                   error)

                                    event = (
                                        inter_events.InterAuthenticationError(
                                            self, error))

                                    self.event_manager.run_callback(
                                        "Inter/AuthenticationError", event)

                                    self.transport.close()
                                    self.factory.manager.remove_protocol(
                                        self.name)
                            else:
                                name = message["name"]
                                self.log.info("Server connected to Inter: %s" %
                                              name)

                                event = inter_events.InterServerConnected(
                                    self, name)

                                self.event_manager.run_callback(
                                    "Inter/ServerConnected", event)
                        else:
                            name = message["name"]
                            self.log.info(
                                "Server disconnected from Inter: %s" % name)

                            event = inter_events.InterServerDisonnected(
                                self, name)

                            self.event_manager.run_callback(
                                "Inter/ServerDisconnected", event)

                            if name in self.inter_servers:
                                del self.inter_servers[name]
                        break
                    if case("core"):
                        event = inter_events.InterCoreMessage(self, message)

                        self.event_manager.run_callback(
                            "Inter/CoreMessage", event)
                        break
                    if case("ping"):
                        timestamp = message["timestamp"]

                        event = inter_events.InterPing(self, timestamp)

                        self.event_manager.run_callback("Inter/Ping", event)

                        self.send_pong(timestamp)
                        break
                    if default:
                        self.log.warn("Unknown message origin: %s" % origin)

                        event = inter_events.InterUnknownMessage(self, message)

                        self.event_manager.run_callback(
                            "Inter/UnknownMessage", event)

                        break

    def send(self, _json):
        self.sendLine(json.dumps(_json))

    def sendLine(self, line):
        self.log.trace("-> %s" % repr(line))
        LineOnlyReceiver.sendLine(self, line)

    def shutdown(self):
        """
        Called when a protocol needs to disconnect. Cleanup should be done
        here.
        """
        self.transport.loseConnection()

    def get_user(self, username, server=None, create=False):
        """
        Used to retrieve a user. Return None if we can't find it.
        :param user: string representing the user we need.
        """
        if server is None:
            for key in self.inter_servers:
                for user in self.inter_servers[key]:
                    if user.name.lower() == username.lower():
                        return user
        else:
            if server in self.inter_servers:
                for user in self.inter_servers[server]:
                    if user.name.lower() == username.lower():
                        return user

        if create:
            return User(username, self)

        return None

    def send_msg(self, target, message, target_type=None, use_event=True):
        """
        Send a message.
        :param target: Ignored.
        :param message: The message to send.
        :param target_type: Ignored.
        :param use_event: Whether to fire the MessageSent event or not.
        :return: Boolean describing whether the target was found and messaged.
        """
        # Target and target type are ignored here.
        self.send({
            "action": "chat",
            "message": message,
            "user": str(self.ourselves),
            "primaryGroup": self.name,
            "prefix": "",
            "suffix": "",
            "UUID": "N/A",
            "world": self.name
        })

        return True

    def send_msg_other(self, user, message):
        self.send({
            "action": "chat",
            "message": message,
            "user": str(user),
            "primaryGroup": self.name,
            "prefix": "",
            "suffix": "",
            "UUID": "N/A",
            "world": self.name
        })

        return True

    def send_action(self, target, message, target_type=None, use_event=True):
        # Target and target type are ignored here.
        return self.send_msg(target, "*%s*" % message, target_type, use_event)

    def send_action_other(self, user, message):
        self.send({
            "action": "chat",
            "message": "*%s*" % message,
            "user": str(user),
            "primaryGroup": self.name,
            "prefix": "",
            "suffix": "",
            "UUID": "N/A",
            "world": self.name
        })

    def send_connect(self, username):
        message = {"action": "players", "type": "online", "player": username}

        self.send(message)

    def send_disconnect(self, username):
        message = {"action": "players", "type": "offline", "player": username}

        self.send(message)

    def send_get_players(self):
        message = {"action": "players", "type": "list"}

        self.send(message)

    def send_pong(self, timestamp):
        message = {
            "pong": timestamp,
        }

        self.send(message)
Ejemplo n.º 3
0
class Protocol(SingleChannelProtocol):

    TYPE = "mumble"

    VERSION_MAJOR = 1
    VERSION_MINOR = 2
    VERSION_PATCH = 4

    VERSION_DATA = (VERSION_MAJOR << 16)\
        | (VERSION_MINOR << 8) \
        | VERSION_PATCH

    # From the Mumble protocol documentation
    PREFIX_FORMAT = ">HI"
    PREFIX_LENGTH = 6

    # This specific order of IDs is extracted from
    # https://github.com/mumble-voip/mumble/blob/master/src/Message.h
    ID_MESSAGE = [
        Mumble_pb2.Version,
        Mumble_pb2.UDPTunnel,
        Mumble_pb2.Authenticate,
        Mumble_pb2.Ping,
        Mumble_pb2.Reject,
        Mumble_pb2.ServerSync,
        Mumble_pb2.ChannelRemove,
        Mumble_pb2.ChannelState,
        Mumble_pb2.UserRemove,
        Mumble_pb2.UserState,
        Mumble_pb2.BanList,
        Mumble_pb2.TextMessage,
        Mumble_pb2.PermissionDenied,
        Mumble_pb2.ACL,
        Mumble_pb2.QueryUsers,
        Mumble_pb2.CryptSetup,
        Mumble_pb2.ContextActionModify,
        Mumble_pb2.ContextAction,
        Mumble_pb2.UserList,
        Mumble_pb2.VoiceTarget,
        Mumble_pb2.PermissionQuery,
        Mumble_pb2.CodecVersion,
        Mumble_pb2.UserStats,
        Mumble_pb2.RequestBlob,
        Mumble_pb2.ServerConfig
    ]

    # Reversing the IDs, so we are able to backreference.
    MESSAGE_ID = dict([(v, k) for k, v in enumerate(ID_MESSAGE)])

    PING_REPEAT_TIME = 5

    channels = {}
    users = {}
    _acls = {}

    @property
    def num_channels(self):
        return len(self.channels)

    control_chars = "."

    pinging = True

    ourselves = None

    def __init__(self, name, factory, config):
        self.name = name
        self.factory = factory
        self.config = config

        self.received = ""
        self.log = getLogger(self.name)
        self.log.info("Setting up..")

        self.command_manager = CommandManager()
        self.event_manager = EventManager()

        self.username = config["identity"]["username"]
        self.password = config["identity"]["password"]
        self.networking = config["network"]
        self.tokens = config["identity"]["tokens"]

        self.control_chars = config["control_chars"]

        audio_conf = config.get("audio", {})
        self.should_mute_self = audio_conf.get("should_mute_self", True)
        self.should_deafen_self = audio_conf.get("should_deafen_self", True)

        event = general_events.PreConnectEvent(self, config)
        self.event_manager.run_callback("PreConnect", event)

        context = self._get_client_context()
        if context is None:
            # Could not create a context (problem loading cert file)
            self.factory.manager.remove_protocol(self.name)
            return

        reactor.connectSSL(
            self.networking["address"],
            self.networking["port"],
            self.factory,
            context,
            120
        )

        event = general_events.PostConnectEvent(self, config)
        self.event_manager.run_callback("PostConnect", event)

    def _get_client_context(self):
        # Check if a cert file is specified in config
        if ("certificate" in self.config["identity"] and
                self.config["identity"]["certificate"]):
            # Attempt to load it
            try:
                self.log.debug(_("Attempting to load certificate file"))
                from OpenSSL import crypto, SSL
                cert_file = self.config["identity"]["certificate"]
                # Check if cert file exists, and if not, create it
                if not os.path.exists(cert_file):
                    self.log.info(_("Certificate file does not exist - "
                                    "generating..."))
                    # Creates a key similarly to the official mumble client
                    pkey = crypto.PKey()
                    pkey.generate_key(crypto.TYPE_RSA, 2048)
                    cert = crypto.X509()
                    cert.set_version(2)
                    cert.set_serial_number(1000)
                    cert.gmtime_adj_notBefore(0)
                    cert.gmtime_adj_notAfter(60 * 60 * 24 * 365 * 20)
                    cert.set_pubkey(pkey)
                    cert.get_subject().CN = self.username
                    cert.set_issuer(cert.get_subject())
                    cert.add_extensions([
                        crypto.X509Extension("basicConstraints", True,
                                             "CA:FALSE"),
                        crypto.X509Extension("extendedKeyUsage", False,
                                             "clientAuth"),
                        # The official Mumble client does this, but it errors
                        # here, and I'm not sure it's required for certs where
                        # CA is FALSE (RFC 3280, 4.2.1.2)
                        # crypto.X509Extension("subjectKeyIdentifier", False,
                        #                      "hash"),
                        crypto.X509Extension("nsComment", False,
                                             "Generated by Ultros"),
                    ])
                    cert.sign(pkey, "sha1")
                    p12 = crypto.PKCS12()
                    p12.set_privatekey(pkey)
                    p12.set_certificate(cert)
                    cert_file_dir = os.path.dirname(cert_file)
                    if not os.path.exists(cert_file_dir):
                        self.log.debug("Creating directories for cert file")
                        os.makedirs(cert_file_dir)
                    with open(cert_file, "wb") as cert_file_handle:
                        cert_file_handle.write(p12.export())

                # Load the cert file
                with open(cert_file, "rb") as cert_file_handle:
                    certificate = crypto.load_pkcs12(cert_file_handle.read())

                # Context factory class, using the loaded cert
                class CtxFactory(ssl.ClientContextFactory):
                    def getContext(self):
                        self.method = SSL.SSLv23_METHOD
                        ctx = ssl.ClientContextFactory.getContext(self)
                        ctx.use_certificate(certificate.get_certificate())
                        ctx.use_privatekey(certificate.get_privatekey())
                        return ctx

                self.log.info(_("Loaded specified certificate file"))
                return CtxFactory()
            except ImportError:
                self.log.error(_("Could not import OpenSSL - cannot connect "
                                 "with certificate file"))
            except IOError:
                self.log.error(_("Could not load cert file"))
                self.log.debug("Exception info:", exc_info=1)
            except Exception:
                self.log.exception(_("Unknown error while loading certificate "
                                     "file"))
            return None
        else:
            # Default CtxFactory for no certificate
            self.log.info(_("No certificate specified - connecting without "
                            "certificate"))
            return ssl.ClientContextFactory()

    def shutdown(self):
        self.msg(_("Disconnecting: Protocol shutdown"))
        self.transport.loseConnection()

    def connectionMade(self):
        self.log.info(_("Connected to server."))

        # In the mumble protocol you must first send your current version
        # and immediately after that the authentication data.
        #
        # The mumble server will respond with a version message right after
        # this one.
        version = Mumble_pb2.Version()

        version.version = Protocol.VERSION_DATA
        version.release = "%d.%d.%d" % (Protocol.VERSION_MAJOR,
                                        Protocol.VERSION_MINOR,
                                        Protocol.VERSION_PATCH)
        version.os = platform.system()
        version.os_version = "Mumble %s Twisted Protocol" % version.release

        # Here we authenticate
        auth = Mumble_pb2.Authenticate()
        auth.username = self.username
        if self.password:
            auth.password = self.password
        for token in self.tokens:
            auth.tokens.append(token)

        # And now we send both packets one after another
        self.sendProtobuf(version)
        self.sendProtobuf(auth)

        event = general_events.PreSetupEvent(self, self.config)
        self.event_manager.run_callback("PreSetup", event)

        # Then we initialize our ping handler
        self.init_ping()

        # Mute/deafen ourselves if wanted (saves processing UDP packets if not
        # needed)
        message = Mumble_pb2.UserState()
        message.self_mute = self.should_mute_self
        message.self_deaf = self.should_deafen_self

        self.sendProtobuf(message)

        self.factory.clientConnected()

    def dataReceived(self, recv):
        # Append our received data
        self.received = self.received + recv

        # If we have enough bytes to read the header, we do that
        while len(self.received) >= Protocol.PREFIX_LENGTH:
            msg_type, length = \
                struct.unpack(Protocol.PREFIX_FORMAT,
                              self.received[:Protocol.PREFIX_LENGTH])

            full_length = Protocol.PREFIX_LENGTH + length

            self.log.trace("Length: %d" % length)
            self.log.trace("Message type: %d" % msg_type)

            # Check if this this a valid message ID
            if msg_type not in Protocol.MESSAGE_ID.values():
                self.log.error(_("Message ID not available."))
                self.transport.loseConnection()
                return

            # We need to check if we have enough bytes to fully read the
            # message
            if len(self.received) < full_length:
                self.log.trace(_("Need to fill data"))
                return

            # Read and handle the specific message
            if msg_type == 1:
                # Non-Protobuf messages
                # 1 is taken from the position of UDPTunnel in ID_MESSAGE
                self.recv_UDP(self.received[Protocol.PREFIX_LENGTH:
                                            Protocol.PREFIX_LENGTH + length])
            else:
                # Regular (Protobuf) messages
                msg = Protocol.ID_MESSAGE[msg_type]()
                msg.ParseFromString(
                    self.received[Protocol.PREFIX_LENGTH:
                                  Protocol.PREFIX_LENGTH + length])

                # Handle the message
                try:
                    self.recvProtobuf(msg_type, msg)
                except Exception:
                    self.log.exception(_("Exception while handling data."))

            self.received = self.received[full_length:]

    def sendProtobuf(self, message):
        # We find the message ID
        msg_type = Protocol.MESSAGE_ID[message.__class__]
        # Serialize the message
        msg_data = message.SerializeToString()
        length = len(msg_data)

        # Compile the data with the header
        data = struct.pack(Protocol.PREFIX_FORMAT, msg_type, length) + msg_data

        # Send the data
        self.transport.write(data)

    def recvProtobuf(self, msg_type, message):
        if isinstance(message, Mumble_pb2.Version):
            # version, release, os, os_version
            self.log.info(_("Connected to Murmur v%s") % message.release)
            event = general_events.PostSetupEvent(self, self.config)
            self.event_manager.run_callback("PostSetup", event)
        elif isinstance(message, Mumble_pb2.Reject):
            # version, release, os, os_version
            self.log.info(_("Could not connect to server: %s - %s") %
                          (message.type, message.reason))

            self.transport.loseConnection()
            self.pinging = False
        elif isinstance(message, Mumble_pb2.CodecVersion):
            # alpha, beta, prefer_alpha, opus
            alpha = message.alpha
            beta = message.beta
            prefer_alpha = message.prefer_alpha
            opus = message.opus

            event = mumble_events.CodecVersion(self, alpha, beta, prefer_alpha,
                                               opus)
            self.event_manager.run_callback("Mumble/CodecVersion", event)
        elif isinstance(message, Mumble_pb2.CryptSetup):
            # key, client_nonce, server_nonce
            key = message.key
            c_n = message.client_nonce
            s_n = message.server_nonce

            event = mumble_events.CryptoSetup(self, key, c_n, s_n)
            self.event_manager.run_callback("Mumble/CryptoSetup", event)
        elif isinstance(message, Mumble_pb2.ChannelState):
            # channel_id, name, position, [parent]
            self.handle_msg_channelstate(message)
        elif isinstance(message, Mumble_pb2.PermissionQuery):
            # channel_id, permissions, flush
            channel = self.channels[message.channel_id]
            permissions = message.permissions
            flush = message.flush
            self.set_permissions(channel, permissions, flush)
            self.log.trace("PermissionQuery received: channel: '%s', "
                           "permissions: '%s', flush:'%s'" %
                           (channel,
                            Perms.get_permissions_names(permissions),
                            flush))
            event = mumble_events.PermissionsQuery(self, channel, permissions,
                                                   flush)
            self.event_manager.run_callback("Mumble/PermissionsQuery", event)
        elif isinstance(message, Mumble_pb2.UserState):
            # session, name,
            # [user_id, suppress, hash, actor, self_mute, self_deaf]
            self.handle_msg_userstate(message)
        elif isinstance(message, Mumble_pb2.ServerSync):
            # session, max_bandwidth, welcome_text, permissions
            session = message.session
            # TODO: Store this?
            max_bandwidth = message.max_bandwidth
            permissions = message.permissions
            # TODO: Check this permissions relevancy - root chan? We don't know
            # what channel we're in yet, so it must be
            self.set_permissions(0, permissions)
            welcome_text = html_to_text(message.welcome_text, True)
            self.log.info(_("===   Welcome message   ==="))
            self.log.trace("ServerSync received: max_bandwidth: '%s', "
                           "permissions: '%s', welcome text: [below]" %
                           (max_bandwidth,
                            Perms.get_permissions_names(permissions)))
            for line in welcome_text.split("\n"):
                self.log.info(line)
            self.log.info(_("=== End welcome message ==="))

            event = mumble_events.ServerSync(self, session, max_bandwidth,
                                             welcome_text, permissions)
            self.event_manager.run_callback("Mumble/ServerSync", event)
        elif isinstance(message, Mumble_pb2.ServerConfig):
            # max_bandwidth, welcome_text, allow_html, message_length,
            # image_message_length
            # TODO: Store these
            max_bandwidth = message.max_bandwidth
            welcome_text = message.welcome_text
            self.allow_html = message.allow_html
            message_length = message.message_length
            image_message_length = message.image_message_length

            event = mumble_events.ServerConfig(self, max_bandwidth,
                                               welcome_text, self.allow_html,
                                               message_length,
                                               image_message_length)
            self.event_manager.run_callback("Mumble/ServerConfig", event)
        elif isinstance(message, Mumble_pb2.Ping):
            # timestamp, good, late, lost, resync, udp_packets, tcp_packets,
            # udp_ping_avg, udp_ping_var, tcp_ping_avg, tcp_ping_var
            timestamp = message.timestamp
            good = message.good
            late = message.late
            lost = message.lost
            resync = message.resync
            udp = message.udp_packets
            tcp = message.tcp_packets
            udp_a = message.udp_ping_avg
            udp_v = message.udp_ping_var
            tcp_a = message.tcp_ping_avg
            tcp_v = message.tcp_ping_var

            event = mumble_events.Ping(self, timestamp, good, late, lost,
                                       resync, tcp, udp, tcp_a, udp_a, tcp_v,
                                       udp_v)

            self.event_manager.run_callback("Mumble/Ping", event)
        elif isinstance(message, Mumble_pb2.UserRemove):
            # session, actor, reason, ban
            session = message.session
            actor = message.actor
            reason = message.reason
            ban = message.ban

            if message.session in self.users:
                user = self.users[message.session]
                user.is_tracked = False
                self.log.info(_("User left: %s") %
                              user)
                user.channel.remove_user(user)
                del self.users[message.session]
            else:
                user = None

            if actor in self.users:
                event = mumble_events.UserRemove(self, session, actor, user,
                                                 reason, ban,
                                                 self.users[actor])
                self.event_manager.run_callback("Mumble/UserRemove", event)

            s_event = general_events.UserDisconnected(self, user)
            self.event_manager.run_callback("UserDisconnected", s_event)
        elif isinstance(message, Mumble_pb2.TextMessage):
            # actor, channel_id, message
            self.handle_msg_textmessage(message)
        else:
            self.log.trace(_("Unknown message type: %s") % message.__class__)
            self.log.trace(_("Received message '%s' (%d):\n%s")
                           % (message.__class__, msg_type, str(message)))

            event = mumble_events.Unknown(self, type(message), message)
            self.event_manager.run_callback("Mumble/Unknown", event)

    def recv_UDP(self, data):
        """
        Handle a UDP message (whether it be from actual UDP or via TCP tunnel)
        :param data: UDP
        """
        # TODO: Use UDP rather than TCP tunnel (see protocol docs section 5)
        # We don't actually need to parse this atm
        return
        _first_byte = ord(data[0])
        msg_type = (_first_byte & 0xE0) >> 5
        target = _first_byte & 0x1F
        pos = 1
        session, pos = decode_varint(data, pos)
        sequence, pos = decode_varint(data, pos)
        self.log.trace(
            "UDP Message: Type=%s, target=%s, session=%s, sequence=%s",
            msg_type,
            target,
            self.get_user(session),
            sequence
        )
        # TEMP: Forward the packet back to the server

        msg_data = data

        length = len(msg_data)

        # Compile the data with the header
        data = struct.pack(Protocol.PREFIX_FORMAT, 1, length) + msg_data

        # Send the data
        # self.transport.write(data)

    def init_ping(self):
        # Call ping every PING_REPEAT_TIME seconds.
        reactor.callLater(Protocol.PING_REPEAT_TIME, self.ping_handler)

    def ping_handler(self):
        if not self.pinging:
            return
        self.log.trace("Sending ping")

        # Ping has only optional data, no required
        ping = Mumble_pb2.Ping()
        self.sendProtobuf(ping)

        self.init_ping()

    def handle_msg_channelstate(self, message):
        if message.channel_id not in self.channels:
            parent = None
            if message.HasField('parent'):
                parent = message.parent
            links = []
            if message.links:
                links = list(message.links)
                for link in links:
                    self.log.debug(_("Channel link: %s to %s") %
                                   (self.channels[link],
                                    self.channels[message.channel_id]))
            self.channels[message.channel_id] = Channel(self,
                                                        message.channel_id,
                                                        message.name,
                                                        parent,
                                                        message.position,
                                                        links)
            self.log.info(_("New channel: %s") % message.name)
        if message.links_add:
            for link in message.links_add:
                self.channels[message.channel_id].add_link(link)
                self.log.info(_("Channel link added: %s to %s") %
                              (self.channels[link],
                               self.channels[message.channel_id]))

                # TOTALLY MORE READABLE
                # GOOD JOB PEP8
                event = mumble_events.ChannelLinked(self, self.channels[link],
                                                    self.channels
                                                    [message.channel_id])
                self.event_manager.run_callback("Mumble/ChannelLinked", event)
        if message.links_remove:
            for link in message.links_remove:
                self.channels[message.channel_id].remove_link(link)
                self.log.info(_("Channel link removed: %s from %s") %
                              (self.channels[link],
                               self.channels[message.channel_id]))

                # Jesus f**k.
                event = mumble_events.ChannelUnlinked(self, self.channels
                                                      [link], self.channels
                                                      [message.channel_id])
                self.event_manager.run_callback("Mumble/ChannelUnlinked",
                                                event)

    def handle_msg_userstate(self, message):
        if message.name and message.session not in self.users:
            # Note: I'm not sure if message.name should ever be empty and
            # not in self.users - rakiru
            self.users[message.session] = User(self,
                                               message.session,
                                               message.name,
                                               self.channels[
                                                   message.channel_id],
                                               message.mute,
                                               message.deaf,
                                               message.suppress,
                                               message.self_mute,
                                               message.self_deaf,
                                               message.priority_speaker,
                                               message.recording)
            self.log.info(_("User joined: %s") % message.name)
            # We can't just flow into the next section to deal with this, as
            # that would count as a channel change, and it doesn't always work
            # as expected anyway.
            self.channels[message.channel_id].add_user(
                self.users[message.session])
            # Store our User object
            if message.name == self.username:
                self.ourselves = self.users[message.session]
                # User connection messages come after all channels have been
                # given, so now is a safe time to attempt to join a channel.
                try:
                    conf = self.config["channel"]
                    if "id" in conf and conf["id"]:
                        if conf["id"] in self.channels:
                            self.join_channel(self.channels[conf["id"]])
                        else:
                            self.log.warning(_("No channel with id '%s'") %
                                             conf["id"])
                    elif "name" in conf and conf["name"]:
                        chan = self.get_channel(conf["name"])
                        if chan is not None:
                            self.join_channel(chan)
                        else:
                            self.log.warning(_("No channel with name '%s'") %
                                             conf["name"])
                    else:
                        self.log.warning(_("No channel found in config"))
                except Exception:
                    self.log.warning(_("Config is missing 'channel' section"))
            else:
                event = mumble_events.UserJoined(self,
                                                 self.users[message.session])
                self.event_manager.run_callback("Mumble/UserJoined", event)
        else:
            # Note: More than one state change can happen at once
            user = self.users[message.session]
            if message.HasField('channel_id'):
                actor = self.users[message.actor]
                self.log.info(_("User moved channel: %s from %s to %s by %s") %
                              (user,
                               user.channel,
                               self.channels[message.channel_id],
                               actor))
                old = self.channels[user.channel.channel_id]
                user.channel.remove_user(user)
                self.channels[message.channel_id].add_user(user)
                user.channel = self.channels[message.channel_id]

                event = mumble_events.UserMoved(self, user, user.channel, old)
                self.event_manager.run_callback("Mumble/UserMoved", event)
            if message.HasField('mute'):
                actor = self.users[message.actor]
                if message.mute:
                    self.log.info(_("User was muted: %s by %s")
                                  % (user, actor))
                else:
                    self.log.info(_("User was unmuted: %s by %s")
                                  % (user, actor))
                user.mute = message.mute

                event = mumble_events.UserMuteToggle(self, user, user.mute,
                                                     actor)
                self.event_manager.run_callback("Mumble/UserMuteToggle", event)
            if message.HasField('deaf'):
                actor = self.users[message.actor]
                if message.deaf:
                    self.log.info(_("User was deafened: %s by %s") % (user,
                                                                      actor))
                else:
                    self.log.info(_("User was undeafened: %s by %s") % (user,
                                                                        actor))
                user.deaf = message.deaf

                event = mumble_events.UserDeafToggle(self, user, user.deaf,
                                                     actor)
                self.event_manager.run_callback("Mumble/UserDeafToggle", event)
            if message.HasField('suppress'):
                if message.suppress:
                    self.log.info(_("User was suppressed: %s") % user)
                else:
                    self.log.info(_("User was unsuppressed: %s") % user)
                user.suppress = message.suppress

                event = mumble_events.UserSuppressionToggle(self, user,
                                                            user.suppress)
                self.event_manager.run_callback("Mumble/UserSuppressionToggle",
                                                event)
            if message.HasField('self_mute'):
                if message.self_mute:
                    self.log.info(_("User muted themselves: %s") % user)
                else:
                    self.log.info(_("User unmuted themselves: %s") % user)
                user.self_mute = message.self_mute

                event = mumble_events.UserSelfMuteToggle(self, user,
                                                         user.self_mute)
                self.event_manager.run_callback("Mumble/UserSelfMuteToggle",
                                                event)
            if message.HasField('self_deaf'):
                if message.self_deaf:
                    self.log.info(_("User deafened themselves: %s") % user)
                else:
                    self.log.info(_("User undeafened themselves: %s") % user)
                user.self_deaf = message.self_deaf

                event = mumble_events.UserSelfDeafToggle(self, user,
                                                         user.self_deaf)
                self.event_manager.run_callback("Mumble/UserSelfDeafToggle",
                                                event)
            if message.HasField('priority_speaker'):
                actor = self.users[message.actor]
                if message.priority_speaker:
                    self.log.info(_("User was given priority speaker: %s by "
                                    "%s")
                                  % (user, actor))
                else:
                    self.log.info(_("User was revoked priority speaker: %s by "
                                    "%s")
                                  % (user, actor))
                state = user.priority_speaker = message.priority_speaker

                event = mumble_events.UserPrioritySpeakerToggle(self, user,
                                                                state, actor)
                self.event_manager.run_callback("Mumble/UserPrioritySpeaker" +
                                                "Toggle", event)
            if message.HasField('recording'):
                if message.recording:
                    self.log.info(_("User started recording: %s") % user)
                else:
                    self.log.info(_("User stopped recording: %s") % user)
                user.recording = message.recording

                event = mumble_events.UserRecordingToggle(self, user,
                                                          user.recording)
                self.event_manager.run_callback("Mumble/UserRecordingToggle",
                                                event)

    def handle_msg_textmessage(self, message):
        if message.actor in self.users:
            user_obj = self.users[message.actor]
            # TODO: Replace this with proper formatting stuff when implemented
            # Perhaps a new command-handler/event parameter for raw and parsed
            msg = html_to_text(message.message, True)

            if message.channel_id:
                cid = message.channel_id[0]
                channel_obj = self.channels[cid]
            else:
                # Private message - set the channel_obj (source) to user who
                # sent the message, as is done with IRC (otherwise it would be
                # None).
                channel_obj = user_obj

            event = general_events.PreMessageReceived(
                self, user_obj, channel_obj, msg, "message"
            )
            self.event_manager.run_callback("PreMessageReceived", event)
            if event.printable:
                for line in event.message.split("\n"):
                    self.log.info("<%s> %s" % (user_obj, line))

            if not event.cancelled:
                result = self.command_manager.process_input(
                    event.message, user_obj, channel_obj, self,
                    self.control_chars, self.nickname
                )

                for case, default in Switch(result[0]):
                    if case(CommandState.RateLimited):
                        self.log.debug("Command rate-limited")
                        user_obj.respond("That command has been rate-limited, "
                                         "please try again later.")
                        return  # It was a command
                    if case(CommandState.NotACommand):
                        self.log.debug("Not a command")
                        break
                    if case(CommandState.UnknownOverridden):
                        self.log.debug("Unknown command overridden")
                        return  # It was a command
                    if case(CommandState.Unknown):
                        self.log.debug("Unknown command")
                        break
                    if case(CommandState.Success):
                        self.log.debug("Command ran successfully")
                        return  # It was a command
                    if case(CommandState.NoPermission):
                        self.log.debug("No permission to run command")
                        return  # It was a command
                    if case(CommandState.Error):
                        user_obj.respond("Error running command: %s"
                                         % result[1])
                        return  # It was a command
                    if default:
                        self.log.debug("Unknown command state: %s" % result[0])
                        break

                second_event = general_events.MessageReceived(
                    self, user_obj, channel_obj, msg, "message"
                )

                self.event_manager.run_callback(
                    "MessageReceived", second_event
                )

            # TODO: Remove this before proper release. An admin plugin with the
            #       same functionality should be created.
            # if msg.startswith('!'):
            #     cmd = msg[1:].lower().split(" ")[0]
            #     if cmd == "users":
            #         self.print_users()
            #     elif cmd == "channels":
            #         self.print_channels()
            #     elif cmd == "msgme":
            #         self.msg_user("msg_user() test using id", message.actor)
            #         self.msg_user("msg_user() test using User object",
            #                       self.users[message.actor])
            #     elif cmd == "join":
            #         channame = msg[6:]
            #         chan = None
            #         for _id, channel in self.channels.iteritems():
            #             if channel.name.lower() == channame.lower():
            #                 chan = _id
            #                 break
            #         if chan is None:
            #             self.msg_user("Could not find channel",
            #                           message.actor)
            # NOTE: The weird indent is because of the stupid line length limit
            #         else:
            #             self.msg_user("Joining channel", message.actor)
            #             self.join_channel(chan)

    def send_msg(self, target, message, target_type=None, use_event=True):
        if isinstance(target, int) or isinstance(target, str):
            if target_type == "user":
                target = self.get_user(target)
                if not target:
                    return False
            else:  # Prioritize channels
                target = self.get_channel(target)
                if not target:
                    return False

        if target is None:
            target = self.get_channel()

        if isinstance(target, User):
            self.msg_user(message, target, use_event)
            return True
        elif isinstance(target, Channel):
            self.msg_channel(message, target, use_event)
            return True

        return False

    def send_action(self, target, message, target_type=None, use_event=True):
        if isinstance(target, int) or isinstance(target, str):
            if target_type == "user":
                target = self.get_user(target)
                if not target:
                    return False
            else:  # Prioritize channels
                target = self.get_channel(target)
                if not target:
                    return False

        if target is None:
            target = self.get_channel()

        # TODO: Add italics once formatter is added

        message = u"*%s*" % message
        event = general_events.ActionSent(self, target, message)

        self.event_manager.run_callback("ActionSent", event)

        if isinstance(target, User) and not event.cancelled:
            self.msg_user(message, target, use_event)
            return True
        elif isinstance(target, Channel) and not event.cancelled:
            self.msg_channel(message, target, use_event)
            return True
        return False

    def channel_kick(self, user, channel=None, reason=None, force=False):
        # TODO: Event?
        self.log.debug("Attempting to kick '%s' for '%s'" % (user, reason))
        if not isinstance(user, User):
            user = self.get_user(user)
            if user is None:
                return False
        if not force:
            if not self.ourselves.can_kick(user, channel):
                self.log.trace("Tried to kick, but don't have permission")
                return False
        msg = Mumble_pb2.UserRemove()
        msg.session = user.session
        msg.actor = self.ourselves.session
        if reason is not None:
            msg.reason = reason

        self.sendProtobuf(msg)

    def channel_ban(self, user, channel=None, reason=None, force=False):
        # TODO: Event?
        self.log.debug("Attempting to ban '%s' for '%s'" % (user, reason))
        if not isinstance(user, User):
            user = self.get_user(user)
            if user is None:
                return False
        if not force:
            if not self.ourselves.can_ban(user, channel):
                self.log.trace("Tried to ban, but don't have permission")
                return False
        msg = Mumble_pb2.UserRemove()
        msg.session = user.session
        msg.actor = self.ourselves.session
        if reason is not None:
            msg.reason = reason
        msg.ban = True

        self.sendProtobuf(msg)

    def global_ban(self, user, reason=None, force=False):
        # TODO: Event?
        return False

    def global_kick(self, user, reason=None, force=False):
        # TODO: Event?
        return False

    def msg(self, message, target="channel", target_id=None):
        if target_id is None and target == "channel":
            target_id = self.ourselves.channel.channel_id

        self.log.trace(_("Sending text message: %s") % message)

        message = cgi.escape(message)

        msg = Mumble_pb2.TextMessage()  # session, channel_id, tree_id, message
        msg.message = message
        if target == "channel":
            msg.channel_id.append(target_id)
        else:
            msg.session.append(target_id)

        self.sendProtobuf(msg)

    def msg_channel(self, message, channel, use_event=True):
        if isinstance(channel, Channel):
            channel = channel.channel_id

        if use_event:
            event = general_events.MessageSent(self, "message",
                                               self.channels[channel], message)
            self.event_manager.run_callback("MessageSent", event)

            message = event.message

        self.log.info("-> *%s* %s" % (self.channels[channel], message))

        self.msg(message, "channel", channel)

    def msg_user(self, message, user, use_event=True):
        if isinstance(user, User):
            user = user.session

        if use_event:
            event = general_events.MessageSent(self, "message",
                                               self.users[user], message)
            self.event_manager.run_callback("MessageSent", event)

            message = event.message

        self.log.info("-> (%s) %s" % (self.users[user], message))

        self.msg(message, "user", user)

    def join_channel(self, channel, password=None):
        if isinstance(channel, str) or isinstance(channel, unicode):
            channel = self.get_channel(channel)
        if channel is None:
            return False
        if isinstance(channel, Channel):
            channel = channel.channel_id
        msg = Mumble_pb2.UserState()
        msg.channel_id = channel
        self.sendProtobuf(msg)
        return True

    def leave_channel(self, channel=None, reason=None):
        return False

    def get_channel(self, name_or_id=None):
        if name_or_id is None:
            return self.ourselves.channel  # Yay

        if isinstance(name_or_id, str) or isinstance(name_or_id, unicode):
            name = name_or_id.lower()
            for cid, channel in self.channels.iteritems():
                if channel.name.lower() == name:
                    return channel
            return None
        else:
            # Assume ID - it's a hash lookup anyway
            try:
                return self.channels[name_or_id]
            except KeyError:
                return None

    def get_user(self, name_or_session):
        if isinstance(name_or_session, str):
            name = name_or_session.lower()
            for session, user in self.users.iteritems():
                if user.nickname.lower() == name:
                    return user
            return None
        else:
            # Assume session - it's a hash lookup anyway
            try:
                return self.users[name_or_session]
            except KeyError:
                return None

    # region Permissions

    def set_permissions(self, channel, permissions, flush=False):
        # TODO: Investigate flush properly
        self._acls[channel] = permissions

    def has_permission(self, channel, *perms):
        # TODO: Figure out how perms actually work, and how to store them, etc.
        # Note: Do not use these yet.
        if not isinstance(channel, Channel):
            channel = self.get_channel(channel)
        if channel is None or channel not in self._acls:
            return False
        return Perms.has_permission(self._acls[channel], *perms)

    # endregion

    def print_users(self):
        # TODO: Remove this debug function once user handling is complete
        def print_indented(s, times=1):
            print ("\t" * times), s
        for user in self.users.itervalues():
            print user
            cn = user.channel.__str__()
            print_indented(_("Channel: %s") % cn.encode('ascii', 'replace'))
            print_indented(_("Mute: %s") % user.mute)
            print_indented(_("Deaf: %s") % user.deaf)
            print_indented(_("Suppressed: %s") % user.suppress)
            print_indented(_("Self mute: %s") % user.self_mute)
            print_indented(_("Self deaf: %s") % user.self_deaf)
            print_indented(_("Priority speaker: %s") % user.priority_speaker)
            print_indented(_("Recording: %s") % user.recording)

    def print_channels(self):
        # TODO: Remove this debug function once channel handling is complete
        def get_children_channels(channel_id):
            children = []
            for cid, channel in self.channels.iteritems():
                if channel.parent == channel_id:
                    children.append(cid)
            return children

        def print_channel(channels, channel_id, depth=0):
            print "----" * depth,\
                self.channels[channel_id].__str__().encode('ascii', 'replace')
            # Print users, if any
            if len(self.channels[channel_id].users) > 0:
                print "    " * (depth + 1), _("Users {")
                for user in self.channels[channel_id].users:
                    print "    " * (depth + 2), user
                print "    " * (depth + 1), "}"
            # Print sub-channels
            for chan in channels[channel_id]:
                print_channel(channels, chan, depth + 1)

        chans = {}  # Assumes root channel is 0 - not sure if this is ever not
        for cid, chan in self.channels.iteritems():
            chans[cid] = get_children_channels(cid)
        print_channel(chans, 0)