def main():
    camera = tde4.getCurrentCamera()
    point_group = tde4.getCurrentPGroup()
    if camera is None or point_group is None:
        msg = 'There is no current Point Group or Camera.'
        tde4.postQuestionRequester(TITLE, msg, 'Ok')
        return

    # check if context menu has been used, and retrieve point...
    point = tde4.getContextMenuObject()
    if point is not None:
        # retrieve point's parent pgroup (not necessarily being the current one!)...
        point_group = tde4.getContextMenuParentObject()
        points = tde4.getPointList(point_group, 1)
    else:
        # otherwise use regular selection...
        points = tde4.getPointList(point_group, 1)
    if len(points) == 0:
        msg = 'There are no selected points.'
        tde4.postQuestionRequester(TITLE, msg, 'Ok')
        return

    # widget default values
    start_frame = 1
    # Backwards compatibility with 3DE4 Release 2.
    if uvtrack_format.SUPPORT_CAMERA_FRAME_OFFSET is True:
        start_frame = tde4.getCameraFrameOffset(camera)
    pattern = '*' + EXT

    # GUI
    req = tde4.createCustomRequester()
    tde4.addFileWidget(req, 'file_browser_widget', 'Filename...', pattern)
    tde4.addTextFieldWidget(req, 'start_frame_widget', 'Start Frame', str(start_frame))
    ret = tde4.postCustomRequester(req, TITLE, 500, 0, 'Ok', 'Cancel')
    if ret == 1:
        # Query GUI Widgets
        path = tde4.getWidgetValue(req, 'file_browser_widget')
        start_frame = tde4.getWidgetValue(req, 'start_frame_widget')
        start_frame = int(start_frame)

        # Generate file contents
        data_str = uvtrack_format.generate(
            point_group, camera, points,
            start_frame=start_frame,
            fmt=uvtrack_format.UV_TRACK_FORMAT_VERSION_PREFERRED,
        )

        # Write file.
        if path.find(EXT, len(path)-3) == -1:
            # Ensure the file path ends with the extension, if not add it.
            path += EXT
        f = open(path, 'w')
        if f.closed:
            msg = "Error, couldn't open file.\n"
            msg += repr(path)
            tde4.postQuestionRequester(TITLE, msg, 'Ok')
            return
        f.write(data_str)
        f.close()
    return
def _build_gui(file_path):
    """
    Build the widgets at the top of the window.

    :param file_path: The initial file path to parse.
    :type file_path: basestring or None

    :returns: 3DEqualizer UI request id.
    """
    # Get the clipboard value and test if it's a valid .mmcamera file,
    #  if so use it as the default.  If not, use the current 3DE file
    #  path as a directory to search.
    cwd_path = os.getcwd()
    proj_path = tde4.getProjectPath()
    if SUPPORT_CLIPBOARD is True:
        file_path = tde4.getClipboardString()

    file_data = None
    if file_path:
        file_data = _parse_data(file_path)
    has_vaild_data = _file_data_has_valid_data(file_data)
    if has_vaild_data is not True:
        file_path = proj_path or cwd_path

    window_requester = tde4.createCustomRequester()

    file_pattern = '*' + EXT
    tde4.addFileWidget(
        window_requester,
        FILE_BROWSER_WIDGET,
        FILE_BROWSER_LABEL,
        file_pattern,
        file_path,
    )
    tde4.setWidgetCallbackFunction(
        window_requester,
        FILE_BROWSER_WIDGET,
        '_build_widgets'
    )

    pgroup_id, cam_id, lens_id = _query_selection_state()
    has_vaild_data = _file_data_has_valid_data(file_data)
    if has_vaild_data is not True or not pgroup_id or not cam_id or not lens_id:
        _build_widgets(window_requester, FILE_BROWSER_WIDGET, 0)
    else:
        _build_widgets_with_data(window_requester, pgroup_id, cam_id, lens_id, file_data)
    return window_requester
Ejemplo n.º 3
0
def buildUI():

    # calculate Output file
    # we will get the path of the first camera - changed
    # to path to file .3DE wo extension
    '''
    firstCam = tde4.getIndexCamera(0)
    firstCamPath = tde4.getCameraPath(firstCam).replace('\\', '/')
    '''
    if tde4.getProjectPath() == None:
        print "Can't get the Project Path"
        outputFile = "Can't get the Project Path"
    else:
        # the same as the file 3DE wo the extension (asume in the 4 last chars)
        outputFile = tde4.getProjectPath().replace('/', '\\')[:-4]

    # open requester...
    req = tde4.createCustomRequester()
    tde4.addFileWidget(req, "file_browser", "Browse...", "*", outputFile)
    # tde4.addTextFieldWidget(req, "filePath", "Optuput file", outputFile)
    labels = nukeVersions.keys()
    labels.sort()
    labels.reverse()

    print labels
    #tde4.addOptionMenuWidget(req, "nukeVersion", "Nuke Version", *labels)

    #tde4.addToggleWidget(req, "openNuke", "Open nuke after Export", 0)

    # To Export
    tde4.addSeparatorWidget(req, "sep2")

    # export all cameras
    tde4.addToggleWidget(req, "exportAllCameras", "Export all Cameras", 1)
    tde4.setWidgetCallbackFunction(req, "exportAllCameras",
                                   "callBackExportAll")

    tde4.addSeparatorWidget(req, "sepAllCameras")
    # cameras to select
    for cameraIndex in range(tde4.getNoCameras()):
        cameraTmp = tde4.getIndexCamera(cameraIndex)
        if not tools.validCamera(cameraTmp):
            buildUINotSupported(req, cameraIndex, cameraTmp)
        else:
            buildUICamera(req, cameraIndex, cameraTmp)
    return req
try:
# camera and lens
	id_cam = tde4.getCurrentCamera()
	id_lens = tde4.getCameraLens(id_cam)

# check if variable 'nuke_path' exists already or is of type None
	try: 
		nuke_path
	except:
		nuke_path = ''
	if nuke_path is None:
		nuke_path = ''

# File widget
	nuke_node_req	= tde4.createCustomRequester()
	tde4.addFileWidget(nuke_node_req,'file_nuke_path', 'Filename: ', '*.nk', nuke_path)

# Get smart start value for initial frame option menu.
	try:
		initial_frame_3de4 = tde4.getCameraFrameOffset(id_cam)
	except:
		initial_frame_3de4 = 1
	if initial_frame_3de4 == 1:
# Mimicking Nuke's Read Node default behaviour.
		value_option_menu_default_initial_frame = 1
	else:
# Using 3DE4 initial frame
		value_option_menu_default_initial_frame = 2

	try:
		tde4.setWidgetCallbackFunction
try:
# camera and lens
	id_cam = tde4.getCurrentCamera()
	id_lens = tde4.getCameraLens(id_cam)

# check if variable 'nuke_path' exists already or is of type None
	try: 
		nuke_path
	except:
		nuke_path = ''
	if nuke_path is None:
		nuke_path = ''

# File widget
	nuke_node_req	= tde4.createCustomRequester()
	tde4.addFileWidget(nuke_node_req,'file_nuke_path', 'Filename: ', '*.nk', nuke_path)

# Get smart start value for initial frame option menu.
	try:
		initial_frame_3de4 = tde4.getCameraFrameOffset(id_cam)
	except:
		initial_frame_3de4 = 1
	if initial_frame_3de4 == 1:
# Mimicking Nuke's Read Node default behaviour.
		value_option_menu_default_initial_frame = 1
	else:
# Using 3DE4 initial frame
		value_option_menu_default_initial_frame = 2

	try:
		tde4.setWidgetCallbackFunction
pgl = tde4.getPGroupList()
for pg in pgl:
    if tde4.getPGroupType(pg) == "CAMERA": campg = pg
if campg == None:
    tde4.postQuestionRequester("Export Maya...",
                               "Error, there is no camera point group.", "Ok")

#
# open requester...

try:
    req = _export_requester_maya
except (ValueError, NameError, TypeError):
    _export_requester_maya = tde4.createCustomRequester()
    req = _export_requester_maya
    tde4.addFileWidget(req, "file_browser", "Exportfile...", "*.mel")
    tde4.addTextFieldWidget(req, "startframe_field", "Startframe", "1")
    # tde4.addOptionMenuWidget(req,"mode_menu","Orientation","Y-Up", "Z-Up")
    tde4.addToggleWidget(req, "hide_ref_frames", "Hide Reference Frames", 0)

cam = tde4.getCurrentCamera()
offset = tde4.getCameraFrameOffset(cam)
tde4.setWidgetValue(req, "startframe_field", str(offset))

FootageWidth = tde4.getCameraImageWidth(cam)
FootageHeight = tde4.getCameraImageHeight(cam)

lens = tde4.getFirstLens()
CameraApertureWidth = tde4.getLensFBackWidth(lens) / 2.54
CameraApertureHeight = tde4.getLensFBackHeight(lens) / 2.54
Ejemplo n.º 7
0
def main():
    campg = None
    pgl = tde4.getPGroupList()
    for pg in pgl:
        if tde4.getPGroupType(pg) == "CAMERA": campg = pg
    if campg == None:
        tde4.postQuestionRequester("Export Maya...",
                                   "Error, there is no camera point group.",
                                   "Ok")

    #
    # open requester...

    try:
        req = _export_requester_maya
    except (ValueError, NameError, TypeError):
        _export_requester_maya = tde4.createCustomRequester()
        req = _export_requester_maya
        tde4.addFileWidget(req, "file_browser", "Exportfile...", "*.mel")
        tde4.addTextFieldWidget(req, "startframe_field", "Startframe", "1")
        # tde4.addOptionMenuWidget(req,"mode_menu","Orientation","Y-Up", "Z-Up")
        tde4.addToggleWidget(req, "hide_ref_frames", "Hide Reference Frames",
                             0)

    cam = tde4.getCurrentCamera()
    offset = tde4.getCameraFrameOffset(cam)
    tde4.setWidgetValue(req, "startframe_field", str(offset))

    # ret	= tde4.postCustomRequester(req,"Export Maya (MEL-Script)...",600,0,"Ok","Cancel")
    ret = 1

    if ret == 1:
        # yup	= tde4.getWidgetValue(req,"mode_menu")
        # if yup==2: yup = 0
        yup = 1
        # path	= tde4.getWidgetValue(req,"file_browser")
        path = get_mel_filename()['path']
        # frame0	= float(tde4.getWidgetValue(req,"startframe_field"))
        # frame0	-= 1
        framerange = get_frame_range()
        playbackoptions = 'playbackOptions -min {0} -max {1};'
        playbackoptions = playbackoptions.format(framerange['first'],
                                                 framerange['last'])
        frame0 = framerange['first'] - 1

        hide_ref = tde4.getWidgetValue(req, "hide_ref_frames")
        if path != None:
            if not path.endswith('.mel'): path = path + '.mel'
            f = open(path, "w")
            if not f.closed:

                #
                # write some comments...

                f.write("//\n")
                f.write("// Maya/MEL export data written by %s\n" %
                        tde4.get3DEVersion())
                f.write("//\n")
                f.write(
                    "// All lengths are in centimeter, all angles are in degree.\n"
                )
                f.write("//\n\n")

                #
                # write scene group...
                groupname = """// create scene group...
string $sceneGroupName = `group -em -name "mm_{name}"`;
"""

                # f.write("// create scene group...\n")
                # f.write("string $sceneGroupName = `group -em -name \"Scene\"`;\n")
                groupname = groupname.format(
                    name=get_mel_filename()['filename'][:-4])
                f.write(groupname)

                #
                # write cameras...

                cl = tde4.getCameraList()
                index = 1
                for cam in cl:
                    camType = tde4.getCameraType(cam)
                    noframes = tde4.getCameraNoFrames(cam)
                    lens = tde4.getCameraLens(cam)
                    if lens != None:
                        name = validName(tde4.getCameraName(cam))
                        cam_name = 'cam_mm_' + name
                        # name		= "%s_%s_1"%(name,index)
                        # name		= "%s_%s"%(name,index)
                        name = cam_name
                        index += 1
                        fback_w = tde4.getLensFBackWidth(lens)
                        fback_h = tde4.getLensFBackHeight(lens)
                        p_aspect = tde4.getLensPixelAspect(lens)
                        focal = tde4.getCameraFocalLength(cam, 1)
                        lco_x = tde4.getLensLensCenterX(lens)
                        lco_y = tde4.getLensLensCenterY(lens)

                        # convert filmback to inch...
                        fback_w = fback_w / 2.54
                        fback_h = fback_h / 2.54
                        lco_x = -lco_x / 2.54
                        lco_y = -lco_y / 2.54

                        # convert focal length to mm...
                        focal = focal * 10.0

                        # create camera...
                        f.write("\n")
                        f.write("// create camera %s...\n" % name)
                        f.write(
                            "string $cameraNodes[] = `camera -name \"%s\" -hfa %.15f  -vfa %.15f -fl %.15f -ncp 0.01 -fcp 10000 -shutterAngle 180 -ff \"overscan\"`;\n"
                            % (name, fback_w, fback_h, focal))
                        f.write("string $cameraTransform = $cameraNodes[0];\n")
                        f.write("string $cameraShape = $cameraNodes[1];\n")
                        f.write(
                            "xform -zeroTransformPivots -rotateOrder zxy $cameraTransform;\n"
                        )
                        f.write(
                            "setAttr ($cameraShape+\".horizontalFilmOffset\") %.15f;\n"
                            % lco_x)
                        f.write(
                            "setAttr ($cameraShape+\".verticalFilmOffset\") %.15f;\n"
                            % lco_y)
                        f.write("setAttr ($cameraShape+\".renderable\") 1;\n")
                        p3d = tde4.getPGroupPosition3D(campg, cam, 1)
                        p3d = convertZup(p3d, yup)
                        f.write(
                            "xform -translation %.15f %.15f %.15f $cameraTransform;\n"
                            % (p3d[0], p3d[1], p3d[2]))
                        r3d = tde4.getPGroupRotation3D(campg, cam, 1)
                        rot = convertToAngles(r3d)
                        f.write(
                            "xform -rotation %.15f %.15f %.15f $cameraTransform;\n"
                            % rot)
                        f.write("xform -scale 1 1 1 $cameraTransform;\n")
                        """add pipeline attributes to camerashape"""
                        # attribs = add_pipeline_attribs() ### OBSOLETE WAY
                        attribs = add_pipeline_parms()
                        f.write(attribs)

                        # image plane...
                        f.write("\n\n\n\n// create image plane...\n")
                        f.write(
                            "string $imagePlane = `createNode imagePlane`;\n")
                        f.write(
                            "cameraImagePlaneUpdate ($cameraShape, $imagePlane);\n"
                        )
                        f.write(
                            "setAttr ($imagePlane + \".offsetX\") %.15f;\n" %
                            lco_x)
                        f.write(
                            "setAttr ($imagePlane + \".offsetY\") %.15f;\n" %
                            lco_y)

                        if camType == "SEQUENCE":
                            f.write(
                                "setAttr ($imagePlane+\".useFrameExtension\") 1;\n"
                            )
                        else:
                            f.write(
                                "setAttr ($imagePlane+\".useFrameExtension\") 0;\n"
                            )

                        f.write(
                            "expression -n \"frame_ext_expression\" -s ($imagePlane+\".frameExtension=frame\");\n"
                        )
                        path = tde4.getCameraPath(cam)
                        sattr = tde4.getCameraSequenceAttr(cam)
                        path = prepareImagePath(path, sattr[0])
                        f.write(
                            "setAttr ($imagePlane + \".imageName\") -type \"string\" \"%s\";\n"
                            % (path))
                        f.write("setAttr ($imagePlane + \".fit\") 4;\n")
                        f.write(
                            "setAttr ($imagePlane + \".displayOnlyIfCurrent\") 1;\n"
                        )
                        f.write(
                            "setAttr ($imagePlane  + \".depth\") (9000/2);\n")

                        # parent camera to scene group...
                        f.write("\n")
                        f.write("// parent camera to scene group...\n")
                        f.write("parent $cameraTransform $sceneGroupName;\n")

                        if camType == "REF_FRAME" and hide_ref:
                            f.write(
                                "setAttr ($cameraTransform +\".visibility\") 0;\n"
                            )

                        # animate camera...
                        if camType != "REF_FRAME":
                            f.write("\n")
                            f.write("// animating camera %s...\n" % name)
                            f.write(playbackoptions)
                            # f.write("playbackOptions -min %d -max %d;\n"%(1+frame0,noframes+frame0))
                            f.write("\n\n")

                        frame = 1
                        while frame <= noframes:
                            # rot/pos...
                            p3d = tde4.getPGroupPosition3D(campg, cam, frame)
                            p3d = convertZup(p3d, yup)
                            r3d = tde4.getPGroupRotation3D(campg, cam, frame)
                            rot = convertToAngles(r3d)
                            if frame > 1:
                                rot = [
                                    angleMod360(rot0[0], rot[0]),
                                    angleMod360(rot0[1], rot[1]),
                                    angleMod360(rot0[2], rot[2])
                                ]
                            rot0 = rot
                            f.write(
                                "setKeyframe -at translateX -t %d -v %.15f $cameraTransform; "
                                % (frame + frame0, p3d[0]))
                            f.write(
                                "setKeyframe -at translateY -t %d -v %.15f $cameraTransform; "
                                % (frame + frame0, p3d[1]))
                            f.write(
                                "setKeyframe -at translateZ -t %d -v %.15f $cameraTransform; "
                                % (frame + frame0, p3d[2]))
                            f.write(
                                "setKeyframe -at rotateX -t %d -v %.15f $cameraTransform; "
                                % (frame + frame0, rot[0]))
                            f.write(
                                "setKeyframe -at rotateY -t %d -v %.15f $cameraTransform; "
                                % (frame + frame0, rot[1]))
                            f.write(
                                "setKeyframe -at rotateZ -t %d -v %.15f $cameraTransform; "
                                % (frame + frame0, rot[2]))

                            # focal length...
                            focal = tde4.getCameraFocalLength(cam, frame)
                            focal = focal * 10.0
                            f.write(
                                "setKeyframe -at focalLength -t %d -v %.15f $cameraShape;\n"
                                % (frame + frame0, focal))

                            frame += 1

                #
                # write camera point group...

                f.write("\n")
                f.write("// create camera point group...\n")
                name = "cameraPGroup_%s_1" % validName(
                    tde4.getPGroupName(campg))
                f.write(
                    "string $pointGroupName = `group -em -name  \"%s\" -parent $sceneGroupName`;\n"
                    % name)
                # f.write("$pointGroupName = ($sceneGroupName + \"|\" + $pointGroupName);\n")
                f.write("\n")

                # write points...
                l = tde4.getPointList(campg)
                for p in l:
                    if tde4.isPointCalculated3D(campg, p):
                        name = tde4.getPointName(campg, p)
                        name = "p%s" % validName(name)
                        p3d = tde4.getPointCalcPosition3D(campg, p)
                        p3d = convertZup(p3d, yup)
                        f.write("\n")
                        f.write("// create point %s...\n" % name)
                        f.write(
                            "string $locator = stringArrayToString(`spaceLocator -name %s`, \"\");\n"
                            % name)
                        f.write("$locator = (\"|\" + $locator);\n")
                        f.write("xform -t %.15f %.15f %.15f $locator;\n" %
                                (p3d[0], p3d[1], p3d[2]))
                        f.write("parent $locator $pointGroupName;\n")

                f.write("\n")
                f.write(
                    "xform -zeroTransformPivots -rotateOrder zxy -scale 1.000000 1.000000 1.000000 $pointGroupName;\n"
                )
                f.write("\n")

                #
                # write object/mocap point groups...

                camera = tde4.getCurrentCamera()
                noframes = tde4.getCameraNoFrames(camera)
                pgl = tde4.getPGroupList()
                index = 1
                for pg in pgl:
                    if tde4.getPGroupType(pg) == "OBJECT" and camera != None:
                        f.write("\n")
                        f.write("// create object point group...\n")
                        pgname = "objectPGroup_%s_%d_1" % (validName(
                            tde4.getPGroupName(pg)), index)
                        index += 1
                        f.write(
                            "string $pointGroupName = `group -em -name  \"%s\" -parent $sceneGroupName`;\n"
                            % pgname)
                        f.write(
                            "$pointGroupName = ($sceneGroupName + \"|\" + $pointGroupName);\n"
                        )

                        # write points...
                        l = tde4.getPointList(pg)
                        for p in l:
                            if tde4.isPointCalculated3D(pg, p):
                                name = tde4.getPointName(pg, p)
                                name = "p%s" % validName(name)
                                p3d = tde4.getPointCalcPosition3D(pg, p)
                                p3d = convertZup(p3d, yup)
                                f.write("\n")
                                f.write("// create point %s...\n" % name)
                                f.write(
                                    "string $locator = stringArrayToString(`spaceLocator -name %s`, \"\");\n"
                                    % name)
                                f.write("$locator = (\"|\" + $locator);\n")
                                f.write(
                                    "xform -t %.15f %.15f %.15f $locator;\n" %
                                    (p3d[0], p3d[1], p3d[2]))
                                f.write("parent $locator $pointGroupName;\n")

                        f.write("\n")
                        scale = tde4.getPGroupScale3D(pg)
                        f.write(
                            "xform -zeroTransformPivots -rotateOrder zxy -scale %.15f %.15f %.15f $pointGroupName;\n"
                            % (scale, scale, scale))

                        # animate object point group...
                        f.write("\n")
                        f.write("// animating point group %s...\n" % pgname)
                        frame = 1
                        while frame <= noframes:
                            # rot/pos...
                            p3d = tde4.getPGroupPosition3D(pg, camera, frame)
                            p3d = convertZup(p3d, yup)
                            r3d = tde4.getPGroupRotation3D(pg, camera, frame)
                            rot = convertToAngles(r3d)
                            if frame > 1:
                                rot = [
                                    angleMod360(rot0[0], rot[0]),
                                    angleMod360(rot0[1], rot[1]),
                                    angleMod360(rot0[2], rot[2])
                                ]
                            rot0 = rot
                            f.write(
                                "setKeyframe -at translateX -t %d -v %.15f $pointGroupName; "
                                % (frame + frame0, p3d[0]))
                            f.write(
                                "setKeyframe -at translateY -t %d -v %.15f $pointGroupName; "
                                % (frame + frame0, p3d[1]))
                            f.write(
                                "setKeyframe -at translateZ -t %d -v %.15f $pointGroupName; "
                                % (frame + frame0, p3d[2]))
                            f.write(
                                "setKeyframe -at rotateX -t %d -v %.15f $pointGroupName; "
                                % (frame + frame0, rot[0]))
                            f.write(
                                "setKeyframe -at rotateY -t %d -v %.15f $pointGroupName; "
                                % (frame + frame0, rot[1]))
                            f.write(
                                "setKeyframe -at rotateZ -t %d -v %.15f $pointGroupName;\n"
                                % (frame + frame0, rot[2]))

                            frame += 1

                    # mocap point groups...
                    if tde4.getPGroupType(pg) == "MOCAP" and camera != None:
                        f.write("\n")
                        f.write("// create mocap point group...\n")
                        pgname = "objectPGroup_%s_%d_1" % (validName(
                            tde4.getPGroupName(pg)), index)
                        index += 1
                        f.write(
                            "string $pointGroupName = `group -em -name  \"%s\" -parent $sceneGroupName`;\n"
                            % pgname)
                        f.write(
                            "$pointGroupName = ($sceneGroupName + \"|\" + $pointGroupName);\n"
                        )

                        # write points...
                        l = tde4.getPointList(pg)
                        for p in l:
                            if tde4.isPointCalculated3D(pg, p):
                                name = tde4.getPointName(pg, p)
                                name = "p%s" % validName(name)
                                p3d = tde4.getPointMoCapCalcPosition3D(
                                    pg, p, camera, 1)
                                p3d = convertZup(p3d, yup)
                                f.write("\n")
                                f.write("// create point %s...\n" % name)
                                f.write(
                                    "string $locator = stringArrayToString(`spaceLocator -name %s`, \"\");\n"
                                    % name)
                                f.write("$locator = (\"|\" + $locator);\n")
                                f.write(
                                    "xform -t %.15f %.15f %.15f $locator;\n" %
                                    (p3d[0], p3d[1], p3d[2]))
                                for frame in range(1, noframes + 1):
                                    p3d = tde4.getPointMoCapCalcPosition3D(
                                        pg, p, camera, frame)
                                    p3d = convertZup(p3d, yup)
                                    f.write(
                                        "setKeyframe -at translateX -t %d -v %.15f $locator; "
                                        % (frame + frame0, p3d[0]))
                                    f.write(
                                        "setKeyframe -at translateY -t %d -v %.15f $locator; "
                                        % (frame + frame0, p3d[1]))
                                    f.write(
                                        "setKeyframe -at translateZ -t %d -v %.15f $locator; "
                                        % (frame + frame0, p3d[2]))
                                f.write("parent $locator $pointGroupName;\n")

                        f.write("\n")
                        scale = tde4.getPGroupScale3D(pg)
                        f.write(
                            "xform -zeroTransformPivots -rotateOrder zxy -scale %.15f %.15f %.15f $pointGroupName;\n"
                            % (scale, scale, scale))

                        # animate mocap point group...
                        f.write("\n")
                        f.write("// animating point group %s...\n" % pgname)
                        frame = 1
                        while frame <= noframes:
                            # rot/pos...
                            p3d = tde4.getPGroupPosition3D(pg, camera, frame)
                            p3d = convertZup(p3d, yup)
                            r3d = tde4.getPGroupRotation3D(pg, camera, frame)
                            rot = convertToAngles(r3d)
                            if frame > 1:
                                rot = [
                                    angleMod360(rot0[0], rot[0]),
                                    angleMod360(rot0[1], rot[1]),
                                    angleMod360(rot0[2], rot[2])
                                ]
                            rot0 = rot
                            f.write(
                                "setKeyframe -at translateX -t %d -v %.15f $pointGroupName; "
                                % (frame + frame0, p3d[0]))
                            f.write(
                                "setKeyframe -at translateY -t %d -v %.15f $pointGroupName; "
                                % (frame + frame0, p3d[1]))
                            f.write(
                                "setKeyframe -at translateZ -t %d -v %.15f $pointGroupName; "
                                % (frame + frame0, p3d[2]))
                            f.write(
                                "setKeyframe -at rotateX -t %d -v %.15f $pointGroupName; "
                                % (frame + frame0, rot[0]))
                            f.write(
                                "setKeyframe -at rotateY -t %d -v %.15f $pointGroupName; "
                                % (frame + frame0, rot[1]))
                            f.write(
                                "setKeyframe -at rotateZ -t %d -v %.15f $pointGroupName;\n"
                                % (frame + frame0, rot[2]))

                            frame += 1

                #
                # global (scene node) transformation...

                p3d = tde4.getScenePosition3D()
                p3d = convertZup(p3d, yup)
                r3d = tde4.getSceneRotation3D()
                rot = convertToAngles(r3d)
                s = tde4.getSceneScale3D()
                f.write(
                    "xform -zeroTransformPivots -rotateOrder zxy -translation %.15f %.15f %.15f -scale %.15f %.15f %.15f -rotation %.15f %.15f %.15f $sceneGroupName;\n\n"
                    %
                    (p3d[0], p3d[1], p3d[2], s, s, s, rot[0], rot[1], rot[2]))

                f.write("\n")
                f.close()
                # tde4.postQuestionRequester("Export Maya...","Project successfully exported.","Ok")
                print '--> successfully exported Maya Mel'
            else:
                tde4.postQuestionRequester("Export Maya...",
                                           "Error, couldn't open file.", "Ok")

    return get_mel_filename()['path']