def main(): camera = tde4.getCurrentCamera() point_group = tde4.getCurrentPGroup() if camera is None or point_group is None: msg = 'There is no current Point Group or Camera.' tde4.postQuestionRequester(TITLE, msg, 'Ok') return # check if context menu has been used, and retrieve point... point = tde4.getContextMenuObject() if point is not None: # retrieve point's parent pgroup (not necessarily being the current one!)... point_group = tde4.getContextMenuParentObject() points = tde4.getPointList(point_group, 1) else: # otherwise use regular selection... points = tde4.getPointList(point_group, 1) if len(points) == 0: msg = 'There are no selected points.' tde4.postQuestionRequester(TITLE, msg, 'Ok') return # widget default values start_frame = 1 # Backwards compatibility with 3DE4 Release 2. if uvtrack_format.SUPPORT_CAMERA_FRAME_OFFSET is True: start_frame = tde4.getCameraFrameOffset(camera) pattern = '*' + EXT # GUI req = tde4.createCustomRequester() tde4.addFileWidget(req, 'file_browser_widget', 'Filename...', pattern) tde4.addTextFieldWidget(req, 'start_frame_widget', 'Start Frame', str(start_frame)) ret = tde4.postCustomRequester(req, TITLE, 500, 0, 'Ok', 'Cancel') if ret == 1: # Query GUI Widgets path = tde4.getWidgetValue(req, 'file_browser_widget') start_frame = tde4.getWidgetValue(req, 'start_frame_widget') start_frame = int(start_frame) # Generate file contents data_str = uvtrack_format.generate( point_group, camera, points, start_frame=start_frame, fmt=uvtrack_format.UV_TRACK_FORMAT_VERSION_PREFERRED, ) # Write file. if path.find(EXT, len(path)-3) == -1: # Ensure the file path ends with the extension, if not add it. path += EXT f = open(path, 'w') if f.closed: msg = "Error, couldn't open file.\n" msg += repr(path) tde4.postQuestionRequester(TITLE, msg, 'Ok') return f.write(data_str) f.close() return
def _build_gui(file_path): """ Build the widgets at the top of the window. :param file_path: The initial file path to parse. :type file_path: basestring or None :returns: 3DEqualizer UI request id. """ # Get the clipboard value and test if it's a valid .mmcamera file, # if so use it as the default. If not, use the current 3DE file # path as a directory to search. cwd_path = os.getcwd() proj_path = tde4.getProjectPath() if SUPPORT_CLIPBOARD is True: file_path = tde4.getClipboardString() file_data = None if file_path: file_data = _parse_data(file_path) has_vaild_data = _file_data_has_valid_data(file_data) if has_vaild_data is not True: file_path = proj_path or cwd_path window_requester = tde4.createCustomRequester() file_pattern = '*' + EXT tde4.addFileWidget( window_requester, FILE_BROWSER_WIDGET, FILE_BROWSER_LABEL, file_pattern, file_path, ) tde4.setWidgetCallbackFunction( window_requester, FILE_BROWSER_WIDGET, '_build_widgets' ) pgroup_id, cam_id, lens_id = _query_selection_state() has_vaild_data = _file_data_has_valid_data(file_data) if has_vaild_data is not True or not pgroup_id or not cam_id or not lens_id: _build_widgets(window_requester, FILE_BROWSER_WIDGET, 0) else: _build_widgets_with_data(window_requester, pgroup_id, cam_id, lens_id, file_data) return window_requester
def buildUI(): # calculate Output file # we will get the path of the first camera - changed # to path to file .3DE wo extension ''' firstCam = tde4.getIndexCamera(0) firstCamPath = tde4.getCameraPath(firstCam).replace('\\', '/') ''' if tde4.getProjectPath() == None: print "Can't get the Project Path" outputFile = "Can't get the Project Path" else: # the same as the file 3DE wo the extension (asume in the 4 last chars) outputFile = tde4.getProjectPath().replace('/', '\\')[:-4] # open requester... req = tde4.createCustomRequester() tde4.addFileWidget(req, "file_browser", "Browse...", "*", outputFile) # tde4.addTextFieldWidget(req, "filePath", "Optuput file", outputFile) labels = nukeVersions.keys() labels.sort() labels.reverse() print labels #tde4.addOptionMenuWidget(req, "nukeVersion", "Nuke Version", *labels) #tde4.addToggleWidget(req, "openNuke", "Open nuke after Export", 0) # To Export tde4.addSeparatorWidget(req, "sep2") # export all cameras tde4.addToggleWidget(req, "exportAllCameras", "Export all Cameras", 1) tde4.setWidgetCallbackFunction(req, "exportAllCameras", "callBackExportAll") tde4.addSeparatorWidget(req, "sepAllCameras") # cameras to select for cameraIndex in range(tde4.getNoCameras()): cameraTmp = tde4.getIndexCamera(cameraIndex) if not tools.validCamera(cameraTmp): buildUINotSupported(req, cameraIndex, cameraTmp) else: buildUICamera(req, cameraIndex, cameraTmp) return req
try: # camera and lens id_cam = tde4.getCurrentCamera() id_lens = tde4.getCameraLens(id_cam) # check if variable 'nuke_path' exists already or is of type None try: nuke_path except: nuke_path = '' if nuke_path is None: nuke_path = '' # File widget nuke_node_req = tde4.createCustomRequester() tde4.addFileWidget(nuke_node_req,'file_nuke_path', 'Filename: ', '*.nk', nuke_path) # Get smart start value for initial frame option menu. try: initial_frame_3de4 = tde4.getCameraFrameOffset(id_cam) except: initial_frame_3de4 = 1 if initial_frame_3de4 == 1: # Mimicking Nuke's Read Node default behaviour. value_option_menu_default_initial_frame = 1 else: # Using 3DE4 initial frame value_option_menu_default_initial_frame = 2 try: tde4.setWidgetCallbackFunction
pgl = tde4.getPGroupList() for pg in pgl: if tde4.getPGroupType(pg) == "CAMERA": campg = pg if campg == None: tde4.postQuestionRequester("Export Maya...", "Error, there is no camera point group.", "Ok") # # open requester... try: req = _export_requester_maya except (ValueError, NameError, TypeError): _export_requester_maya = tde4.createCustomRequester() req = _export_requester_maya tde4.addFileWidget(req, "file_browser", "Exportfile...", "*.mel") tde4.addTextFieldWidget(req, "startframe_field", "Startframe", "1") # tde4.addOptionMenuWidget(req,"mode_menu","Orientation","Y-Up", "Z-Up") tde4.addToggleWidget(req, "hide_ref_frames", "Hide Reference Frames", 0) cam = tde4.getCurrentCamera() offset = tde4.getCameraFrameOffset(cam) tde4.setWidgetValue(req, "startframe_field", str(offset)) FootageWidth = tde4.getCameraImageWidth(cam) FootageHeight = tde4.getCameraImageHeight(cam) lens = tde4.getFirstLens() CameraApertureWidth = tde4.getLensFBackWidth(lens) / 2.54 CameraApertureHeight = tde4.getLensFBackHeight(lens) / 2.54
def main(): campg = None pgl = tde4.getPGroupList() for pg in pgl: if tde4.getPGroupType(pg) == "CAMERA": campg = pg if campg == None: tde4.postQuestionRequester("Export Maya...", "Error, there is no camera point group.", "Ok") # # open requester... try: req = _export_requester_maya except (ValueError, NameError, TypeError): _export_requester_maya = tde4.createCustomRequester() req = _export_requester_maya tde4.addFileWidget(req, "file_browser", "Exportfile...", "*.mel") tde4.addTextFieldWidget(req, "startframe_field", "Startframe", "1") # tde4.addOptionMenuWidget(req,"mode_menu","Orientation","Y-Up", "Z-Up") tde4.addToggleWidget(req, "hide_ref_frames", "Hide Reference Frames", 0) cam = tde4.getCurrentCamera() offset = tde4.getCameraFrameOffset(cam) tde4.setWidgetValue(req, "startframe_field", str(offset)) # ret = tde4.postCustomRequester(req,"Export Maya (MEL-Script)...",600,0,"Ok","Cancel") ret = 1 if ret == 1: # yup = tde4.getWidgetValue(req,"mode_menu") # if yup==2: yup = 0 yup = 1 # path = tde4.getWidgetValue(req,"file_browser") path = get_mel_filename()['path'] # frame0 = float(tde4.getWidgetValue(req,"startframe_field")) # frame0 -= 1 framerange = get_frame_range() playbackoptions = 'playbackOptions -min {0} -max {1};' playbackoptions = playbackoptions.format(framerange['first'], framerange['last']) frame0 = framerange['first'] - 1 hide_ref = tde4.getWidgetValue(req, "hide_ref_frames") if path != None: if not path.endswith('.mel'): path = path + '.mel' f = open(path, "w") if not f.closed: # # write some comments... f.write("//\n") f.write("// Maya/MEL export data written by %s\n" % tde4.get3DEVersion()) f.write("//\n") f.write( "// All lengths are in centimeter, all angles are in degree.\n" ) f.write("//\n\n") # # write scene group... groupname = """// create scene group... string $sceneGroupName = `group -em -name "mm_{name}"`; """ # f.write("// create scene group...\n") # f.write("string $sceneGroupName = `group -em -name \"Scene\"`;\n") groupname = groupname.format( name=get_mel_filename()['filename'][:-4]) f.write(groupname) # # write cameras... cl = tde4.getCameraList() index = 1 for cam in cl: camType = tde4.getCameraType(cam) noframes = tde4.getCameraNoFrames(cam) lens = tde4.getCameraLens(cam) if lens != None: name = validName(tde4.getCameraName(cam)) cam_name = 'cam_mm_' + name # name = "%s_%s_1"%(name,index) # name = "%s_%s"%(name,index) name = cam_name index += 1 fback_w = tde4.getLensFBackWidth(lens) fback_h = tde4.getLensFBackHeight(lens) p_aspect = tde4.getLensPixelAspect(lens) focal = tde4.getCameraFocalLength(cam, 1) lco_x = tde4.getLensLensCenterX(lens) lco_y = tde4.getLensLensCenterY(lens) # convert filmback to inch... fback_w = fback_w / 2.54 fback_h = fback_h / 2.54 lco_x = -lco_x / 2.54 lco_y = -lco_y / 2.54 # convert focal length to mm... focal = focal * 10.0 # create camera... f.write("\n") f.write("// create camera %s...\n" % name) f.write( "string $cameraNodes[] = `camera -name \"%s\" -hfa %.15f -vfa %.15f -fl %.15f -ncp 0.01 -fcp 10000 -shutterAngle 180 -ff \"overscan\"`;\n" % (name, fback_w, fback_h, focal)) f.write("string $cameraTransform = $cameraNodes[0];\n") f.write("string $cameraShape = $cameraNodes[1];\n") f.write( "xform -zeroTransformPivots -rotateOrder zxy $cameraTransform;\n" ) f.write( "setAttr ($cameraShape+\".horizontalFilmOffset\") %.15f;\n" % lco_x) f.write( "setAttr ($cameraShape+\".verticalFilmOffset\") %.15f;\n" % lco_y) f.write("setAttr ($cameraShape+\".renderable\") 1;\n") p3d = tde4.getPGroupPosition3D(campg, cam, 1) p3d = convertZup(p3d, yup) f.write( "xform -translation %.15f %.15f %.15f $cameraTransform;\n" % (p3d[0], p3d[1], p3d[2])) r3d = tde4.getPGroupRotation3D(campg, cam, 1) rot = convertToAngles(r3d) f.write( "xform -rotation %.15f %.15f %.15f $cameraTransform;\n" % rot) f.write("xform -scale 1 1 1 $cameraTransform;\n") """add pipeline attributes to camerashape""" # attribs = add_pipeline_attribs() ### OBSOLETE WAY attribs = add_pipeline_parms() f.write(attribs) # image plane... f.write("\n\n\n\n// create image plane...\n") f.write( "string $imagePlane = `createNode imagePlane`;\n") f.write( "cameraImagePlaneUpdate ($cameraShape, $imagePlane);\n" ) f.write( "setAttr ($imagePlane + \".offsetX\") %.15f;\n" % lco_x) f.write( "setAttr ($imagePlane + \".offsetY\") %.15f;\n" % lco_y) if camType == "SEQUENCE": f.write( "setAttr ($imagePlane+\".useFrameExtension\") 1;\n" ) else: f.write( "setAttr ($imagePlane+\".useFrameExtension\") 0;\n" ) f.write( "expression -n \"frame_ext_expression\" -s ($imagePlane+\".frameExtension=frame\");\n" ) path = tde4.getCameraPath(cam) sattr = tde4.getCameraSequenceAttr(cam) path = prepareImagePath(path, sattr[0]) f.write( "setAttr ($imagePlane + \".imageName\") -type \"string\" \"%s\";\n" % (path)) f.write("setAttr ($imagePlane + \".fit\") 4;\n") f.write( "setAttr ($imagePlane + \".displayOnlyIfCurrent\") 1;\n" ) f.write( "setAttr ($imagePlane + \".depth\") (9000/2);\n") # parent camera to scene group... f.write("\n") f.write("// parent camera to scene group...\n") f.write("parent $cameraTransform $sceneGroupName;\n") if camType == "REF_FRAME" and hide_ref: f.write( "setAttr ($cameraTransform +\".visibility\") 0;\n" ) # animate camera... if camType != "REF_FRAME": f.write("\n") f.write("// animating camera %s...\n" % name) f.write(playbackoptions) # f.write("playbackOptions -min %d -max %d;\n"%(1+frame0,noframes+frame0)) f.write("\n\n") frame = 1 while frame <= noframes: # rot/pos... p3d = tde4.getPGroupPosition3D(campg, cam, frame) p3d = convertZup(p3d, yup) r3d = tde4.getPGroupRotation3D(campg, cam, frame) rot = convertToAngles(r3d) if frame > 1: rot = [ angleMod360(rot0[0], rot[0]), angleMod360(rot0[1], rot[1]), angleMod360(rot0[2], rot[2]) ] rot0 = rot f.write( "setKeyframe -at translateX -t %d -v %.15f $cameraTransform; " % (frame + frame0, p3d[0])) f.write( "setKeyframe -at translateY -t %d -v %.15f $cameraTransform; " % (frame + frame0, p3d[1])) f.write( "setKeyframe -at translateZ -t %d -v %.15f $cameraTransform; " % (frame + frame0, p3d[2])) f.write( "setKeyframe -at rotateX -t %d -v %.15f $cameraTransform; " % (frame + frame0, rot[0])) f.write( "setKeyframe -at rotateY -t %d -v %.15f $cameraTransform; " % (frame + frame0, rot[1])) f.write( "setKeyframe -at rotateZ -t %d -v %.15f $cameraTransform; " % (frame + frame0, rot[2])) # focal length... focal = tde4.getCameraFocalLength(cam, frame) focal = focal * 10.0 f.write( "setKeyframe -at focalLength -t %d -v %.15f $cameraShape;\n" % (frame + frame0, focal)) frame += 1 # # write camera point group... f.write("\n") f.write("// create camera point group...\n") name = "cameraPGroup_%s_1" % validName( tde4.getPGroupName(campg)) f.write( "string $pointGroupName = `group -em -name \"%s\" -parent $sceneGroupName`;\n" % name) # f.write("$pointGroupName = ($sceneGroupName + \"|\" + $pointGroupName);\n") f.write("\n") # write points... l = tde4.getPointList(campg) for p in l: if tde4.isPointCalculated3D(campg, p): name = tde4.getPointName(campg, p) name = "p%s" % validName(name) p3d = tde4.getPointCalcPosition3D(campg, p) p3d = convertZup(p3d, yup) f.write("\n") f.write("// create point %s...\n" % name) f.write( "string $locator = stringArrayToString(`spaceLocator -name %s`, \"\");\n" % name) f.write("$locator = (\"|\" + $locator);\n") f.write("xform -t %.15f %.15f %.15f $locator;\n" % (p3d[0], p3d[1], p3d[2])) f.write("parent $locator $pointGroupName;\n") f.write("\n") f.write( "xform -zeroTransformPivots -rotateOrder zxy -scale 1.000000 1.000000 1.000000 $pointGroupName;\n" ) f.write("\n") # # write object/mocap point groups... camera = tde4.getCurrentCamera() noframes = tde4.getCameraNoFrames(camera) pgl = tde4.getPGroupList() index = 1 for pg in pgl: if tde4.getPGroupType(pg) == "OBJECT" and camera != None: f.write("\n") f.write("// create object point group...\n") pgname = "objectPGroup_%s_%d_1" % (validName( tde4.getPGroupName(pg)), index) index += 1 f.write( "string $pointGroupName = `group -em -name \"%s\" -parent $sceneGroupName`;\n" % pgname) f.write( "$pointGroupName = ($sceneGroupName + \"|\" + $pointGroupName);\n" ) # write points... l = tde4.getPointList(pg) for p in l: if tde4.isPointCalculated3D(pg, p): name = tde4.getPointName(pg, p) name = "p%s" % validName(name) p3d = tde4.getPointCalcPosition3D(pg, p) p3d = convertZup(p3d, yup) f.write("\n") f.write("// create point %s...\n" % name) f.write( "string $locator = stringArrayToString(`spaceLocator -name %s`, \"\");\n" % name) f.write("$locator = (\"|\" + $locator);\n") f.write( "xform -t %.15f %.15f %.15f $locator;\n" % (p3d[0], p3d[1], p3d[2])) f.write("parent $locator $pointGroupName;\n") f.write("\n") scale = tde4.getPGroupScale3D(pg) f.write( "xform -zeroTransformPivots -rotateOrder zxy -scale %.15f %.15f %.15f $pointGroupName;\n" % (scale, scale, scale)) # animate object point group... f.write("\n") f.write("// animating point group %s...\n" % pgname) frame = 1 while frame <= noframes: # rot/pos... p3d = tde4.getPGroupPosition3D(pg, camera, frame) p3d = convertZup(p3d, yup) r3d = tde4.getPGroupRotation3D(pg, camera, frame) rot = convertToAngles(r3d) if frame > 1: rot = [ angleMod360(rot0[0], rot[0]), angleMod360(rot0[1], rot[1]), angleMod360(rot0[2], rot[2]) ] rot0 = rot f.write( "setKeyframe -at translateX -t %d -v %.15f $pointGroupName; " % (frame + frame0, p3d[0])) f.write( "setKeyframe -at translateY -t %d -v %.15f $pointGroupName; " % (frame + frame0, p3d[1])) f.write( "setKeyframe -at translateZ -t %d -v %.15f $pointGroupName; " % (frame + frame0, p3d[2])) f.write( "setKeyframe -at rotateX -t %d -v %.15f $pointGroupName; " % (frame + frame0, rot[0])) f.write( "setKeyframe -at rotateY -t %d -v %.15f $pointGroupName; " % (frame + frame0, rot[1])) f.write( "setKeyframe -at rotateZ -t %d -v %.15f $pointGroupName;\n" % (frame + frame0, rot[2])) frame += 1 # mocap point groups... if tde4.getPGroupType(pg) == "MOCAP" and camera != None: f.write("\n") f.write("// create mocap point group...\n") pgname = "objectPGroup_%s_%d_1" % (validName( tde4.getPGroupName(pg)), index) index += 1 f.write( "string $pointGroupName = `group -em -name \"%s\" -parent $sceneGroupName`;\n" % pgname) f.write( "$pointGroupName = ($sceneGroupName + \"|\" + $pointGroupName);\n" ) # write points... l = tde4.getPointList(pg) for p in l: if tde4.isPointCalculated3D(pg, p): name = tde4.getPointName(pg, p) name = "p%s" % validName(name) p3d = tde4.getPointMoCapCalcPosition3D( pg, p, camera, 1) p3d = convertZup(p3d, yup) f.write("\n") f.write("// create point %s...\n" % name) f.write( "string $locator = stringArrayToString(`spaceLocator -name %s`, \"\");\n" % name) f.write("$locator = (\"|\" + $locator);\n") f.write( "xform -t %.15f %.15f %.15f $locator;\n" % (p3d[0], p3d[1], p3d[2])) for frame in range(1, noframes + 1): p3d = tde4.getPointMoCapCalcPosition3D( pg, p, camera, frame) p3d = convertZup(p3d, yup) f.write( "setKeyframe -at translateX -t %d -v %.15f $locator; " % (frame + frame0, p3d[0])) f.write( "setKeyframe -at translateY -t %d -v %.15f $locator; " % (frame + frame0, p3d[1])) f.write( "setKeyframe -at translateZ -t %d -v %.15f $locator; " % (frame + frame0, p3d[2])) f.write("parent $locator $pointGroupName;\n") f.write("\n") scale = tde4.getPGroupScale3D(pg) f.write( "xform -zeroTransformPivots -rotateOrder zxy -scale %.15f %.15f %.15f $pointGroupName;\n" % (scale, scale, scale)) # animate mocap point group... f.write("\n") f.write("// animating point group %s...\n" % pgname) frame = 1 while frame <= noframes: # rot/pos... p3d = tde4.getPGroupPosition3D(pg, camera, frame) p3d = convertZup(p3d, yup) r3d = tde4.getPGroupRotation3D(pg, camera, frame) rot = convertToAngles(r3d) if frame > 1: rot = [ angleMod360(rot0[0], rot[0]), angleMod360(rot0[1], rot[1]), angleMod360(rot0[2], rot[2]) ] rot0 = rot f.write( "setKeyframe -at translateX -t %d -v %.15f $pointGroupName; " % (frame + frame0, p3d[0])) f.write( "setKeyframe -at translateY -t %d -v %.15f $pointGroupName; " % (frame + frame0, p3d[1])) f.write( "setKeyframe -at translateZ -t %d -v %.15f $pointGroupName; " % (frame + frame0, p3d[2])) f.write( "setKeyframe -at rotateX -t %d -v %.15f $pointGroupName; " % (frame + frame0, rot[0])) f.write( "setKeyframe -at rotateY -t %d -v %.15f $pointGroupName; " % (frame + frame0, rot[1])) f.write( "setKeyframe -at rotateZ -t %d -v %.15f $pointGroupName;\n" % (frame + frame0, rot[2])) frame += 1 # # global (scene node) transformation... p3d = tde4.getScenePosition3D() p3d = convertZup(p3d, yup) r3d = tde4.getSceneRotation3D() rot = convertToAngles(r3d) s = tde4.getSceneScale3D() f.write( "xform -zeroTransformPivots -rotateOrder zxy -translation %.15f %.15f %.15f -scale %.15f %.15f %.15f -rotation %.15f %.15f %.15f $sceneGroupName;\n\n" % (p3d[0], p3d[1], p3d[2], s, s, s, rot[0], rot[1], rot[2])) f.write("\n") f.close() # tde4.postQuestionRequester("Export Maya...","Project successfully exported.","Ok") print '--> successfully exported Maya Mel' else: tde4.postQuestionRequester("Export Maya...", "Error, couldn't open file.", "Ok") return get_mel_filename()['path']