Ejemplo n.º 1
0
    def __init__(self, mission_file=None, quest_file=None):
        self.logger = logging.getLogger(__name__)
        if False: # True if you want to see more information
            self.logger.setLevel(logging.DEBUG)
        else:
            self.logger.setLevel(logging.INFO)
        self.logger.handlers = []
        self.logger.addHandler(logging.StreamHandler(sys.stdout))

        self.move_actions = ["movenorth 1", "movesouth 1", "movewest 1", "moveeast 1"]
        self.learner = DeepQLearner(
            input_size= (world_bounds[1][0]-world_bounds[0][0]+1)
                + (world_bounds[1][1]-world_bounds[0][1]+1)
                + len(logicalActions) + len(triggers),
            num_actions=len(self.move_actions) + len(logicalActions),
            load_path='cache/dqn.pkl',
            save_path='cache/dqn.pkl',
            verbose=False)

        self.canvas = None
        self.root = None
        goal = [(Proposition("in", [itemVars['diamond'], boundary1Var]), True),
            (Proposition("in", [itemVars['diamond'], inventoryVar]), True)]
        self.host = LogicalAgentHost(mission_file, quest_file, logicalActions, goal, triggers, world_bounds)
        self.gamma = 0.9
Ejemplo n.º 2
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def test_is_sequence_applicable():
    state = State([
        Proposition.parse("at(P, r_1: r)"),
        Proposition.parse("empty(r_2: r)"),
        Proposition.parse("empty(r_3: r)"),
    ])

    assert state.is_sequence_applicable([
        Action.parse(
            "go :: at(P, r_1: r) & empty(r_2: r) -> at(P, r_2: r) & empty(r_1: r)"
        ),
        Action.parse(
            "go :: at(P, r_2: r) & empty(r_3: r) -> at(P, r_3: r) & empty(r_2: r)"
        ),
    ])

    assert not state.is_sequence_applicable([
        Action.parse(
            "go :: at(P, r_1: r) & empty(r_2: r) -> at(P, r_2: r) & empty(r_1: r)"
        ),
        Action.parse(
            "go :: at(P, r_1: r) & empty(r_3: r) -> at(P, r_3: r) & empty(r_1: r)"
        ),
    ])

    assert not state.is_sequence_applicable([
        Action.parse(
            "go :: at(P, r_2: r) & empty(r_3: r) -> at(P, r_3: r) & empty(r_2: r)"
        ),
        Action.parse(
            "go :: at(P, r_3: r) & empty(r_1: r) -> at(P, r_1: r) & empty(r_3: r)"
        ),
    ])
Ejemplo n.º 3
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def test_is_sequence_applicable():
    state = State(KnowledgeBase.default().logic, [
        Proposition.parse("at(P, r_1: r)"),
        Proposition.parse("empty(r_2: r)"),
        Proposition.parse("empty(r_3: r)"),
    ])

    assert state.is_sequence_applicable([
        Action.parse(
            "go :: at(P, r_1: r) & empty(r_2: r) -> at(P, r_2: r) & empty(r_1: r)"
        ),
        Action.parse(
            "go :: at(P, r_2: r) & empty(r_3: r) -> at(P, r_3: r) & empty(r_2: r)"
        ),
    ])

    assert not state.is_sequence_applicable([
        Action.parse(
            "go :: at(P, r_1: r) & empty(r_2: r) -> at(P, r_2: r) & empty(r_1: r)"
        ),
        Action.parse(
            "go :: at(P, r_1: r) & empty(r_3: r) -> at(P, r_3: r) & empty(r_1: r)"
        ),
    ])

    assert not state.is_sequence_applicable([
        Action.parse(
            "go :: at(P, r_2: r) & empty(r_3: r) -> at(P, r_3: r) & empty(r_2: r)"
        ),
        Action.parse(
            "go :: at(P, r_3: r) & empty(r_1: r) -> at(P, r_1: r) & empty(r_3: r)"
        ),
    ])
Ejemplo n.º 4
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def test_going_through_door():
    P = Variable("P", "P")
    room = Variable("room", "r")
    kitchen = Variable("kitchen", "r")
    state = State(KnowledgeBase.default().logic)
    state.add_facts([
        Proposition("at", [P, room]),
        Proposition("north_of", [kitchen, room]),
        Proposition("free", [kitchen, room]),
        Proposition("free", [room, kitchen]),
        Proposition("south_of", [room, kitchen])
    ])

    options = ChainingOptions()
    options.backward = True
    options.max_depth = 3
    options.max_length = 3
    options.subquests = True
    options.create_variables = True
    options.rules_per_depth = [
        [KnowledgeBase.default().rules["take/c"], KnowledgeBase.default().rules["take/s"]],
        KnowledgeBase.default().rules.get_matching("go.*"),
        [KnowledgeBase.default().rules["open/d"]],
    ]

    chains = list(get_chains(state, options))
    assert len(chains) == 18
Ejemplo n.º 5
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def test_parallel_quests():
    logic = GameLogic.parse("""
        type foo {
            rules {
                do_a :: not_a(foo) & $not_c(foo) -> a(foo);
                do_b :: not_b(foo) & $not_c(foo) -> b(foo);
                do_c :: $a(foo) & $b(foo) & not_c(foo) -> c(foo);
            }

            constraints {
                a_or_not_a :: a(foo) & not_a(foo) -> fail();
                b_or_not_b :: b(foo) & not_b(foo) -> fail();
                c_or_not_c :: c(foo) & not_c(foo) -> fail();
            }
        }
    """)
    kb = KnowledgeBase(logic, "")

    state = State(kb.logic, [
        Proposition.parse("a(foo)"),
        Proposition.parse("b(foo)"),
        Proposition.parse("c(foo)"),
    ])

    options = ChainingOptions()
    options.backward = True
    options.kb = kb

    options.max_depth = 3
    options.max_breadth = 1
    options.max_length = 3
    chains = list(get_chains(state, options))
    assert len(chains) == 2

    options.max_breadth = 2
    chains = list(get_chains(state, options))
    assert len(chains) == 3

    options.min_breadth = 2
    chains = list(get_chains(state, options))
    assert len(chains) == 1
    assert len(chains[0].actions) == 3
    assert chains[0].nodes[0].depth == 2
    assert chains[0].nodes[0].breadth == 2
    assert chains[0].nodes[0].parent == chains[0].nodes[2]
    assert chains[0].nodes[1].depth == 2
    assert chains[0].nodes[1].breadth == 1
    assert chains[0].nodes[1].parent == chains[0].nodes[2]
    assert chains[0].nodes[2].depth == 1
    assert chains[0].nodes[2].breadth == 1
    assert chains[0].nodes[2].parent is None

    options.min_breadth = 1
    options.create_variables = True
    state = State(kb.logic)
    chains = list(get_chains(state, options))
    assert len(chains) == 5
Ejemplo n.º 6
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def test_state():
    state = State()

    P = Variable.parse("P")
    kitchen = Variable.parse("kitchen: r")
    study = Variable.parse("study: r")
    stove = Variable.parse("stove: o")
    at_kitchen = Proposition.parse("at(P, kitchen: r)")
    in_kitchen = Proposition.parse("in(stove: o, kitchen: r)")
    at_study = Proposition.parse("at(P, study: r)")

    assert not state.is_fact(at_kitchen)
    assert not state.is_fact(in_kitchen)
    assert not state.is_fact(at_study)
    assert len(state.variables) == 0
    assert len(state.variables_of_type("P")) == 0
    assert len(state.variables_of_type("r")) == 0
    assert len(state.variables_of_type("o")) == 0

    state.add_fact(at_kitchen)
    state.add_fact(in_kitchen)
    assert state.is_fact(at_kitchen)
    assert state.is_fact(in_kitchen)
    assert not state.is_fact(at_study)
    assert set(state.variables) == {P, kitchen, stove}
    assert state.variables_of_type("P") == {P}
    assert state.variables_of_type("r") == {kitchen}
    assert state.variables_of_type("o") == {stove}

    state.remove_fact(at_kitchen)
    assert not state.is_fact(at_kitchen)
    assert state.is_fact(in_kitchen)
    assert not state.is_fact(at_study)
    assert set(state.variables) == {kitchen, stove}
    assert len(state.variables_of_type("P")) == 0
    assert state.variables_of_type("r") == {kitchen}
    assert state.variables_of_type("o") == {stove}

    state.remove_fact(in_kitchen)
    assert not state.is_fact(at_kitchen)
    assert not state.is_fact(in_kitchen)
    assert not state.is_fact(at_study)
    assert len(state.variables) == 0
    assert len(state.variables_of_type("P")) == 0
    assert len(state.variables_of_type("r")) == 0
    assert len(state.variables_of_type("o")) == 0

    state.add_fact(at_study)
    assert not state.is_fact(at_kitchen)
    assert not state.is_fact(in_kitchen)
    assert state.is_fact(at_study)
    assert set(state.variables) == {P, study}
    assert state.variables_of_type("P") == {P}
    assert state.variables_of_type("r") == {study}
    assert len(state.variables_of_type("o")) == 0
Ejemplo n.º 7
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def main():
    args = parse_args()

    P = Variable("P")
    # I = Variable("I")
    room = Variable("room", "r")
    kitchen = Variable("kitchen", "r")
    state = [
        Proposition("at", [P, room]),
        Proposition("north_of", [kitchen, room]),
        Proposition("free", [kitchen, room]),
        Proposition("free", [room, kitchen]),
        Proposition("south_of", [room, kitchen])
    ]

    # Sample quests.
    rng = np.random.RandomState(args.seed)
    chains = []
    # rules_per_depth = {0: [data.get_rules()["take/c"], data.get_rules()["take/s"]],
    #                    1: [data.get_rules()["open/c"]],
    #                    }
    rules_per_depth = {
        0: [data.get_rules()["eat"]],
        1: data.get_rules().get_matching("take/s.*"),
        2: data.get_rules().get_matching("go.*"),
        3: [data.get_rules()["open/d"]],
        4: [data.get_rules()["unlock/d"]],
        5: data.get_rules().get_matching("take/s.*", "take/c.*")
    }

    for i in range(args.nb_quests):
        chain = textworld.logic.sample_quest(state,
                                             rng,
                                             max_depth=args.quest_length,
                                             allow_partial_match=True,
                                             exceptions=[],
                                             rules_per_depth=rules_per_depth,
                                             backward=True)
        chains.append(chain[::-1])

    print_chains(chains, verbose=args.verbose)
    actions_tree = build_tree_from_chains(chains)

    # Convert tree to networkx graph/tree
    filename = "sample_tree.svg"
    G, labels = actions_tree.to_networkx()
    if len(G) > 0:
        tree = nx.bfs_tree(G, actions_tree.no)
        save_graph_to_svg(tree, labels, filename, backward=True)
    else:
        try:
            os.remove(filename)
        except:
            pass
Ejemplo n.º 8
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 def __parseFacts(self, r):
     f = []
     for p in r:
         temp = []
         for v in p["vars"]:
             temp.append(self.__parseVariables(v))
         for cbn in itertools.product(*temp):
             if "negate" in p.keys():
                 f.append((Proposition(p["name"], list(cbn)), not p["negate"]))
             else:
                 f.append(Proposition(p["name"], list(cbn)))
     return f
Ejemplo n.º 9
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def test_backward_chaining():
    P = Variable("P", "P")
    room = Variable("room", "r")
    kitchen = Variable("kitchen", "r")
    state = State([
        Proposition("at", [P, room]),
        Proposition("north_of", [kitchen, room]),
        Proposition("south_of", [room, kitchen]),
    ])

    rules_per_depth = {
        0: [data.get_rules()["take/c"],
            data.get_rules()["take/s"]],
        1: [data.get_rules()["open/c"]]
    }

    tree_of_possible = chaining.get_chains(state,
                                           max_depth=2,
                                           allow_partial_match=True,
                                           exceptions=['d'],
                                           rules_per_depth=rules_per_depth,
                                           backward=True)

    chains = list(tree_of_possible.traverse_preorder(subquests=True))
    assert len(chains) == 3
    for chain in chains:
        for depth, action in enumerate(chain):
            assert action.action.name in [
                rule.name for rule in rules_per_depth[depth]
            ]

    rules_per_depth = {
        0: [data.get_rules()["put"]],
        1: [data.get_rules()["go/north"]],
        2: [data.get_rules()["take/c"]]
    }

    tree_of_possible = chaining.get_chains(state,
                                           max_depth=3,
                                           allow_partial_match=True,
                                           exceptions=['d'],
                                           rules_per_depth=rules_per_depth,
                                           backward=True)

    chains = list(tree_of_possible.traverse_preorder(subquests=True))
    assert len(chains) == 3
    for chain in chains:
        for depth, action in enumerate(chain):
            assert action.action.name in [
                rule.name for rule in rules_per_depth[depth]
            ]
Ejemplo n.º 10
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def test_get_visible_objects_in():
    P = Variable("P")
    room = Variable("room", "r")
    chest = Variable("chest", "c")
    obj = Variable("obj", "o")

    # Closed chest.
    facts = [Proposition("at", [P, room]),
             Proposition("at", [chest, room]),
             Proposition("in", [obj, chest]),
             Proposition("closed", [chest])]

    world = World.from_facts(facts)
    objects = world.get_visible_objects_in(world.player_room)
    assert obj in world.objects
    assert obj not in objects

    # Open chest.
    facts = [Proposition("at", [P, room]),
             Proposition("at", [chest, room]),
             Proposition("in", [obj, chest]),
             Proposition("open", [chest])]

    world = World.from_facts(facts)
    objects = world.get_visible_objects_in(world.player_room)
    assert obj in world.objects
    assert obj in objects
Ejemplo n.º 11
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def test_get_objects_in_inventory():
    P = Variable("P")
    I = Variable("I")
    room = Variable("room", "r")
    obj = Variable("obj", "o")

    # Closed chest.
    facts = [Proposition("at", [P, room]),
             Proposition("in", [obj, I])]

    world = World.from_facts(facts)
    objects = world.get_objects_in_inventory()
    assert obj in world.objects
    assert obj in objects
Ejemplo n.º 12
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def test_populate_with():
    # setup
    P = Variable('P')
    I = Variable('I')
    room = Variable('room', 'r')
    facts = [Proposition('at', [P, room])]

    world = World.from_facts(facts)

    # test
    obj = Variable('obj', 'o')
    world.populate_with(objects=[obj])

    assert obj in world.objects
    assert (Proposition('at', [obj, room]) in world.facts or Proposition('in', [obj, I]) in world.facts)
Ejemplo n.º 13
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def check_state(state):
    fail = Proposition("fail", [])
    debug = Proposition("debug", [])

    constraints = state.all_applicable_actions(data.get_constraints().values())
    for constraint in constraints:
        if state.is_applicable(constraint):
            # Optimistically delay copying the state
            copy = state.copy()
            copy.apply(constraint)

            if copy.is_fact(fail):
                return False

    return True
Ejemplo n.º 14
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def test_going_through_door():
    P = Variable("P", "P")
    room = Variable("room", "r")
    kitchen = Variable("kitchen", "r")
    state = State()
    state.add_facts([
        Proposition("at", [P, room]),
        Proposition("north_of", [kitchen, room]),
        Proposition("free", [kitchen, room]),
        Proposition("free", [room, kitchen]),
        Proposition("south_of", [room, kitchen])
    ])

    # Sample quests.
    chains = []
    rules_per_depth = {
        0: [data.get_rules()["take/c"],
            data.get_rules()["take/s"]],
        1: data.get_rules().get_matching("go.*"),
        2: [data.get_rules()["open/d"]]
    }
    tree_of_possible = chaining.get_chains(state,
                                           max_depth=3,
                                           allow_partial_match=True,
                                           exceptions=[],
                                           rules_per_depth=rules_per_depth,
                                           backward=True)
    chains = list(tree_of_possible.traverse_preorder(subquests=True))
    # chaining.print_chains(chains)
    # 1. take/c(P, room, c_0, o_0, I)
    # 2. take/c(P, room, c_0, o_0, I) -> go/north(P, r_0, room)
    # 3. take/c(P, room, c_0, o_0, I) -> go/north(P, r_0, room) -> open/d(P, r_0, d_0, room)
    # 4. take/c(P, room, c_0, o_0, I) -> go/south(P, kitchen, room)
    # 5. take/c(P, room, c_0, o_0, I) -> go/south(P, kitchen, room) -> open/d(P, kitchen, d_0, room)
    # 6. take/c(P, room, c_0, o_0, I) -> go/east(P, r_0, room)
    # 7. take/c(P, room, c_0, o_0, I) -> go/east(P, r_0, room) -> open/d(P, r_0, d_0, room)
    # 8. take/c(P, room, c_0, o_0, I) -> go/west(P, r_0, room)
    # 9. take/c(P, room, c_0, o_0, I) -> go/west(P, r_0, room) -> open/d(P, r_0, d_0, room)
    # 10. take/s(P, room, s_0, o_0, I)
    # 11. take/s(P, room, s_0, o_0, I) -> go/north(P, r_0, room)
    # 12. take/s(P, room, s_0, o_0, I) -> go/north(P, r_0, room) -> open/d(P, r_0, d_0, room)
    # 13. take/s(P, room, s_0, o_0, I) -> go/south(P, kitchen, room)
    # 14. take/s(P, room, s_0, o_0, I) -> go/south(P, kitchen, room) -> open/d(P, kitchen, d_0, room)
    # 15. take/s(P, room, s_0, o_0, I) -> go/east(P, r_0, room)
    # 16. take/s(P, room, s_0, o_0, I) -> go/east(P, r_0, room) -> open/d(P, r_0, d_0, room)
    # 17. take/s(P, room, s_0, o_0, I) -> go/west(P, r_0, room)
    # 18. take/s(P, room, s_0, o_0, I) -> go/west(P, r_0, room) -> open/d(P, r_0, d_0, room)
    assert len(chains) == 18
Ejemplo n.º 15
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    def set_winning_conditions(
            self,
            winning_conditions: Optional[Collection[Proposition]]) -> Action:
        """ Sets wining conditions for this quest.

        Args:
            winning_conditions: Set of propositions that need to be true
                                before marking the quest as completed.
                                Default: postconditions of the last action.
        Returns:
            An action that is only applicable when the quest is finished.
        """
        if winning_conditions is None:
            if len(self.actions) == 0:
                raise UnderspecifiedQuestError()

            # The default winning conditions are the postconditions of the
            # last action in the quest.
            winning_conditions = self.actions[-1].postconditions

        # TODO: Make win propositions distinguishable by adding arguments?
        win_fact = Proposition("win")
        self.win_action = Action("win",
                                 preconditions=winning_conditions,
                                 postconditions=list(winning_conditions) +
                                 [win_fact])
        return self.win_action
Ejemplo n.º 16
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    def _convert_to_needs_relation(proposition):
        if not proposition.name.startswith("needs_"):
            return proposition

        return Proposition("needs",
                           [proposition.arguments[0],
                            Variable(proposition.name.split("needs_")[-1], "STATE")])
Ejemplo n.º 17
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    def setUpClass(cls):
        M = GameMaker()

        # The goal
        commands = ["go east", "insert carrot into chest"]

        # Create a 'bedroom' room.
        R1 = M.new_room("bedroom")
        R2 = M.new_room("kitchen")
        M.set_player(R1)

        path = M.connect(R1.east, R2.west)
        path.door = M.new(type='d', name='wooden door')
        path.door.add_property("open")

        carrot = M.new(type='f', name='carrot')
        M.inventory.add(carrot)

        # Add a closed chest in R2.
        chest = M.new(type='c', name='chest')
        chest.add_property("open")
        R2.add(chest)

        cls.failing_conditions = (Proposition("eaten", [carrot.var]),)
        cls.quest = M.set_quest_from_commands(commands)
        cls.quest.set_failing_conditions(cls.failing_conditions)
        cls.game = M.build()
Ejemplo n.º 18
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    def set_conditions(self, conditions: Iterable[Proposition]) -> Action:
        """
        Set the triggering conditions for this event.

        Args:
            conditions: Set of propositions which need to
                        be all true in order for this event
                        to get triggered.
        Returns:
            Action that can only be applied when all conditions are statisfied.
        """
        if not conditions:
            if len(self.actions) == 0:
                raise UnderspecifiedEventError()

            # The default winning conditions are the postconditions of the
            # last action in the quest.
            conditions = self.actions[-1].postconditions

        variables = sorted(set([v for c in conditions for v in c.arguments]))
        event = Proposition("event", arguments=variables)
        self.condition = Action("trigger",
                                preconditions=conditions,
                                postconditions=list(conditions) + [event])
        return self.condition
Ejemplo n.º 19
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def inventory_proposition(observation, objectVars, inventoryVar):
    updated_props = set()
    inventory = observation['inventory']
    for item in inventory:
        key = item['type']
        updated_props.add(
            Proposition("in", [Variable.parse(key), inventoryVar]))
    return updated_props
Ejemplo n.º 20
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def test_logic_parsing():
    P = Variable("P", "P")
    kitchen = Variable("kitchen", "r")
    egg = Variable("egg", "f")

    assert Variable.parse("P") == P
    assert Variable.parse("kitchen: r") == kitchen

    at_kitchen = Proposition("at", [P, kitchen])
    in_kitchen = Proposition("in", [egg, kitchen])
    raw_egg = Proposition("raw", [egg])
    cooked_egg = Proposition("cooked", [egg])

    assert Proposition.parse("at(P, kitchen: r)") == at_kitchen

    assert Signature.parse("at(P, r)") == at_kitchen.signature

    cook_egg = Action("cook", [at_kitchen, in_kitchen, raw_egg],
                      [at_kitchen, in_kitchen, cooked_egg])
    assert Action.parse(
        "cook :: $at(P, kitchen: r) & $in(egg: f, kitchen: r) & raw(egg: f) -> cooked(egg: f)"
    ) == cook_egg

    P = Placeholder("P", "P")
    r = Placeholder("r", "r")
    d = Placeholder("d", "d")
    rp = Placeholder("r'", "r")
    assert Placeholder.parse("P") == P
    assert Placeholder.parse("r") == r
    assert Placeholder.parse("d") == d
    assert Placeholder.parse("r'") == rp

    at_r = Predicate("at", [P, r])
    link = Predicate("link", [r, d, rp])
    unlocked = Predicate("unlocked", [d])
    at_rp = Predicate("at", [P, rp])
    assert Predicate.parse("link(r, d, r')") == link

    go = Rule("go", [at_r, link, unlocked], [link, unlocked, at_rp])
    assert Rule.parse(
        "go :: at(P, r) & $link(r, d, r') & $unlocked(d) -> at(P, r')") == go

    # Make sure the types match in the whole expression
    assert_raises(ValueError, Rule.parse,
                  "take :: $at(P, r) & $in(c, r) & in(o: k, c) -> in(o, I)")
Ejemplo n.º 21
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def test_used_names_is_updated(verbose=False):
    # Make generation throughout the framework reproducible.
    g_rng.set_seed(1234)

    # Generate a map that's shape in a cross with room0 in the middle.
    P = Variable('P')
    r = Variable('r_0', 'r')
    k1 = Variable('k_1', 'k')
    k2 = Variable('k_2', 'k')
    c1 = Variable('c_1', 'c')
    c2 = Variable('c_2', 'c')
    facts = [
        Proposition('at', [P, r]),
        Proposition('at', [k1, r]),
        Proposition('at', [k2, r]),
        Proposition('at', [c1, r]),
        Proposition('at', [c2, r]),
        Proposition('match', [k1, c1]),
        Proposition('match', [k2, c2])
    ]
    world = World.from_facts(facts)
    world.set_player_room()  # Set start room to the middle one.
    world.populate_room(10,
                        world.player_room)  # Add objects to the starting room.

    # Generate the world representation.
    grammar = textworld.generator.make_grammar({},
                                               rng=np.random.RandomState(42))

    game = textworld.generator.make_game_with(world, [], grammar)
    for entity_infos in game.infos.values():
        if entity_infos.name is None:
            continue

        assert entity_infos.name in grammar.used_names
Ejemplo n.º 22
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    def new_fact(self, name: str, *entities: List["WorldEntity"]) -> None:
        """ Create new fact.

        Args:
            name: The name of the new fact.
            *entities: A list of entities as arguments to the new fact.
        """
        args = [entity.var for entity in entities]
        return Proposition(name, args)
Ejemplo n.º 23
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def test_cannot_automatically_positioning_rooms():
    P = Variable("P")
    r0 = Variable("Room0", "r")
    r1 = Variable("Room1", "r")
    r2 = Variable("Room2", "r")
    r3 = Variable("Room3", "r")
    r4 = Variable("Room4", "r")
    r5 = Variable("Room5", "r")
    d = Variable("door", "d")

    facts = [Proposition("at", [P, r0])]
    facts.extend(connect(r0, 'north', r1))
    facts.extend(connect(r0, 'east', r2))
    facts.extend(connect(r0, 'south', r3))
    facts.extend(connect(r0, 'west', r4))

    world = World.from_facts(facts)
    npt.assert_raises(NoFreeExitError, world.add_fact, Proposition("link", [r0, d, r5]))
Ejemplo n.º 24
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def test_automatically_positioning_rooms():
    P = Variable("P")
    r1 = Variable("Room1", "r")
    r2 = Variable("Room2", "r")
    d = Variable("door", "d")
    facts = [Proposition("at", [P, r1])]
    world = World.from_facts(facts)
    assert len(world.rooms) == 1
    assert len(world.find_room_by_id(r1.name).exits) == 0

    world.add_fact(Proposition("link", [r1, d, r2]))
    assert len(world.rooms) == 2
    r1_entity = world.find_room_by_id(r1.name)
    r2_entity = world.find_room_by_id(r2.name)
    assert len(r1_entity.exits) == 1
    assert len(r2_entity.exits) == 1

    assert list(r1_entity.exits.keys())[0] == reverse_direction(list(r2_entity.exits.keys())[0])
Ejemplo n.º 25
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    def get_human_readable_fact(self, fact: Proposition) -> Proposition:
        def _get_name(info):
            return info.name if info.name else info.id

        arguments = [
            Variable(_get_name(self.entity_infos[var.name]), var.type)
            for var in fact.arguments
        ]
        return Proposition(fact.name, arguments)
Ejemplo n.º 26
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def reconstitute_facts(facts_list):
    if not isinstance(facts_list[0],
                      Proposition):  # maybe serialized list of facts
        # world_facts0 = world_facts.copy()
        facts_list = [
            Proposition.deserialize(fact_json) for fact_json in facts_list
        ]
        # print("Deserialized:\n", facts_list, "\n===>\n", facts_list)
    return facts_list
Ejemplo n.º 27
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    def add_fact(self, name: str, *entities: List["WorldEntity"]) -> None:
        """ Adds a fact to this entity.

        Args:
            name: The name of the new fact.
            *entities: A list of entities as arguments to the new fact.
        """
        args = [entity.var for entity in entities]
        self._facts.append(Proposition(name, args))
Ejemplo n.º 28
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def test_backward_chaining():
    P = Variable("P", "P")
    room = Variable("room", "r")
    kitchen = Variable("kitchen", "r")
    state = State(KnowledgeBase.default().logic, [
        Proposition("at", [P, room]),
        Proposition("north_of", [kitchen, room]),
        Proposition("south_of", [room, kitchen]),
    ])

    options = ChainingOptions()
    options.backward = True
    options.max_depth = 2
    options.max_length = 2
    options.subquests = True
    options.create_variables = True
    options.rules_per_depth = [
        [
            KnowledgeBase.default().rules["take/c"],
            KnowledgeBase.default().rules["take/s"]
        ],
        [KnowledgeBase.default().rules["open/c"]],
    ]
    options.restricted_types = {"d"}

    chains = list(get_chains(state, options))
    assert len(chains) == 3

    options = ChainingOptions()
    options.backward = True
    options.max_depth = 3
    options.max_length = 3
    options.subquests = True
    options.create_variables = True
    options.rules_per_depth = [
        [KnowledgeBase.default().rules["put"]],
        [KnowledgeBase.default().rules["go/north"]],
        [KnowledgeBase.default().rules["take/c"]],
    ]
    options.restricted_types = {"d"}

    chains = list(get_chains(state, options))
    assert len(chains) == 3
Ejemplo n.º 29
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    def _atom2proposition(atom):
        if isinstance(atom, fast_downward.translate.pddl.conditions.Atom):
            if atom.predicate == "=":
                return None

            return Proposition(
                atom.predicate,
                [Variable(arg, name2type[arg]) for arg in atom.args])

        elif isinstance(atom,
                        fast_downward.translate.pddl.f_expression.Assign):
            if atom.fluent.symbol == "total-cost":
                return None

            #name = "{}_{}".format(atom.fluent.symbol, atom.expression.value)
            name = "{}".format(atom.expression.value)
            return Proposition(
                name,
                [Variable(arg, name2type[arg]) for arg in atom.fluent.args])
Ejemplo n.º 30
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def format_facts(facts_list, prev_action=None, obs_descr=None, kg=None):
    if not isinstance(facts_list[0], Proposition):   # maybe serialized list of facts
        # world_facts0 = world_facts.copy()
        facts_list = [Proposition.deserialize(fact_json) for fact_json in facts_list]

    if kg is None:
        kg = KnowledgeGraph(None, debug=False)   # suppress excessive print() outs
    kg.update_facts(facts_list, prev_action=prev_action)
    #return str(kg)
    return kg.describe_room(kg.player_location.name, obs_descr=obs_descr)