Ejemplo n.º 1
0
class BaseForm(BaseUserForm):
    person = fields.ChoiceField(label='Житель')
    name = WordField(word_type=utg_relations.WORD_TYPE.NOUN,
                     label='Название',
                     skip_markers=(utg_relations.NOUN_FORM.COUNTABLE, ))
    x = forms.IntegerField(label='координата x')
    y = forms.IntegerField(label='координата y')

    def __init__(self, choosen_person_id, *args, **kwargs):  # pylint: disable=W0613
        super(BaseForm, self).__init__(*args, **kwargs)
        self.fields['person'].choices = persons_objects.Person.form_choices(
            predicate=lambda place, person: not person.has_building)

    def clean(self):
        person_id = int(self.cleaned_data['person'])
        x = int(self.cleaned_data['x'])
        y = int(self.cleaned_data['y'])

        person = persons_storage.persons[person_id]

        if (x, y) not in places_logic.get_available_positions(
                center_x=person.place.x, center_y=person.place.y):
            raise forms.ValidationError(
                'Здание не может быть возведено на выбранных координатах')

        return self.cleaned_data
Ejemplo n.º 2
0
class CompanionRecordForm(forms.Form):

    name = WordField(word_type=utg_relations.WORD_TYPE.NOUN, label=u'Название')

    max_health = fields.IntegerField(label=u'здоровье',
                                     min_value=c.COMPANIONS_MIN_HEALTH,
                                     max_value=c.COMPANIONS_MAX_HEALTH)

    type = fields.RelationField(label=u'тип', relation=relations.TYPE)
    dedication = fields.RelationField(label=u'самоотверженность',
                                      relation=relations.DEDICATION)
    archetype = fields.RelationField(label=u'архетип',
                                     relation=game_relations.ARCHETYPE)
    mode = fields.RelationField(label=u'режим появления в игре',
                                relation=relations.MODE)

    abilities = abilities_forms.AbilitiesField(label=u'', required=False)

    description = bbcode.BBField(label=u'Описание', required=False)

    @classmethod
    def get_initials(cls, companion):
        return {
            'description': companion.description,
            'max_health': companion.max_health,
            'type': companion.type,
            'dedication': companion.dedication,
            'archetype': companion.archetype,
            'mode': companion.mode,
            'abilities': companion.abilities,
            'name': companion.utg_name
        }
Ejemplo n.º 3
0
class UserForm(BaseUserForm):

    place = fields.ChoiceField(label=u'Город')
    name = WordField(word_type=utg_relations.WORD_TYPE.NOUN, label=u'Название', skip_markers=(utg_relations.NOUN_FORM.COUNTABLE,))

    def __init__(self, *args, **kwargs):
        super(UserForm, self).__init__(*args, **kwargs)
        self.fields['place'].choices = places_storage.places.get_choices()
Ejemplo n.º 4
0
class BaseForm(BaseUserForm):
    person = fields.ChoiceField(label='Житель')
    name = WordField(word_type=utg_relations.WORD_TYPE.NOUN,
                     label='Название',
                     skip_markers=(utg_relations.NOUN_FORM.COUNTABLE, ))

    def __init__(self, choosen_person_id, *args, **kwargs):  # pylint: disable=W0613
        super(BaseForm, self).__init__(*args, **kwargs)
        self.fields['person'].choices = persons_objects.Person.form_choices(
            predicate=lambda place, person: not person.has_building)
Ejemplo n.º 5
0
class BaseForm(BaseUserForm):
    person = fields.ChoiceField(label='Житель')
    name = WordField(word_type=utg_relations.WORD_TYPE.NOUN,
                     label='Название',
                     skip_markers=(utg_relations.NOUN_FORM.COUNTABLE, ))

    def __init__(self, choosen_person_id, *args, **kwargs):  # pylint: disable=W0613
        super(BaseForm, self).__init__(*args, **kwargs)
        self.fields['person'].choices = persons_objects.Person.form_choices(
            predicate=self._person_has_building)

    @classmethod
    def _person_has_building(cls, place, person):  # pylint: disable=W0613
        return places_storage.buildings.get_by_person_id(person.id) is not None
Ejemplo n.º 6
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class CompanionRecordForm(forms.Form):

    name = WordField(word_type=utg_relations.WORD_TYPE.NOUN, label='Название')

    max_health = fields.IntegerField(label='здоровье',
                                     min_value=c.COMPANIONS_MIN_HEALTH,
                                     max_value=c.COMPANIONS_MAX_HEALTH)

    type = fields.RelationField(label='тип',
                                relation=game_relations.BEING_TYPE)
    dedication = fields.RelationField(label='самоотверженность',
                                      relation=relations.DEDICATION)
    archetype = fields.RelationField(label='архетип',
                                     relation=game_relations.ARCHETYPE)
    mode = fields.RelationField(label='режим появления в игре',
                                relation=relations.MODE)

    communication_verbal = fields.RelationField(
        label='вербальное общение',
        relation=game_relations.COMMUNICATION_VERBAL)
    communication_gestures = fields.RelationField(
        label='невербальное общение',
        relation=game_relations.COMMUNICATION_GESTURES)
    communication_telepathic = fields.RelationField(
        label='телепатия', relation=game_relations.COMMUNICATION_TELEPATHIC)

    intellect_level = fields.RelationField(
        label='уровень интеллекта', relation=game_relations.INTELLECT_LEVEL)

    abilities = abilities_forms.AbilitiesField(label='', required=False)

    description = bbcode.BBField(label='Описание', required=False)

    @classmethod
    def get_initials(cls, companion):
        return {
            'description': companion.description,
            'max_health': companion.max_health,
            'type': companion.type,
            'dedication': companion.dedication,
            'archetype': companion.archetype,
            'mode': companion.mode,
            'abilities': companion.abilities,
            'name': companion.utg_name,
            'communication_verbal': companion.communication_verbal,
            'communication_gestures': companion.communication_gestures,
            'communication_telepathic': companion.communication_telepathic,
            'intellect_level': companion.intellect_level
        }
Ejemplo n.º 7
0
class EditNameForm(forms.Form):

    race = fields.TypedChoiceField(label=u'раса',
                                   choices=RACE.choices(),
                                   coerce=RACE.get_from_name)
    gender = fields.TypedChoiceField(label=u'пол',
                                     choices=GENDER.choices(),
                                     coerce=GENDER.get_from_name)
    name = WordField(word_type=utg_relations.WORD_TYPE.NOUN,
                     label=u'имя',
                     skip_markers=(utg_relations.NOUN_FORM.COUNTABLE, ),
                     show_properties=False)

    def clean(self):
        cleaned_data = super(EditNameForm, self).clean()

        name = cleaned_data.get('name')

        if name is not None:
            for name_form in cleaned_data['name'].forms:
                if len(name_form) > models.Hero.MAX_NAME_LENGTH:
                    raise ValidationError(
                        u'Слишком длинное имя, максимальное число символов: %d'
                        % modelsHero.MAX_NAME_LENGTH)

                if len(name_form) < conf.heroes_settings.NAME_MIN_LENGHT:
                    raise ValidationError(
                        u'Слишком короткое имя, минимальное число символов: %d'
                        % conf.heroes_settings.NAME_MIN_LENGHT)

                if NAME_REGEX.match(name_form) is None:
                    print name_form
                    raise ValidationError(
                        u'Имя героя может содержать только следующие символы: %s'
                        % conf.heroes_settings.NAME_SYMBOLS_DESCRITION)

            name.properties = name.properties.clone(
                cleaned_data['gender'].utg_id)

        return cleaned_data

    @classmethod
    def get_initials(cls, hero):
        return {
            'gender': hero.gender,
            'race': hero.race,
            'name': hero.utg_name
        }
Ejemplo n.º 8
0
class ModeratorForm(BaseModeratorForm):
    name = WordField(word_type=utg_relations.WORD_TYPE.NOUN, label=u'Название')
Ejemplo n.º 9
0
class CompanionRecordForm(forms.Form):

    name = WordField(word_type=utg_relations.WORD_TYPE.NOUN, label='Название')

    max_health = fields.IntegerField(label='здоровье',
                                     min_value=c.COMPANIONS_MIN_HEALTH,
                                     max_value=c.COMPANIONS_MAX_HEALTH)

    type = fields.RelationField(label='тип', relation=beings_relations.TYPE)
    dedication = fields.RelationField(label='самоотверженность',
                                      relation=relations.DEDICATION)
    archetype = fields.RelationField(label='архетип',
                                     relation=game_relations.ARCHETYPE)
    mode = fields.RelationField(label='режим появления в игре',
                                relation=relations.MODE)

    communication_verbal = fields.RelationField(
        label='вербальное общение',
        relation=beings_relations.COMMUNICATION_VERBAL)
    communication_gestures = fields.RelationField(
        label='невербальное общение',
        relation=beings_relations.COMMUNICATION_GESTURES)
    communication_telepathic = fields.RelationField(
        label='телепатия', relation=beings_relations.COMMUNICATION_TELEPATHIC)

    intellect_level = fields.RelationField(
        label='уровень интеллекта', relation=beings_relations.INTELLECT_LEVEL)

    abilities = abilities_forms.AbilitiesField(label='', required=False)

    structure = fields.RelationField(label='структура',
                                     relation=beings_relations.STRUCTURE)
    features = fields.TypedMultipleChoiceField(
        label='особенности',
        choices=beings_relations.FEATURE.choices(),
        coerce=beings_relations.FEATURE.get_from_name)
    movement = fields.RelationField(label='способ передвижения',
                                    relation=beings_relations.MOVEMENT)
    body = fields.RelationField(label='телосложение',
                                relation=beings_relations.BODY)
    size = fields.RelationField(label='размер', relation=beings_relations.SIZE)

    weapon_1 = fields.RelationField(
        label='оружие 1', relation=artifacts_relations.STANDARD_WEAPON)
    material_1 = fields.RelationField(label='материал оружия 1',
                                      relation=tt_artifacts_relations.MATERIAL)
    power_type_1 = fields.RelationField(
        label='тип силы оружия 1',
        relation=artifacts_relations.ARTIFACT_POWER_TYPE)

    weapon_2 = fields.RelationField(
        label='оружие 2',
        required=False,
        relation=artifacts_relations.STANDARD_WEAPON)
    material_2 = fields.RelationField(label='материал оружия 2',
                                      required=False,
                                      relation=tt_artifacts_relations.MATERIAL)
    power_type_2 = fields.RelationField(
        label='тип силы оружия 2',
        required=False,
        relation=artifacts_relations.ARTIFACT_POWER_TYPE)

    weapon_3 = fields.RelationField(
        label='оружие 3',
        required=False,
        relation=artifacts_relations.STANDARD_WEAPON)
    material_3 = fields.RelationField(label='материал оружия 3',
                                      required=False,
                                      relation=tt_artifacts_relations.MATERIAL)
    power_type_3 = fields.RelationField(
        label='тип силы оружия 3',
        required=False,
        relation=artifacts_relations.ARTIFACT_POWER_TYPE)

    description = bbcode.BBField(label='Описание', required=False)

    def clean_features(self):
        features = self.cleaned_data['features']

        if not features:
            return frozenset()

        return frozenset(features)

    def get_weapons(self):
        weapons = []

        if self.c.weapon_1 and self.c.material_1 and self.c.power_type_1:
            weapons.append(
                artifacts_objects.Weapon(weapon=self.c.weapon_1,
                                         material=self.c.material_1,
                                         power_type=self.c.power_type_1))

        if self.c.weapon_2 and self.c.material_2 and self.c.power_type_2:
            weapons.append(
                artifacts_objects.Weapon(weapon=self.c.weapon_2,
                                         material=self.c.material_2,
                                         power_type=self.c.power_type_2))

        if self.c.weapon_3 and self.c.material_3 and self.c.power_type_3:
            weapons.append(
                artifacts_objects.Weapon(weapon=self.c.weapon_3,
                                         material=self.c.material_3,
                                         power_type=self.c.power_type_3))

        return weapons

    @classmethod
    def get_initials(cls, companion):
        initials = {
            'description': companion.description,
            'max_health': companion.max_health,
            'type': companion.type,
            'dedication': companion.dedication,
            'archetype': companion.archetype,
            'mode': companion.mode,
            'abilities': companion.abilities,
            'name': companion.utg_name,
            'communication_verbal': companion.communication_verbal,
            'communication_gestures': companion.communication_gestures,
            'communication_telepathic': companion.communication_telepathic,
            'intellect_level': companion.intellect_level,
            'structure': companion.structure,
            'features': list(companion.features),
            'movement': companion.movement,
            'body': companion.body,
            'size': companion.size
        }

        for i, weapon in enumerate(companion.weapons, start=1):
            initials['weapon_{}'.format(i)] = weapon.type
            initials['material_{}'.format(i)] = weapon.material
            initials['power_type_{}'.format(i)] = weapon.power_type

        return initials
Ejemplo n.º 10
0
class MobRecordBaseForm(forms.Form):

    level = fields.IntegerField(label='минимальный уровень')

    name = WordField(word_type=utg_relations.WORD_TYPE.NOUN, label='Название')

    type = fields.TypedChoiceField(
        label='тип',
        choices=MOB_TYPE_CHOICES,
        coerce=game_relations.BEING_TYPE.get_from_name)
    archetype = fields.TypedChoiceField(
        label='тип',
        choices=game_relations.ARCHETYPE.choices(),
        coerce=game_relations.ARCHETYPE.get_from_name)

    global_action_probability = fields.FloatField(
        label=
        'вероятность встретить монстра, если идёт его набег (от 0 до 1, 0 — нет набега)'
    )

    terrains = fields.TypedMultipleChoiceField(label='места обитания',
                                               choices=TERRAIN.choices(),
                                               coerce=TERRAIN.get_from_name)

    abilities = fields.MultipleChoiceField(label='способности',
                                           choices=ABILITY_CHOICES)

    description = bbcode.BBField(label='Описание', required=False)

    is_mercenary = fields.BooleanField(label='может быть наёмником',
                                       required=False)
    is_eatable = fields.BooleanField(label='съедобный', required=False)

    communication_verbal = fields.RelationField(
        label='вербальное общение',
        relation=game_relations.COMMUNICATION_VERBAL)
    communication_gestures = fields.RelationField(
        label='невербальное общение',
        relation=game_relations.COMMUNICATION_GESTURES)
    communication_telepathic = fields.RelationField(
        label='телепатия', relation=game_relations.COMMUNICATION_TELEPATHIC)

    intellect_level = fields.RelationField(
        label='уровень интеллекта', relation=game_relations.INTELLECT_LEVEL)

    def clean_abilities(self):
        abilities_ids = self.cleaned_data['abilities']

        if HIT.get_id() not in abilities_ids:
            abilities_ids.append(HIT.get_id())

        if not abilities_ids:
            raise ValidationError('не указаны способности монстра')

        for ability_id in abilities_ids:
            if ability_id not in ABILITY_CHOICES_DICT:
                raise ValidationError(
                    'неверный идентификатор способности монстра')

        return frozenset(abilities_ids)

    def clean_terrains(self):
        terrains = self.cleaned_data['terrains']

        if not terrains:
            raise ValidationError('не указаны места обитания монстра')

        return frozenset(terrains)

    @classmethod
    def get_initials(cls, mob):
        return {
            'description': mob.description,
            'type': mob.type,
            'name': mob.utg_name,
            'archetype': mob.archetype,
            'level': mob.level,
            'global_action_probability': mob.global_action_probability,
            'terrains': mob.terrains,
            'abilities': mob.abilities,
            'communication_verbal': mob.communication_verbal,
            'communication_gestures': mob.communication_gestures,
            'communication_telepathic': mob.communication_telepathic,
            'intellect_level': mob.intellect_level,
            'is_mercenary': mob.is_mercenary,
            'is_eatable': mob.is_eatable
        }
Ejemplo n.º 11
0
class ArtifactRecordBaseForm(forms.Form):

    level = fields.IntegerField(label=u'минимальный уровень')

    name = WordField(word_type=utg_relations.WORD_TYPE.NOUN, label=u'Название')

    description = bbcode.BBField(label=u'Описание', required=False)

    type = fields.TypedChoiceField(
        label=u'тип',
        choices=relations.ARTIFACT_TYPE.choices(),
        coerce=relations.ARTIFACT_TYPE.get_from_name)
    power_type = fields.TypedChoiceField(
        label=u'тип силы',
        choices=relations.ARTIFACT_POWER_TYPE.choices(),
        coerce=relations.ARTIFACT_POWER_TYPE.get_from_name)

    rare_effect = fields.TypedChoiceField(
        label=u'редкий эффект',
        choices=EFFECT_CHOICES,
        coerce=relations.ARTIFACT_EFFECT.get_from_name)
    epic_effect = fields.TypedChoiceField(
        label=u'эпический эффект',
        choices=EFFECT_CHOICES,
        coerce=relations.ARTIFACT_EFFECT.get_from_name)

    special_effect = fields.TypedChoiceField(
        label=u'особое свойство',
        choices=EFFECT_CHOICES,
        coerce=relations.ARTIFACT_EFFECT.get_from_name)

    mob = fields.ChoiceField(label=u'Монстр', required=False)

    def __init__(self, *args, **kwargs):
        super(ArtifactRecordBaseForm, self).__init__(*args, **kwargs)
        self.fields['mob'].choices = [('', u'-------')] + [
            (mob.id, mob.name)
            for mob in sorted(mobs_storage.all(), key=lambda mob: mob.name)
        ]

    def clean_mob(self):
        mob = self.cleaned_data.get('mob')

        if mob:
            return mobs_storage[int(mob)]

        return None

    @classmethod
    def get_initials(cls, artifact):
        return {
            'level': artifact.level,
            'name': artifact.utg_name,
            'type': artifact.type,
            'power_type': artifact.power_type,
            'rare_effect': artifact.rare_effect,
            'epic_effect': artifact.epic_effect,
            'special_effect': artifact.special_effect,
            'description': artifact.description,
            'mob': artifact.mob.id if artifact.mob is not None else None
        }
Ejemplo n.º 12
0
class MobRecordBaseForm(forms.Form):

    level = fields.IntegerField(label='минимальный уровень')

    name = WordField(word_type=utg_relations.WORD_TYPE.NOUN, label='Название')

    type = fields.TypedChoiceField(label='тип',
                                   choices=MOB_TYPE_CHOICES,
                                   coerce=beings_relations.TYPE.get_from_name)
    archetype = fields.TypedChoiceField(
        label='тип',
        choices=game_relations.ARCHETYPE.choices(),
        coerce=game_relations.ARCHETYPE.get_from_name)

    global_action_probability = fields.FloatField(
        label=
        'вероятность встретить монстра, если идёт его набег (от 0 до 1, 0 — нет набега)'
    )

    terrains = fields.TypedMultipleChoiceField(label='места обитания',
                                               choices=TERRAIN.choices(),
                                               coerce=TERRAIN.get_from_name)

    abilities = fields.MultipleChoiceField(label='способности',
                                           choices=ABILITY_CHOICES)

    description = bbcode.BBField(label='Описание', required=False)

    is_mercenary = fields.BooleanField(label='может быть наёмником',
                                       required=False)
    is_eatable = fields.BooleanField(label='съедобный', required=False)

    communication_verbal = fields.RelationField(
        label='вербальное общение',
        relation=beings_relations.COMMUNICATION_VERBAL)
    communication_gestures = fields.RelationField(
        label='невербальное общение',
        relation=beings_relations.COMMUNICATION_GESTURES)
    communication_telepathic = fields.RelationField(
        label='телепатия', relation=beings_relations.COMMUNICATION_TELEPATHIC)

    intellect_level = fields.RelationField(
        label='уровень интеллекта', relation=beings_relations.INTELLECT_LEVEL)

    structure = fields.RelationField(label='структура',
                                     relation=beings_relations.STRUCTURE)
    features = fields.TypedMultipleChoiceField(
        label='особенности',
        choices=beings_relations.FEATURE.choices(),
        coerce=beings_relations.FEATURE.get_from_name)
    movement = fields.RelationField(label='способ передвижения',
                                    relation=beings_relations.MOVEMENT)
    body = fields.RelationField(label='телосложение',
                                relation=beings_relations.BODY)
    size = fields.RelationField(label='размер', relation=beings_relations.SIZE)

    weapon_1 = fields.RelationField(
        label='оружие 1', relation=artifacts_relations.STANDARD_WEAPON)
    material_1 = fields.RelationField(label='материал оружия 1',
                                      relation=tt_artifacts_relations.MATERIAL)
    power_type_1 = fields.RelationField(
        label='тип силы оружия 1',
        relation=artifacts_relations.ARTIFACT_POWER_TYPE)

    weapon_2 = fields.RelationField(
        label='оружие 2',
        required=False,
        relation=artifacts_relations.STANDARD_WEAPON)
    material_2 = fields.RelationField(label='материал оружия 2',
                                      required=False,
                                      relation=tt_artifacts_relations.MATERIAL)
    power_type_2 = fields.RelationField(
        label='тип силы оружия 2',
        required=False,
        relation=artifacts_relations.ARTIFACT_POWER_TYPE)

    weapon_3 = fields.RelationField(
        label='оружие 3',
        required=False,
        relation=artifacts_relations.STANDARD_WEAPON)
    material_3 = fields.RelationField(label='материал оружия 3',
                                      required=False,
                                      relation=tt_artifacts_relations.MATERIAL)
    power_type_3 = fields.RelationField(
        label='тип силы оружия 3',
        required=False,
        relation=artifacts_relations.ARTIFACT_POWER_TYPE)

    def clean_abilities(self):
        abilities_ids = self.cleaned_data['abilities']

        if HIT.get_id() not in abilities_ids:
            abilities_ids.append(HIT.get_id())

        if not abilities_ids:
            raise ValidationError('не указаны способности монстра')

        for ability_id in abilities_ids:
            if ability_id not in ABILITY_CHOICES_DICT:
                raise ValidationError(
                    'неверный идентификатор способности монстра')

        return frozenset(abilities_ids)

    def clean_terrains(self):
        terrains = self.cleaned_data['terrains']

        if not terrains:
            raise ValidationError('не указаны места обитания монстра')

        return frozenset(terrains)

    def clean_features(self):
        features = self.cleaned_data['features']

        if not features:
            return frozenset()

        return frozenset(features)

    def get_weapons(self):
        weapons = []

        if self.c.weapon_1 and self.c.material_1 and self.c.power_type_1:
            weapons.append(
                artifacts_objects.Weapon(weapon=self.c.weapon_1,
                                         material=self.c.material_1,
                                         power_type=self.c.power_type_1))

        if self.c.weapon_2 and self.c.material_2 and self.c.power_type_2:
            weapons.append(
                artifacts_objects.Weapon(weapon=self.c.weapon_2,
                                         material=self.c.material_2,
                                         power_type=self.c.power_type_2))

        if self.c.weapon_3 and self.c.material_3 and self.c.power_type_3:
            weapons.append(
                artifacts_objects.Weapon(weapon=self.c.weapon_3,
                                         material=self.c.material_3,
                                         power_type=self.c.power_type_3))

        return weapons

    @classmethod
    def get_initials(cls, mob):
        initials = {
            'description': mob.description,
            'type': mob.type,
            'name': mob.utg_name,
            'archetype': mob.archetype,
            'level': mob.level,
            'global_action_probability': mob.global_action_probability,
            'terrains': mob.terrains,
            'abilities': mob.abilities,
            'communication_verbal': mob.communication_verbal,
            'communication_gestures': mob.communication_gestures,
            'communication_telepathic': mob.communication_telepathic,
            'intellect_level': mob.intellect_level,
            'structure': mob.structure,
            'features': list(mob.features),
            'movement': mob.movement,
            'body': mob.body,
            'size': mob.size,
            'is_mercenary': mob.is_mercenary,
            'is_eatable': mob.is_eatable
        }

        for i, weapon in enumerate(mob.weapons, start=1):
            initials['weapon_{}'.format(i)] = weapon.type
            initials['material_{}'.format(i)] = weapon.material
            initials['power_type_{}'.format(i)] = weapon.power_type

        return initials
Ejemplo n.º 13
0
class MobRecordBaseForm(forms.Form):

    level = fields.IntegerField(label=u'минимальный уровень')

    name = WordField(word_type=utg_relations.WORD_TYPE.NOUN, label=u'Название')

    type = fields.TypedChoiceField(label=u'тип',
                                   choices=MOB_TYPE_CHOICES,
                                   coerce=MOB_TYPE.get_from_name)
    archetype = fields.TypedChoiceField(
        label=u'тип',
        choices=game_relations.ARCHETYPE.choices(),
        coerce=game_relations.ARCHETYPE.get_from_name)

    global_action_probability = fields.FloatField(
        label=
        u'вероятность встретить монстра, если идёт его набег (от 0 до 1, 0 — нет набега)'
    )

    terrains = fields.TypedMultipleChoiceField(label=u'места обитания',
                                               choices=TERRAIN.choices(),
                                               coerce=TERRAIN.get_from_name)

    abilities = fields.MultipleChoiceField(label=u'способности',
                                           choices=ABILITY_CHOICES)

    description = bbcode.BBField(label=u'Описание', required=False)

    def clean_abilities(self):
        abilities_ids = self.cleaned_data['abilities']

        if HIT.get_id() not in abilities_ids:
            abilities_ids.append(HIT.get_id())

        if not abilities_ids:
            raise ValidationError(u'не указаны способности монстра')

        for ability_id in abilities_ids:
            if ability_id not in ABILITY_CHOICES_DICT:
                raise ValidationError(
                    u'неверный идентификатор способности монстра')

        return frozenset(abilities_ids)

    def clean_terrains(self):
        terrains = self.cleaned_data['terrains']

        if not terrains:
            raise ValidationError(u'не указаны места обитания монстра')

        return frozenset(terrains)

    @classmethod
    def get_initials(cls, mob):
        return {
            'description': mob.description,
            'type': mob.type,
            'name': mob.utg_name,
            'archetype': mob.archetype,
            'level': mob.level,
            'global_action_probability': mob.global_action_probability,
            'terrains': mob.terrains,
            'abilities': mob.abilities
        }