class BaseForm(BaseUserForm): person = fields.ChoiceField(label='Житель') name = WordField(word_type=utg_relations.WORD_TYPE.NOUN, label='Название', skip_markers=(utg_relations.NOUN_FORM.COUNTABLE, )) x = forms.IntegerField(label='координата x') y = forms.IntegerField(label='координата y') def __init__(self, choosen_person_id, *args, **kwargs): # pylint: disable=W0613 super(BaseForm, self).__init__(*args, **kwargs) self.fields['person'].choices = persons_objects.Person.form_choices( predicate=lambda place, person: not person.has_building) def clean(self): person_id = int(self.cleaned_data['person']) x = int(self.cleaned_data['x']) y = int(self.cleaned_data['y']) person = persons_storage.persons[person_id] if (x, y) not in places_logic.get_available_positions( center_x=person.place.x, center_y=person.place.y): raise forms.ValidationError( 'Здание не может быть возведено на выбранных координатах') return self.cleaned_data
class CompanionRecordForm(forms.Form): name = WordField(word_type=utg_relations.WORD_TYPE.NOUN, label=u'Название') max_health = fields.IntegerField(label=u'здоровье', min_value=c.COMPANIONS_MIN_HEALTH, max_value=c.COMPANIONS_MAX_HEALTH) type = fields.RelationField(label=u'тип', relation=relations.TYPE) dedication = fields.RelationField(label=u'самоотверженность', relation=relations.DEDICATION) archetype = fields.RelationField(label=u'архетип', relation=game_relations.ARCHETYPE) mode = fields.RelationField(label=u'режим появления в игре', relation=relations.MODE) abilities = abilities_forms.AbilitiesField(label=u'', required=False) description = bbcode.BBField(label=u'Описание', required=False) @classmethod def get_initials(cls, companion): return { 'description': companion.description, 'max_health': companion.max_health, 'type': companion.type, 'dedication': companion.dedication, 'archetype': companion.archetype, 'mode': companion.mode, 'abilities': companion.abilities, 'name': companion.utg_name }
class UserForm(BaseUserForm): place = fields.ChoiceField(label=u'Город') name = WordField(word_type=utg_relations.WORD_TYPE.NOUN, label=u'Название', skip_markers=(utg_relations.NOUN_FORM.COUNTABLE,)) def __init__(self, *args, **kwargs): super(UserForm, self).__init__(*args, **kwargs) self.fields['place'].choices = places_storage.places.get_choices()
class BaseForm(BaseUserForm): person = fields.ChoiceField(label='Житель') name = WordField(word_type=utg_relations.WORD_TYPE.NOUN, label='Название', skip_markers=(utg_relations.NOUN_FORM.COUNTABLE, )) def __init__(self, choosen_person_id, *args, **kwargs): # pylint: disable=W0613 super(BaseForm, self).__init__(*args, **kwargs) self.fields['person'].choices = persons_objects.Person.form_choices( predicate=lambda place, person: not person.has_building)
class BaseForm(BaseUserForm): person = fields.ChoiceField(label='Житель') name = WordField(word_type=utg_relations.WORD_TYPE.NOUN, label='Название', skip_markers=(utg_relations.NOUN_FORM.COUNTABLE, )) def __init__(self, choosen_person_id, *args, **kwargs): # pylint: disable=W0613 super(BaseForm, self).__init__(*args, **kwargs) self.fields['person'].choices = persons_objects.Person.form_choices( predicate=self._person_has_building) @classmethod def _person_has_building(cls, place, person): # pylint: disable=W0613 return places_storage.buildings.get_by_person_id(person.id) is not None
class CompanionRecordForm(forms.Form): name = WordField(word_type=utg_relations.WORD_TYPE.NOUN, label='Название') max_health = fields.IntegerField(label='здоровье', min_value=c.COMPANIONS_MIN_HEALTH, max_value=c.COMPANIONS_MAX_HEALTH) type = fields.RelationField(label='тип', relation=game_relations.BEING_TYPE) dedication = fields.RelationField(label='самоотверженность', relation=relations.DEDICATION) archetype = fields.RelationField(label='архетип', relation=game_relations.ARCHETYPE) mode = fields.RelationField(label='режим появления в игре', relation=relations.MODE) communication_verbal = fields.RelationField( label='вербальное общение', relation=game_relations.COMMUNICATION_VERBAL) communication_gestures = fields.RelationField( label='невербальное общение', relation=game_relations.COMMUNICATION_GESTURES) communication_telepathic = fields.RelationField( label='телепатия', relation=game_relations.COMMUNICATION_TELEPATHIC) intellect_level = fields.RelationField( label='уровень интеллекта', relation=game_relations.INTELLECT_LEVEL) abilities = abilities_forms.AbilitiesField(label='', required=False) description = bbcode.BBField(label='Описание', required=False) @classmethod def get_initials(cls, companion): return { 'description': companion.description, 'max_health': companion.max_health, 'type': companion.type, 'dedication': companion.dedication, 'archetype': companion.archetype, 'mode': companion.mode, 'abilities': companion.abilities, 'name': companion.utg_name, 'communication_verbal': companion.communication_verbal, 'communication_gestures': companion.communication_gestures, 'communication_telepathic': companion.communication_telepathic, 'intellect_level': companion.intellect_level }
class EditNameForm(forms.Form): race = fields.TypedChoiceField(label=u'раса', choices=RACE.choices(), coerce=RACE.get_from_name) gender = fields.TypedChoiceField(label=u'пол', choices=GENDER.choices(), coerce=GENDER.get_from_name) name = WordField(word_type=utg_relations.WORD_TYPE.NOUN, label=u'имя', skip_markers=(utg_relations.NOUN_FORM.COUNTABLE, ), show_properties=False) def clean(self): cleaned_data = super(EditNameForm, self).clean() name = cleaned_data.get('name') if name is not None: for name_form in cleaned_data['name'].forms: if len(name_form) > models.Hero.MAX_NAME_LENGTH: raise ValidationError( u'Слишком длинное имя, максимальное число символов: %d' % modelsHero.MAX_NAME_LENGTH) if len(name_form) < conf.heroes_settings.NAME_MIN_LENGHT: raise ValidationError( u'Слишком короткое имя, минимальное число символов: %d' % conf.heroes_settings.NAME_MIN_LENGHT) if NAME_REGEX.match(name_form) is None: print name_form raise ValidationError( u'Имя героя может содержать только следующие символы: %s' % conf.heroes_settings.NAME_SYMBOLS_DESCRITION) name.properties = name.properties.clone( cleaned_data['gender'].utg_id) return cleaned_data @classmethod def get_initials(cls, hero): return { 'gender': hero.gender, 'race': hero.race, 'name': hero.utg_name }
class ModeratorForm(BaseModeratorForm): name = WordField(word_type=utg_relations.WORD_TYPE.NOUN, label=u'Название')
class CompanionRecordForm(forms.Form): name = WordField(word_type=utg_relations.WORD_TYPE.NOUN, label='Название') max_health = fields.IntegerField(label='здоровье', min_value=c.COMPANIONS_MIN_HEALTH, max_value=c.COMPANIONS_MAX_HEALTH) type = fields.RelationField(label='тип', relation=beings_relations.TYPE) dedication = fields.RelationField(label='самоотверженность', relation=relations.DEDICATION) archetype = fields.RelationField(label='архетип', relation=game_relations.ARCHETYPE) mode = fields.RelationField(label='режим появления в игре', relation=relations.MODE) communication_verbal = fields.RelationField( label='вербальное общение', relation=beings_relations.COMMUNICATION_VERBAL) communication_gestures = fields.RelationField( label='невербальное общение', relation=beings_relations.COMMUNICATION_GESTURES) communication_telepathic = fields.RelationField( label='телепатия', relation=beings_relations.COMMUNICATION_TELEPATHIC) intellect_level = fields.RelationField( label='уровень интеллекта', relation=beings_relations.INTELLECT_LEVEL) abilities = abilities_forms.AbilitiesField(label='', required=False) structure = fields.RelationField(label='структура', relation=beings_relations.STRUCTURE) features = fields.TypedMultipleChoiceField( label='особенности', choices=beings_relations.FEATURE.choices(), coerce=beings_relations.FEATURE.get_from_name) movement = fields.RelationField(label='способ передвижения', relation=beings_relations.MOVEMENT) body = fields.RelationField(label='телосложение', relation=beings_relations.BODY) size = fields.RelationField(label='размер', relation=beings_relations.SIZE) weapon_1 = fields.RelationField( label='оружие 1', relation=artifacts_relations.STANDARD_WEAPON) material_1 = fields.RelationField(label='материал оружия 1', relation=tt_artifacts_relations.MATERIAL) power_type_1 = fields.RelationField( label='тип силы оружия 1', relation=artifacts_relations.ARTIFACT_POWER_TYPE) weapon_2 = fields.RelationField( label='оружие 2', required=False, relation=artifacts_relations.STANDARD_WEAPON) material_2 = fields.RelationField(label='материал оружия 2', required=False, relation=tt_artifacts_relations.MATERIAL) power_type_2 = fields.RelationField( label='тип силы оружия 2', required=False, relation=artifacts_relations.ARTIFACT_POWER_TYPE) weapon_3 = fields.RelationField( label='оружие 3', required=False, relation=artifacts_relations.STANDARD_WEAPON) material_3 = fields.RelationField(label='материал оружия 3', required=False, relation=tt_artifacts_relations.MATERIAL) power_type_3 = fields.RelationField( label='тип силы оружия 3', required=False, relation=artifacts_relations.ARTIFACT_POWER_TYPE) description = bbcode.BBField(label='Описание', required=False) def clean_features(self): features = self.cleaned_data['features'] if not features: return frozenset() return frozenset(features) def get_weapons(self): weapons = [] if self.c.weapon_1 and self.c.material_1 and self.c.power_type_1: weapons.append( artifacts_objects.Weapon(weapon=self.c.weapon_1, material=self.c.material_1, power_type=self.c.power_type_1)) if self.c.weapon_2 and self.c.material_2 and self.c.power_type_2: weapons.append( artifacts_objects.Weapon(weapon=self.c.weapon_2, material=self.c.material_2, power_type=self.c.power_type_2)) if self.c.weapon_3 and self.c.material_3 and self.c.power_type_3: weapons.append( artifacts_objects.Weapon(weapon=self.c.weapon_3, material=self.c.material_3, power_type=self.c.power_type_3)) return weapons @classmethod def get_initials(cls, companion): initials = { 'description': companion.description, 'max_health': companion.max_health, 'type': companion.type, 'dedication': companion.dedication, 'archetype': companion.archetype, 'mode': companion.mode, 'abilities': companion.abilities, 'name': companion.utg_name, 'communication_verbal': companion.communication_verbal, 'communication_gestures': companion.communication_gestures, 'communication_telepathic': companion.communication_telepathic, 'intellect_level': companion.intellect_level, 'structure': companion.structure, 'features': list(companion.features), 'movement': companion.movement, 'body': companion.body, 'size': companion.size } for i, weapon in enumerate(companion.weapons, start=1): initials['weapon_{}'.format(i)] = weapon.type initials['material_{}'.format(i)] = weapon.material initials['power_type_{}'.format(i)] = weapon.power_type return initials
class MobRecordBaseForm(forms.Form): level = fields.IntegerField(label='минимальный уровень') name = WordField(word_type=utg_relations.WORD_TYPE.NOUN, label='Название') type = fields.TypedChoiceField( label='тип', choices=MOB_TYPE_CHOICES, coerce=game_relations.BEING_TYPE.get_from_name) archetype = fields.TypedChoiceField( label='тип', choices=game_relations.ARCHETYPE.choices(), coerce=game_relations.ARCHETYPE.get_from_name) global_action_probability = fields.FloatField( label= 'вероятность встретить монстра, если идёт его набег (от 0 до 1, 0 — нет набега)' ) terrains = fields.TypedMultipleChoiceField(label='места обитания', choices=TERRAIN.choices(), coerce=TERRAIN.get_from_name) abilities = fields.MultipleChoiceField(label='способности', choices=ABILITY_CHOICES) description = bbcode.BBField(label='Описание', required=False) is_mercenary = fields.BooleanField(label='может быть наёмником', required=False) is_eatable = fields.BooleanField(label='съедобный', required=False) communication_verbal = fields.RelationField( label='вербальное общение', relation=game_relations.COMMUNICATION_VERBAL) communication_gestures = fields.RelationField( label='невербальное общение', relation=game_relations.COMMUNICATION_GESTURES) communication_telepathic = fields.RelationField( label='телепатия', relation=game_relations.COMMUNICATION_TELEPATHIC) intellect_level = fields.RelationField( label='уровень интеллекта', relation=game_relations.INTELLECT_LEVEL) def clean_abilities(self): abilities_ids = self.cleaned_data['abilities'] if HIT.get_id() not in abilities_ids: abilities_ids.append(HIT.get_id()) if not abilities_ids: raise ValidationError('не указаны способности монстра') for ability_id in abilities_ids: if ability_id not in ABILITY_CHOICES_DICT: raise ValidationError( 'неверный идентификатор способности монстра') return frozenset(abilities_ids) def clean_terrains(self): terrains = self.cleaned_data['terrains'] if not terrains: raise ValidationError('не указаны места обитания монстра') return frozenset(terrains) @classmethod def get_initials(cls, mob): return { 'description': mob.description, 'type': mob.type, 'name': mob.utg_name, 'archetype': mob.archetype, 'level': mob.level, 'global_action_probability': mob.global_action_probability, 'terrains': mob.terrains, 'abilities': mob.abilities, 'communication_verbal': mob.communication_verbal, 'communication_gestures': mob.communication_gestures, 'communication_telepathic': mob.communication_telepathic, 'intellect_level': mob.intellect_level, 'is_mercenary': mob.is_mercenary, 'is_eatable': mob.is_eatable }
class ArtifactRecordBaseForm(forms.Form): level = fields.IntegerField(label=u'минимальный уровень') name = WordField(word_type=utg_relations.WORD_TYPE.NOUN, label=u'Название') description = bbcode.BBField(label=u'Описание', required=False) type = fields.TypedChoiceField( label=u'тип', choices=relations.ARTIFACT_TYPE.choices(), coerce=relations.ARTIFACT_TYPE.get_from_name) power_type = fields.TypedChoiceField( label=u'тип силы', choices=relations.ARTIFACT_POWER_TYPE.choices(), coerce=relations.ARTIFACT_POWER_TYPE.get_from_name) rare_effect = fields.TypedChoiceField( label=u'редкий эффект', choices=EFFECT_CHOICES, coerce=relations.ARTIFACT_EFFECT.get_from_name) epic_effect = fields.TypedChoiceField( label=u'эпический эффект', choices=EFFECT_CHOICES, coerce=relations.ARTIFACT_EFFECT.get_from_name) special_effect = fields.TypedChoiceField( label=u'особое свойство', choices=EFFECT_CHOICES, coerce=relations.ARTIFACT_EFFECT.get_from_name) mob = fields.ChoiceField(label=u'Монстр', required=False) def __init__(self, *args, **kwargs): super(ArtifactRecordBaseForm, self).__init__(*args, **kwargs) self.fields['mob'].choices = [('', u'-------')] + [ (mob.id, mob.name) for mob in sorted(mobs_storage.all(), key=lambda mob: mob.name) ] def clean_mob(self): mob = self.cleaned_data.get('mob') if mob: return mobs_storage[int(mob)] return None @classmethod def get_initials(cls, artifact): return { 'level': artifact.level, 'name': artifact.utg_name, 'type': artifact.type, 'power_type': artifact.power_type, 'rare_effect': artifact.rare_effect, 'epic_effect': artifact.epic_effect, 'special_effect': artifact.special_effect, 'description': artifact.description, 'mob': artifact.mob.id if artifact.mob is not None else None }
class MobRecordBaseForm(forms.Form): level = fields.IntegerField(label='минимальный уровень') name = WordField(word_type=utg_relations.WORD_TYPE.NOUN, label='Название') type = fields.TypedChoiceField(label='тип', choices=MOB_TYPE_CHOICES, coerce=beings_relations.TYPE.get_from_name) archetype = fields.TypedChoiceField( label='тип', choices=game_relations.ARCHETYPE.choices(), coerce=game_relations.ARCHETYPE.get_from_name) global_action_probability = fields.FloatField( label= 'вероятность встретить монстра, если идёт его набег (от 0 до 1, 0 — нет набега)' ) terrains = fields.TypedMultipleChoiceField(label='места обитания', choices=TERRAIN.choices(), coerce=TERRAIN.get_from_name) abilities = fields.MultipleChoiceField(label='способности', choices=ABILITY_CHOICES) description = bbcode.BBField(label='Описание', required=False) is_mercenary = fields.BooleanField(label='может быть наёмником', required=False) is_eatable = fields.BooleanField(label='съедобный', required=False) communication_verbal = fields.RelationField( label='вербальное общение', relation=beings_relations.COMMUNICATION_VERBAL) communication_gestures = fields.RelationField( label='невербальное общение', relation=beings_relations.COMMUNICATION_GESTURES) communication_telepathic = fields.RelationField( label='телепатия', relation=beings_relations.COMMUNICATION_TELEPATHIC) intellect_level = fields.RelationField( label='уровень интеллекта', relation=beings_relations.INTELLECT_LEVEL) structure = fields.RelationField(label='структура', relation=beings_relations.STRUCTURE) features = fields.TypedMultipleChoiceField( label='особенности', choices=beings_relations.FEATURE.choices(), coerce=beings_relations.FEATURE.get_from_name) movement = fields.RelationField(label='способ передвижения', relation=beings_relations.MOVEMENT) body = fields.RelationField(label='телосложение', relation=beings_relations.BODY) size = fields.RelationField(label='размер', relation=beings_relations.SIZE) weapon_1 = fields.RelationField( label='оружие 1', relation=artifacts_relations.STANDARD_WEAPON) material_1 = fields.RelationField(label='материал оружия 1', relation=tt_artifacts_relations.MATERIAL) power_type_1 = fields.RelationField( label='тип силы оружия 1', relation=artifacts_relations.ARTIFACT_POWER_TYPE) weapon_2 = fields.RelationField( label='оружие 2', required=False, relation=artifacts_relations.STANDARD_WEAPON) material_2 = fields.RelationField(label='материал оружия 2', required=False, relation=tt_artifacts_relations.MATERIAL) power_type_2 = fields.RelationField( label='тип силы оружия 2', required=False, relation=artifacts_relations.ARTIFACT_POWER_TYPE) weapon_3 = fields.RelationField( label='оружие 3', required=False, relation=artifacts_relations.STANDARD_WEAPON) material_3 = fields.RelationField(label='материал оружия 3', required=False, relation=tt_artifacts_relations.MATERIAL) power_type_3 = fields.RelationField( label='тип силы оружия 3', required=False, relation=artifacts_relations.ARTIFACT_POWER_TYPE) def clean_abilities(self): abilities_ids = self.cleaned_data['abilities'] if HIT.get_id() not in abilities_ids: abilities_ids.append(HIT.get_id()) if not abilities_ids: raise ValidationError('не указаны способности монстра') for ability_id in abilities_ids: if ability_id not in ABILITY_CHOICES_DICT: raise ValidationError( 'неверный идентификатор способности монстра') return frozenset(abilities_ids) def clean_terrains(self): terrains = self.cleaned_data['terrains'] if not terrains: raise ValidationError('не указаны места обитания монстра') return frozenset(terrains) def clean_features(self): features = self.cleaned_data['features'] if not features: return frozenset() return frozenset(features) def get_weapons(self): weapons = [] if self.c.weapon_1 and self.c.material_1 and self.c.power_type_1: weapons.append( artifacts_objects.Weapon(weapon=self.c.weapon_1, material=self.c.material_1, power_type=self.c.power_type_1)) if self.c.weapon_2 and self.c.material_2 and self.c.power_type_2: weapons.append( artifacts_objects.Weapon(weapon=self.c.weapon_2, material=self.c.material_2, power_type=self.c.power_type_2)) if self.c.weapon_3 and self.c.material_3 and self.c.power_type_3: weapons.append( artifacts_objects.Weapon(weapon=self.c.weapon_3, material=self.c.material_3, power_type=self.c.power_type_3)) return weapons @classmethod def get_initials(cls, mob): initials = { 'description': mob.description, 'type': mob.type, 'name': mob.utg_name, 'archetype': mob.archetype, 'level': mob.level, 'global_action_probability': mob.global_action_probability, 'terrains': mob.terrains, 'abilities': mob.abilities, 'communication_verbal': mob.communication_verbal, 'communication_gestures': mob.communication_gestures, 'communication_telepathic': mob.communication_telepathic, 'intellect_level': mob.intellect_level, 'structure': mob.structure, 'features': list(mob.features), 'movement': mob.movement, 'body': mob.body, 'size': mob.size, 'is_mercenary': mob.is_mercenary, 'is_eatable': mob.is_eatable } for i, weapon in enumerate(mob.weapons, start=1): initials['weapon_{}'.format(i)] = weapon.type initials['material_{}'.format(i)] = weapon.material initials['power_type_{}'.format(i)] = weapon.power_type return initials
class MobRecordBaseForm(forms.Form): level = fields.IntegerField(label=u'минимальный уровень') name = WordField(word_type=utg_relations.WORD_TYPE.NOUN, label=u'Название') type = fields.TypedChoiceField(label=u'тип', choices=MOB_TYPE_CHOICES, coerce=MOB_TYPE.get_from_name) archetype = fields.TypedChoiceField( label=u'тип', choices=game_relations.ARCHETYPE.choices(), coerce=game_relations.ARCHETYPE.get_from_name) global_action_probability = fields.FloatField( label= u'вероятность встретить монстра, если идёт его набег (от 0 до 1, 0 — нет набега)' ) terrains = fields.TypedMultipleChoiceField(label=u'места обитания', choices=TERRAIN.choices(), coerce=TERRAIN.get_from_name) abilities = fields.MultipleChoiceField(label=u'способности', choices=ABILITY_CHOICES) description = bbcode.BBField(label=u'Описание', required=False) def clean_abilities(self): abilities_ids = self.cleaned_data['abilities'] if HIT.get_id() not in abilities_ids: abilities_ids.append(HIT.get_id()) if not abilities_ids: raise ValidationError(u'не указаны способности монстра') for ability_id in abilities_ids: if ability_id not in ABILITY_CHOICES_DICT: raise ValidationError( u'неверный идентификатор способности монстра') return frozenset(abilities_ids) def clean_terrains(self): terrains = self.cleaned_data['terrains'] if not terrains: raise ValidationError(u'не указаны места обитания монстра') return frozenset(terrains) @classmethod def get_initials(cls, mob): return { 'description': mob.description, 'type': mob.type, 'name': mob.utg_name, 'archetype': mob.archetype, 'level': mob.level, 'global_action_probability': mob.global_action_probability, 'terrains': mob.terrains, 'abilities': mob.abilities }