def createImpulses(self):
     from toontown.pets import PetWander
     self.createSphereImpulse()
     self.chaseImpulse = PetChase.PetChase()
     self.fleeImpulse = PetFlee.PetFlee()
     self.wanderImpulse = PetWander.PetWander()
     self.lockChaseImpulse = PetChase.PetChase()
    def createImpulses(self):
        from toontown.pets import PetWander
        self.createSphereImpulse()
        if self.public == False:
            self.chaseImpulse = PetChase.PetChase()
            self.fleeImpulse = PetFlee.PetFlee()
            self.wanderImpulse = PetWander.PetWander()
        else:
            self.chaseImpulse = None
            self.fleeImpulse = None
            self.wanderImpulse = None

        self.lockChaseImpulse = PetChase.PetChase()
 def createImpulses(self):
     self.createSphereImpulse()
     self.chaseImpulse = CPetChase()
     self.fleeImpulse = CPetFlee()
     self.wanderImpulse = PetWander.PetWander()
     self.lockChaseImpulse = CPetChase()