def createImpulses(self): from toontown.pets import PetWander self.createSphereImpulse() self.chaseImpulse = PetChase.PetChase() self.fleeImpulse = PetFlee.PetFlee() self.wanderImpulse = PetWander.PetWander() self.lockChaseImpulse = PetChase.PetChase()
def createImpulses(self): from toontown.pets import PetWander self.createSphereImpulse() if self.public == False: self.chaseImpulse = PetChase.PetChase() self.fleeImpulse = PetFlee.PetFlee() self.wanderImpulse = PetWander.PetWander() else: self.chaseImpulse = None self.fleeImpulse = None self.wanderImpulse = None self.lockChaseImpulse = PetChase.PetChase()
def createImpulses(self): self.createSphereImpulse() self.chaseImpulse = CPetChase() self.fleeImpulse = CPetFlee() self.wanderImpulse = PetWander.PetWander() self.lockChaseImpulse = CPetChase()