Ejemplo n.º 1
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 def create_toggle_button(self,
                          name,
                          keyboard_key=None,
                          lirc_code=None,
                          bounding_box=None,
                          image_size_percent=100):
     """ Create toggle button (e.g. Shutdown button)
     
     :param name: button name
     :param keyboard_key: keyboard key assigned to the button
     :param lirc_code: LIRC code assigned to the button
     :param bounding_box: button bounding box
     """
     state = State()
     state.name = name
     state.keyboard_key = keyboard_key
     state.lirc_code = lirc_code
     state.bgr = (0, 0, 0)
     state.bounding_box = bounding_box
     state.img_x = None
     state.img_y = None
     state.auto_update = True
     state.image_align_v = V_ALIGN_CENTER
     state.show_bgr = True
     state.show_img = True
     state.image_size_percent = image_size_percent
     self.set_state_icons(state)
     button = ToggleButton(self.util, state)
     return button
Ejemplo n.º 2
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 def get_favorites_button_state(self, button_bounding_box):
     """ Get Favorites button state
     
     :param button_bounding_box: bounding box
     
     :return: favorites button state
     """
     state = State()
     state.bounding_box = button_bounding_box
     scale_factor = 0.45
     state.icon_base = self.image_util.load_icon_main(
         KEY_FAVORITES, button_bounding_box, scale_factor)
     state.icon_selected = self.image_util.load_icon_on(
         KEY_FAVORITES, button_bounding_box, scale_factor)
     state.name = state.l_name = state.genre = KEY_FAVORITES
     state.bgr = self.config[COLORS][COLOR_DARK]
     state.img_x = None
     state.img_y = None
     state.auto_update = True
     state.show_bgr = False
     state.show_img = True
     state.show_label = False
     state.comparator_item = state.name
     state.index = 0
     state.v_align = V_ALIGN_TOP
     state.v_offset = 0
     state.voice_commands = state.name
     return state
Ejemplo n.º 3
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    def create_book_author_items(self, authors):
        """ Create dictionary with author books

        :param authors: list of author books

        :return: dictionary with author books
        """
        items = {}
        for i, g in enumerate(authors):
            state = State()
            state.name = g[AUTHOR_NAME]
            state.url = g[AUTHOR_URL] + "/"
            try:
                state.l_name = state.name + " (" + g[AUTHOR_BOOKS] + ")"
            except:
                state.l_name = state.name
            state.bgr = self.config[COLORS][COLOR_DARK]
            state.img_x = None
            state.img_y = None
            state.auto_update = True
            state.show_bgr = True
            state.show_img = False
            state.show_label = True
            state.comparator_item = state.name
            state.index = i
            items[state.name] = state
        return items
Ejemplo n.º 4
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 def create_book_genre_items(self, genres, base_url):
     """ Create dictionary with genres
     
     :param genres: list of genres
     :param base_url: base url
     
     :return: dictionary with genres
     """
     items = {}
     for i, g in enumerate(genres):
         state = State()
         state.name = g[0]
         state.genre = base_url + g[1]
         state.l_name = state.name
         state.bgr = self.config[COLORS][COLOR_DARK]
         state.img_x = None
         state.img_y = None
         state.auto_update = True
         state.show_bgr = True
         state.show_img = False
         state.show_label = True
         state.comparator_item = state.name
         state.index = i
         items[state.name] = state
     return items
Ejemplo n.º 5
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 def create_timer_button(self, name, keyboard_key=None, lirc_code=None, bounding_box=None, image_size_percent=100, label=None):
     """ Create timer button
     
     :param name: button name
     :param keyboard_key: keyboard key assigned to the button
     :param lirc_code: LIRC code assigned to the button
     :param bounding_box: button bounding box
     :param image_size_percent: button icon size in percent
     :param label: button label
     """
     state = State()
     state.name = name
     state.keyboard_key = keyboard_key
     state.lirc_code = lirc_code
     state.bgr = self.config[BACKGROUND][MENU_BGR_COLOR]
     state.bounding_box = bounding_box
     state.img_x = None
     state.img_y = None
     state.auto_update = True
     state.image_align_v = V_ALIGN_CENTER
     state.show_bgr = True
     state.show_img = True
     state.image_size_percent = image_size_percent
     self.set_state_icons(state)
     button = Button(self.util, state)
     return button
Ejemplo n.º 6
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    def create_station_button(self, s, bb, action=None):
        """ Create station button

        :param s: button state
        :param bb: bounding box
        :param action: event listener

        :return: station logo button
        """
        state = State()
        state.icon_base = s.icon_base
        state.index_in_page = s.index_in_page
        state.index = s.index
        state.genre = s.genre
        state.scaled = getattr(s, "scaled", False)
        state.icon_base_scaled = s.icon_base_scaled
        state.name = "station_menu." + s.name
        state.l_name = s.l_name
        state.url = s.url
        state.keyboard_key = kbd_keys[KEY_SELECT]
        state.bounding_box = bb
        state.img_x = bb.x
        state.img_y = bb.y
        state.auto_update = False
        state.show_bgr = True
        state.show_img = True
        state.image_align_v = V_ALIGN_BOTTOM
        button = Button(self.util, state)
        button.add_release_listener(action)
        return button
Ejemplo n.º 7
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 def create_image_button(self, name, action=None, keyboard_key=None, lirc_code=None, bounding_box=None, bgr=(0, 0, 0), x_margin_percent=None, resizable=True):
     """ Create image button
     
     :param name: button name
     :param action: action listener
     :param keyboard_key: keyboard key assigned to the button
     :param lirc_code: LIRC code assigned to the button
     :param bounding_box: button bounding box
     :param bgr: button background color
     :param x_margin_percent: X margin for the button
     :param resizable: flag defining if button can be resized, True - resizable, False - non-resizable
     """
     state = State()
     state.name = name
     state.bounding_box = bounding_box
     state.bgr = bgr
     state.keyboard_key = keyboard_key
     state.lirc_code = lirc_code
     state.img_x = None
     state.img_y = None
     state.auto_update = True
     state.show_bgr = True
     state.show_img = True
     state.image_align_v = V_ALIGN_CENTER
     state.x_margin_percent = x_margin_percent
     state.resizable = resizable
     self.set_state_icons(state)
     button = Button(self.util, state)
     if action:
         button.add_release_listener(action)
     return button
Ejemplo n.º 8
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 def create_station_button(self, s, bb, action=None):
     """ Create station button
     
     :param s: button state
     :param bb: bounding box
     :param action: event listener
     
     :return: station logo button
     """
     state = State()
     state.icon_base = s.icon_base
     state.index_in_page = s.index_in_page
     state.index = s.index
     state.scaled = getattr(s, "scaled", False)
     state.icon_base_scaled = s.icon_base_scaled
     state.name = "station_menu." + s.name
     state.l_name = s.l_name
     state.url = s.url
     state.keyboard_key = kbd_keys[KEY_SELECT]
     state.bounding_box = bb
     state.img_x = bb.x
     state.img_y = bb.y
     state.auto_update = False
     state.show_bgr = True
     state.show_img = True
     state.image_align_v = V_ALIGN_BOTTOM
     button = Button(self.util, state)
     button.add_release_listener(action)
     return button        
Ejemplo n.º 9
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 def create_image_button(self, name, action=None, keyboard_key=None, lirc_code=None, bounding_box=None, 
                         bgr=(0, 0, 0), x_margin_percent=None, resizable=True, image_size_percent=100, source=None, selected=True):
     """ Create image button
      
     :param name: button name
     :param action: action listener
     :param keyboard_key: keyboard key assigned to the button
     :param lirc_code: LIRC code assigned to the button
     :param bounding_box: button bounding box
     :param bgr: button background color
     :param x_margin_percent: X margin for the button
     :param resizable: flag defining if button can be resized, True - resizable, False - non-resizable
     """
     state = State()
     state.name = name
     state.bounding_box = bounding_box
     state.bgr = bgr
     state.keyboard_key = keyboard_key
     state.lirc_code = lirc_code
     state.img_x = None
     state.img_y = None
     state.auto_update = True
     state.show_bgr = True
     state.show_img = True
     state.image_align_v = V_ALIGN_CENTER
     state.x_margin_percent = x_margin_percent
     state.resizable = resizable
     state.source = source
     state.image_size_percent = image_size_percent / 100.0
     self.set_state_icons(state, selected)
     button = Button(self.util, state)
     if action:
         button.add_release_listener(action)
     return button
Ejemplo n.º 10
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 def create_arrow_button(self, bb, name, key, location, label_text,
                         image_area, image_size):
     """ Create Arrow button (e.g. Left, Next Page etc.)
     
     :param bb: bounding box
     :param name: button name
     :param key: keyboard key associated with button
     :param location: image location inside of bounding box
     :param label_text: button label text
     :param image_area: percentage of height occupied by button image        
     :return: arrow button
     """
     s = State()
     s.name = name
     s.bounding_box = bb
     s.keyboard_key = key
     s.bgr = self.config[COLORS][COLOR_DARK_LIGHT]
     s.show_bgr = True
     s.show_img = True
     s.show_label = True
     s.image_location = location
     s.label_location = CENTER
     s.label_text_height = 40
     s.l_name = label_text
     s.auto_update = True
     s.image_size_percent = image_area / 100
     s.text_color_normal = self.config[COLORS][COLOR_BRIGHT]
     s.text_color_selected = self.config[COLORS][COLOR_CONTRAST]
     s.text_color_disabled = self.config[COLORS][COLOR_MEDIUM]
     s.text_color_current = s.text_color_normal
     self.set_state_icons(s)
     if image_size != 100:
         self.resize_image(s, image_size)
     b = Button(self.util, s)
     return b
Ejemplo n.º 11
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    def change_submenu(self, ch):
        """ Change bottom submenu
        
        :param ch: selected character
        """        
        sub = []
        try:
            sub = FILTERS_RU[ch]
        except:
            pass
        items = {}
        cp = self.buttons.copy()
        backup = {}
        for ch in ABC_RU:
            backup[ch] = cp[ch].state
        
        i = len(ABC_RU)
        for a in sub:
            state = State()
            state.name = a
            state.l_name = state.name
            state.img_x = None
            state.img_y = None
            state.auto_update = True
            state.show_bgr = False
            state.show_img = False
            state.show_label = True
            state.comparator_item = state.name
            state.index = i
            items[state.name] = state
            i += 1     

        items.update(backup)
        self.set_items(items, 0, self.abc_action, False)
        self.clean_draw_update()
Ejemplo n.º 12
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    def create_file_button(self, bb, action=None):
        """ Create default audio file button
        
        :param bb: bounding box
        :param action: button event listener
        
        :return: default audio file button
        """
        state = State()

        state.icon_base = self.image_util.get_audio_file_icon("", bb)
        state.scaled = False
        state.name = "cd"
        state.keyboard_key = kbd_keys[KEY_SELECT]
        state.bounding_box = bb
        state.img_x = bb.x
        state.img_y = bb.y
        state.auto_update = False
        state.show_bgr = False
        state.show_img = True
        state.image_align_v = V_ALIGN_CENTER
        state.source = FILE_BUTTON
        button = Button(self.util, state)
        button.add_release_listener(action)
        return button
Ejemplo n.º 13
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    def set_tracks(self, tracks, page):
        """ Set tracks in menu
        
        :param tracks: list of tracks
        :param page: page number
        """
        if tracks == None:
            return
        self.tracks = tracks
        items = {}
        start_index = TRACKS_PER_PAGE * (page - 1)
        end_index = start_index + TRACKS_PER_PAGE

        layout = GridLayout(self.bb)
        layout.set_pixel_constraints(TRACK_ROWS, TRACK_COLUMNS, 1, 1)
        constr = layout.get_next_constraints()
        fixed_height = int((constr.h * LABEL_HEIGHT_PERCENT) / 100.0)

        for i, a in enumerate(self.tracks[start_index:end_index]):
            state = State()
            state.name = a["title"]
            state.l_name = state.name
            state.bgr = self.config[COLORS][COLOR_DARK]
            state.img_x = None
            state.img_y = None
            state.auto_update = True
            state.show_bgr = True
            state.show_img = False
            state.show_label = True
            state.comparator_item = state.name
            state.index = i
            state.fixed_height = fixed_height
            state.file_name = a["file_name"]
            items[state.name] = state
        self.set_items(items, 0, self.play_track, False)
Ejemplo n.º 14
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    def load_menu(self):
        """ Load menu items 
        
        :return: dictionary of the items
        """
        items = {}
        i = 0

        for a in ABC:
            state = State()
            state.name = a
            state.l_name = state.name
            state.bgr = self.config[COLORS][COLOR_DARK]
            state.img_x = None
            state.img_y = None
            state.auto_update = True
            state.show_bgr = True
            state.show_img = False
            state.show_label = True
            state.comparator_item = state.name
            if a == "foo":
                state.index = 20.5
            elif a == "bar":
                state.index = 40
            else:
                state.index = i
                i += 1
            items[state.name] = state

        return items
Ejemplo n.º 15
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 def create_arrow_button(self, bb, name, key, location, label_text, image_area=40):
     """ Create Arrow button (e.g. Left, Next Page etc.)
     
     :param bb: bounding box
     :param name: button name
     :param key: keyboard key associated with button
     :param location: image location inside of bounding box
     :param label_text: button label text
     :param image_area: percentage of height occupied by button image
     
     :return: arrow button
     """
     s = State()
     s.name = name
     s.bounding_box = bb
     s.keyboard_key = key
     s.bgr = self.config[COLORS][COLOR_DARK]
     s.show_bgr = True
     s.show_img = True
     s.show_label = True
     s.image_location = location
     s.label_location = CENTER
     s.image_area_percent = image_area
     s.label_text_height = 44
     s.l_name = label_text
     s.auto_update = True
     s.text_color_normal = self.config[COLORS][COLOR_BRIGHT]
     s.text_color_selected = self.config[COLORS][COLOR_CONTRAST]
     s.text_color_disabled = self.config[COLORS][COLOR_MEDIUM]
     s.text_color_current = s.text_color_normal
     self.set_state_icons(s)
     b = Button(self.util, s)
     return b
Ejemplo n.º 16
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    def create_play_pause_button(self, bb, action):
        """ Create Play/Pause button
        
        :param bb: bounding box
        :param action: event listener
        
        :return: play/pause button
        """
        states = []

        pause_state = State()
        pause_state.name = "pause"
        pause_state.bounding_box = bb
        pause_state.bgr = (0, 0, 0)
        pause_state.keyboard_key = kbd_keys[KEY_PLAY_PAUSE]
        pause_state.action = action
        pause_state.img_x = None
        pause_state.img_y = None
        pause_state.auto_update = True
        pause_state.image_align_v = V_ALIGN_CENTER
        pause_state.show_bgr = True
        pause_state.show_img = True
        pause_state.image_size_percent = 0.36

        play_state = State()
        play_state.name = "play"
        play_state.bounding_box = bb
        play_state.bgr = (0, 0, 0)
        play_state.keyboard_key = kbd_keys[KEY_PLAY_PAUSE]
        play_state.action = action
        play_state.img_x = None
        play_state.img_y = None
        play_state.auto_update = True
        play_state.image_align_v = V_ALIGN_CENTER
        play_state.show_bgr = True
        play_state.show_img = True
        play_state.image_size_percent = 0.36

        if self.config[PLAYER_SETTINGS][PAUSE]:
            states.append(play_state)
            states.append(pause_state)
        else:
            states.append(pause_state)
            states.append(play_state)

        return self.create_multi_state_button(states)
Ejemplo n.º 17
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 def create_play_pause_button(self, bb, action):
     """ Create Play/Pause button
     
     :param bb: bounding box
     :param action: event listener
     
     :return: play/pause button
     """
     states = []
     bgr = self.config[BACKGROUND][MENU_BGR_COLOR]
     
     pause_state = State()
     pause_state.name = "pause"
     pause_state.bounding_box = bb
     pause_state.bgr = bgr
     pause_state.keyboard_key = kbd_keys[KEY_PLAY_PAUSE]
     pause_state.action = action
     pause_state.img_x = None
     pause_state.img_y = None
     pause_state.auto_update = True
     pause_state.image_align_v = V_ALIGN_CENTER
     pause_state.show_bgr = True
     pause_state.show_img = True
     pause_state.image_size_percent = 0.36
     pause_state.rest_commands = ["playpause"]
     
     play_state = State()
     play_state.name = "play"
     play_state.bounding_box = bb
     play_state.bgr = bgr
     play_state.keyboard_key = kbd_keys[KEY_PLAY_PAUSE]
     play_state.action = action
     play_state.img_x = None
     play_state.img_y = None
     play_state.auto_update = True
     play_state.image_align_v = V_ALIGN_CENTER
     play_state.show_bgr = True
     play_state.show_img = True
     play_state.image_size_percent = 0.36
     play_state.rest_commands = ["playpause"]
     
     states.append(pause_state)
     states.append(play_state)        
     
     return self.create_multi_state_button(states)
Ejemplo n.º 18
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 def create_time_volume_button(self, bb, action):
     """ Create Time/Volume two states button
     
     :param bb: bounding box
     :param action: event listener
     
     :return: Time/Volume button
     """
     states = []
     bgr = self.config[BACKGROUND][MENU_BGR_COLOR]
     
     volume_state = State()
     volume_state.name = "speaker"
     volume_state.bounding_box = bb
     volume_state.bgr = bgr
     volume_state.keyboard_key = kbd_keys[KEY_SETUP]
     volume_state.action = action
     volume_state.img_x = None
     volume_state.img_y = None
     volume_state.auto_update = True
     volume_state.image_align_v = V_ALIGN_CENTER
     volume_state.show_bgr = True
     volume_state.show_img = True
     volume_state.image_size_percent = 0.36
     states.append(volume_state)
     
     time_state = State()
     time_state.name = "time"
     time_state.bounding_box = bb
     time_state.bgr = bgr
     time_state.keyboard_key = kbd_keys[KEY_SETUP]
     time_state.action = action
     time_state.img_x = None
     time_state.img_y = None
     time_state.auto_update = True
     time_state.image_align_v = V_ALIGN_CENTER
     time_state.show_bgr = True
     time_state.show_img = True
     time_state.image_size_percent = 0.36
     states.append(time_state)        
     
     return self.create_multi_state_button(states)
Ejemplo n.º 19
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    def load_stations_folders(self, button_bounding_box):
        """ Load languages menu items
        
        :param button_bounding_box: bounding box
        
        :return: dictionary with menu items
        """
        items = collections.OrderedDict()
        i = 0
        current_language = self.config[CURRENT][LANGUAGE]
        folders = self.get_stations_folders()
        top_folder = self.get_stations_top_folder()

        for folder in folders:
            name = folder
            path = os.path.join(os.getcwd(), FOLDER_LANGUAGES,
                                current_language, FOLDER_RADIO_STATIONS,
                                top_folder, folder, FILE_FOLDER)
            folder_image = self.image_util.load_image(path)
            path_on = os.path.join(os.getcwd(), FOLDER_LANGUAGES,
                                   current_language, FOLDER_RADIO_STATIONS,
                                   top_folder, folder, FILE_FOLDER_ON)
            folder_image_on = self.image_util.load_image(path_on)

            state = State()
            state.name = state.l_name = state.genre = name

            if folder_image:
                scale_ratio = self.image_util.get_scale_ratio(
                    (button_bounding_box.w, button_bounding_box.h),
                    folder_image[1])
                scaled_image = self.image_util.scale_image(
                    folder_image, scale_ratio)
                state.icon_base = (path, scaled_image)
                if folder_image_on:
                    scaled_image_on = self.image_util.scale_image(
                        folder_image_on, scale_ratio)
                    state.icon_selected = (path_on, scaled_image_on)

            state.bgr = self.config[COLORS][COLOR_DARK]
            state.img_x = None
            state.img_y = None
            state.auto_update = True
            state.show_bgr = True
            state.show_img = True
            state.show_label = True
            state.comparator_item = state.name
            state.index = i
            state.v_align = V_ALIGN_TOP
            state.v_offset = 35
            state.voice_commands = name
            items[state.name] = state
            i += 1
        return items
Ejemplo n.º 20
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 def load_menu(self, names, comparator, disabled_items=None):
     """ Load menu items
     
     :param names: list of menu item names (should have corresponding filename)
     :param comparator: string used to sort items
     :param disabled_items: list of items which should be disabled
     
     :return: dictionary with menu items
     """
     items = {}
     f = self.config[ICON_SIZE_FOLDER]
         
     for name in names:
         filename = name + EXT_PNG
         path = os.path.join(FOLDER_ICONS, f, filename)
         icon = self.load_image(path)
             
         filename = name + IMAGE_SELECTED_SUFFIX + EXT_PNG
         path_on = os.path.join(FOLDER_ICONS, f, filename)
         icon_on = self.load_image(path_on)
         
         filename = name + IMAGE_DISABLED_SUFFIX + EXT_PNG
         path_off = os.path.join(FOLDER_ICONS, f, filename)
         icon_off = self.load_image(path_off)
             
         state = State()
         state.name = name
         state.genre = name 
         state.l_genre = self.config[LABELS][name]
         state.l_name = self.config[LABELS][name]
         state.icon_base = icon
         if icon_on:
             state.icon_selected = icon_on
         else:
             state.icon_selected = icon
         if not icon_off:
             state.icon_disabled = icon_on
         state.bgr = self.config[COLORS][COLOR_DARK]
         state.img_x = None
         state.img_y = None
         state.auto_update = True
         state.show_bgr = True
         state.show_img = True
         state.show_label = True
         if comparator == NAME:
             state.comparator_item = state.name
         elif comparator == GENRE:
             state.comparator_item = state.genre
         if disabled_items and name in disabled_items:
             state.enabled = False
         items[state.name] = state            
     return items
Ejemplo n.º 21
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    def create_arrow_button(self,
                            bb,
                            name,
                            key,
                            location,
                            label_text,
                            image_area,
                            image_size,
                            arrow_labels=True,
                            rest_command=None):
        """ Create Arrow button (e.g. Left, Next Page etc.)
        
        :param bb: bounding box
        :param name: button name
        :param key: keyboard key associated with button
        :param location: image location inside of bounding box
        :param label_text: button label text
        :param image_area: percentage of height occupied by button image
        :param arrow_labels: show arrow label or not
        :param rest_command: REST API command assigned to the button

        :return: arrow button
        """
        s = State()
        s.name = name
        s.bounding_box = bb
        s.keyboard_key = key
        s.bgr = self.config[BACKGROUND][FOOTER_BGR_COLOR]
        s.show_bgr = True
        s.show_img = True
        if arrow_labels:
            s.show_label = True
        else:
            s.show_label = False
        s.image_location = location
        s.label_location = CENTER
        s.label_text_height = 40
        s.l_name = label_text
        s.auto_update = True
        s.image_size_percent = image_area / 100
        s.image_area_percent = image_area
        s.text_color_normal = self.config[COLORS][COLOR_BRIGHT]
        s.text_color_selected = self.config[COLORS][COLOR_CONTRAST]
        s.text_color_disabled = self.config[COLORS][COLOR_MEDIUM]
        s.text_color_current = s.text_color_normal
        if rest_command:
            s.rest_commands = [rest_command]
        self.set_state_icons(s)
        if image_size != 100:
            self.resize_image(s, image_size)
        b = Button(self.util, s)
        return b
Ejemplo n.º 22
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 def load_menu(self):
     """ Load menu items """
     
     items = {}
     i = 0
     
     for a in ABC_RU:
         state = State()
         state.name = a
         state.l_name = state.name
         state.bgr = self.config[COLORS][COLOR_DARK]
         state.img_x = None
         state.img_y = None
         state.auto_update = True
         state.show_bgr = True
         state.show_img = False
         state.show_label = True
         state.comparator_item = state.name
         state.index = i
         items[state.name] = state
         i += 1
         
     sub = FILTERS_RU[INITIAL_CHAR]
     for a in sub:
         state = State()
         state.name = a
         state.l_name = state.name
         state.img_x = None
         state.img_y = None
         state.auto_update = True
         state.show_bgr = False
         state.show_img = False
         state.show_label = True
         state.comparator_item = state.name
         state.index = i
         items[state.name] = state
         i += 1         
                 
     return items
Ejemplo n.º 23
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 def create_play_pause_button(self, bb, action):
     """ Create Play/Pause button
     
     :param bb: bounding box
     :param action: event listener
     
     :return: play/pause button
     """
     states = []
     
     pause_state = State()
     pause_state.name = "pause"
     pause_state.bounding_box = bb
     pause_state.bgr = (0, 0, 0)
     pause_state.keyboard_key = kbd_keys[KEY_PLAY_PAUSE]
     pause_state.action = action
     pause_state.img_x = None
     pause_state.img_y = None
     pause_state.auto_update = True
     pause_state.image_align_v = V_ALIGN_CENTER
     pause_state.show_bgr = True
     pause_state.show_img = True
     states.append(pause_state)
     
     play_state = State()
     play_state.name = "play"
     play_state.bounding_box = bb
     play_state.bgr = (0, 0, 0)
     play_state.keyboard_key = kbd_keys[KEY_PLAY_PAUSE]
     play_state.action = action
     play_state.img_x = None
     play_state.img_y = None
     play_state.auto_update = True
     play_state.image_align_v = V_ALIGN_CENTER
     play_state.show_bgr = True
     play_state.show_img = True
     states.append(play_state)        
     
     return self.create_multi_state_button(states)
Ejemplo n.º 24
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    def create_genre_button(self, bb, state, image_area):
        """ Create Genre button
        
        :param bb: bounding box
        :param state: button state        
        :return: genre button
        """
        s = State()
        s.__dict__ = state.__dict__
        s.bgr = (0, 0, 0)
        s.bounding_box = bb
        s.keyboard_key = kbd_keys[KEY_MENU]
        s.img_x = None
        s.img_y = None
        s.auto_update = True
        s.image_align_v = V_ALIGN_CENTER
        s.show_bgr = True
        s.show_img = True
        s.show_label = False
        self.scale_genre_button_image(s, image_area)

        return Button(self.util, s)
Ejemplo n.º 25
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    def create_disabled_button(self, bb, name, scale):
        """ Create disabled button

        :param bb: bounding box
        :param name: image name
        :param scale: image scale
        :return: disabled button
        """
        state = State()
        state.name = name
        state.icon_base = self.util.load_mono_svg_icon(state.name, self.util.COLOR_OFF, bb, scale)
        state.icon_selected = state.icon_base
        state.bgr = (0, 0, 0)
        state.bounding_box = bb
        state.img_x = None
        state.img_y = None
        state.auto_update = True
        state.image_align_v = V_ALIGN_CENTER
        state.show_bgr = True
        state.show_img = True
        state.show_label = False
        return Button(self.util, state)
Ejemplo n.º 26
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    def create_disabled_button(self, bb, name, scale):
        """ Create disabled button

        :param bb: bounding box
        :param name: image name
        :param scale: image scale
        :return: disabled button
        """
        state = State()
        state.name = name
        state.icon_base = self.image_util.load_icon_off(state.name, bb, scale)
        state.icon_selected = state.icon_base
        state.bgr = self.config[BACKGROUND][MENU_BGR_COLOR]
        state.bounding_box = bb
        state.img_x = None
        state.img_y = None
        state.auto_update = True
        state.image_align_v = V_ALIGN_CENTER
        state.show_bgr = True
        state.show_img = True
        state.show_label = False
        return Button(self.util, state)
Ejemplo n.º 27
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    def get_center_button(self, s):
        """ Create the center button

        :param s: button state

        :return: station logo button
        """
        bb = Rect(self.layout.CENTER.x + 1, self.layout.CENTER.y + 1,
                  self.layout.CENTER.w - 1, self.layout.CENTER.h - 1)
        if not hasattr(s, "icon_base"):
            self.util.add_icon(s)

        state = State()
        state.icon_base = s.icon_base
        self.factory.set_state_scaled_icons(s, bb)
        state.index = s.index
        state.genre = s.genre
        state.scaled = getattr(s, "scaled", False)
        state.icon_base_scaled = s.icon_base_scaled
        state.name = "station." + s.name
        state.l_name = s.l_name
        state.url = s.url
        state.keyboard_key = kbd_keys[KEY_SELECT]
        state.bounding_box = bb
        state.img_x = bb.x
        state.img_y = bb.y
        state.auto_update = False
        state.show_bgr = True
        state.show_img = True
        state.logo_image_path = s.image_path
        state.image_align_v = V_ALIGN_BOTTOM
        state.comparator_item = self.current_state.comparator_item
        button = Button(self.util, state)

        img = button.components[1]
        self.logo_button_content = (img.image_filename, img.content,
                                    img.content_x, img.content_y)

        return button
Ejemplo n.º 28
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Archivo: util.py Proyecto: Rucia1/Peppy
    def load_languages_menu(self, button_bounding_box):
        """ Load languages menu items
        
        :param button_bounding_box: menu button bounding box
        
        :return: dictionary with menu items
        """
        items = {}
        i = 0
        current_language = self.get_current_language()
        labels = current_language[TRANSLATIONS]
        va_commands = self.get_va_language_commands()

        for language in self.config[KEY_LANGUAGES]:
            name = language[NAME]
            state = State()
            state.name = name
            state.l_name = labels[name]

            path = os.path.join(os.getcwd(), FOLDER_LANGUAGES, name, FILE_FLAG)
            img = self.prepare_flag_image(path, button_bounding_box)
            state.icon_base = (path, img)

            state.bgr = self.config[COLORS][COLOR_DARK]
            state.img_x = None
            state.img_y = None
            state.auto_update = True
            state.show_bgr = True
            state.show_img = True
            state.show_label = True
            state.comparator_item = state.name
            state.index = i
            state.voice_commands = va_commands[name]
            state.v_align = V_ALIGN_TOP

            items[state.name] = state
            i += 1
        return items
Ejemplo n.º 29
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    def load_menu(self):
        """ Load menu items 
        
        :return: dictionary of the items
        """
        items = {}

        for i, a in enumerate(ABC):
            state = State()
            state.name = a
            state.l_name = state.name
            state.bgr = self.config[COLORS][COLOR_DARK]
            state.img_x = None
            state.img_y = None
            state.auto_update = True
            state.show_bgr = True
            state.show_img = False
            state.show_label = True
            state.comparator_item = state.name
            state.index = i
            items[state.name] = state

        return items
Ejemplo n.º 30
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 def create_toggle_button(self, name, keyboard_key=None, lirc_code=None, bounding_box=None):
     """ Create toggle button (e.g. Shutdown button)
     
     :param name: button name
     :param keyboard_key: keyboard key assigned to the button
     :param lirc_code: LIRC code assigned to the button
     :param bounding_box: button bounding box
     """
     state = State()
     state.name = name
     state.keyboard_key = keyboard_key
     state.lirc_code = lirc_code
     state.bgr = (0, 0, 0)
     state.bounding_box = bounding_box
     state.img_x = None
     state.img_y = None
     state.auto_update = True
     state.image_align_v = V_ALIGN_CENTER
     state.show_bgr = True
     state.show_img = True
     self.set_state_icons(state)
     button = ToggleButton(self.util, state)
     return button
Ejemplo n.º 31
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    def create_stream_button(self, bb):
        """ Create Stream button
        
        :param bb: bounding box
        :return: genre button
        """
        state = State()
        state.name = "stream"
        state.icon_base = self.util.load_mono_svg_icon(state.name,
                                                       self.util.COLOR_OFF, bb,
                                                       0.4)

        state.icon_selected = state.icon_base
        state.bgr = (0, 0, 0)
        state.bounding_box = bb
        state.img_x = None
        state.img_y = None
        state.auto_update = True
        state.image_align_v = V_ALIGN_CENTER
        state.show_bgr = True
        state.show_img = True
        state.show_label = False
        return Button(self.util, state)
Ejemplo n.º 32
0
Archivo: util.py Proyecto: Rucia1/Peppy
    def load_menu(self,
                  names,
                  comparator,
                  disabled_items=None,
                  v_align=None,
                  bb=None,
                  scale=1):
        """ Load menu items
        
        :param names: list of menu item names (should have corresponding filename)
        :param comparator: string used to sort items
        :param disabled_items: list of items which should be disabled
        :param v_align: vertical alignment
        :param bb: bounding box
        :param scale: image scale factor
                
        :return: dictionary with menu items
        """
        items = {}
        i = 0

        for name in names:
            icon = self.load_mono_svg_icon(name, self.COLOR_MAIN, bb, scale)
            icon_on = self.load_mono_svg_icon(name, self.COLOR_ON, bb, scale)

            if disabled_items and name in disabled_items:
                icon_off = self.load_mono_svg_icon(name, self.COLOR_OFF, bb,
                                                   scale)
            else:
                icon_off = None

            state = State()
            state.name = name
            state.genre = name
            try:
                state.l_genre = self.config[LABELS][name]
                state.l_name = self.config[LABELS][name]
            except:
                state.l_genre = name
                state.l_name = name
            state.icon_base = icon
            if icon_on:
                state.icon_selected = icon_on
            else:
                state.icon_selected = icon

            if not icon_off:
                state.icon_disabled = icon_on
            else:
                state.icon_disabled = icon_off

            state.bgr = self.config[COLORS][COLOR_DARK]
            state.img_x = None
            state.img_y = None
            state.auto_update = True
            state.show_bgr = True
            state.show_img = True
            state.show_label = True
            state.v_align = v_align
            if comparator == NAME:
                state.comparator_item = state.name
            elif comparator == GENRE:
                state.comparator_item = state.genre
            if disabled_items and name in disabled_items:
                state.enabled = False
            state.index = i
            items[state.name] = state
            i += 1
        return items