def __init__ (self):
     self.player = VS.getPlayer()
     self.stage = 1
     self.timer = VS.GetGameTime()
     self.msgColor = ("#FF9999","#FF99FF")
     self.system = VS.getSystemName()
     self.shipyard = unit.getUnitByName('Shipyard')
Ejemplo n.º 2
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 def __init__(self):
     self.stage = 1
     self.player = VS.getPlayer()
     self.timer = VS.GetGameTime()
     self.system = VS.getSystemName()
     self.object = unit.getUnitByName('Jump_To_Nethuuleil')
     self.groups = 2  #vsrandom.randrange(4,8)
     self.capital = []
     self.fighter = []
     self.msgColor = ("#FFFF99", "#FF99FF")
Ejemplo n.º 3
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 def __init__ (self):
     self.stage = 1
     self.player = VS.getPlayer()
     self.timer = VS.GetGameTime()
     self.system = VS.getSystemName()
     self.object = unit.getUnitByName('Jump_To_Nethuuleil')
     self.groups = 2 #vsrandom.randrange(4,8)
     self.capital = []
     self.fighter = []
     self.msgColor = ("#FFFF99","#FF99FF")
Ejemplo n.º 4
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 def __init__ (self):
     self.player = VS.getPlayer()
     self.stage = 1
     self.timer = VS.GetGameTime()
     self.talktime = VS.GetGameTime()
     self.anitime = VS.GetGameTime()
     self.merColor = "#99FFFF"
     self.socColor = "#FF9999"
     # This will get an agricultural station from the system, and assign it to 'station'
     # this station is the only one that has only one docking port, thus fits perfectly
     # into this quest theme
     self.station = unit.getUnitByName('Agricultural_Station')
Ejemplo n.º 5
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 def __init__ (self):
     self.player = VS.getPlayer()
     self.stage = 1
     self.timer = VS.GetGameTime()
     self.talktime = VS.GetGameTime()
     self.anitime = VS.GetGameTime()
     self.merColor = "#99FFFF"
     self.socColor = "#FF9999"
     # This will get an agricultural station from the system, and assign it to 'station'
     # this station is the only one that has only one docking port, thus fits perfectly
     # into this quest theme
     self.station = unit.getUnitByName('Agricultural_Station')
Ejemplo n.º 6
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 def __init__(self):
     self.sysfile = VS.getSystemFile()
     self.shipyard = unit.getUnitByName('factory')
Ejemplo n.º 7
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 def __init__ (self):
     self.sysfile = VS.getSystemFile()
     self.shipyard=unit.getUnitByName('factory')