Ejemplo n.º 1
0
    def make_marker(self):
        int_marker = InteractiveMarker()
        int_marker.header.frame_id = "map"
        int_marker.pose = self.pose
        int_marker.scale = 1

        int_marker.name = self.marker_name

        control = InteractiveMarkerControl()
        control.orientation.w = math.sqrt(2) / 2
        control.orientation.x = 0
        control.orientation.y = math.sqrt(2) / 2
        control.orientation.z = 0
        control.interaction_mode = self.interaction_mode
        int_marker.controls.append(copy.deepcopy(control))

        # make a box which also moves in the plane
        markers = self.make_individual_markers(int_marker)
        for marker in markers:
            control.markers.append(marker)
        control.always_visible = True
        int_marker.controls.append(control)

        # we want to use our special callback function
        self.server.insert(int_marker, self.feedback)
Ejemplo n.º 2
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 def _get_surface_marker(pose, dimensions):
     ''' Function that generates a surface marker'''
     int_marker = InteractiveMarker()
     int_marker.name = 'surface'
     int_marker.header.frame_id = 'base_link'
     int_marker.pose = pose
     int_marker.scale = 1
     button_control = InteractiveMarkerControl()
     button_control.interaction_mode = InteractiveMarkerControl.BUTTON
     button_control.always_visible = True
     object_marker = Marker(type=Marker.CUBE,
                            id=2000,
                            lifetime=rospy.Duration(2),
                            scale=dimensions,
                            header=Header(frame_id='base_link'),
                            color=ColorRGBA(0.8, 0.0, 0.4, 0.4),
                            pose=pose)
     button_control.markers.append(object_marker)
     text_pos = Point()
     position = pose.position
     dimensions = dimensions
     text_pos.x = position.x + dimensions.x / 2 - 0.06
     text_pos.y = position.y - dimensions.y / 2 + 0.06
     text_pos.z = position.z + dimensions.z / 2 + 0.06
     text_marker = Marker(type=Marker.TEXT_VIEW_FACING,
                          id=2001,
                          scale=Vector3(0, 0, 0.03),
                          text=int_marker.name,
                          color=ColorRGBA(0.0, 0.0, 0.0, 0.5),
                          header=Header(frame_id='base_link'),
                          pose=Pose(text_pos, Quaternion(0, 0, 0, 1)))
     button_control.markers.append(text_marker)
     int_marker.controls.append(button_control)
     return int_marker
Ejemplo n.º 3
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    def _get_object_marker(self, index, mesh=None):
        '''Generate a marker for world objects'''
        int_marker = InteractiveMarker()
        int_marker.name = World.objects[index].get_name()
        int_marker.header.frame_id = 'base_link'
        int_marker.pose = World.objects[index].object.pose
        int_marker.scale = 1

        button_control = InteractiveMarkerControl()
        button_control.interaction_mode = InteractiveMarkerControl.BUTTON
        button_control.always_visible = True

        object_marker = Marker(type=Marker.CUBE, id=index,
                lifetime=rospy.Duration(2),
                scale=World.objects[index].object.dimensions,
                header=Header(frame_id='base_link'),
                color=ColorRGBA(0.2, 0.8, 0.0, 0.6),
                pose=World.objects[index].object.pose)

        if (mesh != None):
            object_marker = World._get_mesh_marker(object_marker, mesh)
        button_control.markers.append(object_marker)

        text_pos = Point()
        text_pos.x = World.objects[index].object.pose.position.x
        text_pos.y = World.objects[index].object.pose.position.y
        text_pos.z = (World.objects[index].object.pose.position.z +
                     World.objects[index].object.dimensions.z / 2 + 0.06)
        button_control.markers.append(Marker(type=Marker.TEXT_VIEW_FACING,
                id=index, scale=Vector3(0, 0, 0.03),
                text=int_marker.name, color=ColorRGBA(0.0, 0.0, 0.0, 0.5),
                header=Header(frame_id='base_link'),
                pose=Pose(text_pos, Quaternion(0, 0, 0, 1))))
        int_marker.controls.append(button_control)
        return int_marker
Ejemplo n.º 4
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 def _get_surface_marker(pose, dimensions):
     ''' Function that generates a surface marker'''
     int_marker = InteractiveMarker()
     int_marker.name = 'surface'
     int_marker.header.frame_id = 'base_link'
     int_marker.pose = pose
     int_marker.scale = 1
     button_control = InteractiveMarkerControl()
     button_control.interaction_mode = InteractiveMarkerControl.BUTTON
     button_control.always_visible = True
     object_marker = Marker(type=Marker.CUBE, id=2000,
                         lifetime=rospy.Duration(2),
                         scale=dimensions,
                         header=Header(frame_id='base_link'),
                         color=ColorRGBA(0.8, 0.0, 0.4, 0.4),
                         pose=pose)
     button_control.markers.append(object_marker)
     text_pos = Point()
     position = pose.position
     dimensions = dimensions
     text_pos.x = position.x + dimensions.x / 2 - 0.06
     text_pos.y = position.y - dimensions.y / 2 + 0.06
     text_pos.z = position.z + dimensions.z / 2 + 0.06
     text_marker = Marker(type=Marker.TEXT_VIEW_FACING, id=2001,
             scale=Vector3(0, 0, 0.03), text=int_marker.name,
             color=ColorRGBA(0.0, 0.0, 0.0, 0.5),
             header=Header(frame_id='base_link'),
             pose=Pose(text_pos, Quaternion(0, 0, 0, 1)))
     button_control.markers.append(text_marker)
     int_marker.controls.append(button_control)
     return int_marker
Ejemplo n.º 5
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def make_def(p, color=(0.5, 0.5, 0.5), desc=None):

    im = InteractiveMarker()
    im.header.frame_id = p.pose.header.frame_id
    im.pose = p.pose.pose
    im.name = p.name
    if desc is None:
        im.description = p.name
    im.scale = 1.2 * max(p.bbox.dimensions)

    marker = Marker()

    marker.type = Marker.CUBE
    marker.scale.x = p.bbox.dimensions[0]
    marker.scale.y = p.bbox.dimensions[1]
    marker.scale.z = p.bbox.dimensions[2]
    marker.color.r = color[0]
    marker.color.g = color[1]
    marker.color.b = color[2]
    marker.color.a = 1.0

    control = InteractiveMarkerControl()
    control.always_visible = True
    control.interaction_mode = InteractiveMarkerControl.BUTTON
    control.markers.append(marker)
    im.controls.append(control)

    return im
Ejemplo n.º 6
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 def update_viz(self):
     
     menu_control = InteractiveMarkerControl()
     menu_control.interaction_mode = InteractiveMarkerControl.BUTTON
     menu_control.always_visible = True
     frame_id = 'base_link'
     pose = self.ee_pose
     
     menu_control = self._add_gripper_marker(menu_control)
     text_pos = Point()
     text_pos.x = pose.position.x
     text_pos.y = pose.position.y
     text_pos.z = pose.position.z + 0.1
     text = 'x=' + str(pose.position.x) + ' y=' + str(pose.position.y) + ' x=' + str(pose.position.z)
     menu_control.markers.append(Marker(type=Marker.TEXT_VIEW_FACING,
                                        id=0, scale=Vector3(0, 0, 0.03),
                                        text=text,
                                        color=ColorRGBA(0.0, 0.0, 0.0, 0.5),
                                        header=Header(frame_id=frame_id),
                                        pose=Pose(text_pos, Quaternion(0, 0, 0, 1))))
     int_marker = InteractiveMarker()
     int_marker.name = 'ik_target_marker'
     int_marker.header.frame_id = frame_id
     int_marker.pose = pose
     int_marker.scale = 0.2
     self._add_6dof_marker(int_marker)
     int_marker.controls.append(menu_control)
     self._im_server.insert(int_marker, self.marker_clicked_cb)
Ejemplo n.º 7
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    def update_viz(self):

        menu_control = InteractiveMarkerControl()
        menu_control.interaction_mode = InteractiveMarkerControl.BUTTON
        menu_control.always_visible = True
        frame_id = 'base_link'
        pose = self.ee_pose

        menu_control = self._add_gripper_marker(menu_control)
        text_pos = Point()
        text_pos.x = pose.position.x
        text_pos.y = pose.position.y
        text_pos.z = pose.position.z + 0.1
        text = 'x=' + str(pose.position.x) + ' y=' + str(
            pose.position.y) + ' x=' + str(pose.position.z)
        menu_control.markers.append(
            Marker(type=Marker.TEXT_VIEW_FACING,
                   id=0,
                   scale=Vector3(0, 0, 0.03),
                   text=text,
                   color=ColorRGBA(0.0, 0.0, 0.0, 0.5),
                   header=Header(frame_id=frame_id),
                   pose=Pose(text_pos, Quaternion(0, 0, 0, 1))))
        int_marker = InteractiveMarker()
        int_marker.name = 'ik_target_marker'
        int_marker.header.frame_id = frame_id
        int_marker.pose = pose
        int_marker.scale = 0.2
        self._add_6dof_marker(int_marker)
        int_marker.controls.append(menu_control)
        self._im_server.insert(int_marker, self.marker_clicked_cb)
Ejemplo n.º 8
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def getMarkersFromPose(poseStamped):
    int_marker = InteractiveMarker()
    int_marker.header.frame_id = poseStamped.header.frame_id
    int_marker.pose = poseStamped.pose
    int_control = InteractiveMarkerControl()
    int_control.markers = createMarker()
    int_marker.controls.append(int_control)
    return int_marker
def ScaleMarker(marker_template, control_scale=None, visual_scale=None):
    """Scale InteractiveMarker and/or a visual Marker associated with the InteractiveMarker.

    @type marker_template: subclass of MarkerTemplate()
    @param marker_template: The template object containing InteractiveMarkers.

    @type control_scale: float
    @param control_scale: The scale factor for the InteractiveMarker.

    @type visual_scale: geometry_msgs/Vector3
    @param visual_scale: The scale factor for the visualization Marker in the template.
    """
    server = marker_template.server
    menu_handler = marker_template.menu_handler
    marker_name = marker_template.key
    if server:
        current_marker = server.get(marker_name)
        if current_marker:

            # rescale marker
            marker = Marker()
            marker = GetVisualMarker(current_marker)
            if visual_scale is not None:
                marker.scale = visual_scale

            # push marker into visual control
            visual = InteractiveMarkerControl()
            visual.name = "visual"
            visual.always_visible = GetVisualControl(
                current_marker).always_visible
            visual.interaction_mode = GetVisualControl(
                current_marker).interaction_mode
            visual.orientation = GetVisualControl(current_marker).orientation
            visual.markers.append(marker)

            new_marker = InteractiveMarker()
            new_marker.header.frame_id = current_marker.header.frame_id
            new_marker.name = current_marker.name
            new_marker.description = current_marker.description
            new_marker.pose = current_marker.pose
            new_marker.scale = current_marker.scale
            if control_scale is not None:
                new_marker.scale = control_scale

            new_marker.controls.append(visual)

            for control in current_marker.controls:
                if 'Translate' in control.name or 'Rotate' in control.name:
                    # todo rename Plane Translate so we don't need to do this extra check
                    if control.name not in [
                            'TranslateXY', 'TranslateYZ', 'TranslateXZ'
                    ]:
                        new_marker.controls.append(
                            CreateTransRotControl(control.name))

            # insert the updated marker into the server
            server.insert(new_marker)
            menu_handler.apply(server, marker_name)
Ejemplo n.º 10
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    def _get_object_marker(self, index, mesh=None):
        """Generate and return a marker for world objects.

        Args:
            index (int): ID for the new marker.
            mesh (Mesh, optional):  Mesh to use for the marker. Only
                utilized if not None. Defaults to None.
        Returns:
            InteractiveMarker
        """
        int_marker = InteractiveMarker()
        int_marker.name = self._objects[index].get_name()
        int_marker.header.frame_id = 'base_link'
        int_marker.pose = self._objects[index].object.pose
        int_marker.scale = 1

        button_control = InteractiveMarkerControl()
        button_control.interaction_mode = InteractiveMarkerControl.BUTTON
        button_control.always_visible = True

        object_marker = Marker(type=Marker.CUBE,
                               id=index,
                               lifetime=MARKER_DURATION,
                               scale=self._objects[index].object.dimensions,
                               header=Header(frame_id=BASE_LINK),
                               color=COLOR_OBJ,
                               pose=self._objects[index].object.pose)

        self.create_sides(index)

        if mesh is not None:
            object_marker = _get_mesh_marker(object_marker, mesh)
            button_control.markers.append(object_marker)
        else:
            for item in range((6 * (index)), (6 * (index)) + 6):
                rospy.loginfo("Item: " + str(item) + "\nlen mark cont: " +
                              str(len(self._marker_controllers)))
                int_marker.controls.append(self._marker_controllers[item])

        text_pos = Point()
        text_pos.x = self._objects[index].object.pose.position.x
        text_pos.y = self._objects[index].object.pose.position.y
        text_pos.z = (self._objects[index].object.pose.position.z +
                      self._objects[index].object.dimensions.z / 2 +
                      OFFSET_OBJ_TEXT_Z)
        button_control.markers.append(
            Marker(type=Marker.TEXT_VIEW_FACING,
                   id=index,
                   scale=SCALE_TEXT,
                   text=int_marker.name,
                   color=COLOR_TEXT,
                   header=Header(frame_id=BASE_LINK),
                   pose=Pose(text_pos, Quaternion(0, 0, 0, 1))))
        int_marker.controls.append(button_control)
        #rospy.loginfo("Int_marker controls: " + str(int_marker.controls))
        return int_marker
Ejemplo n.º 11
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    def _get_object_marker(self, index, mesh=None):
        '''Generate and return a marker for world objects.

        Args:
            index (int): ID for the new marker.
            mesh (Mesh, optional):  Mesh to use for the marker. Only
                utilized if not None. Defaults to None.

        Returns:
            InteractiveMarker
        '''
        int_marker = InteractiveMarker()
        int_marker.name = World.objects[index].get_name()
        int_marker.header.frame_id = 'base_link'
        int_marker.pose = World.objects[index].object.pose
        int_marker.scale = 1

        button_control = InteractiveMarkerControl()
        button_control.interaction_mode = InteractiveMarkerControl.BUTTON
        button_control.always_visible = True

        object_marker = Marker(
            type=Marker.CUBE,
            id=index,
            lifetime=MARKER_DURATION,
            scale=World.objects[index].object.dimensions,
            header=Header(frame_id=BASE_LINK),
            color=COLOR_OBJ,
            pose=World.objects[index].object.pose
        )

        if mesh is not None:
            object_marker = World._get_mesh_marker(object_marker, mesh)
        button_control.markers.append(object_marker)

        text_pos = Point()
        text_pos.x = World.objects[index].object.pose.position.x
        text_pos.y = World.objects[index].object.pose.position.y
        text_pos.z = (
            World.objects[index].object.pose.position.z +
            World.objects[index].object.dimensions.z / 2 + OFFSET_OBJ_TEXT_Z)
        button_control.markers.append(
            Marker(
                type=Marker.TEXT_VIEW_FACING,
                id=index,
                scale=SCALE_TEXT,
                text=int_marker.name,
                color=COLOR_TEXT,
                header=Header(frame_id=BASE_LINK),
                pose=Pose(text_pos, Quaternion(0, 0, 0, 1))
            )
        )
        int_marker.controls.append(button_control)
        return int_marker
Ejemplo n.º 12
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def ScaleMarker(marker_template, control_scale=None, visual_scale=None):
    """Scale InteractiveMarker and/or a visual Marker associated with the InteractiveMarker.

    @type marker_template: subclass of MarkerTemplate()
    @param marker_template: The template object containing InteractiveMarkers.

    @type control_scale: float
    @param control_scale: The scale factor for the InteractiveMarker.

    @type visual_scale: geometry_msgs/Vector3
    @param visual_scale: The scale factor for the visualization Marker in the template.
    """
    server = marker_template.server
    menu_handler = marker_template.menu_handler
    marker_name = marker_template.key
    if server:
        current_marker = server.get(marker_name)
        if current_marker:
            
            # rescale marker
            marker = Marker()
            marker = GetVisualMarker(current_marker)
            if visual_scale is not None:
                marker.scale = visual_scale

            # push marker into visual control
            visual = InteractiveMarkerControl()
            visual.name = "visual"
            visual.always_visible = GetVisualControl(current_marker).always_visible
            visual.interaction_mode = GetVisualControl(current_marker).interaction_mode
            visual.orientation = GetVisualControl(current_marker).orientation
            visual.markers.append(marker)

            new_marker = InteractiveMarker()
            new_marker.header.frame_id = current_marker.header.frame_id
            new_marker.name = current_marker.name
            new_marker.description = current_marker.description
            new_marker.pose = current_marker.pose
            new_marker.scale = current_marker.scale
            if control_scale is not None:
                new_marker.scale = control_scale

            new_marker.controls.append(visual)

            for control in current_marker.controls:
                if 'Translate' in control.name or 'Rotate' in control.name:
                    # todo rename Plane Translate so we don't need to do this extra check
                    if control.name not in ['TranslateXY', 'TranslateYZ','TranslateXZ']:
                        new_marker.controls.append(CreateTransRotControl(control.name))

            # insert the updated marker into the server
            server.insert(new_marker)
            menu_handler.apply(server, marker_name)
Ejemplo n.º 13
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    def _make_marker(self, name, pose):
        """Creates a new interactive marker.

        Args:
            name: The name of the marker.
            pose: The geometry_msgs/Pose of the marker.
        """
        int_marker = InteractiveMarker()
        int_marker.header.frame_id = 'map'
        int_marker.name = name
        int_marker.description = name
        int_marker.pose = pose

        arrow_marker = Marker()
        arrow_marker.type = Marker.ARROW
        arrow_marker.pose.orientation.w = 1
        arrow_marker.scale.x = 0.45
        arrow_marker.scale.y = 0.05
        arrow_marker.scale.z = 0.05
        arrow_marker.color.r = 0.0
        arrow_marker.color.g = 0.5
        arrow_marker.color.b = 0.5
        arrow_marker.color.a = 1.0

        text_marker = Marker()
        text_marker.type = Marker.TEXT_VIEW_FACING
        text_marker.pose.orientation.w = 1
        text_marker.pose.position.z = 1.5
        text_marker.scale.x = 0.2
        text_marker.scale.y = 0.2
        text_marker.scale.z = 0.2
        text_marker.color.r = 0.5
        text_marker.color.g = 0.5
        text_marker.color.b = 0.5
        text_marker.color.a = 1
        text_marker.text = name

        arrow_control = InteractiveMarkerControl()
        arrow_control.orientation.w = 1
        arrow_control.orientation.y = 1
        arrow_control.interaction_mode = InteractiveMarkerControl.MOVE_PLANE
        arrow_control.markers.append(arrow_marker)
        arrow_control.markers.append(text_marker)
        arrow_control.always_visible = True
        int_marker.controls.append(arrow_control)

        control = InteractiveMarkerControl()
        control.orientation.w = 1
        control.orientation.y = 1
        control.interaction_mode = InteractiveMarkerControl.ROTATE_AXIS
        int_marker.controls.append(control)

        return int_marker
Ejemplo n.º 14
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    def _marker_style(self, name, pose):
        int_marker = InteractiveMarker()
        int_marker.header.frame_id = 'map'
        int_marker.name = name
        int_marker.description = name
        int_marker.pose = pose

        arrow_marker = Marker()
        arrow_marker.type = Marker.ARROW
        arrow_marker.pose.orientation.w = 1
        arrow_marker.scale.x = 0.5
        arrow_marker.scale.y = 0.07
        arrow_marker.scale.z = 0.05
        arrow_marker.color.r = 0.5
        arrow_marker.color.g = 0.5
        arrow_marker.color.b = 0.5
        arrow_marker.color.a = 1.0

        # text_marker = Marker()
        # text_marker.type = Marker.TEXT_VIEW_FACING
        # text_marker.pose.orientation.w = 1
        # text_marker.pose.position.z = 1.5
        # text_marker.scale.x = 0.2
        # text_marker.scale.y = 0.2
        # text_marker.scale.z = 0.2
        # text_marker.color.r = 0.5
        # text_marker.color.g = 0.5
        # text_marker.color.b = 0.5
        # text_marker.color.a = 1
        # text_marker.text = name

        arrow_control = InteractiveMarkerControl()
        arrow_control.orientation.w = 1
        arrow_control.orientation.y = 1
        arrow_control.interaction_mode = InteractiveMarkerControl.MOVE_PLANE
        arrow_control.markers.append(arrow_marker)
        # arrow_control.markers.append(text_marker)
        arrow_control.always_visible = True
        int_marker.controls.append(arrow_control)

        control = InteractiveMarkerControl()
        control.orientation.w = 1
        control.orientation.y = 1
        control.interaction_mode = InteractiveMarkerControl.ROTATE_AXIS
        int_marker.controls.append(control)

        return int_marker
 def create_im(self, marker, pose, name):
     # create the new interactive marker
     int_marker = InteractiveMarker()
     int_marker.pose = copy.deepcopy(pose)
     int_marker.header.frame_id = 'base_link'
     int_marker.name = name
     # move freely on the X-Y plane
     control = InteractiveMarkerControl()
     control.orientation.w = 1
     control.orientation.x = 0
     control.orientation.y = 1
     control.orientation.z = 0
     control.interaction_mode = InteractiveMarkerControl.MOVE_PLANE
     control.markers.append(marker)
     control.always_visible = True
     int_marker.controls.append(control)
     return int_marker
Ejemplo n.º 16
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 def create_im(self, marker, pose, name):
     # create the new interactive marker
     int_marker = InteractiveMarker()
     int_marker.pose = copy.deepcopy(pose)
     int_marker.header.frame_id = 'base_link'
     int_marker.name = name
     # move freely on the X-Y plane
     control = InteractiveMarkerControl()
     control.orientation.w = 1
     control.orientation.x = 0
     control.orientation.y = 1
     control.orientation.z = 0
     control.interaction_mode = InteractiveMarkerControl.MOVE_PLANE
     control.markers.append(marker)
     control.always_visible = True
     int_marker.controls.append(control)
     return int_marker
Ejemplo n.º 17
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    def update(self):
        '''Updates marker/arm loop'''

        self._menu_handler = MenuHandler()

        # Inset main menu entries.
        self._menu_handler.insert('Move gripper here',
                                  callback=self._move_to_cb)
        self._menu_handler.insert('Move marker to current gripper pose',
                                  callback=self._move_pose_to_cb)

        if self._is_hand_open():
            self._menu_handler.insert('Close gripper',
                                      callback=self._close_gripper_cb)
        else:
            self._menu_handler.insert('Open gripper',
                                      callback=self._open_gripper_cb)

        frame_id = REF_FRAME
        pose = self.get_pose()

        # if self._marker_moved() or self._menu_control is None:
        rospy.loginfo("Marker moved")

        menu_control = InteractiveMarkerControl()
        menu_control.interaction_mode = InteractiveMarkerControl.BUTTON
        menu_control.always_visible = True

        menu_control = self._make_gripper_marker(menu_control,
                                                 self._is_hand_open())
        self._menu_control = menu_control

        # Make and add interactive marker.
        int_marker = InteractiveMarker()
        int_marker.name = self._get_name()
        int_marker.header.frame_id = frame_id
        int_marker.pose = pose.pose
        int_marker.scale = INT_MARKER_SCALE
        self._add_6dof_marker(int_marker, True)
        int_marker.controls.append(self._menu_control)
        ArmControlMarker._im_server.insert(int_marker,
                                           self._marker_feedback_cb)

        self._menu_handler.apply(ArmControlMarker._im_server, self._get_name())
        ArmControlMarker._im_server.applyChanges()
Ejemplo n.º 18
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    def _get_surface_marker(pose, dimensions):
        '''Returns a surface marker with provided pose and dimensions.

        Args:
            pose (Pose)
            dimensions  (Vector3)

        Returns:
            InteractiveMarker
        '''
        int_marker = InteractiveMarker()
        int_marker.name = 'surface'
        int_marker.header.frame_id = BASE_LINK
        int_marker.pose = pose
        int_marker.scale = 1
        button_control = InteractiveMarkerControl()
        button_control.interaction_mode = InteractiveMarkerControl.BUTTON
        button_control.always_visible = True
        object_marker = Marker(
            type=Marker.CUBE,
            id=2000,
            lifetime=MARKER_DURATION,
            scale=dimensions,
            header=Header(frame_id=BASE_LINK),
            color=COLOR_SURFACE,
            pose=pose
        )
        button_control.markers.append(object_marker)
        text_pos = Point()
        position = pose.position
        dimensions = dimensions
        text_pos.x = position.x + dimensions.x / 2 - 0.06
        text_pos.y = position.y - dimensions.y / 2 + 0.06
        text_pos.z = position.z + dimensions.z / 2 + 0.06
        text_marker = Marker(
            type=Marker.TEXT_VIEW_FACING,
            id=2001,
            scale=SCALE_TEXT, text=int_marker.name,
            color=COLOR_TEXT,
            header=Header(frame_id=BASE_LINK),
            pose=Pose(text_pos, Quaternion(0, 0, 0, 1))
        )
        button_control.markers.append(text_marker)
        int_marker.controls.append(button_control)
        return int_marker
Ejemplo n.º 19
0
def interactive_gripper_marker(pose_stamped, finger_distance):
    #  gripper marker
    gripper_marker = Marker()
    gripper_marker.pose.position.x = 0.166  # wrist_roll_link/gripper_link Translation: [0.166, 0.000, 0.000]
    gripper_marker.pose.orientation.w = 1  # wrist_roll_link/gripper_link Rotation: in Quaternion [0.000, 0.000, 0.000, 1.000]
    gripper_marker.type = Marker.MESH_RESOURCE
    gripper_marker.mesh_resource = GRIPPER_MESH
    gripper_marker.mesh_use_embedded_materials = True

    finger_distance = max(CLOSE_FINGER_POS,
                          min(finger_distance, OPEN_FINGER_POS))
    # left finger marker
    l_marker = Marker()
    l_marker.pose.position.x = 0.166
    l_marker.pose.position.y = -finger_distance / 2.0
    l_marker.pose.orientation.w = 1
    l_marker.type = Marker.MESH_RESOURCE
    l_marker.mesh_resource = L_FINGER_MESH
    l_marker.mesh_use_embedded_materials = True

    # right finger marker
    r_marker = Marker()
    r_marker.pose.position.x = 0.166
    r_marker.pose.position.y = finger_distance / 2.0
    r_marker.pose.orientation.w = 1
    r_marker.type = Marker.MESH_RESOURCE
    r_marker.mesh_resource = R_FINGER_MESH
    r_marker.mesh_use_embedded_materials = True

    control = InteractiveMarkerControl()
    control.orientation.w = 1
    control.interaction_mode = InteractiveMarkerControl.NONE
    control.always_visible = True
    control.markers.append(gripper_marker)
    control.markers.append(l_marker)
    control.markers.append(r_marker)

    interactive_marker = InteractiveMarker()
    interactive_marker.header = pose_stamped.header
    interactive_marker.pose = pose_stamped.pose
    interactive_marker.controls.append(control)
    interactive_marker.scale = 0.3

    return interactive_marker
Ejemplo n.º 20
0
def build_landmark_marker(landmark):
    """Generate and return a marker for world landmarks.

    Args:
        landmark (WorldLandmark): The landmark to generate a marker for.

    Returns:
        InteractiveMarker
    """
    int_marker = InteractiveMarker()
    int_marker.name = landmark.name()
    int_marker.header.frame_id = BASE_LINK
    int_marker.pose = landmark.object.pose
    int_marker.scale = 1

    button_control = InteractiveMarkerControl()
    button_control.interaction_mode = InteractiveMarkerControl.BUTTON
    button_control.always_visible = True

    object_marker = Marker(type=Marker.CUBE,
                           lifetime=MARKER_DURATION,
                           scale=landmark.object.dimensions,
                           header=Header(frame_id=BASE_LINK),
                           color=COLOR_OBJ,
                           pose=landmark.object.pose)

    button_control.markers.append(object_marker)

    text_pos = Point()
    text_pos.x = landmark.object.pose.position.x
    text_pos.y = landmark.object.pose.position.y
    text_pos.z = (landmark.object.pose.position.z +
                  landmark.object.dimensions.z / 2 + OFFSET_OBJ_TEXT_Z)
    button_control.markers.append(
        Marker(type=Marker.TEXT_VIEW_FACING,
               scale=SCALE_TEXT,
               text=int_marker.name,
               color=COLOR_TEXT,
               header=Header(frame_id=BASE_LINK),
               pose=Pose(text_pos, Quaternion(0, 0, 0, 1))))
    int_marker.controls.append(button_control)
    return int_marker
Ejemplo n.º 21
0
    def __init__(self, server, name, pose_set):
        # ... Initialization, marker creation, etc. ...
        self.pose = pose_set
        if pose_set == None:
            self.pose = geometry_msgs.msg.Pose()
        int_marker = InteractiveMarker()
        int_marker.header.frame_id = "odom"
        int_marker.name = name
        int_marker.description = name
        int_marker.pose = self.pose

        arrow_marker = Marker()
        arrow_marker.type = Marker.ARROW
        arrow_marker.pose.orientation.w = 1
        arrow_marker.scale.x = 0.7
        arrow_marker.scale.y = 0.07
        arrow_marker.scale.z = 0.07
        arrow_marker.color.r = 0.0
        arrow_marker.color.g = 0.5
        arrow_marker.color.b = 0.5
        arrow_marker.color.a = 1.0
        arrow_marker.pose.position.z = 0.1

        control = InteractiveMarkerControl()
        control.orientation.w = 1
        control.orientation.x = 0
        control.orientation.y = 1
        control.orientation.z = 0
        control.interaction_mode = InteractiveMarkerControl.ROTATE_AXIS
        int_marker.controls.append(copy.deepcopy(control))

        control.interaction_mode = InteractiveMarkerControl.MOVE_PLANE
        control.always_visible = True
        control.markers.append(arrow_marker)
        int_marker.controls.append(control)

        #int_marker_control.markers.append(arrow_marker)

        self._server = server
        self._server.insert(int_marker, self._callback)
        self._server.applyChanges()
Ejemplo n.º 22
0
def gripper_interactive_marker(pose_stamped, finger_distance):
    gripper_marker = Marker()
    gripper_marker.pose.position.x = 0.166
    gripper_marker.pose.orientation.w = 1
    gripper_marker.type = Marker.MESH_RESOURCE
    gripper_marker.mesh_resource = GRIPPER_MESH
    gripper_marker.mesh_use_embedded_materials = True

    finger_distance = max(0, min(finger_distance, 0.1))

    l_marker = Marker()
    l_marker.pose.position.x = 0.166
    l_marker.pose.position.y = finger_distance / 2.0 - 0.1
    l_marker.pose.orientation.w = 1
    l_marker.type = Marker.MESH_RESOURCE
    l_marker.mesh_resource = L_FINGER_MESH
    l_marker.mesh_use_embedded_materials = True

    r_marker = Marker()
    r_marker.pose.position.x = 0.166
    r_marker.pose.position.y = -finger_distance / 2.0 + 0.1
    r_marker.pose.orientation.w = 1
    r_marker.type = Marker.MESH_RESOURCE
    r_marker.mesh_resource = R_FINGER_MESH
    r_marker.mesh_use_embedded_materials = True

    control = InteractiveMarkerControl()
    control.orientation.w = 1
    control.interaction_mode = InteractiveMarkerControl.NONE
    control.always_visible = True
    control.markers.append(gripper_marker)
    control.markers.append(l_marker)
    control.markers.append(r_marker)

    interactive_marker = InteractiveMarker()
    interactive_marker.header = pose_stamped.header
    interactive_marker.pose = pose_stamped.pose
    interactive_marker.controls.append(control)
    interactive_marker.scale = 0.25

    return interactive_marker
Ejemplo n.º 23
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    def _get_object_marker(self, index, mesh=None):
        '''Generate a marker for world objects'''
        int_marker = InteractiveMarker()
        int_marker.name = World.objects[index].get_name()
        int_marker.header.frame_id = 'base_link'
        int_marker.pose = World.objects[index].object.pose
        int_marker.scale = 1

        button_control = InteractiveMarkerControl()
        button_control.interaction_mode = InteractiveMarkerControl.BUTTON
        button_control.always_visible = True

        object_marker = Marker(type=Marker.CUBE,
                               id=index,
                               lifetime=rospy.Duration(2),
                               scale=World.objects[index].object.dimensions,
                               header=Header(frame_id='base_link'),
                               color=ColorRGBA(0.2, 0.8, 0.0, 0.6),
                               pose=World.objects[index].object.pose)

        if (mesh != None):
            object_marker = World._get_mesh_marker(object_marker, mesh)
        button_control.markers.append(object_marker)

        text_pos = Point()
        text_pos.x = World.objects[index].object.pose.position.x
        text_pos.y = World.objects[index].object.pose.position.y
        text_pos.z = (World.objects[index].object.pose.position.z +
                      World.objects[index].object.dimensions.z / 2 + 0.06)
        button_control.markers.append(
            Marker(type=Marker.TEXT_VIEW_FACING,
                   id=index,
                   scale=Vector3(0, 0, 0.03),
                   text=int_marker.name,
                   color=ColorRGBA(0.0, 0.0, 0.0, 0.5),
                   header=Header(frame_id='base_link'),
                   pose=Pose(text_pos, Quaternion(0, 0, 0, 1))))
        int_marker.controls.append(button_control)
        return int_marker
    def __init__(self, server):
        self.marker_name = "IMU"
        self.imu_publisher = self.create_publisher(Imu, "/imu/data", 1)
        self.server = server
        self.pose = Pose()
        self.pose.orientation.w = 1

        int_marker = InteractiveMarker()
        int_marker.header.frame_id = "imu_frame"
        int_marker.pose = self.pose
        int_marker.scale = 1
        int_marker.name = self.marker_name
        int_marker.description = "Rotate 2DOF to simulate IMU orientation to ground"

        control = InteractiveMarkerControl()
        control.orientation.w = 1
        control.orientation.x = 1
        control.orientation.y = 0
        control.orientation.z = 0
        normalize_quaternion(control.orientation)
        control.name = "rotate_x"
        control.interaction_mode = InteractiveMarkerControl.ROTATE_AXIS
        control.always_visible = True
        int_marker.controls.append(control)

        control = InteractiveMarkerControl()
        control.orientation.w = 1
        control.orientation.x = 0
        control.orientation.y = 0
        control.orientation.z = 1
        normalize_quaternion(control.orientation)
        control.name = "rotate_y"
        control.interaction_mode = InteractiveMarkerControl.ROTATE_AXIS
        int_marker.controls.append(control)

        # we want to use our special callback function
        self.server.insert(int_marker, self.process_feedback)
Ejemplo n.º 25
0
    def __create_int_marker__(self, name, pose):
        print("creating int marker: " + name)
        int_marker = InteractiveMarker()
        int_marker.header.frame_id = "map"
        int_marker.name = name
        int_marker.description = name
        int_marker.pose = pose
        # Move it 0.25 meters up to make it easier to click
        int_marker.pose.position.z = 0.25

        text_marker = Marker()
        text_marker.text = name
        text_marker.type = Marker.TEXT_VIEW_FACING
        text_marker.pose.position.z = 2
        text_marker.scale.x = 0.4
        text_marker.scale.y = 0.4
        text_marker.scale.z = 0.4
        text_marker.color.r = 0.0
        text_marker.color.g = 0.5
        text_marker.color.b = 0.5
        text_marker.color.a = 1.0

        text_control = InteractiveMarkerControl()
        text_control.name = "text_control"
        text_control.markers.append(text_marker)
        text_control.always_visible = True
        text_control.interaction_mode = InteractiveMarkerControl.NONE
        int_marker.controls.append(text_control)

        rotation_ring_control = InteractiveMarkerControl()
        rotation_ring_control.name = "position_control"
        rotation_ring_control.always_visible = True
        rotation_ring_control.orientation.x = 0
        rotation_ring_control.orientation.w = 1
        rotation_ring_control.orientation.y = 1
        rotation_ring_control.orientation.z = 0
        rotation_ring_control.interaction_mode = InteractiveMarkerControl.ROTATE_AXIS
        int_marker.controls.append(rotation_ring_control)

        arrow_marker = Marker()
        arrow_marker.type = Marker.ARROW
        arrow_marker.pose.orientation.w = 1
        arrow_marker.pose.position.z = 0.15
        arrow_marker.pose.position.x = -0.5
        arrow_marker.scale.x = 1
        arrow_marker.scale.y = 0.25
        arrow_marker.scale.z = 0.25
        arrow_marker.color.r = 0.0
        arrow_marker.color.g = 0.5
        arrow_marker.color.b = 0.5
        arrow_marker.color.a = 1.0

        position_control = InteractiveMarkerControl()
        position_control.name = "rotation_control"
        position_control.always_visible = True
        position_control.markers.append(arrow_marker)
        position_control.orientation.w = 1
        position_control.orientation.x = 0
        position_control.orientation.y = 1
        position_control.orientation.z = 0
        position_control.interaction_mode = InteractiveMarkerControl.MOVE_PLANE
        int_marker.controls.append(position_control)

        self._int_marker_server.insert(int_marker, self.__update_marker_pose__)
        self._int_marker_server.applyChanges()
Ejemplo n.º 26
0
def getMarkersFromPose(poseStamped, preGraspStatus):
    int_marker = InteractiveMarker()
    int_marker.name = 'gripper'
    int_marker.header.frame_id = poseStamped.header.frame_id
    int_marker.pose = poseStamped.pose
    int_control = InteractiveMarkerControl()
    int_control.always_visible = True
    int_control.orientation.w = 1
    int_control.orientation.x = 0
    int_control.orientation.y = 1
    int_control.orientation.z = 0

    # ADD GRIPPER CONTROLS

    gripper_markers = createMarker(0, 0)
    int_control.interaction_mode = InteractiveMarkerControl.MENU
    int_control.markers.extend(gripper_markers)
    int_marker.scale = 0.35

    # ADD AUTO PICKING
    if preGraspStatus:
        #pre-grasp
        int_control.markers.extend(createMarker(OFFSET_X, 0))
        #lift-grasp
        int_control.markers.extend(createMarker(0, OFFSET_Z))
        #sample-box
        box_marker = Marker()
        box_marker.type = Marker.CUBE
        box_marker.pose.position.x += GRIPPER_OFFSET
        box_marker.scale.x = 0.05
        box_marker.scale.y = 0.05
        box_marker.scale.z = 0.05
        box_marker.color.r = 1
        box_marker.color.g = 1.0
        box_marker.color.b = 0.0
        box_marker.color.a = 0.5
        int_control.markers.append(box_marker)

    int_marker.controls.append(int_control)

    # ADD DOF
    dof_controls = make_6dof_controls()
    int_marker.controls.extend(dof_controls)

    # ADD MENU ITEMS
    menu_entries = []
    open_gripper = MenuEntry()
    open_gripper.id = GRIPPER_OPEN
    open_gripper.command_type = MenuEntry.FEEDBACK
    open_gripper.title = 'OPEN GRIPPER'
    menu_entries.append(open_gripper)
    close_gripper = MenuEntry()
    close_gripper.id = GRIPPER_CLOSE
    close_gripper.command_type = MenuEntry.FEEDBACK
    close_gripper.title = 'CLOSE GRIPPER'
    menu_entries.append(close_gripper)
    move_gripper = MenuEntry()
    move_gripper.id = GRIPPER_MOVETO
    move_gripper.command_type = MenuEntry.FEEDBACK
    if preGraspStatus:
        move_gripper.title = 'Commence AutoPick'
    else:
        move_gripper.title = 'MOVE TO THIS POSE'
    menu_entries.append(move_gripper)
    int_marker.menu_entries.extend(menu_entries)

    return int_marker
Ejemplo n.º 27
0
    def _update_viz_core(self):
        '''Updates visualization after a change'''
        menu_control = InteractiveMarkerControl()
        menu_control.interaction_mode = InteractiveMarkerControl.BUTTON
        menu_control.always_visible = True
        frame_id = self._get_ref_name()
        pose = self.get_pose()

        if (self.action_step.type == ActionStep.ARM_TARGET):
            menu_control = self._make_gripper_marker(menu_control,
                                                  self._is_hand_open())
        elif (self.action_step.type == ActionStep.ARM_TRAJECTORY):
            point_list = []
            for j in range(len(self.action_step.armTrajectory.timing)):
                point_list.append(self._get_traj_pose(j).position)

            main_marker = Marker(type=Marker.SPHERE_LIST, id=self.get_uid(),
                                lifetime=rospy.Duration(2),
                                scale=Vector3(0.02, 0.02, 0.02),
                                header=Header(frame_id=frame_id),
                                color=ColorRGBA(0.8, 0.4, 0.0, 0.8),
                                points=point_list)
            menu_control.markers.append(main_marker)
            menu_control.markers.append(ActionStepMarker.make_sphere_marker(
                                self.get_uid() + 2000,
                                self._get_traj_pose(0), frame_id, 0.05))
            last_index = len(self.action_step.armTrajectory.timing) - 1
            menu_control.markers.append(ActionStepMarker.make_sphere_marker(
                self.get_uid() + 3000, self._get_traj_pose(last_index),
                frame_id, 0.05))
        else:
            rospy.logerr('Non-handled action step type '
                         + str(self.action_step.type))

        ref_frame = World.get_ref_from_name(frame_id)
        if (ref_frame == ArmState.OBJECT):
            menu_control.markers.append(Marker(type=Marker.ARROW,
                        id=(1000 + self.get_uid()),
                        lifetime=rospy.Duration(2),
                        scale=Vector3(0.02, 0.03, 0.04),
                        header=Header(frame_id=frame_id),
                        color=ColorRGBA(1.0, 0.8, 0.2, 0.5),
                        points=[pose.position, Point(0, 0, 0)]))

        text_pos = Point()
        text_pos.x = pose.position.x
        text_pos.y = pose.position.y
        text_pos.z = pose.position.z + 0.1
        menu_control.markers.append(Marker(type=Marker.TEXT_VIEW_FACING,
                        id=self.get_uid(), scale=Vector3(0, 0, 0.03),
                        text='Step' + str(self.step_number),
                        color=ColorRGBA(0.0, 0.0, 0.0, 0.5),
                        header=Header(frame_id=frame_id),
                        pose=Pose(text_pos, Quaternion(0, 0, 0, 1))))

        int_marker = InteractiveMarker()
        int_marker.name = self._get_name()
        int_marker.header.frame_id = frame_id
        int_marker.pose = pose
        int_marker.scale = 0.2
        self._add_6dof_marker(int_marker, True)

        int_marker.controls.append(menu_control)
        ActionStepMarker._im_server.insert(int_marker,
                                           self.marker_feedback_cb)
Ejemplo n.º 28
0
def talker():
    rospy.init_node('talker', anonymous=True)
    # desired_pose_publisher = rospy.Publisher('/equilibrium_pose', Pose, queue_size=10)
    interactive_marker_init_publisher = rospy.Publisher(
        '/equilibrium_pose_marker/update_full',
        InteractiveMarkerInit,
        queue_size=10)
    rate = rospy.Rate(30)  # Hz

    seq_num = 1693
    # interactive_marker.type = 1 # MAY NEED TO UNCOMMENT IF IT DOESNT WORK

    # Topic to be published
    interactive_marker_init = InteractiveMarkerInit()
    interactive_marker_init.server_id = "/interactive_marker"

    interactive_marker = InteractiveMarker()

    interactive_marker.name = "equilibrium_pose"
    interactive_marker.header.frame_id = "panda_link0"
    interactive_marker.scale = 0.3
    interactive_marker.description = "Equilibrium Pose\nBE CAREFUL! If you move the \nequilibrium pose the robot will follow\
  \ it\nso be aware of potential collisions"

    # Controls - X direction
    imc = InteractiveMarkerControl()
    imc.name = "rotate_x"
    imc.orientation.x = 1.0
    imc.orientation.y = 0
    imc.orientation.z = 0
    imc.orientation.w = 1.0
    imc.orientation_mode = 0
    imc.interaction_mode = 5
    interactive_marker.controls.append(imc)

    imc = InteractiveMarkerControl()
    imc.name = "move_x"
    imc.orientation.x = 1.0
    imc.orientation.y = 0
    imc.orientation.z = 0
    imc.orientation.w = 1.0
    imc.orientation_mode = 0
    imc.interaction_mode = 3
    interactive_marker.controls.append(imc)

    # Controls - Y direction
    imc = InteractiveMarkerControl()
    imc.name = "rotate_y"
    imc.orientation.x = 0
    imc.orientation.y = 1.0
    imc.orientation.z = 0
    imc.orientation.w = 1.0
    imc.orientation_mode = 0
    imc.interaction_mode = 5
    interactive_marker.controls.append(imc)

    imc = InteractiveMarkerControl()
    imc.name = "move_y"
    imc.orientation.x = 0
    imc.orientation.y = 1.0
    imc.orientation.z = 0
    imc.orientation.w = 1.0
    imc.orientation_mode = 0
    imc.interaction_mode = 3
    interactive_marker.controls.append(imc)

    # Controls - Z direction
    imc = InteractiveMarkerControl()
    imc.name = "rotate_z"
    imc.orientation.x = 0
    imc.orientation.y = 0
    imc.orientation.z = 1.0
    imc.orientation.w = 1.0
    imc.orientation_mode = 0
    imc.interaction_mode = 5
    interactive_marker.controls.append(imc)

    imc = InteractiveMarkerControl()
    imc.name = "move_z"
    imc.orientation.x = 0
    imc.orientation.y = 0
    imc.orientation.z = 1.0
    imc.orientation.w = 1.0
    imc.orientation_mode = 0
    imc.interaction_mode = 3
    interactive_marker.controls.append(imc)

    desired_pose = Pose()
    desired_pose.position.x = 0.441047421421
    desired_pose.position.y = 0.00039597222295
    desired_pose.position.z = 0.428872718226
    desired_pose.orientation.x = 0.998920857906
    desired_pose.orientation.y = -0.0855322959381
    desired_pose.orientation.z = 0.0364367915829
    desired_pose.orientation.w = -0.00293869199231
    interactive_marker.pose = desired_pose

    interactive_marker_init.markers.append(InteractiveMarker())

    positive_y_thresh = 0.20
    negative_y_thresh = -0.10
    rospy.loginfo("Publishing!!")

    while desired_pose.position.y < positive_y_thresh:

        desired_pose.position.y += 0.001
        rospy.loginfo("Pose(%f, %f, %f || %f, %f, %f, %f)",
                      desired_pose.position.x, desired_pose.position.y,
                      desired_pose.position.z, desired_pose.orientation.x,
                      desired_pose.orientation.y, desired_pose.orientation.z,
                      desired_pose.orientation.w)
        interactive_marker_init.seq_num = seq_num
        interactive_marker.pose = desired_pose
        interactive_marker_init.markers[0] = interactive_marker
        interactive_marker_init_publisher.publish(interactive_marker_init)
        seq_num = seq_num + 1
        rate.sleep()
    while desired_pose.position.y > negative_y_thresh:
        desired_pose.position.y -= 0.001
        rospy.loginfo("Pose(%f, %f, %f || %f, %f, %f, %f)",
                      desired_pose.position.x, desired_pose.position.y,
                      desired_pose.position.z, desired_pose.orientation.x,
                      desired_pose.orientation.y, desired_pose.orientation.z,
                      desired_pose.orientation.w)
        interactive_marker_init.seq_num = seq_num
        interactive_marker.pose = desired_pose
        interactive_marker_init.markers[0] = interactive_marker
        interactive_marker_init_publisher.publish(interactive_marker_init)
        seq_num = seq_num + 1
        rate.sleep()
Ejemplo n.º 29
0
def create_interactive_6dof(name,
                            color=(1, 0, 0, 1),
                            frame_id='base_link',
                            transform=None,
                            scale=0.05):
    if transform is None:
        transform = np.eye(4)
    int_marker = InteractiveMarker()
    int_marker.header.stamp = get_safe_stamp()
    int_marker.header.frame_id = frame_id
    int_marker.name = name
    int_marker.scale = scale
    int_marker.pose = criros.conversions.to_pose(transform)
    # Move X
    control = InteractiveMarkerControl()
    control.orientation.w = 1
    control.orientation.x = 1
    control.orientation.y = 0
    control.orientation.z = 0
    control.name = 'move_x'
    control.interaction_mode = InteractiveMarkerControl.MOVE_AXIS
    int_marker.controls.append(control)
    # Move Y
    control = InteractiveMarkerControl()
    control.orientation.w = 1
    control.orientation.x = 0
    control.orientation.y = 0
    control.orientation.z = 1
    control.name = 'move_y'
    control.interaction_mode = InteractiveMarkerControl.MOVE_AXIS
    int_marker.controls.append(control)
    # Move Z
    control = InteractiveMarkerControl()
    control.orientation.w = 1
    control.orientation.x = 0
    control.orientation.y = 1
    control.orientation.z = 0
    control.name = 'move_z'
    control.interaction_mode = InteractiveMarkerControl.MOVE_AXIS
    int_marker.controls.append(control)
    # Rotate X
    control = InteractiveMarkerControl()
    control.orientation.w = 1
    control.orientation.x = 1
    control.orientation.y = 0
    control.orientation.z = 0
    control.name = 'rotate_x'
    control.interaction_mode = InteractiveMarkerControl.ROTATE_AXIS
    int_marker.controls.append(control)
    # Rotate Y
    control = InteractiveMarkerControl()
    control.orientation.w = 1
    control.orientation.x = 0
    control.orientation.y = 0
    control.orientation.z = 1
    control.name = 'rotate_y'
    control.interaction_mode = InteractiveMarkerControl.ROTATE_AXIS
    int_marker.controls.append(control)
    # Rotate Z
    control = InteractiveMarkerControl()
    control.orientation.w = 1
    control.orientation.x = 0
    control.orientation.y = 1
    control.orientation.z = 0
    control.name = 'rotate_z'
    control.interaction_mode = InteractiveMarkerControl.ROTATE_AXIS
    int_marker.controls.append(control)
    return int_marker
Ejemplo n.º 30
0
def publish_gripper(server, pose_stamped, name):
    """Publishes a marker representing a gripper.

    Code taken from action_step_marker.py in PR2/PbD.

    Args:
      server: An InteractiveMarkerServer
      pose_stamped: A PoseStamped giving the wrist_roll_link pose.
      name: string, a unique name for this gripper.
    """
    # Set angle of meshes based on gripper open vs closed.
    angle = 28 * math.pi / 180.0  # Fully open.
    STR_MESH_GRIPPER_FOLDER = 'package://pr2_description/meshes/gripper_v0/'
    STR_GRIPPER_PALM_FILE = STR_MESH_GRIPPER_FOLDER + 'gripper_palm.dae'
    STR_GRIPPER_FINGER_FILE = STR_MESH_GRIPPER_FOLDER + 'l_finger.dae'
    STR_GRIPPER_FINGERTIP_FILE = STR_MESH_GRIPPER_FOLDER + 'l_finger_tip.dae'

    # Make transforms in preparation for meshes 1, 2, and 3.
    # NOTE(mbforbes): There are some magic numbers in here that are
    # used a couple times. Seems like a good candidate for
    # refactoring to constants, but I think they're more clear if
    # left in here as (a) they likely won't be changed, and (b) it's
    # easier to understand the computations with them here.
    transform1 = tf.transformations.euler_matrix(0, 0, angle)
    transform1[:3, 3] = [0.07691, 0.01, 0]
    transform2 = tf.transformations.euler_matrix(0, 0, -angle)
    transform2[:3, 3] = [0.09137, 0.00495, 0]
    t_proximal = transform1
    t_distal = tf.transformations.concatenate_matrices(transform1, transform2)

    # Create mesh 1 (palm).
    mesh1 = Marker()
    mesh1.header.frame_id = pose_stamped.header.frame_id
    mesh1.mesh_use_embedded_materials = True
    mesh1.type = Marker.MESH_RESOURCE
    mesh1.scale.x = 1.0
    mesh1.scale.y = 1.0
    mesh1.scale.z = 1.0
    mesh1.mesh_resource = STR_GRIPPER_PALM_FILE
    mesh1.pose = pose_stamped.pose

    # Create mesh 2 (finger).
    mesh2 = Marker()
    mesh2.mesh_use_embedded_materials = True
    mesh2.type = Marker.MESH_RESOURCE
    mesh2.scale.x = 1.0
    mesh2.scale.y = 1.0
    mesh2.scale.z = 1.0
    mesh2.mesh_resource = STR_GRIPPER_FINGER_FILE
    mesh2.pose = _get_pose_from_transform(t_proximal)

    # Create mesh 3 (fingertip).
    mesh3 = Marker()
    mesh3.mesh_use_embedded_materials = True
    mesh3.type = Marker.MESH_RESOURCE
    mesh3.scale.x = 1.0
    mesh3.scale.y = 1.0
    mesh3.scale.z = 1.0
    mesh3.mesh_resource = STR_GRIPPER_FINGERTIP_FILE
    mesh3.pose = _get_pose_from_transform(t_distal)

    # Make transforms in preparation for meshes 4 and 5.
    quat = tf.transformations.quaternion_multiply(
        tf.transformations.quaternion_from_euler(math.pi, 0, 0),
        tf.transformations.quaternion_from_euler(0, 0, angle))
    transform1 = tf.transformations.quaternion_matrix(quat)
    transform1[:3, 3] = [0.07691, -0.01, 0]
    transform2 = tf.transformations.euler_matrix(0, 0, -angle)
    transform2[:3, 3] = [0.09137, 0.00495, 0]
    t_proximal = transform1
    t_distal = tf.transformations.concatenate_matrices(transform1, transform2)

    # Create mesh 4 (other finger).
    mesh4 = Marker()
    mesh4.mesh_use_embedded_materials = True
    mesh4.type = Marker.MESH_RESOURCE
    mesh4.scale.x = 1.0
    mesh4.scale.y = 1.0
    mesh4.scale.z = 1.0
    mesh4.mesh_resource = STR_GRIPPER_FINGER_FILE
    mesh4.pose = _get_pose_from_transform(t_proximal)

    # Create mesh 5 (other fingertip).
    mesh5 = Marker()
    mesh5.mesh_use_embedded_materials = True
    mesh5.type = Marker.MESH_RESOURCE
    mesh5.scale.x = 1.0
    mesh5.scale.y = 1.0
    mesh5.scale.z = 1.0
    mesh5.mesh_resource = STR_GRIPPER_FINGERTIP_FILE
    mesh5.pose = _get_pose_from_transform(t_distal)

    # Append all meshes we made.
    control = InteractiveMarkerControl()
    control.markers = [mesh1, mesh2, mesh3, mesh4, mesh5]
    control.interaction_mode = InteractiveMarkerControl.NONE
    interactive_marker = InteractiveMarker()
    interactive_marker.controls = [control]
    interactive_marker.header.frame_id = pose_stamped.header.frame_id
    interactive_marker.pose = pose_stamped.pose
    interactive_marker.name = name

    server.insert(interactive_marker)
    server.applyChanges()
def make_marker_flexible(fixed, ps, scale, color, mtype,
                         ignore_rotation, ignore_x=False,
                         ignore_y=False, ignore_z=False):
    int_marker = InteractiveMarker()
    int_marker.header.frame_id = ps.header.frame_id
    int_marker.pose = ps.pose
    int_marker.scale = scale

    int_marker.name = 'simple_6dof'
    int_marker.description = ''

    # insert a marker
    control =  InteractiveMarkerControl()
    control.always_visible = True
    control.markers.append(make_marker(scale, color, mtype))
    int_marker.controls.append(control)

    if fixed:
        int_marker.name += '_fixed'
        int_marker.description += '\n(fixed orientation)'

    if not ignore_x:
        control = InteractiveMarkerControl()
        control.orientation = Quaternion(1,0,0,1)
        control.name = 'move_x'
        control.interaction_mode = InteractiveMarkerControl.MOVE_AXIS
        if fixed:
            control.orientation_mode = InteractiveMarkerControl.FIXED
        int_marker.controls.append(control)

    if not ignore_y:
        control = InteractiveMarkerControl()
        control.orientation = Quaternion(0,0,1,1)
        control.name = 'move_y'
        control.interaction_mode = InteractiveMarkerControl.MOVE_AXIS
        if fixed:
            control.orientation_mode = InteractiveMarkerControl.FIXED
        int_marker.controls.append(control)

    if not ignore_z:
        control = InteractiveMarkerControl()
        control.orientation = Quaternion(0,1,0,1)
        control.name = 'move_z'
        control.interaction_mode = InteractiveMarkerControl.MOVE_AXIS
        if fixed:
            control.orientation_mode = InteractiveMarkerControl.FIXED
        int_marker.controls.append(control)

    if not ignore_rotation:
        control = InteractiveMarkerControl()
        control.orientation = Quaternion(1,0,0,1)
        control.name = 'rotate_x'
        control.interaction_mode = InteractiveMarkerControl.ROTATE_AXIS
        if fixed:
            control.orientation_mode = InteractiveMarkerControl.FIXED
        int_marker.controls.append(control)

        control = InteractiveMarkerControl()
        control.orientation = Quaternion(0,0,1,1)
        control.name = 'rotate_y'
        control.interaction_mode = InteractiveMarkerControl.ROTATE_AXIS
        if fixed:
            control.orientation_mode = InteractiveMarkerControl.FIXED
        int_marker.controls.append(control)

        control = InteractiveMarkerControl()
        control.orientation = Quaternion(0,1,0,1)
        control.name = 'rotate_z'
        control.interaction_mode = InteractiveMarkerControl.ROTATE_AXIS
        if fixed:
            control.orientation_mode = InteractiveMarkerControl.FIXED
        int_marker.controls.append(control)

    return int_marker
Ejemplo n.º 32
0
    while not initial_pose_found:
        rospy.sleep(1)
    state_sub.unregister()

    pose_pub = rospy.Publisher(
        "equilibrium_pose", PoseStamped, queue_size=10)
    server = InteractiveMarkerServer("equilibrium_pose_marker")
    int_marker = InteractiveMarker()
    int_marker.header.frame_id = link_name
    int_marker.scale = 0.3
    int_marker.name = "equilibrium_pose"
    int_marker.description = ("Equilibrium Pose\nBE CAREFUL! "
                              "If you move the \nequilibrium "
                              "pose the robot will follow it\n"
                              "so be aware of potential collisions")
    int_marker.pose = marker_pose.pose
    # run pose publisher
    rospy.Timer(rospy.Duration(0.005),
                lambda msg: publisherCallback(msg, link_name))

    # insert a box
    control = InteractiveMarkerControl()
    control.orientation.w = 1
    control.orientation.x = 1
    control.orientation.y = 0
    control.orientation.z = 0
    control.name = "rotate_x"
    control.interaction_mode = InteractiveMarkerControl.ROTATE_AXIS
    int_marker.controls.append(control)

    control = InteractiveMarkerControl()
Ejemplo n.º 33
0
    def _update_viz_core(self):
        '''Updates visualization after a change.'''
        # Create a new IM control.
        menu_control = InteractiveMarkerControl()
        menu_control.interaction_mode = InteractiveMarkerControl.BUTTON
        menu_control.always_visible = True
        frame_id = self._get_ref_name()
        pose = self.get_pose()

        # Multiplex marker types added based on action step type.
        if self.action_step.type == ActionStep.ARM_TARGET:
            # Handle "normal" steps (saved poses).
            menu_control = self._make_gripper_marker(
                menu_control, self._is_hand_open())
        elif self.action_step.type == ActionStep.ARM_TRAJECTORY:
            # Handle trajectories.
            # First, get all trajectory positions.
            point_list = []
            for j in range(len(self.action_step.armTrajectory.timing)):
                point_list.append(self._get_traj_pose(j).position)

            # Add a main maker for all points in the trajectory (sphere
            # list).
            menu_control.markers.append(
                Marker(
                    type=Marker.SPHERE_LIST,
                    id=self.get_uid(),
                    lifetime=TRAJ_MARKER_LIFETIME,
                    scale=SCALE_TRAJ_STEP_SPHERES,
                    header=Header(frame_id=frame_id),
                    color=COLOR_TRAJ_STEP_SPHERES,
                    points=point_list
                )
            )

            # Add a marker for the first step in the trajectory.
            menu_control.markers.append(
                ActionStepMarker._make_sphere_marker(
                    self.get_uid() + ID_OFFSET_TRAJ_FIRST,
                    self._get_traj_pose(0),
                    frame_id,
                    TRAJ_ENDPOINT_SCALE
                )
            )

            # Add a marker for the last step in the trajectory.
            last_index = len(self.action_step.armTrajectory.timing) - 1
            menu_control.markers.append(
                ActionStepMarker._make_sphere_marker(
                    self.get_uid() + ID_OFFSET_TRAJ_LAST,
                    self._get_traj_pose(last_index),
                    frame_id,
                    TRAJ_ENDPOINT_SCALE
                )
            )
        else:
            # Neither "normal" pose nor trajectory; error...
            rospy.logerr(
                'Non-handled action step type ' + str(self.action_step.type))

        # Add an arrow to the relative object, if there is one.
        ref_frame = World.get_ref_from_name(frame_id)
        if ref_frame == ArmState.OBJECT:
            menu_control.markers.append(
                Marker(
                    type=Marker.ARROW,
                    id=(ID_OFFSET_REF_ARROW + self.get_uid()),
                    lifetime=TRAJ_MARKER_LIFETIME,
                    scale=SCALE_OBJ_REF_ARROW,
                    header=Header(frame_id=frame_id),
                    color=COLOR_OBJ_REF_ARROW,
                    points=[pose.position, Point(0, 0, 0)]
                )
            )

        # Make and add the text for this step ('Step X').
        text_pos = Point()
        text_pos.x = pose.position.x
        text_pos.y = pose.position.y
        text_pos.z = pose.position.z + TEXT_Z_OFFSET
        menu_control.markers.append(
            Marker(
                type=Marker.TEXT_VIEW_FACING,
                id=self.get_uid(),
                scale=SCALE_STEP_TEXT,
                text='Step ' + str(self.step_number),
                color=COLOR_STEP_TEXT,
                header=Header(frame_id=frame_id),
                pose=Pose(text_pos, Quaternion(0, 0, 0, 1))
            )
        )

        # Make and add interactive marker.
        int_marker = InteractiveMarker()
        int_marker.name = self._get_name()
        int_marker.header.frame_id = frame_id
        int_marker.pose = pose
        int_marker.scale = INT_MARKER_SCALE
        self._add_6dof_marker(int_marker, True)
        int_marker.controls.append(menu_control)
        ActionStepMarker._im_server.insert(
            int_marker, self.marker_feedback_cb)
    def makeGraspIM(self, pose):
        """
        :type pose: Pose
        """
        int_marker = InteractiveMarker()
        int_marker.header.frame_id = self.from_frame
        int_marker.pose = pose
        int_marker.scale = 0.3

        int_marker.name = "6dof_eef"
        int_marker.description = "transform from " + self.from_frame + " to " + self.to_frame

        # insert a box, well, an arrow
        self.makeBoxControl(int_marker)
        int_marker.controls[
            0].interaction_mode = InteractiveMarkerControl.MOVE_ROTATE_3D

        control = InteractiveMarkerControl()
        control.orientation.w = 1
        control.orientation.x = 1
        control.orientation.y = 0
        control.orientation.z = 0
        control.name = "rotate_x"
        control.interaction_mode = InteractiveMarkerControl.ROTATE_AXIS
        control.orientation_mode = InteractiveMarkerControl.FIXED
        int_marker.controls.append(control)

        control = InteractiveMarkerControl()
        control.orientation.w = 1
        control.orientation.x = 1
        control.orientation.y = 0
        control.orientation.z = 0
        control.name = "move_x"
        control.interaction_mode = InteractiveMarkerControl.MOVE_AXIS
        control.orientation_mode = InteractiveMarkerControl.FIXED
        int_marker.controls.append(control)

        control = InteractiveMarkerControl()
        control.orientation.w = 1
        control.orientation.x = 0
        control.orientation.y = 1
        control.orientation.z = 0
        control.name = "rotate_z"
        control.interaction_mode = InteractiveMarkerControl.ROTATE_AXIS
        control.orientation_mode = InteractiveMarkerControl.FIXED
        int_marker.controls.append(control)

        control = InteractiveMarkerControl()
        control.orientation.w = 1
        control.orientation.x = 0
        control.orientation.y = 1
        control.orientation.z = 0
        control.name = "move_z"
        control.interaction_mode = InteractiveMarkerControl.MOVE_AXIS
        control.orientation_mode = InteractiveMarkerControl.FIXED
        int_marker.controls.append(control)

        control = InteractiveMarkerControl()
        control.orientation.w = 1
        control.orientation.x = 0
        control.orientation.y = 0
        control.orientation.z = 1
        control.name = "rotate_y"
        control.interaction_mode = InteractiveMarkerControl.ROTATE_AXIS
        control.orientation_mode = InteractiveMarkerControl.FIXED
        int_marker.controls.append(control)

        control = InteractiveMarkerControl()
        control.orientation.w = 1
        control.orientation.x = 0
        control.orientation.y = 0
        control.orientation.z = 1
        control.name = "move_y"
        control.interaction_mode = InteractiveMarkerControl.MOVE_AXIS
        control.orientation_mode = InteractiveMarkerControl.FIXED
        int_marker.controls.append(control)

        control = InteractiveMarkerControl()
        control.orientation.w = 1
        control.orientation.x = 0
        control.orientation.y = 0
        control.orientation.z = 1
        control.name = "move_3d"
        control.interaction_mode = InteractiveMarkerControl.MOVE_3D
        control.orientation_mode = InteractiveMarkerControl.FIXED
        int_marker.controls.append(control)

        self.menu_handler.insert("Publish transform",
                                 callback=self.processFeedback)
        self.menu_handler.insert("Stop publishing transform",
                                 callback=self.processFeedback)

        self.server.insert(int_marker, self.processFeedback)
        self.menu_handler.apply(self.server, int_marker.name)
Ejemplo n.º 35
0
from visualization_msgs.msg import InteractiveMarker, InteractiveMarkerControl
from moveit_commander import RobotCommander, PlanningSceneInterface, MoveGroupCommander
from interactive_markers.interactive_marker_server import *
from geometry_msgs.msg import Pose, PoseStamped

if __name__=="__main__":

	rospy.init_node('marker_teleop')
	
	pub = rospy.Publisher('robot_interaction_interactive_marker_topic', InteractiveMarker)
	robot = MoveGroupCommander("sia5d");
	server = InteractiveMarkerServer("simple_marker")
	
	# create interactive marker
	int_marker = InteractiveMarker()
	int_marker.header.frame_id = "world"
	int_marker.name = "my_marker"
	int_marker.description = "Teleop Control"
	
	p = robot.get_current_pose()
	
	rate = rospy.Rate(1)
	
	while not rospy.is_shutdown():
	
		p.pose.position.x = p.pose.position.x+0.05
		int_marker.pose = p.pose
		pub.publish(int_marker)
		print 'heh'
		rate.sleep()
Ejemplo n.º 36
0
    def _update_viz_core(self):
        '''Updates visualization after a change'''
        menu_control = InteractiveMarkerControl()
        menu_control.interaction_mode = InteractiveMarkerControl.BUTTON
        menu_control.always_visible = True
        frame_id = self._get_ref_name()
        pose = self.get_pose()

        if (self.action_step.type == ActionStep.ARM_TARGET):
            menu_control = self._make_gripper_marker(menu_control,
                                                     self._is_hand_open())
        elif (self.action_step.type == ActionStep.ARM_TRAJECTORY):
            point_list = []
            for j in range(len(self.action_step.armTrajectory.timing)):
                point_list.append(self._get_traj_pose(j).position)

            main_marker = Marker(type=Marker.SPHERE_LIST,
                                 id=self.get_uid(),
                                 lifetime=rospy.Duration(2),
                                 scale=Vector3(0.02, 0.02, 0.02),
                                 header=Header(frame_id=frame_id),
                                 color=ColorRGBA(0.8, 0.4, 0.0, 0.8),
                                 points=point_list)
            menu_control.markers.append(main_marker)
            menu_control.markers.append(
                ActionStepMarker.make_sphere_marker(self.get_uid() + 2000,
                                                    self._get_traj_pose(0),
                                                    frame_id, 0.05))
            last_index = len(self.action_step.armTrajectory.timing) - 1
            menu_control.markers.append(
                ActionStepMarker.make_sphere_marker(
                    self.get_uid() + 3000, self._get_traj_pose(last_index),
                    frame_id, 0.05))
        else:
            rospy.logerr('Non-handled action step type ' +
                         str(self.action_step.type))

        ref_frame = World.get_ref_from_name(frame_id)
        if (ref_frame == ArmState.OBJECT):
            menu_control.markers.append(
                Marker(type=Marker.ARROW,
                       id=(1000 + self.get_uid()),
                       lifetime=rospy.Duration(2),
                       scale=Vector3(0.02, 0.03, 0.04),
                       header=Header(frame_id=frame_id),
                       color=ColorRGBA(1.0, 0.8, 0.2, 0.5),
                       points=[pose.position, Point(0, 0, 0)]))

        text_pos = Point()
        text_pos.x = pose.position.x
        text_pos.y = pose.position.y
        text_pos.z = pose.position.z + 0.1
        menu_control.markers.append(
            Marker(type=Marker.TEXT_VIEW_FACING,
                   id=self.get_uid(),
                   scale=Vector3(0, 0, 0.03),
                   text='Step' + str(self.step_number),
                   color=ColorRGBA(0.0, 0.0, 0.0, 0.5),
                   header=Header(frame_id=frame_id),
                   pose=Pose(text_pos, Quaternion(0, 0, 0, 1))))

        int_marker = InteractiveMarker()
        int_marker.name = self._get_name()
        int_marker.header.frame_id = frame_id
        int_marker.pose = pose
        int_marker.scale = 0.2
        self._add_6dof_marker(int_marker, True)

        int_marker.controls.append(menu_control)
        ActionStepMarker._im_server.insert(int_marker, self.marker_feedback_cb)
    def makeGraspIM(self, pose):
        """
        :type pose: Pose
        """
        int_marker = InteractiveMarker()
        int_marker.header.frame_id = self.frame_id
        int_marker.pose = pose
        int_marker.scale = 0.3

        int_marker.name = "6dof_eef"
        int_marker.description = ""  # "EEF 6DOF control"

        # insert a box, well, an arrow
        self.makeBoxControl(int_marker)
        int_marker.controls[
            0].interaction_mode = InteractiveMarkerControl.MOVE_ROTATE_3D

        control = InteractiveMarkerControl()
        control.orientation.w = 1
        control.orientation.x = 1
        control.orientation.y = 0
        control.orientation.z = 0
        control.name = "rotate_x"
        control.interaction_mode = InteractiveMarkerControl.ROTATE_AXIS
        int_marker.controls.append(control)

        control = InteractiveMarkerControl()
        control.orientation.w = 1
        control.orientation.x = 1
        control.orientation.y = 0
        control.orientation.z = 0
        control.name = "move_x"
        control.interaction_mode = InteractiveMarkerControl.MOVE_AXIS
        int_marker.controls.append(control)

        control = InteractiveMarkerControl()
        control.orientation.w = 1
        control.orientation.x = 0
        control.orientation.y = 1
        control.orientation.z = 0
        control.name = "rotate_z"
        control.interaction_mode = InteractiveMarkerControl.ROTATE_AXIS
        int_marker.controls.append(control)

        control = InteractiveMarkerControl()
        control.orientation.w = 1
        control.orientation.x = 0
        control.orientation.y = 1
        control.orientation.z = 0
        control.name = "move_z"
        control.interaction_mode = InteractiveMarkerControl.MOVE_AXIS
        int_marker.controls.append(control)

        control = InteractiveMarkerControl()
        control.orientation.w = 1
        control.orientation.x = 0
        control.orientation.y = 0
        control.orientation.z = 1
        control.name = "rotate_y"
        control.interaction_mode = InteractiveMarkerControl.ROTATE_AXIS
        int_marker.controls.append(control)

        control = InteractiveMarkerControl()
        control.orientation.w = 1
        control.orientation.x = 0
        control.orientation.y = 0
        control.orientation.z = 1
        control.name = "move_y"
        control.interaction_mode = InteractiveMarkerControl.MOVE_AXIS
        int_marker.controls.append(control)

        control = InteractiveMarkerControl()
        control.orientation.w = 1
        control.orientation.x = 0
        control.orientation.y = 0
        control.orientation.z = 1
        control.name = "move_3d"
        control.interaction_mode = InteractiveMarkerControl.MOVE_3D
        int_marker.controls.append(control)

        # self.menu_handler.insert("Do stuff", callback=self.processFeedback)

        # This makes the floating text appear
        # make one control using default visuals
        # control = InteractiveMarkerControl()
        # control.interaction_mode = InteractiveMarkerControl.MENU
        # control.description="Menu"
        # control.name = "menu_only_control"
        # int_marker.controls.append(copy.deepcopy(control))

        # marker = self.makeArrow( int_marker )
        # control.markers.append( marker )
        # control.always_visible = False
        # int_marker.controls.append(control)

        self.server.insert(int_marker, self.processFeedback)
def make_marker_flexible(fixed,
                         ps,
                         scale,
                         color,
                         mtype,
                         ignore_rotation,
                         ignore_x=False,
                         ignore_y=False,
                         ignore_z=False):
    int_marker = InteractiveMarker()
    int_marker.header.frame_id = ps.header.frame_id
    int_marker.pose = ps.pose
    int_marker.scale = scale

    int_marker.name = 'simple_6dof'
    int_marker.description = ''

    # insert a marker
    control = InteractiveMarkerControl()
    control.always_visible = True
    control.markers.append(make_marker(scale, color, mtype))
    int_marker.controls.append(control)

    if fixed:
        int_marker.name += '_fixed'
        int_marker.description += '\n(fixed orientation)'

    if not ignore_x:
        control = InteractiveMarkerControl()
        control.orientation = Quaternion(1, 0, 0, 1)
        control.name = 'move_x'
        control.interaction_mode = InteractiveMarkerControl.MOVE_AXIS
        if fixed:
            control.orientation_mode = InteractiveMarkerControl.FIXED
        int_marker.controls.append(control)

    if not ignore_y:
        control = InteractiveMarkerControl()
        control.orientation = Quaternion(0, 0, 1, 1)
        control.name = 'move_y'
        control.interaction_mode = InteractiveMarkerControl.MOVE_AXIS
        if fixed:
            control.orientation_mode = InteractiveMarkerControl.FIXED
        int_marker.controls.append(control)

    if not ignore_z:
        control = InteractiveMarkerControl()
        control.orientation = Quaternion(0, 1, 0, 1)
        control.name = 'move_z'
        control.interaction_mode = InteractiveMarkerControl.MOVE_AXIS
        if fixed:
            control.orientation_mode = InteractiveMarkerControl.FIXED
        int_marker.controls.append(control)

    if not ignore_rotation:
        control = InteractiveMarkerControl()
        control.orientation = Quaternion(1, 0, 0, 1)
        control.name = 'rotate_x'
        control.interaction_mode = InteractiveMarkerControl.ROTATE_AXIS
        if fixed:
            control.orientation_mode = InteractiveMarkerControl.FIXED
        int_marker.controls.append(control)

        control = InteractiveMarkerControl()
        control.orientation = Quaternion(0, 0, 1, 1)
        control.name = 'rotate_y'
        control.interaction_mode = InteractiveMarkerControl.ROTATE_AXIS
        if fixed:
            control.orientation_mode = InteractiveMarkerControl.FIXED
        int_marker.controls.append(control)

        control = InteractiveMarkerControl()
        control.orientation = Quaternion(0, 1, 0, 1)
        control.name = 'rotate_z'
        control.interaction_mode = InteractiveMarkerControl.ROTATE_AXIS
        if fixed:
            control.orientation_mode = InteractiveMarkerControl.FIXED
        int_marker.controls.append(control)

    return int_marker
Ejemplo n.º 39
0
    def _update_viz_core(self):
        '''Updates visualization after a change'''
        menu_control = InteractiveMarkerControl()
        menu_control.interaction_mode = InteractiveMarkerControl.BUTTON
        menu_control.always_visible = True
        frame_id = self._get_ref_name()
        pose = self.get_pose()

        if (self.action_step.type == ArmStepType.ARM_TARGET):
            menu_control = self._make_gripper_marker(menu_control,
                                                  self._is_hand_open())
        elif (self.action_step.type == ArmStepType.ARM_TRAJECTORY):
            point_list = []
            for j in range(len(self.action_step.armTrajectory.timing)):
                point_list.append(self._get_traj_pose(j).position)

            main_marker = Marker(type=Marker.SPHERE_LIST, id=self.get_uid(),
                                lifetime=rospy.Duration(2),
                                scale=Vector3(0.02, 0.02, 0.02),
                                header=Header(frame_id=frame_id),
                                color=ColorRGBA(0.8, 0.4, 0.0, 0.8),
                                points=point_list)
            menu_control.markers.append(main_marker)
            menu_control.markers.append(ArmStepMarker.make_sphere_marker(
                                self.get_uid() + 2000,
                                self._get_traj_pose(0), frame_id, 0.05))
            last_index = len(self.action_step.armTrajectory.timing) - 1
            menu_control.markers.append(ArmStepMarker.make_sphere_marker(
                self.get_uid() + 3000, self._get_traj_pose(last_index),
                frame_id, 0.05))
        else:
            rospy.logerr('Non-handled action step type '
                         + str(self.action_step.type))

        ref_frame = World.get_world().get_ref_from_name(frame_id)
        if (ref_frame == ArmState.OBJECT):
            # The following is needed to properly display the arrtow in browser, due to the fact that ros3djs
            # displays all nested markers in the reference frame of the interactive marker.
            # Thus, we need to calculate the position of the object in the reference frame of the interactive marker.
            quat = [pose.orientation.x, pose.orientation.y, pose.orientation.z, pose.orientation.w]
            inv_quat_matrix = quaternion_matrix(quaternion_inverse(quat))
            pose_vec = numpy.array((pose.position.x, pose.position.y, pose.position.z, 0))
            new_pose = numpy.dot(inv_quat_matrix, pose_vec)
            menu_control.markers.append(Marker(type=Marker.ARROW,
                        id=(1000 + self.get_uid()),
                        lifetime=rospy.Duration(2),
                        scale=Vector3(0.01, 0.01, 0.0001),
                        header=Header(frame_id=frame_id),
                        color=ColorRGBA(0.8, 0.8, 0.0, 0.6),
                        points=[Point(0, 0, 0), Point(-new_pose[0], -new_pose[1], -new_pose[2])]))

        # Calculate text position so that they "orbit" around the marker;
        # this is done so that poses in identical or similar positions
        # have non-overlapping text. Note that to do this without moving
        # the text around as the camera is moved, we assume that the viewer
        # is always looking directly at the robot, so we assume the x dimension
        # is constant and "orbin" in the y-z plane.
        n_orbitals = 8 # this should be a constant
        offset = 0.15 # this should be a constant        
        orbital = (self.step_number - 1) % n_orbitals # - 1 to make 0-based
        angle_rad = (float(orbital) / n_orbitals) * (-2 * numpy.pi) + \
            (numpy.pi / 2.0) # start above, at pi/2 (90 degrees)
        text_pos = Point()
        text_pos.x = 0
        text_pos.y = numpy.cos(angle_rad) * offset
        text_pos.z = numpy.sin(angle_rad) * offset
        r,g,b = self.get_marker_color()
        menu_control.markers.append(Marker(type=Marker.TEXT_VIEW_FACING,
                        id=self.get_uid(), scale=Vector3(0.06, 0.06, 0.06),
                        lifetime=rospy.Duration(1.5),
                        text='Step ' + str(self.step_number),
                        color=ColorRGBA(r, g, b, 1.0),
                        header=Header(frame_id=frame_id),
                        pose=Pose(text_pos, Quaternion(0, 0, 0, 1))))

        int_marker = InteractiveMarker()
        int_marker.name = self._get_name()
        int_marker.header.frame_id = frame_id
        int_marker.pose = pose
        int_marker.scale = 0.2
        self._add_6dof_marker(int_marker, True)

        int_marker.controls.append(menu_control)
        self.parent_step_sequence.im_server.insert(int_marker,
                                           self.marker_feedback_cb)
Ejemplo n.º 40
0
def create_interactive_6dof(name, color=(1,0,0,1), frame_id='base_link',
                                                    transform=None, scale=0.05):
  """
  Create a 6-DoF interactive marker

  Parameters
  ----------
  name: string
    Marker name
  color: array_like
    Marker color is a 4 elements iterable to be used as RGBA color
  frame_id: str
    Reference frame of the marker frame. This a frame that must exist in TF
  transform: array_like
    Homogenous transformation (4x4) of the marker with respect to the
    reference frame ``frame_id``
  scale: float
    Scale of the marker applied before the position/orientation.

  Returns
  ----------
  int_marker: visualization_msgs.InteractiveMarker
    The 6-DoF interactive marker
  """
  if transform is None:
    transform = np.eye(4)
  int_marker = InteractiveMarker()
  int_marker.header.stamp = get_safe_stamp()
  int_marker.header.frame_id = frame_id
  int_marker.name = name
  int_marker.scale = scale
  int_marker.pose = criconv.to_pose(transform)
  # Move X
  control = InteractiveMarkerControl()
  control.orientation.w = 1
  control.orientation.x = 1
  control.orientation.y = 0
  control.orientation.z = 0
  control.name = 'move_x'
  control.interaction_mode = InteractiveMarkerControl.MOVE_AXIS
  int_marker.controls.append(control)
  # Move Y
  control = InteractiveMarkerControl()
  control.orientation.w = 1
  control.orientation.x = 0
  control.orientation.y = 0
  control.orientation.z = 1
  control.name = 'move_y'
  control.interaction_mode = InteractiveMarkerControl.MOVE_AXIS
  int_marker.controls.append(control)
  # Move Z
  control = InteractiveMarkerControl()
  control.orientation.w = 1
  control.orientation.x = 0
  control.orientation.y = 1
  control.orientation.z = 0
  control.name = 'move_z'
  control.interaction_mode = InteractiveMarkerControl.MOVE_AXIS
  int_marker.controls.append(control)
  # Rotate X
  control = InteractiveMarkerControl()
  control.orientation.w = 1
  control.orientation.x = 1
  control.orientation.y = 0
  control.orientation.z = 0
  control.name = 'rotate_x'
  control.interaction_mode = InteractiveMarkerControl.ROTATE_AXIS
  int_marker.controls.append(control)
  # Rotate Y
  control = InteractiveMarkerControl()
  control.orientation.w = 1
  control.orientation.x = 0
  control.orientation.y = 0
  control.orientation.z = 1
  control.name = 'rotate_y'
  control.interaction_mode = InteractiveMarkerControl.ROTATE_AXIS
  int_marker.controls.append(control)
  # Rotate Z
  control = InteractiveMarkerControl()
  control.orientation.w = 1
  control.orientation.x = 0
  control.orientation.y = 1
  control.orientation.z = 0
  control.name = 'rotate_z'
  control.interaction_mode = InteractiveMarkerControl.ROTATE_AXIS
  int_marker.controls.append(control)
  return int_marker
    def makeGraspIM(self, pose):
        """
        :type pose: Pose
        """
        int_marker = InteractiveMarker()
        int_marker.header.frame_id = self.from_frame
        int_marker.pose = pose
        int_marker.scale = 0.3

        int_marker.name = "6dof_eef"
        int_marker.description = "transform from " + self.from_frame + " to " + self.to_frame

        # insert a box, well, an arrow
        self.makeBoxControl(int_marker)
        int_marker.controls[0].interaction_mode = InteractiveMarkerControl.MOVE_ROTATE_3D

        control = InteractiveMarkerControl()
        control.orientation.w = 1
        control.orientation.x = 1
        control.orientation.y = 0
        control.orientation.z = 0
        control.name = "rotate_x"
        control.interaction_mode = InteractiveMarkerControl.ROTATE_AXIS
        control.orientation_mode = InteractiveMarkerControl.FIXED
        int_marker.controls.append(control)

        control = InteractiveMarkerControl()
        control.orientation.w = 1
        control.orientation.x = 1
        control.orientation.y = 0
        control.orientation.z = 0
        control.name = "move_x"
        control.interaction_mode = InteractiveMarkerControl.MOVE_AXIS
        control.orientation_mode = InteractiveMarkerControl.FIXED
        int_marker.controls.append(control)

        control = InteractiveMarkerControl()
        control.orientation.w = 1
        control.orientation.x = 0
        control.orientation.y = 1
        control.orientation.z = 0
        control.name = "rotate_z"
        control.interaction_mode = InteractiveMarkerControl.ROTATE_AXIS
        control.orientation_mode = InteractiveMarkerControl.FIXED
        int_marker.controls.append(control)

        control = InteractiveMarkerControl()
        control.orientation.w = 1
        control.orientation.x = 0
        control.orientation.y = 1
        control.orientation.z = 0
        control.name = "move_z"
        control.interaction_mode = InteractiveMarkerControl.MOVE_AXIS
        control.orientation_mode = InteractiveMarkerControl.FIXED
        int_marker.controls.append(control)

        control = InteractiveMarkerControl()
        control.orientation.w = 1
        control.orientation.x = 0
        control.orientation.y = 0
        control.orientation.z = 1
        control.name = "rotate_y"
        control.interaction_mode = InteractiveMarkerControl.ROTATE_AXIS
        control.orientation_mode = InteractiveMarkerControl.FIXED
        int_marker.controls.append(control)

        control = InteractiveMarkerControl()
        control.orientation.w = 1
        control.orientation.x = 0
        control.orientation.y = 0
        control.orientation.z = 1
        control.name = "move_y"
        control.interaction_mode = InteractiveMarkerControl.MOVE_AXIS
        control.orientation_mode = InteractiveMarkerControl.FIXED
        int_marker.controls.append(control)

        control = InteractiveMarkerControl()
        control.orientation.w = 1
        control.orientation.x = 0
        control.orientation.y = 0
        control.orientation.z = 1
        control.name = "move_3d"
        control.interaction_mode = InteractiveMarkerControl.MOVE_3D
        control.orientation_mode = InteractiveMarkerControl.FIXED
        int_marker.controls.append(control)

        self.menu_handler.insert("Publish transform",
                                 callback=self.processFeedback)
        self.menu_handler.insert("Stop publishing transform",
                                 callback=self.processFeedback)

        self.server.insert(int_marker, self.processFeedback)
        self.menu_handler.apply(self.server, int_marker.name)
def make_6dof_gripper(fixed, ps, scale, color, robot_type = "pr2",
                      ignore_rotation = False, ignore_x=False,
                      ignore_y=False, ignore_z=False):
    int_marker = InteractiveMarker()
    int_marker.header.frame_id = ps.header.frame_id
    int_marker.pose = ps.pose
    int_marker.scale = scale

    int_marker.name = 'gripper_6dof'

    control =  InteractiveMarkerControl()
    control.always_visible = True
    control.name = 'pr2_gripper_control'
    if robot_type == "pr2":
        control = make_pr2_gripper_marker(ps, [0.3, 0.3, 0.3, 0.7], control=control) 
        int_marker.description = 'pr2_gripper_control'
    elif robot_type == "cody":
        control = make_cody_ee_marker(ps, [1, 1, 1, 0.4], control=control) 
        int_marker.description = 'cody_ee_control'
    elif robot_type == "darci":
        control = make_darci_ee_marker(ps, [1, 1, 1, 0.4], control=control) 
        int_marker.description = 'darci_ee_control'
    int_marker.controls.append( control )

    if not ignore_x:
        control = InteractiveMarkerControl()
        control.orientation = Quaternion(1,0,0,1)
        control.name = 'move_x'
        control.interaction_mode = InteractiveMarkerControl.MOVE_AXIS
        if fixed:
            control.orientation_mode = InteractiveMarkerControl.FIXED
        int_marker.controls.append(control)

    if not ignore_y:
        control = InteractiveMarkerControl()
        control.orientation = Quaternion(0,0,1,1)
        control.name = 'move_y'
        control.interaction_mode = InteractiveMarkerControl.MOVE_AXIS
        if fixed:
            control.orientation_mode = InteractiveMarkerControl.FIXED
        int_marker.controls.append(control)

    if not ignore_z:
        control = InteractiveMarkerControl()
        control.orientation = Quaternion(0,1,0,1)
        control.name = 'move_z'
        control.interaction_mode = InteractiveMarkerControl.MOVE_AXIS
        if fixed:
            control.orientation_mode = InteractiveMarkerControl.FIXED
        int_marker.controls.append(control)

    if not ignore_rotation:
        control = InteractiveMarkerControl()
        control.orientation = Quaternion(1,0,0,1)
        control.name = 'rotate_x'
        control.interaction_mode = InteractiveMarkerControl.ROTATE_AXIS
        if fixed:
            control.orientation_mode = InteractiveMarkerControl.FIXED
        int_marker.controls.append(control)

        control = InteractiveMarkerControl()
        control.orientation = Quaternion(0,0,1,1)
        control.name = 'rotate_y'
        control.interaction_mode = InteractiveMarkerControl.ROTATE_AXIS
        if fixed:
            control.orientation_mode = InteractiveMarkerControl.FIXED
        int_marker.controls.append(control)

        control = InteractiveMarkerControl()
        control.orientation = Quaternion(0,1,0,1)
        control.name = 'rotate_z'
        control.interaction_mode = InteractiveMarkerControl.ROTATE_AXIS
        if fixed:
            control.orientation_mode = InteractiveMarkerControl.FIXED
        int_marker.controls.append(control)

    return int_marker