def ScaleMarker(marker_template, control_scale=None, visual_scale=None):
    """Scale InteractiveMarker and/or a visual Marker associated with the InteractiveMarker.

    @type marker_template: subclass of MarkerTemplate()
    @param marker_template: The template object containing InteractiveMarkers.

    @type control_scale: float
    @param control_scale: The scale factor for the InteractiveMarker.

    @type visual_scale: geometry_msgs/Vector3
    @param visual_scale: The scale factor for the visualization Marker in the template.
    """
    server = marker_template.server
    menu_handler = marker_template.menu_handler
    marker_name = marker_template.key
    if server:
        current_marker = server.get(marker_name)
        if current_marker:

            # rescale marker
            marker = Marker()
            marker = GetVisualMarker(current_marker)
            if visual_scale is not None:
                marker.scale = visual_scale

            # push marker into visual control
            visual = InteractiveMarkerControl()
            visual.name = "visual"
            visual.always_visible = GetVisualControl(
                current_marker).always_visible
            visual.interaction_mode = GetVisualControl(
                current_marker).interaction_mode
            visual.orientation = GetVisualControl(current_marker).orientation
            visual.markers.append(marker)

            new_marker = InteractiveMarker()
            new_marker.header.frame_id = current_marker.header.frame_id
            new_marker.name = current_marker.name
            new_marker.description = current_marker.description
            new_marker.pose = current_marker.pose
            new_marker.scale = current_marker.scale
            if control_scale is not None:
                new_marker.scale = control_scale

            new_marker.controls.append(visual)

            for control in current_marker.controls:
                if 'Translate' in control.name or 'Rotate' in control.name:
                    # todo rename Plane Translate so we don't need to do this extra check
                    if control.name not in [
                            'TranslateXY', 'TranslateYZ', 'TranslateXZ'
                    ]:
                        new_marker.controls.append(
                            CreateTransRotControl(control.name))

            # insert the updated marker into the server
            server.insert(new_marker)
            menu_handler.apply(server, marker_name)
Ejemplo n.º 2
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def ScaleMarker(marker_template, control_scale=None, visual_scale=None):
    """Scale InteractiveMarker and/or a visual Marker associated with the InteractiveMarker.

    @type marker_template: subclass of MarkerTemplate()
    @param marker_template: The template object containing InteractiveMarkers.

    @type control_scale: float
    @param control_scale: The scale factor for the InteractiveMarker.

    @type visual_scale: geometry_msgs/Vector3
    @param visual_scale: The scale factor for the visualization Marker in the template.
    """
    server = marker_template.server
    menu_handler = marker_template.menu_handler
    marker_name = marker_template.key
    if server:
        current_marker = server.get(marker_name)
        if current_marker:
            
            # rescale marker
            marker = Marker()
            marker = GetVisualMarker(current_marker)
            if visual_scale is not None:
                marker.scale = visual_scale

            # push marker into visual control
            visual = InteractiveMarkerControl()
            visual.name = "visual"
            visual.always_visible = GetVisualControl(current_marker).always_visible
            visual.interaction_mode = GetVisualControl(current_marker).interaction_mode
            visual.orientation = GetVisualControl(current_marker).orientation
            visual.markers.append(marker)

            new_marker = InteractiveMarker()
            new_marker.header.frame_id = current_marker.header.frame_id
            new_marker.name = current_marker.name
            new_marker.description = current_marker.description
            new_marker.pose = current_marker.pose
            new_marker.scale = current_marker.scale
            if control_scale is not None:
                new_marker.scale = control_scale

            new_marker.controls.append(visual)

            for control in current_marker.controls:
                if 'Translate' in control.name or 'Rotate' in control.name:
                    # todo rename Plane Translate so we don't need to do this extra check
                    if control.name not in ['TranslateXY', 'TranslateYZ','TranslateXZ']:
                        new_marker.controls.append(CreateTransRotControl(control.name))

            # insert the updated marker into the server
            server.insert(new_marker)
            menu_handler.apply(server, marker_name)
Ejemplo n.º 3
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 def _get_surface_marker(pose, dimensions):
     ''' Function that generates a surface marker'''
     int_marker = InteractiveMarker()
     int_marker.name = 'surface'
     int_marker.header.frame_id = 'base_link'
     int_marker.pose = pose
     int_marker.scale = 1
     button_control = InteractiveMarkerControl()
     button_control.interaction_mode = InteractiveMarkerControl.BUTTON
     button_control.always_visible = True
     object_marker = Marker(type=Marker.CUBE,
                            id=2000,
                            lifetime=rospy.Duration(2),
                            scale=dimensions,
                            header=Header(frame_id='base_link'),
                            color=ColorRGBA(0.8, 0.0, 0.4, 0.4),
                            pose=pose)
     button_control.markers.append(object_marker)
     text_pos = Point()
     position = pose.position
     dimensions = dimensions
     text_pos.x = position.x + dimensions.x / 2 - 0.06
     text_pos.y = position.y - dimensions.y / 2 + 0.06
     text_pos.z = position.z + dimensions.z / 2 + 0.06
     text_marker = Marker(type=Marker.TEXT_VIEW_FACING,
                          id=2001,
                          scale=Vector3(0, 0, 0.03),
                          text=int_marker.name,
                          color=ColorRGBA(0.0, 0.0, 0.0, 0.5),
                          header=Header(frame_id='base_link'),
                          pose=Pose(text_pos, Quaternion(0, 0, 0, 1)))
     button_control.markers.append(text_marker)
     int_marker.controls.append(button_control)
     return int_marker
Ejemplo n.º 4
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def CreateInteractiveMarker(frame_id, name, scale):
    interactive_marker = InteractiveMarker()
    interactive_marker.header.frame_id = frame_id
    interactive_marker.name = name
    interactive_marker.description = name
    interactive_marker.scale = scale
    return interactive_marker
Ejemplo n.º 5
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    def makeHumanTagMarker(self, position, name):
        """
        Make coordinates and control for tag

        :param: position of tag
        :param: name for tag

        :returns:

        """

        int_marker = InteractiveMarker()
        int_marker.pose.position = position
        int_marker.scale = 1

        int_marker.name = name
        int_marker.description = name

        self.makeBoxControlHumanTag(int_marker)

        control = InteractiveMarkerControl()
        control.orientation.w = 1
        control.orientation.x = 0
        control.orientation.y = 1
        control.orientation.z = 0
        control.interaction_mode = InteractiveMarkerControl.MOVE_ROTATE
        int_marker.controls.append(copy.deepcopy(control))
        control.interaction_mode = InteractiveMarkerControl.MOVE_AXIS
        int_marker.controls.append(control)

        server.insert(int_marker, self.processFeedback)
Ejemplo n.º 6
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    def create_interactive_marker(self, T):
        im = InteractiveMarker()
        im.header.frame_id = "world"
        im.name = "target"
        im.description = "Controller Target"
        im.scale = 0.2
        im.pose.position = Point(*T[0:3, 3])
        im.pose.orientation = Quaternion(*tf.quaternion_from_matrix(T))
        self.process_marker_feedback(im)  # set target to initial pose

        # Create a control to move a (sphere) marker around with the mouse
        control = InteractiveMarkerControl()
        control.name = "move_3d"
        control.interaction_mode = InteractiveMarkerControl.MOVE_3D
        control.markers.extend(
            frame(numpy.identity(4), scale=0.1, frame_id='').markers)
        im.controls.append(control)

        # Create arrow controls to move the marker
        for dir in 'xyz':
            control = InteractiveMarkerControl()
            control.name = "move_" + dir
            control.interaction_mode = InteractiveMarkerControl.MOVE_AXIS
            control.orientation.x = 1 if dir == 'x' else 0
            control.orientation.y = 1 if dir == 'y' else 0
            control.orientation.z = 1 if dir == 'z' else 0
            control.orientation.w = 1
            im.controls.append(control)

        # Add the marker to the server and indicate that processMarkerFeedback should be called
        self.insert(im, self.process_marker_feedback)

        # Publish all changes
        self.applyChanges()
Ejemplo n.º 7
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    def update_viz(self):

        menu_control = InteractiveMarkerControl()
        menu_control.interaction_mode = InteractiveMarkerControl.BUTTON
        menu_control.always_visible = True
        frame_id = 'base_link'
        pose = self.ee_pose

        menu_control = self._add_gripper_marker(menu_control)
        text_pos = Point()
        text_pos.x = pose.position.x
        text_pos.y = pose.position.y
        text_pos.z = pose.position.z + 0.1
        text = 'x=' + str(pose.position.x) + ' y=' + str(
            pose.position.y) + ' x=' + str(pose.position.z)
        menu_control.markers.append(
            Marker(type=Marker.TEXT_VIEW_FACING,
                   id=0,
                   scale=Vector3(0, 0, 0.03),
                   text=text,
                   color=ColorRGBA(0.0, 0.0, 0.0, 0.5),
                   header=Header(frame_id=frame_id),
                   pose=Pose(text_pos, Quaternion(0, 0, 0, 1))))
        int_marker = InteractiveMarker()
        int_marker.name = 'ik_target_marker'
        int_marker.header.frame_id = frame_id
        int_marker.pose = pose
        int_marker.scale = 0.2
        self._add_6dof_marker(int_marker)
        int_marker.controls.append(menu_control)
        self._im_server.insert(int_marker, self.marker_clicked_cb)
Ejemplo n.º 8
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 def _get_surface_marker(pose, dimensions):
     ''' Function that generates a surface marker'''
     int_marker = InteractiveMarker()
     int_marker.name = 'surface'
     int_marker.header.frame_id = 'base_link'
     int_marker.pose = pose
     int_marker.scale = 1
     button_control = InteractiveMarkerControl()
     button_control.interaction_mode = InteractiveMarkerControl.BUTTON
     button_control.always_visible = True
     object_marker = Marker(type=Marker.CUBE, id=2000,
                         lifetime=rospy.Duration(2),
                         scale=dimensions,
                         header=Header(frame_id='base_link'),
                         color=ColorRGBA(0.8, 0.0, 0.4, 0.4),
                         pose=pose)
     button_control.markers.append(object_marker)
     text_pos = Point()
     position = pose.position
     dimensions = dimensions
     text_pos.x = position.x + dimensions.x / 2 - 0.06
     text_pos.y = position.y - dimensions.y / 2 + 0.06
     text_pos.z = position.z + dimensions.z / 2 + 0.06
     text_marker = Marker(type=Marker.TEXT_VIEW_FACING, id=2001,
             scale=Vector3(0, 0, 0.03), text=int_marker.name,
             color=ColorRGBA(0.0, 0.0, 0.0, 0.5),
             header=Header(frame_id='base_link'),
             pose=Pose(text_pos, Quaternion(0, 0, 0, 1)))
     button_control.markers.append(text_marker)
     int_marker.controls.append(button_control)
     return int_marker
Ejemplo n.º 9
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    def make_marker(self):
        int_marker = InteractiveMarker()
        int_marker.header.frame_id = "map"
        int_marker.pose = self.pose
        int_marker.scale = 1

        int_marker.name = self.marker_name

        control = InteractiveMarkerControl()
        control.orientation.w = math.sqrt(2) / 2
        control.orientation.x = 0
        control.orientation.y = math.sqrt(2) / 2
        control.orientation.z = 0
        control.interaction_mode = self.interaction_mode
        int_marker.controls.append(copy.deepcopy(control))

        # make a box which also moves in the plane
        markers = self.make_individual_markers(int_marker)
        for marker in markers:
            control.markers.append(marker)
        control.always_visible = True
        int_marker.controls.append(control)

        # we want to use our special callback function
        self.server.insert(int_marker, self.feedback)
Ejemplo n.º 10
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    def _get_object_marker(self, index, mesh=None):
        '''Generate a marker for world objects'''
        int_marker = InteractiveMarker()
        int_marker.name = World.objects[index].get_name()
        int_marker.header.frame_id = 'base_link'
        int_marker.pose = World.objects[index].object.pose
        int_marker.scale = 1

        button_control = InteractiveMarkerControl()
        button_control.interaction_mode = InteractiveMarkerControl.BUTTON
        button_control.always_visible = True

        object_marker = Marker(type=Marker.CUBE, id=index,
                lifetime=rospy.Duration(2),
                scale=World.objects[index].object.dimensions,
                header=Header(frame_id='base_link'),
                color=ColorRGBA(0.2, 0.8, 0.0, 0.6),
                pose=World.objects[index].object.pose)

        if (mesh != None):
            object_marker = World._get_mesh_marker(object_marker, mesh)
        button_control.markers.append(object_marker)

        text_pos = Point()
        text_pos.x = World.objects[index].object.pose.position.x
        text_pos.y = World.objects[index].object.pose.position.y
        text_pos.z = (World.objects[index].object.pose.position.z +
                     World.objects[index].object.dimensions.z / 2 + 0.06)
        button_control.markers.append(Marker(type=Marker.TEXT_VIEW_FACING,
                id=index, scale=Vector3(0, 0, 0.03),
                text=int_marker.name, color=ColorRGBA(0.0, 0.0, 0.0, 0.5),
                header=Header(frame_id='base_link'),
                pose=Pose(text_pos, Quaternion(0, 0, 0, 1))))
        int_marker.controls.append(button_control)
        return int_marker
Ejemplo n.º 11
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    def _make_revolute_marker(self, revolute_joint: RevoluteJoint_):
        int_marker = InteractiveMarker()
        int_marker.header.frame_id = revolute_joint.child_body().body_frame().name()
        int_marker.name = revolute_joint.name()
        int_marker.scale = 0.3

        int_marker.pose.position.x = 0.
        int_marker.pose.position.y = 0.
        int_marker.pose.position.z = 0.
        int_marker.pose.orientation.w = 1.
        int_marker.pose.orientation.x = 0.
        int_marker.pose.orientation.y = 0.
        int_marker.pose.orientation.z = 0.

        # Drake revolute axis is in frame F on parent
        axis_hat = revolute_joint.revolute_axis()
        self._joint_axis_in_child[revolute_joint.name()] = axis_hat

        # What rotation would get the parent X axis to align with the joint axis?
        rotation_matrix = ComputeBasisFromAxis(0, axis_hat)
        pydrake_quat = RotationMatrix(rotation_matrix).ToQuaternion()

        joint_control = InteractiveMarkerControl()
        joint_control.orientation.w = pydrake_quat.w()
        joint_control.orientation.x = pydrake_quat.x()
        joint_control.orientation.y = pydrake_quat.y()
        joint_control.orientation.z = pydrake_quat.z()

        joint_control.always_visible = True
        joint_control.name = f'rotate_axis_{revolute_joint.name()}'
        joint_control.interaction_mode = InteractiveMarkerControl.ROTATE_AXIS

        int_marker.controls.append(joint_control)
        return int_marker
Ejemplo n.º 12
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 def MakeMuneObject(self, MenuName, MenuPose):
 
  MenuInteractiveMarker = InteractiveMarker()
  MenuInteractiveMarker.name = MenuName
  MenuInteractiveMarker.header.frame_id = self.frame_id
  MenuInteractiveMarker.pose.position.z += self.MenuHight
  MenuInteractiveMarker.scale = self.MenuScale
  
  MenuControl = InteractiveMarkerControl()
  MenuControl.interaction_mode = InteractiveMarkerControl.MENU
  MenuControl.always_visible = False
  
  MenuMarker = Marker()
  
  MenuMarker.type = Marker.ARROW
  MenuMarker.scale.x = MenuInteractiveMarker.scale * 2
  MenuMarker.scale.y = MenuInteractiveMarker.scale * 0.45
  MenuMarker.scale.z = MenuInteractiveMarker.scale * 0.45
  MenuMarker.color.r = 0.5
  MenuMarker.color.g = 0.5
  MenuMarker.color.b = 0.5
  MenuMarker.color.a = 1.0
  MenuMarker.pose = MenuPose
    
  MenuControl.markers.append(MenuMarker)
  
  MenuInteractiveMarker.controls.append(MenuControl)
  
  #print '###################MenuInteractiveMarker info:\n', MenuInteractiveMarker
  
  self.server.insert(MenuInteractiveMarker)
  rospy.loginfo('insert Menu Marker Object')
def CreateInteractiveMarker(frame_id, name, scale):
    interactive_marker = InteractiveMarker()
    interactive_marker.header.frame_id = frame_id
    interactive_marker.name = name
    interactive_marker.description = name
    interactive_marker.scale = scale
    return interactive_marker
Ejemplo n.º 14
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    def start(self):
        # create blue cube marker
        obj_marker = Marker()
        obj_marker.type = Marker.CUBE
        obj_marker.pose.orientation.w = 1
        obj_marker.scale.x = 0.06
        obj_marker.scale.y = 0.06
        obj_marker.scale.z = 0.06
        obj_marker.color.r = 0.09
        obj_marker.color.g = 0.97
        obj_marker.color.b = 2.39
        obj_marker.color.a = 1.0

        obj_control = InteractiveMarkerControl()
        obj_control.interaction_mode = InteractiveMarkerControl.MENU
        obj_control.always_visible = True
        obj_control.markers.append(obj_marker)

        obj_im = InteractiveMarker()
        obj_im.name = 'object'
        obj_im.header.frame_id = 'base_link'
        obj_im.pose.position.x = 0.7
        obj_im.pose.position.y = 0
        obj_im.pose.position.z = 0.5
        obj_im.pose.orientation.w = 1
        obj_im.scale = 0.3
        obj_im.menu_entries.append(menu_entry(1, 'Pick from front'))
        obj_im.menu_entries.append(menu_entry(2, 'Open gripper'))
        obj_im.controls.append(obj_control)
        obj_im.controls.extend(six_dof_controls())

        self._im_server.insert(obj_im, feedback_cb=self.handle_feedback)
        self._im_server.applyChanges()

        self.update_gripper()
Ejemplo n.º 15
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def make_def(p, color=(0.5, 0.5, 0.5), desc=None):

    im = InteractiveMarker()
    im.header.frame_id = p.pose.header.frame_id
    im.pose = p.pose.pose
    im.name = p.name
    if desc is None:
        im.description = p.name
    im.scale = 1.2 * max(p.bbox.dimensions)

    marker = Marker()

    marker.type = Marker.CUBE
    marker.scale.x = p.bbox.dimensions[0]
    marker.scale.y = p.bbox.dimensions[1]
    marker.scale.z = p.bbox.dimensions[2]
    marker.color.r = color[0]
    marker.color.g = color[1]
    marker.color.b = color[2]
    marker.color.a = 1.0

    control = InteractiveMarkerControl()
    control.always_visible = True
    control.interaction_mode = InteractiveMarkerControl.BUTTON
    control.markers.append(marker)
    im.controls.append(control)

    return im
Ejemplo n.º 16
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 def update_viz(self):
     
     menu_control = InteractiveMarkerControl()
     menu_control.interaction_mode = InteractiveMarkerControl.BUTTON
     menu_control.always_visible = True
     frame_id = 'base_link'
     pose = self.ee_pose
     
     menu_control = self._add_gripper_marker(menu_control)
     text_pos = Point()
     text_pos.x = pose.position.x
     text_pos.y = pose.position.y
     text_pos.z = pose.position.z + 0.1
     text = 'x=' + str(pose.position.x) + ' y=' + str(pose.position.y) + ' x=' + str(pose.position.z)
     menu_control.markers.append(Marker(type=Marker.TEXT_VIEW_FACING,
                                        id=0, scale=Vector3(0, 0, 0.03),
                                        text=text,
                                        color=ColorRGBA(0.0, 0.0, 0.0, 0.5),
                                        header=Header(frame_id=frame_id),
                                        pose=Pose(text_pos, Quaternion(0, 0, 0, 1))))
     int_marker = InteractiveMarker()
     int_marker.name = 'ik_target_marker'
     int_marker.header.frame_id = frame_id
     int_marker.pose = pose
     int_marker.scale = 0.2
     self._add_6dof_marker(int_marker)
     int_marker.controls.append(menu_control)
     self._im_server.insert(int_marker, self.marker_clicked_cb)
    def makeMarker(self,
                   callback=None,
                   marker=None,
                   pose=[0, 0, 0],
                   controls=[],
                   fixed=False,
                   name=None,
                   frame="map",
                   description="",
                   imode=0,
                   rot=[0, 0, 0, 1]):

        if marker is None:
            marker = self.mg.marker()

        if callback is None:
            callback = default_callback

        if name is None:
            name = "control%d" % self.c
            self.c += 1

        int_marker = InteractiveMarker()
        int_marker.header.frame_id = frame
        int_marker.pose.position.x = pose[0]
        int_marker.pose.position.y = pose[1]
        int_marker.pose.position.z = pose[2]
        int_marker.pose.orientation.x = rot[0]
        int_marker.pose.orientation.y = rot[1]
        int_marker.pose.orientation.z = rot[2]
        int_marker.pose.orientation.w = rot[3]
        int_marker.scale = 1
        int_marker.name = name
        int_marker.description = description

        control = InteractiveMarkerControl()
        control.always_visible = True
        control.interaction_mode = imode
        control.markers.append(marker)
        int_marker.controls.append(control)

        for control_name in controls:
            data = TYPEDATA[control_name]
            control = InteractiveMarkerControl()
            control.orientation.w = data[0] / SQRT2
            control.orientation.x = data[1] / SQRT2
            control.orientation.y = data[2] / SQRT2
            control.orientation.z = data[3] / SQRT2
            control.name = control_name
            control.interaction_mode = data[4]
            if fixed:
                control.orientation_mode = InteractiveMarkerControl.FIXED
            int_marker.controls.append(control)

        self.server.insert(int_marker, callback)
        self.markers[name] = int_marker
        self.server.applyChanges()
Ejemplo n.º 18
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    def _get_object_marker(self, index, mesh=None):
        """Generate and return a marker for world objects.

        Args:
            index (int): ID for the new marker.
            mesh (Mesh, optional):  Mesh to use for the marker. Only
                utilized if not None. Defaults to None.
        Returns:
            InteractiveMarker
        """
        int_marker = InteractiveMarker()
        int_marker.name = self._objects[index].get_name()
        int_marker.header.frame_id = 'base_link'
        int_marker.pose = self._objects[index].object.pose
        int_marker.scale = 1

        button_control = InteractiveMarkerControl()
        button_control.interaction_mode = InteractiveMarkerControl.BUTTON
        button_control.always_visible = True

        object_marker = Marker(type=Marker.CUBE,
                               id=index,
                               lifetime=MARKER_DURATION,
                               scale=self._objects[index].object.dimensions,
                               header=Header(frame_id=BASE_LINK),
                               color=COLOR_OBJ,
                               pose=self._objects[index].object.pose)

        self.create_sides(index)

        if mesh is not None:
            object_marker = _get_mesh_marker(object_marker, mesh)
            button_control.markers.append(object_marker)
        else:
            for item in range((6 * (index)), (6 * (index)) + 6):
                rospy.loginfo("Item: " + str(item) + "\nlen mark cont: " +
                              str(len(self._marker_controllers)))
                int_marker.controls.append(self._marker_controllers[item])

        text_pos = Point()
        text_pos.x = self._objects[index].object.pose.position.x
        text_pos.y = self._objects[index].object.pose.position.y
        text_pos.z = (self._objects[index].object.pose.position.z +
                      self._objects[index].object.dimensions.z / 2 +
                      OFFSET_OBJ_TEXT_Z)
        button_control.markers.append(
            Marker(type=Marker.TEXT_VIEW_FACING,
                   id=index,
                   scale=SCALE_TEXT,
                   text=int_marker.name,
                   color=COLOR_TEXT,
                   header=Header(frame_id=BASE_LINK),
                   pose=Pose(text_pos, Quaternion(0, 0, 0, 1))))
        int_marker.controls.append(button_control)
        #rospy.loginfo("Int_marker controls: " + str(int_marker.controls))
        return int_marker
Ejemplo n.º 19
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    def _get_object_marker(self, index, mesh=None):
        '''Generate and return a marker for world objects.

        Args:
            index (int): ID for the new marker.
            mesh (Mesh, optional):  Mesh to use for the marker. Only
                utilized if not None. Defaults to None.

        Returns:
            InteractiveMarker
        '''
        int_marker = InteractiveMarker()
        int_marker.name = World.objects[index].get_name()
        int_marker.header.frame_id = 'base_link'
        int_marker.pose = World.objects[index].object.pose
        int_marker.scale = 1

        button_control = InteractiveMarkerControl()
        button_control.interaction_mode = InteractiveMarkerControl.BUTTON
        button_control.always_visible = True

        object_marker = Marker(
            type=Marker.CUBE,
            id=index,
            lifetime=MARKER_DURATION,
            scale=World.objects[index].object.dimensions,
            header=Header(frame_id=BASE_LINK),
            color=COLOR_OBJ,
            pose=World.objects[index].object.pose
        )

        if mesh is not None:
            object_marker = World._get_mesh_marker(object_marker, mesh)
        button_control.markers.append(object_marker)

        text_pos = Point()
        text_pos.x = World.objects[index].object.pose.position.x
        text_pos.y = World.objects[index].object.pose.position.y
        text_pos.z = (
            World.objects[index].object.pose.position.z +
            World.objects[index].object.dimensions.z / 2 + OFFSET_OBJ_TEXT_Z)
        button_control.markers.append(
            Marker(
                type=Marker.TEXT_VIEW_FACING,
                id=index,
                scale=SCALE_TEXT,
                text=int_marker.name,
                color=COLOR_TEXT,
                header=Header(frame_id=BASE_LINK),
                pose=Pose(text_pos, Quaternion(0, 0, 0, 1))
            )
        )
        int_marker.controls.append(button_control)
        return int_marker
Ejemplo n.º 20
0
    def _add_poi(self, name, position):
        '''
        Internal implementation of add_poi, which is NOT thread safe and does NOT update clients of change
        '''
        if self.interactive_marker_server.get(name) is not None:
            return False
        poi = POI()
        poi.name = name
        poi.position = position
        self.pois.pois.append(poi)

        point_marker = Marker()
        point_marker.type = Marker.SPHERE
        point_marker.scale.x = self.marker_scale
        point_marker.scale.y = self.marker_scale
        point_marker.scale.z = self.marker_scale
        point_marker.color.r = 1.0
        point_marker.color.g = 1.0
        point_marker.color.b = 1.0
        point_marker.color.a = 1.0

        text_marker = Marker()
        text_marker.type = Marker.TEXT_VIEW_FACING
        text_marker.pose.orientation.w = 1.0
        text_marker.pose.position.x = 1.5
        text_marker.text = poi.name
        text_marker.scale.z = 1.0
        text_marker.color.r = 1.0
        text_marker.color.g = 1.0
        text_marker.color.b = 1.0
        text_marker.color.a = 1.0

        int_marker = InteractiveMarker()
        int_marker.header.frame_id = self.global_frame
        int_marker.pose.orientation.w = 1.0
        int_marker.pose.position = poi.position
        int_marker.scale = 1

        int_marker.name = poi.name

        # insert a box
        control = InteractiveMarkerControl()
        control.interaction_mode = InteractiveMarkerControl.MOVE_3D
        control.always_visible = True
        control.markers.append(point_marker)
        control.markers.append(text_marker)
        int_marker.controls.append(control)
        self.interactive_marker_server.insert(int_marker,
                                              self.process_feedback)

        return True
Ejemplo n.º 21
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    def __init__(self, arm, gripper, im_server):
        self.arm = arm
        self.gripper = gripper
        self.currentPose = None
        self.currentPoseFeasible = False

        self._im_server = im_server
        gripper_im = InteractiveMarker()
        gripper_im.name = "da grip"
        #gripper_im.header.frame_id = "wrist_roll_link"
        gripper_im.header.frame_id = "base_link"
        gripper_im.scale = .5
        gripper_im.pose.orientation.w = 1.0

        markers = init_markers(0.166, 0, 0) # create gripper mesh
        # Adds the gripper markers to the interactive markers
        marker_control = InteractiveMarkerControl()
        for marker in markers:
            marker_control.markers.append(marker)
        marker_control.always_visible = True
        marker_control.interaction_mode = InteractiveMarkerControl.MENU
        
        gripper_im.controls.append(marker_control)

        # Add the 6 degree of freedom controls
        add_6dof_controls(gripper_im)

        # Add the menu commands
        entry1 = MenuEntry()
        entry1.id = 1
        entry1.title = 'open'
        entry1.command_type = entry1.FEEDBACK
        gripper_im.menu_entries.append(entry1)

        entry2 = MenuEntry()
        entry2.id = 2
        entry2.title = 'close'
        entry2.command_type = entry2.FEEDBACK
        gripper_im.menu_entries.append(entry2)

        entry3 = MenuEntry()
        entry3.id = 3
        entry3.title = 'move_gripper'
        entry3.command_type = entry3.FEEDBACK
        gripper_im.menu_entries.append(entry3)

        self._im_server.insert(gripper_im, feedback_cb = self.handle_feedback)
        self._im_server.applyChanges()
Ejemplo n.º 22
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def createInteractiveMarker(name, x=0, y=0, z=0, ox=0, oy=0, oz=0, ow=1, frame_id = "/map"):
    int_marker = InteractiveMarker()
    int_marker.header.frame_id = frame_id
    int_marker.name = name
    int_marker.scale = 0.3
    int_marker.description = name
    int_marker.pose.position.x = x
    int_marker.pose.position.y = y
    int_marker.pose.position.z = z
    int_marker.pose.orientation.x = ox
    int_marker.pose.orientation.y = oy
    int_marker.pose.orientation.z = oz
    int_marker.pose.orientation.w = ow
    
    
    return int_marker
def createInteractiveMarker(name, x=0, y=0, z=0, ox=0, oy=0, oz=0, ow=1, frame_id = "/map"):
    int_marker = InteractiveMarker()
    int_marker.header.frame_id = frame_id
    int_marker.name = name
    int_marker.scale = 0.3
    int_marker.description = name
    int_marker.pose.position.x = x
    int_marker.pose.position.y = y
    int_marker.pose.position.z = z
    int_marker.pose.orientation.x = ox
    int_marker.pose.orientation.y = oy
    int_marker.pose.orientation.z = oz
    int_marker.pose.orientation.w = ow
    
    
    return int_marker
Ejemplo n.º 24
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    def add_marker(self,
                   init_position,
                   callback,
                   controls=[],
                   scale=1.,
                   marker=None,
                   name=None,
                   fixed_orientation=False):
        if name is None:
            name = 'control%d' % (self.marker_ctr)
            self.marker_ctr += 1

        if marker is None:
            marker = make_markers.make_marker()
            marker.header.frame_id = self.frame_id
        marker.header.frame_id = self.frame_id

        int_marker = InteractiveMarker()
        int_marker.header.frame_id = self.frame_id
        int_marker.pose.position = init_position
        int_marker.scale = scale

        int_marker.name = name

        vm_control = InteractiveMarkerControl()
        vm_control.always_visible = True
        vm_control.markers.append(marker)
        int_marker.controls.append(vm_control)
        #int_marker.controls[0].interaction_mode = InteractiveMarkerControl.MOVE_ROTATE_3D

        for control_name in controls:
            data = TYPEDATA[control_name]
            control = InteractiveMarkerControl()
            control.orientation.w = data[0]
            control.orientation.x = data[1]
            control.orientation.y = data[2]
            control.orientation.z = data[3]
            control.name = control_name
            control.interaction_mode = data[4]
            if fixed_orientation:
                control.orientation_mode = InteractiveMarkerControl.FIXED
            int_marker.controls.append(control)

        self.server.insert(int_marker, callback)
        self.markers[name] = int_marker
Ejemplo n.º 25
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    def create_6dof_marker(self):
        imarker = InteractiveMarker()
        imarker.header.frame_id = self.frame_id
        imarker.pose.orientation.w = 1
        imarker.name = "tool_calib"
        imarker.name = "Tool Calibration"
        imarker.scale = 0.2

        control = InteractiveMarkerControl()
        control.orientation = Quaternion(0, 0, 0, 1)
        control.name = "rotate_x"
        control.interaction_mode = InteractiveMarkerControl.ROTATE_AXIS
        imarker.controls.append(control)

        control = InteractiveMarkerControl()
        control.orientation = Quaternion(0, 0, 0, 1)
        control.name = "move_x"
        control.interaction_mode = InteractiveMarkerControl.MOVE_AXIS
        imarker.controls.append(control)

        control = InteractiveMarkerControl()
        control.orientation = Quaternion(0, 1, 0, 1)
        control.name = "rotate_z"
        control.interaction_mode = InteractiveMarkerControl.ROTATE_AXIS
        imarker.controls.append(control)

        control = InteractiveMarkerControl()
        control.orientation = Quaternion(0, 1, 0, 1)
        control.name = "move_z"
        control.interaction_mode = InteractiveMarkerControl.MOVE_AXIS
        imarker.controls.append(control)

        control = InteractiveMarkerControl()
        control.orientation = Quaternion(0, 0, 1, 1)
        control.name = "rotate_y"
        control.interaction_mode = InteractiveMarkerControl.ROTATE_AXIS
        imarker.controls.append(control)

        control = InteractiveMarkerControl()
        control.orientation = Quaternion(0, 0, 1, 1)
        control.name = "move_y"
        control.interaction_mode = InteractiveMarkerControl.MOVE_AXIS
        imarker.controls.append(control)

        return imarker
Ejemplo n.º 26
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    def update(self):
        '''Updates marker/arm loop'''

        self._menu_handler = MenuHandler()

        # Inset main menu entries.
        self._menu_handler.insert('Move gripper here',
                                  callback=self._move_to_cb)
        self._menu_handler.insert('Move marker to current gripper pose',
                                  callback=self._move_pose_to_cb)

        if self._is_hand_open():
            self._menu_handler.insert('Close gripper',
                                      callback=self._close_gripper_cb)
        else:
            self._menu_handler.insert('Open gripper',
                                      callback=self._open_gripper_cb)

        frame_id = REF_FRAME
        pose = self.get_pose()

        # if self._marker_moved() or self._menu_control is None:
        rospy.loginfo("Marker moved")

        menu_control = InteractiveMarkerControl()
        menu_control.interaction_mode = InteractiveMarkerControl.BUTTON
        menu_control.always_visible = True

        menu_control = self._make_gripper_marker(menu_control,
                                                 self._is_hand_open())
        self._menu_control = menu_control

        # Make and add interactive marker.
        int_marker = InteractiveMarker()
        int_marker.name = self._get_name()
        int_marker.header.frame_id = frame_id
        int_marker.pose = pose.pose
        int_marker.scale = INT_MARKER_SCALE
        self._add_6dof_marker(int_marker, True)
        int_marker.controls.append(self._menu_control)
        ArmControlMarker._im_server.insert(int_marker,
                                           self._marker_feedback_cb)

        self._menu_handler.apply(ArmControlMarker._im_server, self._get_name())
        ArmControlMarker._im_server.applyChanges()
Ejemplo n.º 27
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    def _get_surface_marker(pose, dimensions):
        '''Returns a surface marker with provided pose and dimensions.

        Args:
            pose (Pose)
            dimensions  (Vector3)

        Returns:
            InteractiveMarker
        '''
        int_marker = InteractiveMarker()
        int_marker.name = 'surface'
        int_marker.header.frame_id = BASE_LINK
        int_marker.pose = pose
        int_marker.scale = 1
        button_control = InteractiveMarkerControl()
        button_control.interaction_mode = InteractiveMarkerControl.BUTTON
        button_control.always_visible = True
        object_marker = Marker(
            type=Marker.CUBE,
            id=2000,
            lifetime=MARKER_DURATION,
            scale=dimensions,
            header=Header(frame_id=BASE_LINK),
            color=COLOR_SURFACE,
            pose=pose
        )
        button_control.markers.append(object_marker)
        text_pos = Point()
        position = pose.position
        dimensions = dimensions
        text_pos.x = position.x + dimensions.x / 2 - 0.06
        text_pos.y = position.y - dimensions.y / 2 + 0.06
        text_pos.z = position.z + dimensions.z / 2 + 0.06
        text_marker = Marker(
            type=Marker.TEXT_VIEW_FACING,
            id=2001,
            scale=SCALE_TEXT, text=int_marker.name,
            color=COLOR_TEXT,
            header=Header(frame_id=BASE_LINK),
            pose=Pose(text_pos, Quaternion(0, 0, 0, 1))
        )
        button_control.markers.append(text_marker)
        int_marker.controls.append(button_control)
        return int_marker
Ejemplo n.º 28
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def interactive_gripper_marker(pose_stamped, finger_distance):
    #  gripper marker
    gripper_marker = Marker()
    gripper_marker.pose.position.x = 0.166  # wrist_roll_link/gripper_link Translation: [0.166, 0.000, 0.000]
    gripper_marker.pose.orientation.w = 1  # wrist_roll_link/gripper_link Rotation: in Quaternion [0.000, 0.000, 0.000, 1.000]
    gripper_marker.type = Marker.MESH_RESOURCE
    gripper_marker.mesh_resource = GRIPPER_MESH
    gripper_marker.mesh_use_embedded_materials = True

    finger_distance = max(CLOSE_FINGER_POS,
                          min(finger_distance, OPEN_FINGER_POS))
    # left finger marker
    l_marker = Marker()
    l_marker.pose.position.x = 0.166
    l_marker.pose.position.y = -finger_distance / 2.0
    l_marker.pose.orientation.w = 1
    l_marker.type = Marker.MESH_RESOURCE
    l_marker.mesh_resource = L_FINGER_MESH
    l_marker.mesh_use_embedded_materials = True

    # right finger marker
    r_marker = Marker()
    r_marker.pose.position.x = 0.166
    r_marker.pose.position.y = finger_distance / 2.0
    r_marker.pose.orientation.w = 1
    r_marker.type = Marker.MESH_RESOURCE
    r_marker.mesh_resource = R_FINGER_MESH
    r_marker.mesh_use_embedded_materials = True

    control = InteractiveMarkerControl()
    control.orientation.w = 1
    control.interaction_mode = InteractiveMarkerControl.NONE
    control.always_visible = True
    control.markers.append(gripper_marker)
    control.markers.append(l_marker)
    control.markers.append(r_marker)

    interactive_marker = InteractiveMarker()
    interactive_marker.header = pose_stamped.header
    interactive_marker.pose = pose_stamped.pose
    interactive_marker.controls.append(control)
    interactive_marker.scale = 0.3

    return interactive_marker
Ejemplo n.º 29
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    def _make_revolute_marker(self, revolute_joint: RevoluteJoint_):
        int_marker = InteractiveMarker()
        int_marker.header.frame_id = revolute_joint.child_body().body_frame().name()
        int_marker.name = revolute_joint.name()
        int_marker.scale = 0.3

        int_marker.pose.position.x = 0.
        int_marker.pose.position.y = 0.
        int_marker.pose.position.z = 0.
        int_marker.pose.orientation.w = 1.
        int_marker.pose.orientation.x = 0.
        int_marker.pose.orientation.y = 0.
        int_marker.pose.orientation.z = 0.

        # Drake revolute axis is in frame F on parent
        axis_hat = revolute_joint.revolute_axis()
        self._joint_axis_in_child[revolute_joint.name()] = axis_hat

        # What rotation would get the parent X axis to align with the joint axis?
        # https://math.stackexchange.com/q/476311
        x_axis = (1, 0, 0)
        v = numpy.cross(x_axis, axis_hat)
        c = numpy.dot(x_axis, axis_hat)
        v_sub_x = numpy.array((
            (0, -v[2], v[1]),
            (v[2], 0, -v[0]),
            (-v[1], v[0], 0)), dtype=numpy.float64)
        v_sub_x_squared = numpy.dot(v_sub_x, v_sub_x)
        rotation_matrix = numpy.eye(3) + v_sub_x + v_sub_x_squared * (1.0 / (1.0 + c))
        pydrake_quat = RotationMatrix(rotation_matrix).ToQuaternion()

        joint_control = InteractiveMarkerControl()
        joint_control.orientation.w = pydrake_quat.w()
        joint_control.orientation.x = pydrake_quat.x()
        joint_control.orientation.y = pydrake_quat.y()
        joint_control.orientation.z = pydrake_quat.z()

        joint_control.always_visible = True
        joint_control.name = f'rotate_axis_{revolute_joint.name()}'
        joint_control.interaction_mode = InteractiveMarkerControl.ROTATE_AXIS

        int_marker.controls.append(joint_control)
        return int_marker
Ejemplo n.º 30
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    def __init__(self, server, x, y, name, driver):
        # ... Initialization, marker creation, etc. ...
        self._driver = driver
        int_marker = InteractiveMarker()
        int_marker.header.frame_id = "odom"
        int_marker.name = name
        int_marker.description = name
        int_marker.pose.position.x = x
        int_marker.pose.position.y = y
        int_marker.pose.orientation.w = 1
        int_marker.scale = 1.1

        # print name
        arrow_marker = Marker()
        arrow_marker.type = Marker.ARROW
        arrow_marker.pose.orientation.w = 1
        arrow_marker.scale.x = 0.7
        arrow_marker.scale.y = 0.07
        arrow_marker.scale.z = 0.07
        arrow_marker.color.r = 0.0
        arrow_marker.color.g = 0.5
        arrow_marker.color.b = 0.5
        arrow_marker.color.a = 1.0

        control = InteractiveMarkerControl()
        control.orientation.w = 1
        control.orientation.x = 0
        control.orientation.y = 1
        control.orientation.z = 0
        control.interaction_mode = InteractiveMarkerControl.ROTATE_AXIS
        int_marker.controls.append(copy.deepcopy(control))

        control.interaction_mode = InteractiveMarkerControl.MOVE_PLANE
        control.always_visible = True
        control.markers.append(arrow_marker)
        int_marker.controls.append(control)

        #int_marker_control.markers.append(arrow_marker)

        self._server = server
        self._server.insert(int_marker, self._callback)
        self._server.applyChanges()
Ejemplo n.º 31
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def build_landmark_marker(landmark):
    """Generate and return a marker for world landmarks.

    Args:
        landmark (WorldLandmark): The landmark to generate a marker for.

    Returns:
        InteractiveMarker
    """
    int_marker = InteractiveMarker()
    int_marker.name = landmark.name()
    int_marker.header.frame_id = BASE_LINK
    int_marker.pose = landmark.object.pose
    int_marker.scale = 1

    button_control = InteractiveMarkerControl()
    button_control.interaction_mode = InteractiveMarkerControl.BUTTON
    button_control.always_visible = True

    object_marker = Marker(type=Marker.CUBE,
                           lifetime=MARKER_DURATION,
                           scale=landmark.object.dimensions,
                           header=Header(frame_id=BASE_LINK),
                           color=COLOR_OBJ,
                           pose=landmark.object.pose)

    button_control.markers.append(object_marker)

    text_pos = Point()
    text_pos.x = landmark.object.pose.position.x
    text_pos.y = landmark.object.pose.position.y
    text_pos.z = (landmark.object.pose.position.z +
                  landmark.object.dimensions.z / 2 + OFFSET_OBJ_TEXT_Z)
    button_control.markers.append(
        Marker(type=Marker.TEXT_VIEW_FACING,
               scale=SCALE_TEXT,
               text=int_marker.name,
               color=COLOR_TEXT,
               header=Header(frame_id=BASE_LINK),
               pose=Pose(text_pos, Quaternion(0, 0, 0, 1))))
    int_marker.controls.append(button_control)
    return int_marker
Ejemplo n.º 32
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def gripper_interactive_marker(pose_stamped, finger_distance):
    gripper_marker = Marker()
    gripper_marker.pose.position.x = 0.166
    gripper_marker.pose.orientation.w = 1
    gripper_marker.type = Marker.MESH_RESOURCE
    gripper_marker.mesh_resource = GRIPPER_MESH
    gripper_marker.mesh_use_embedded_materials = True

    finger_distance = max(0, min(finger_distance, 0.1))

    l_marker = Marker()
    l_marker.pose.position.x = 0.166
    l_marker.pose.position.y = finger_distance / 2.0 - 0.1
    l_marker.pose.orientation.w = 1
    l_marker.type = Marker.MESH_RESOURCE
    l_marker.mesh_resource = L_FINGER_MESH
    l_marker.mesh_use_embedded_materials = True

    r_marker = Marker()
    r_marker.pose.position.x = 0.166
    r_marker.pose.position.y = -finger_distance / 2.0 + 0.1
    r_marker.pose.orientation.w = 1
    r_marker.type = Marker.MESH_RESOURCE
    r_marker.mesh_resource = R_FINGER_MESH
    r_marker.mesh_use_embedded_materials = True

    control = InteractiveMarkerControl()
    control.orientation.w = 1
    control.interaction_mode = InteractiveMarkerControl.NONE
    control.always_visible = True
    control.markers.append(gripper_marker)
    control.markers.append(l_marker)
    control.markers.append(r_marker)

    interactive_marker = InteractiveMarker()
    interactive_marker.header = pose_stamped.header
    interactive_marker.pose = pose_stamped.pose
    interactive_marker.controls.append(control)
    interactive_marker.scale = 0.25

    return interactive_marker
Ejemplo n.º 33
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def make_waypoint_marker(id, x, y):
    int_marker = InteractiveMarker()
    int_marker.header.frame_id = 'path'
    int_marker.pose.position = Point(x, y, 0)
    int_marker.scale = 0.1

    int_marker.name = 'waypoint_' + str(id)

    control = InteractiveMarkerControl()
    control.orientation.w = 1
    control.orientation.x = 0
    control.orientation.y = 1
    control.orientation.z = 0
    control.interaction_mode = InteractiveMarkerControl.MOVE_PLANE
    int_marker.controls.append(copy.deepcopy(control))

    control.markers.append( make_sphere(int_marker) )
    control.always_visible = True
    int_marker.controls.append(control)

    return int_marker
Ejemplo n.º 34
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    def start(self):
        obj_marker = Marker()
        obj_marker.type = Marker.CUBE
        obj_marker.pose.orientation.w = 1
        obj_marker.scale.x = 0.05
        obj_marker.scale.y = 0.05
        obj_marker.scale.z = 0.05
        obj_marker.color.r = 1
        obj_marker.color.g = 1
        obj_marker.color.a = 0.7

        obj_control = InteractiveMarkerControl()
        obj_control.interaction_mode = InteractiveMarkerControl.MENU
        obj_control.always_visible = True
        obj_control.markers.append(obj_marker)

        menu_entry1 = MenuEntry()
        menu_entry1.id = 1
        menu_entry1.title = 'Pick from front'
        menu_entry1.command_type = MenuEntry.FEEDBACK
        menu_entry2 = MenuEntry()
        menu_entry2.id = 2
        menu_entry2.title = 'Open gripper'
        menu_entry2.command_type = MenuEntry.FEEDBACK

        obj_im = InteractiveMarker()
        obj_im.name = 'object'
        obj_im.header.frame_id = 'base_link'
        obj_im.pose.position.x = 0.7
        obj_im.pose.position.z = 0.5
        obj_im.pose.orientation.w = 1
        obj_im.scale = 0.25
        obj_im.menu_entries.append(menu_entry1)
        obj_im.menu_entries.append(menu_entry2)
        obj_im.controls.append(obj_control)
        obj_im.controls.extend(make_6dof_controls())

        self._im_server.insert(obj_im, feedback_cb=self.handle_feedback)
        self._im_server.applyChanges()
        self._update_grippers()
Ejemplo n.º 35
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    def _get_object_marker(self, index, mesh=None):
        '''Generate a marker for world objects'''
        int_marker = InteractiveMarker()
        int_marker.name = World.objects[index].get_name()
        int_marker.header.frame_id = 'base_link'
        int_marker.pose = World.objects[index].object.pose
        int_marker.scale = 1

        button_control = InteractiveMarkerControl()
        button_control.interaction_mode = InteractiveMarkerControl.BUTTON
        button_control.always_visible = True

        object_marker = Marker(type=Marker.CUBE,
                               id=index,
                               lifetime=rospy.Duration(2),
                               scale=World.objects[index].object.dimensions,
                               header=Header(frame_id='base_link'),
                               color=ColorRGBA(0.2, 0.8, 0.0, 0.6),
                               pose=World.objects[index].object.pose)

        if (mesh != None):
            object_marker = World._get_mesh_marker(object_marker, mesh)
        button_control.markers.append(object_marker)

        text_pos = Point()
        text_pos.x = World.objects[index].object.pose.position.x
        text_pos.y = World.objects[index].object.pose.position.y
        text_pos.z = (World.objects[index].object.pose.position.z +
                      World.objects[index].object.dimensions.z / 2 + 0.06)
        button_control.markers.append(
            Marker(type=Marker.TEXT_VIEW_FACING,
                   id=index,
                   scale=Vector3(0, 0, 0.03),
                   text=int_marker.name,
                   color=ColorRGBA(0.0, 0.0, 0.0, 0.5),
                   header=Header(frame_id='base_link'),
                   pose=Pose(text_pos, Quaternion(0, 0, 0, 1))))
        int_marker.controls.append(button_control)
        return int_marker
Ejemplo n.º 36
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    def makeStaticMarker(self, position):
        int_marker = InteractiveMarker()
        int_marker.header.frame_id = "odom"
        int_marker.pose.position = position
        int_marker.scale = 1

        int_marker.name = "movement_controller"
        int_marker.description = "Click to make Kuri move"

        box_marker = self.makeBox(int_marker)

        control = InteractiveMarkerControl()
        control.orientation.w = 1
        control.orientation.x = 0
        control.orientation.y = 1
        control.orientation.z = 0
        control.always_visible = True
        control.interaction_mode = InteractiveMarkerControl.BUTTON
        control.markers.append(box_marker)
        int_marker.controls.append(copy.deepcopy(control))

        self._server.insert(int_marker, self.handleInput)
        self._server.applyChanges()
    def makeGraspIM(self, pose):
        """
        :type pose: Pose
        """
        int_marker = InteractiveMarker()
        int_marker.header.frame_id = self.from_frame
        int_marker.pose = pose
        int_marker.scale = 0.3

        int_marker.name = "6dof_eef"
        int_marker.description = "transform from " + self.from_frame + " to " + self.to_frame

        # insert a box, well, an arrow
        self.makeBoxControl(int_marker)
        int_marker.controls[0].interaction_mode = InteractiveMarkerControl.MOVE_ROTATE_3D

        control = InteractiveMarkerControl()
        control.orientation.w = 1
        control.orientation.x = 1
        control.orientation.y = 0
        control.orientation.z = 0
        control.name = "rotate_x"
        control.interaction_mode = InteractiveMarkerControl.ROTATE_AXIS
        control.orientation_mode = InteractiveMarkerControl.FIXED
        int_marker.controls.append(control)

        control = InteractiveMarkerControl()
        control.orientation.w = 1
        control.orientation.x = 1
        control.orientation.y = 0
        control.orientation.z = 0
        control.name = "move_x"
        control.interaction_mode = InteractiveMarkerControl.MOVE_AXIS
        control.orientation_mode = InteractiveMarkerControl.FIXED
        int_marker.controls.append(control)

        control = InteractiveMarkerControl()
        control.orientation.w = 1
        control.orientation.x = 0
        control.orientation.y = 1
        control.orientation.z = 0
        control.name = "rotate_z"
        control.interaction_mode = InteractiveMarkerControl.ROTATE_AXIS
        control.orientation_mode = InteractiveMarkerControl.FIXED
        int_marker.controls.append(control)

        control = InteractiveMarkerControl()
        control.orientation.w = 1
        control.orientation.x = 0
        control.orientation.y = 1
        control.orientation.z = 0
        control.name = "move_z"
        control.interaction_mode = InteractiveMarkerControl.MOVE_AXIS
        control.orientation_mode = InteractiveMarkerControl.FIXED
        int_marker.controls.append(control)

        control = InteractiveMarkerControl()
        control.orientation.w = 1
        control.orientation.x = 0
        control.orientation.y = 0
        control.orientation.z = 1
        control.name = "rotate_y"
        control.interaction_mode = InteractiveMarkerControl.ROTATE_AXIS
        control.orientation_mode = InteractiveMarkerControl.FIXED
        int_marker.controls.append(control)

        control = InteractiveMarkerControl()
        control.orientation.w = 1
        control.orientation.x = 0
        control.orientation.y = 0
        control.orientation.z = 1
        control.name = "move_y"
        control.interaction_mode = InteractiveMarkerControl.MOVE_AXIS
        control.orientation_mode = InteractiveMarkerControl.FIXED
        int_marker.controls.append(control)

        control = InteractiveMarkerControl()
        control.orientation.w = 1
        control.orientation.x = 0
        control.orientation.y = 0
        control.orientation.z = 1
        control.name = "move_3d"
        control.interaction_mode = InteractiveMarkerControl.MOVE_3D
        control.orientation_mode = InteractiveMarkerControl.FIXED
        int_marker.controls.append(control)

        self.menu_handler.insert("Publish transform",
                                 callback=self.processFeedback)
        self.menu_handler.insert("Stop publishing transform",
                                 callback=self.processFeedback)

        self.server.insert(int_marker, self.processFeedback)
        self.menu_handler.apply(self.server, int_marker.name)
Ejemplo n.º 38
0
    def _update_viz_core(self):
        '''Updates visualization after a change'''
        menu_control = InteractiveMarkerControl()
        menu_control.interaction_mode = InteractiveMarkerControl.BUTTON
        menu_control.always_visible = True
        frame_id = self._get_ref_name()
        pose = self.get_pose()

        if (self.action_step.type == ActionStep.ARM_TARGET):
            menu_control = self._make_gripper_marker(menu_control,
                                                  self._is_hand_open())
        elif (self.action_step.type == ActionStep.ARM_TRAJECTORY):
            point_list = []
            for j in range(len(self.action_step.armTrajectory.timing)):
                point_list.append(self._get_traj_pose(j).position)

            main_marker = Marker(type=Marker.SPHERE_LIST, id=self.get_uid(),
                                lifetime=rospy.Duration(2),
                                scale=Vector3(0.02, 0.02, 0.02),
                                header=Header(frame_id=frame_id),
                                color=ColorRGBA(0.8, 0.4, 0.0, 0.8),
                                points=point_list)
            menu_control.markers.append(main_marker)
            menu_control.markers.append(ActionStepMarker.make_sphere_marker(
                                self.get_uid() + 2000,
                                self._get_traj_pose(0), frame_id, 0.05))
            last_index = len(self.action_step.armTrajectory.timing) - 1
            menu_control.markers.append(ActionStepMarker.make_sphere_marker(
                self.get_uid() + 3000, self._get_traj_pose(last_index),
                frame_id, 0.05))
        else:
            rospy.logerr('Non-handled action step type '
                         + str(self.action_step.type))

        ref_frame = World.get_ref_from_name(frame_id)
        if (ref_frame == ArmState.OBJECT):
            menu_control.markers.append(Marker(type=Marker.ARROW,
                        id=(1000 + self.get_uid()),
                        lifetime=rospy.Duration(2),
                        scale=Vector3(0.02, 0.03, 0.04),
                        header=Header(frame_id=frame_id),
                        color=ColorRGBA(1.0, 0.8, 0.2, 0.5),
                        points=[pose.position, Point(0, 0, 0)]))

        text_pos = Point()
        text_pos.x = pose.position.x
        text_pos.y = pose.position.y
        text_pos.z = pose.position.z + 0.1
        menu_control.markers.append(Marker(type=Marker.TEXT_VIEW_FACING,
                        id=self.get_uid(), scale=Vector3(0, 0, 0.03),
                        text='Step' + str(self.step_number),
                        color=ColorRGBA(0.0, 0.0, 0.0, 0.5),
                        header=Header(frame_id=frame_id),
                        pose=Pose(text_pos, Quaternion(0, 0, 0, 1))))

        int_marker = InteractiveMarker()
        int_marker.name = self._get_name()
        int_marker.header.frame_id = frame_id
        int_marker.pose = pose
        int_marker.scale = 0.2
        self._add_6dof_marker(int_marker, True)

        int_marker.controls.append(menu_control)
        ActionStepMarker._im_server.insert(int_marker,
                                           self.marker_feedback_cb)
Ejemplo n.º 39
0
    def add_6DOF(self, init_position = Point( 0.0, 0.0, 0.0), frame_id = 'map'):
        marker = InteractiveMarker()
        marker.header.frame_id = frame_id
        marker.pose.position = init_position
        marker.scale = 0.3

        marker.name = 'camera_marker'
        marker.description = 'Camera 6-DOF pose control'

        # X axis rotation
        control = InteractiveMarkerControl()
        control.orientation.w = 1
        control.orientation.x = 1
        control.orientation.y = 0
        control.orientation.z = 0
        control.name = "rotate_x"
        control.interaction_mode = InteractiveMarkerControl.ROTATE_AXIS
        marker.controls.append(control)
        # X axis traslation
        control = InteractiveMarkerControl()
        control.orientation.w = 1
        control.orientation.x = 1
        control.orientation.y = 0
        control.orientation.z = 0
        control.name = "move_x"
        control.interaction_mode = InteractiveMarkerControl.MOVE_AXIS
        marker.controls.append(control)
        # Y axis rotation
        control = InteractiveMarkerControl()
        control.orientation.w = 1
        control.orientation.x = 0
        control.orientation.y = 1
        control.orientation.z = 0
        control.name = "rotate_y"
        control.interaction_mode = InteractiveMarkerControl.ROTATE_AXIS
        marker.controls.append(control)
        # Y axis traslation
        control = InteractiveMarkerControl()
        control.orientation.w = 1
        control.orientation.x = 0
        control.orientation.y = 1
        control.orientation.z = 0
        control.name = "move_y"
        control.interaction_mode = InteractiveMarkerControl.MOVE_AXIS
        marker.controls.append(control)
        # Z axis rotation
        control = InteractiveMarkerControl()
        control.orientation.w = 1
        control.orientation.x = 0
        control.orientation.y = 0
        control.orientation.z = 1
        control.name = "rotate_z"
        control.interaction_mode = InteractiveMarkerControl.ROTATE_AXIS
        marker.controls.append(control)
        # Z axis traslation
        control = InteractiveMarkerControl()
        control.orientation.w = 1
        control.orientation.x = 0
        control.orientation.y = 0
        control.orientation.z = 1
        control.name = "move_z"
        control.interaction_mode = InteractiveMarkerControl.MOVE_AXIS
        marker.controls.append(control)
        # Add marker to server
        self.server.insert(marker, self.marker_feedback)
        self.server.applyChanges()
Ejemplo n.º 40
0
    def _update_viz_core(self):
        '''Updates visualization after a change'''
        menu_control = InteractiveMarkerControl()
        menu_control.interaction_mode = InteractiveMarkerControl.BUTTON
        menu_control.always_visible = True
        frame_id = self._get_ref_name()
        pose = self.get_pose()

        if (self.action_step.type == ArmStepType.ARM_TARGET):
            menu_control = self._make_gripper_marker(menu_control,
                                                  self._is_hand_open())
        elif (self.action_step.type == ArmStepType.ARM_TRAJECTORY):
            point_list = []
            for j in range(len(self.action_step.armTrajectory.timing)):
                point_list.append(self._get_traj_pose(j).position)

            main_marker = Marker(type=Marker.SPHERE_LIST, id=self.get_uid(),
                                lifetime=rospy.Duration(2),
                                scale=Vector3(0.02, 0.02, 0.02),
                                header=Header(frame_id=frame_id),
                                color=ColorRGBA(0.8, 0.4, 0.0, 0.8),
                                points=point_list)
            menu_control.markers.append(main_marker)
            menu_control.markers.append(ArmStepMarker.make_sphere_marker(
                                self.get_uid() + 2000,
                                self._get_traj_pose(0), frame_id, 0.05))
            last_index = len(self.action_step.armTrajectory.timing) - 1
            menu_control.markers.append(ArmStepMarker.make_sphere_marker(
                self.get_uid() + 3000, self._get_traj_pose(last_index),
                frame_id, 0.05))
        else:
            rospy.logerr('Non-handled action step type '
                         + str(self.action_step.type))

        ref_frame = World.get_world().get_ref_from_name(frame_id)
        if (ref_frame == ArmState.OBJECT):
            # The following is needed to properly display the arrtow in browser, due to the fact that ros3djs
            # displays all nested markers in the reference frame of the interactive marker.
            # Thus, we need to calculate the position of the object in the reference frame of the interactive marker.
            quat = [pose.orientation.x, pose.orientation.y, pose.orientation.z, pose.orientation.w]
            inv_quat_matrix = quaternion_matrix(quaternion_inverse(quat))
            pose_vec = numpy.array((pose.position.x, pose.position.y, pose.position.z, 0))
            new_pose = numpy.dot(inv_quat_matrix, pose_vec)
            menu_control.markers.append(Marker(type=Marker.ARROW,
                        id=(1000 + self.get_uid()),
                        lifetime=rospy.Duration(2),
                        scale=Vector3(0.01, 0.01, 0.0001),
                        header=Header(frame_id=frame_id),
                        color=ColorRGBA(0.8, 0.8, 0.0, 0.6),
                        points=[Point(0, 0, 0), Point(-new_pose[0], -new_pose[1], -new_pose[2])]))

        # Calculate text position so that they "orbit" around the marker;
        # this is done so that poses in identical or similar positions
        # have non-overlapping text. Note that to do this without moving
        # the text around as the camera is moved, we assume that the viewer
        # is always looking directly at the robot, so we assume the x dimension
        # is constant and "orbin" in the y-z plane.
        n_orbitals = 8 # this should be a constant
        offset = 0.15 # this should be a constant        
        orbital = (self.step_number - 1) % n_orbitals # - 1 to make 0-based
        angle_rad = (float(orbital) / n_orbitals) * (-2 * numpy.pi) + \
            (numpy.pi / 2.0) # start above, at pi/2 (90 degrees)
        text_pos = Point()
        text_pos.x = 0
        text_pos.y = numpy.cos(angle_rad) * offset
        text_pos.z = numpy.sin(angle_rad) * offset
        r,g,b = self.get_marker_color()
        menu_control.markers.append(Marker(type=Marker.TEXT_VIEW_FACING,
                        id=self.get_uid(), scale=Vector3(0.06, 0.06, 0.06),
                        lifetime=rospy.Duration(1.5),
                        text='Step ' + str(self.step_number),
                        color=ColorRGBA(r, g, b, 1.0),
                        header=Header(frame_id=frame_id),
                        pose=Pose(text_pos, Quaternion(0, 0, 0, 1))))

        int_marker = InteractiveMarker()
        int_marker.name = self._get_name()
        int_marker.header.frame_id = frame_id
        int_marker.pose = pose
        int_marker.scale = 0.2
        self._add_6dof_marker(int_marker, True)

        int_marker.controls.append(menu_control)
        self.parent_step_sequence.im_server.insert(int_marker,
                                           self.marker_feedback_cb)
def make6DofMarker(frame_id, fixed=False, description="Simple 6-DOF Control"):
    int_marker = InteractiveMarker()
    int_marker.header.frame_id = frame_id
    int_marker.scale = 1

    int_marker.name = "simple_6dof"
    int_marker.description = description

    # insert a box
    makeBoxControl(int_marker)

    if fixed:
        int_marker.name += "_fixed"
        int_marker.description += "\n(fixed orientation)"

    control = InteractiveMarkerControl()
    control.orientation.w = 1
    control.orientation.x = 1
    control.orientation.y = 0
    control.orientation.z = 0
    control.name = "rotate_x"
    control.interaction_mode = InteractiveMarkerControl.ROTATE_AXIS
    if fixed:
        control.orientation_mode = InteractiveMarkerControl.FIXED
    int_marker.controls.append(control)

    control = InteractiveMarkerControl()
    control.orientation.w = 1
    control.orientation.x = 1
    control.orientation.y = 0
    control.orientation.z = 0
    control.name = "move_x"
    control.interaction_mode = InteractiveMarkerControl.MOVE_AXIS
    if fixed:
        control.orientation_mode = InteractiveMarkerControl.FIXED
    int_marker.controls.append(control)

    control = InteractiveMarkerControl()
    control.orientation.w = 1
    control.orientation.x = 0
    control.orientation.y = 1
    control.orientation.z = 0
    control.name = "rotate_z"
    control.interaction_mode = InteractiveMarkerControl.ROTATE_AXIS
    if fixed:
        control.orientation_mode = InteractiveMarkerControl.FIXED
    int_marker.controls.append(control)

    control = InteractiveMarkerControl()
    control.orientation.w = 1
    control.orientation.x = 0
    control.orientation.y = 1
    control.orientation.z = 0
    control.name = "move_z"
    control.interaction_mode = InteractiveMarkerControl.MOVE_AXIS
    if fixed:
        control.orientation_mode = InteractiveMarkerControl.FIXED
    int_marker.controls.append(control)

    control = InteractiveMarkerControl()
    control.orientation.w = 1
    control.orientation.x = 0
    control.orientation.y = 0
    control.orientation.z = 1
    control.name = "rotate_y"
    control.interaction_mode = InteractiveMarkerControl.ROTATE_AXIS
    if fixed:
        control.orientation_mode = InteractiveMarkerControl.FIXED
    int_marker.controls.append(control)

    control = InteractiveMarkerControl()
    control.orientation.w = 1
    control.orientation.x = 0
    control.orientation.y = 0
    control.orientation.z = 1
    control.name = "move_y"
    control.interaction_mode = InteractiveMarkerControl.MOVE_AXIS
    if fixed:
        control.orientation_mode = InteractiveMarkerControl.FIXED
    int_marker.controls.append(control)

    return int_marker
def make_marker_flexible(fixed, ps, scale, color, mtype,
                         ignore_rotation, ignore_x=False,
                         ignore_y=False, ignore_z=False):
    int_marker = InteractiveMarker()
    int_marker.header.frame_id = ps.header.frame_id
    int_marker.pose = ps.pose
    int_marker.scale = scale

    int_marker.name = 'simple_6dof'
    int_marker.description = ''

    # insert a marker
    control =  InteractiveMarkerControl()
    control.always_visible = True
    control.markers.append(make_marker(scale, color, mtype))
    int_marker.controls.append(control)

    if fixed:
        int_marker.name += '_fixed'
        int_marker.description += '\n(fixed orientation)'

    if not ignore_x:
        control = InteractiveMarkerControl()
        control.orientation = Quaternion(1,0,0,1)
        control.name = 'move_x'
        control.interaction_mode = InteractiveMarkerControl.MOVE_AXIS
        if fixed:
            control.orientation_mode = InteractiveMarkerControl.FIXED
        int_marker.controls.append(control)

    if not ignore_y:
        control = InteractiveMarkerControl()
        control.orientation = Quaternion(0,0,1,1)
        control.name = 'move_y'
        control.interaction_mode = InteractiveMarkerControl.MOVE_AXIS
        if fixed:
            control.orientation_mode = InteractiveMarkerControl.FIXED
        int_marker.controls.append(control)

    if not ignore_z:
        control = InteractiveMarkerControl()
        control.orientation = Quaternion(0,1,0,1)
        control.name = 'move_z'
        control.interaction_mode = InteractiveMarkerControl.MOVE_AXIS
        if fixed:
            control.orientation_mode = InteractiveMarkerControl.FIXED
        int_marker.controls.append(control)

    if not ignore_rotation:
        control = InteractiveMarkerControl()
        control.orientation = Quaternion(1,0,0,1)
        control.name = 'rotate_x'
        control.interaction_mode = InteractiveMarkerControl.ROTATE_AXIS
        if fixed:
            control.orientation_mode = InteractiveMarkerControl.FIXED
        int_marker.controls.append(control)

        control = InteractiveMarkerControl()
        control.orientation = Quaternion(0,0,1,1)
        control.name = 'rotate_y'
        control.interaction_mode = InteractiveMarkerControl.ROTATE_AXIS
        if fixed:
            control.orientation_mode = InteractiveMarkerControl.FIXED
        int_marker.controls.append(control)

        control = InteractiveMarkerControl()
        control.orientation = Quaternion(0,1,0,1)
        control.name = 'rotate_z'
        control.interaction_mode = InteractiveMarkerControl.ROTATE_AXIS
        if fixed:
            control.orientation_mode = InteractiveMarkerControl.FIXED
        int_marker.controls.append(control)

    return int_marker
def make_6dof_gripper(fixed, ps, scale, color, robot_type = "pr2",
                      ignore_rotation = False, ignore_x=False,
                      ignore_y=False, ignore_z=False):
    int_marker = InteractiveMarker()
    int_marker.header.frame_id = ps.header.frame_id
    int_marker.pose = ps.pose
    int_marker.scale = scale

    int_marker.name = 'gripper_6dof'

    control =  InteractiveMarkerControl()
    control.always_visible = True
    control.name = 'pr2_gripper_control'
    if robot_type == "pr2":
        control = make_pr2_gripper_marker(ps, [0.3, 0.3, 0.3, 0.7], control=control) 
        int_marker.description = 'pr2_gripper_control'
    elif robot_type == "cody":
        control = make_cody_ee_marker(ps, [1, 1, 1, 0.4], control=control) 
        int_marker.description = 'cody_ee_control'
    elif robot_type == "darci":
        control = make_darci_ee_marker(ps, [1, 1, 1, 0.4], control=control) 
        int_marker.description = 'darci_ee_control'
    int_marker.controls.append( control )

    if not ignore_x:
        control = InteractiveMarkerControl()
        control.orientation = Quaternion(1,0,0,1)
        control.name = 'move_x'
        control.interaction_mode = InteractiveMarkerControl.MOVE_AXIS
        if fixed:
            control.orientation_mode = InteractiveMarkerControl.FIXED
        int_marker.controls.append(control)

    if not ignore_y:
        control = InteractiveMarkerControl()
        control.orientation = Quaternion(0,0,1,1)
        control.name = 'move_y'
        control.interaction_mode = InteractiveMarkerControl.MOVE_AXIS
        if fixed:
            control.orientation_mode = InteractiveMarkerControl.FIXED
        int_marker.controls.append(control)

    if not ignore_z:
        control = InteractiveMarkerControl()
        control.orientation = Quaternion(0,1,0,1)
        control.name = 'move_z'
        control.interaction_mode = InteractiveMarkerControl.MOVE_AXIS
        if fixed:
            control.orientation_mode = InteractiveMarkerControl.FIXED
        int_marker.controls.append(control)

    if not ignore_rotation:
        control = InteractiveMarkerControl()
        control.orientation = Quaternion(1,0,0,1)
        control.name = 'rotate_x'
        control.interaction_mode = InteractiveMarkerControl.ROTATE_AXIS
        if fixed:
            control.orientation_mode = InteractiveMarkerControl.FIXED
        int_marker.controls.append(control)

        control = InteractiveMarkerControl()
        control.orientation = Quaternion(0,0,1,1)
        control.name = 'rotate_y'
        control.interaction_mode = InteractiveMarkerControl.ROTATE_AXIS
        if fixed:
            control.orientation_mode = InteractiveMarkerControl.FIXED
        int_marker.controls.append(control)

        control = InteractiveMarkerControl()
        control.orientation = Quaternion(0,1,0,1)
        control.name = 'rotate_z'
        control.interaction_mode = InteractiveMarkerControl.ROTATE_AXIS
        if fixed:
            control.orientation_mode = InteractiveMarkerControl.FIXED
        int_marker.controls.append(control)

    return int_marker
Ejemplo n.º 44
0
    def setup_marker(self, frame="velodyne", name = "capture vehicle", translation=True):
        int_marker = InteractiveMarker()
        int_marker.header.frame_id = frame
        int_marker.name = name
        int_marker.description = name
        int_marker.scale = 3

        marker_control = InteractiveMarkerControl()
        marker_control.always_visible = True
        marker_control.markers.append(self.marker)
        int_marker.controls.append(marker_control)
    
        control = InteractiveMarkerControl()
        control.name = "rotate_x"
        control.orientation.w = 1
        control.orientation.x = 1
        control.orientation.y = 0
        control.orientation.z = 0
        control.interaction_mode = InteractiveMarkerControl.ROTATE_AXIS
        int_marker.controls.append(control)

        control = InteractiveMarkerControl()
        control.name = "rotate_z"
        control.orientation.w = 1
        control.orientation.x = 0
        control.orientation.y = 1
        control.orientation.z = 0
        control.interaction_mode = InteractiveMarkerControl.ROTATE_AXIS
        int_marker.controls.append(control)

        control = InteractiveMarkerControl()
        control.name = "rotate_y"
        control.orientation.w = 1
        control.orientation.x = 0
        control.orientation.y = 0
        control.orientation.z = 1
        control.interaction_mode = InteractiveMarkerControl.ROTATE_AXIS
        int_marker.controls.append(control)

        if not translation :
            #int_marker.pose.position = Point(0,0,0)
            return int_marker

        control = InteractiveMarkerControl()
        control.name = "move_x"
        control.orientation.w = 1
        control.orientation.x = 1
        control.orientation.y = 0
        control.orientation.z = 0
        control.interaction_mode = InteractiveMarkerControl.MOVE_AXIS
        int_marker.controls.append(control)
    

        control = InteractiveMarkerControl()
        control.name = "move_z"
        control.orientation.w = 1
        control.orientation.x = 0
        control.orientation.y = 1
        control.orientation.z = 0
        control.interaction_mode = InteractiveMarkerControl.MOVE_AXIS
        int_marker.controls.append(control)


        control = InteractiveMarkerControl()
        control.name = "move_y"
        control.orientation.w = 1
        control.orientation.x = 0
        control.orientation.y = 0
        control.orientation.z = 1
        control.interaction_mode = InteractiveMarkerControl.MOVE_AXIS
        int_marker.controls.append(control)
        return int_marker