Ejemplo n.º 1
0
	def OpenCloseHatch(self, open):	#open=True or False
		if open:
			self.PlayAudio('boiler_load', self.components['coal'], viz.PLAY)
		angle = 120 * open
		openLeft = vizact.spinTo(euler=[angle,0,0], time=2, interpolate=vizact.easeOut)
		openRight = vizact.spinTo(euler=[-angle,0,0], time=2, interpolate=vizact.easeOut)
		self.hatch[0].addAction(openLeft)
		self.hatch[1].addAction(openRight)
Ejemplo n.º 2
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	def ChangePressure(self, pressure, duration):
		self.gauge.endAction()
		angle = int(pressure) * 0.06
		ease = vizact.easeInOutCubic
		# spin to 180 degrees first, because spinTo chooses the shortest path (CCW in this case)
		if angle == 0:
			incPress = vizact.spinTo(euler=[0, 180, 0], time=2, interpolate=vizact.easeIn)
			self.gauge.addAction(incPress)
			ease = vizact.easeOut
		incPress = vizact.spinTo(euler=[0, angle, 0], time=int(duration), interpolate=ease)
		self.gauge.addAction(incPress)
Ejemplo n.º 3
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	def ChangePressure(self, pressure, duration):
		self.gauge.endAction()
		#dict of tuples (degrees of rotation, anim duration) for every pressure value
		angle = int(pressure) * 0.3
		ease = vizact.easeInOutCubic
		# spin to 180 degrees first, because spinTo chooses the shortest path (CCW in this case)
		if angle == 0:
			incPress = vizact.spinTo(euler=[180, 0, 0], time=2, interpolate=vizact.easeIn)
			self.gauge.addAction(incPress)
			ease = vizact.easeOut
		incPress = vizact.spinTo(euler=[angle, 0, 0], time=int(duration), interpolate=ease)
		self.gauge.addAction(incPress)
Ejemplo n.º 4
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	def ChangePressure(self, pressure, duration):
		self.gauge.endAction()
		angle = int(pressure) * 2.25
		ease = vizact.easeInOutCubic
		# spin to 180 degrees first, because spinTo chooses the shortest path (CCW in this case)
		if angle == 270 and self.gauge.getAxisAngle()[3]<180:
			incPress = vizact.spinTo(euler=[0,0,-180], time=int(duration)*2/3, interpolate=vizact.easeInCubic)
			duration = int(duration)*1/3
			self.gauge.addAction(incPress)
			ease = vizact.easeOutCubic
		incPress = vizact.spinTo(axisAngle=[0,0,-1,angle], time=int(duration), interpolate=ease)
		self.gauge.addAction(incPress)
Ejemplo n.º 5
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	def MoveBarrow (self):
		barrow = self.components['barrow']
		#update barrow to the new position
		self.faClass.componentPos[barrow] = [-22.5,0.5,9.5]
		barrow.addAction(vizact.spinTo(euler=[0,0,10], time=.5))
		waitLift = vizact.signal()
		barrow.addAction(waitLift.trigger)
		self.wheel.addAction(waitLift.wait)
		self.wheel.addAction(vizact.spin(0,0,1,120, dur=4))
		moveB = vizact.moveTo([-22.5,0.325,9.5], time=4, mode=viz.ABS_GLOBAL, interpolate=vizact.easeOut)
		rotateB = vizact.spinTo(euler=[-90,0,10], time=5)
		barrow.addAction(vizact.parallel(moveB, rotateB))
		barrow.addAction(vizact.spinTo(euler=[-90,0,0], time=.5))
Ejemplo n.º 6
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    def rotate(object_to_rotate, duration, markerstream):
        """
        Rotates a 3d object by a randomly chosen angle between 1 and 360 degree.

        Args:
            object_to_rotate: any 3d node object
            duration: duration of the rotation in seconds
            markerstream: LSL markerstream to push rotate value

        Returns:

        """

        rotate_val = random.randint(1, 360)
        markerstream.push_sample(['ground_rotate'])
        markerstream.push_sample(['ground_rotate_angle,' + str(rotate_val)])
        spinto = vizact.spinTo(euler=(rotate_val, 0, 0),
                               time=0,
                               mode=viz.REL_GLOBAL)
        fadeout = vizact.fadeTo(0, time=duration)
        fadein = vizact.fadeTo(1, time=duration)

        fadeinout = vizact.sequence(fadeout, spinto, fadein)
        object_to_rotate.addAction(fadeinout)
        markerstream.push_sample(
            ['object_fadeInOut, duration:' + str(duration)])
Ejemplo n.º 7
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def addCarToWorld(info):
	car = vizfx.addChild(random.choice(info.CAR_FILES), pos=info.startPosition)
	actions = []
	for i in range(len(info.coordinates)):
		actions.append(vizact.spinTo(euler=info.directions[i]))
		actions.append(vizact.moveTo(info.coordinates[i], speed=info.speed))
	car.runAction(vizact.sequence(actions, viz.FOREVER))
Ejemplo n.º 8
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def moveToDash(node):
	if (node == cup1):#cup1
		move = vizact.sequence(vizact.moveTo([-.70,1.4,-2.4],speed=.5),vizact.moveTo([.69,1.4,-2.4],speed=.5), vizact.moveTo([.69,1.23,-2.76],speed=.5))
		node.addAction(move)
		yield viztask.waitActionEnd(node,move)
		viz.sendEvent(FINDING_TASK_OVER_EVENT, SCENE)
	elif (node == toothBrush or node == bristles): #toothbrush
		move = vizact.sequence(vizact.moveTo([7,10,-3],speed=5), vizact.moveTo([10,13.5,-15],speed=5))
		toothBrush.addAction(move)
		bristles.addAction(move)
		yield viztask.waitActionEnd(bristles,move)
	elif (node == toothPaste or node == cap): #toothpaste
		move = vizact.sequence(vizact.moveTo([0,1,10],speed=7),vizact.moveTo([18,1,-3],speed=7))
		toothPaste.addAction(move)
		cap.addAction(move)
		yield viztask.waitActionEnd(cap,move)
	elif (node == bottle1 or node == bottleCap1):#bottle 1
		move = vizact.moveTo([0,-17.5, -8], time=1)
		spin = vizact.spinTo(euler=[0,25,0], time = 1)
		spinMove = vizact.parallel(spin, move)
		move = vizact.sequence(spinMove, vizact.moveTo([15,-13,-6],speed=8), vizact.moveTo([15,-3,-6],speed=8), vizact.moveTo([18,-5,-17],speed=8))
		bottle1.addAction(move)
		bottleCap1.addAction(move)
		yield viztask.waitActionEnd(bottle1,move)
	elif (node == bottle2 or node == bottleCap2): #bottle 2
		move = vizact.sequence(vizact.moveTo([7,12,-3],speed=5), vizact.moveTo([8,12,-14],speed=5))
		bottle2.addAction(move)
		bottleCap2.addAction(move)
		yield viztask.waitActionEnd(bottle2,move)
	elif (node == cup2): #cup 2
		move = vizact.sequence(vizact.moveTo([0,2.5,0],speed=5),vizact.moveTo([15,2.5,0],speed=5), vizact.moveTo([15,0,0],speed=5))
		node.addAction(move)
		yield viztask.waitActionEnd(node,move)
		viz.sendEvent(FINDING_TASK_OVER_EVENT, SCENE)
Ejemplo n.º 9
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	def loadMeshes(self, meshes = [], animate = False, randomize = True):
		"""Load all of the files from the dataset into puzzle.mesh instances"""
		for i, fileName in enumerate(meshes):
			# This is the actual mesh we will see
			b = model.Mesh(fileName)
			print b.name
			if (not randomize):
				#Hardcoded keystone
				b.setPosition([0.0,1.5,0.0])
				b.setEuler([0.0,90.0,180.0]) # [0,0,180] flip upright [0,90,180] flip upright and vertical
			else:		
				# b.setPosition([(random.random()-0.5)*3, 1.0, (random.random()-0.5)*3]) # random sheet, not a donut
				angle	= random.random() * 2 * math.pi
				radius	= random.random() + 1.5
				
				targetPosition	= [math.sin(angle) * radius, 1.0, math.cos(angle) * radius]
				targetEuler		= [0.0,90.0,180.0]
				#targetEuler	= [(random.random()-0.5)*40,(random.random()-0.5)*40 + 90.0, (random.random()-0.5)*40 + 180.0]
				
				if (animate):
					move = vizact.moveTo(targetPosition, time = 2)
					spin = vizact.spinTo(euler = targetEuler, time = 2)
					transition = vizact.parallel(spin, move)
					b.addAction(transition)
				else:					
					b.setPosition(targetPosition)
					b.setEuler(targetEuler)
			
			self._meshes.append(b)
			self._meshesById[b.id] = b
Ejemplo n.º 10
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	def SackAnim (self, sid):	#sid is the sack id: {1R, 2R, 1L, or 2L}
		self._usedSackCounter += 1
		sack = self.components['sack'+sid]
		self.sack_path = self.sackItem.getChild('path'+sid).copy()
		self.sack_path.setParent(self.factory)	#prevent from appearing in MainWindow
		sack.setParent(self.sack_path, node='path'+sid)
		self.sack_path.setAnimationSpeed(1)
		sack.addAction(vizact.waittime(3))	#wait for sack animation
		endAnimSignal = vizact.signal()
		trig = endAnimSignal.trigger
		hide = vizact.method.visible(0)
		sack.addAction(vizact.parallel(hide, trig))
		self.sackPour.addAction(endAnimSignal.wait)	# wait for animation before pouring starts
		self.sackPour.addAction(vizact.method.alpha(1, node='sack_bent'))
		self.sackPour.addAction(vizact.spinTo(euler=[0,-45,0], time=.75, interpolate=vizact.easeInStrong))
		self.sackPour.addAction(vizact.fadeTo(1, begin=0, time=.5, node='olive_flow'))
		loadSignal = vizact.signal()
		self.sackPour.addAction(loadSignal.trigger)
		self.sackPour.addAction(vizact.waittime(5))
		self.sackPour.addAction(vizact.fadeTo(0, time=.5))
		self.sackPour.addAction(vizact.method.setEuler([0,0,0]))	# put it back standing
		self.mixedPulp.addAction(loadSignal.wait)	# wait for olive pouring before pulp appears
		self.mixedPulp.addAction(vizact.method.visible(1))
		#self.mixedPulp.addAction(vizact.fadeTo(1, begin=0, time=1, node='olives'))
		move = vizact.moveTo([0, 0, 0], time=5)
		resize = vizact.sizeTo([1, 1, 1], time=5, interpolate=vizact.easeIn)
		self.mixedPulp.addAction(vizact.parallel(move, resize))
		self.sack_path.addAction(loadSignal.wait)
		self.sack_path.addAction(vizact.method.setAnimationSpeed(-100))	#put sack back
Ejemplo n.º 11
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def MainTask():
    """Top level task that controls the game"""

    # Display instructions and wait for key press to continue
    yield DisplayInstructionsTask()

    # Create panel to display trial results
    resultPanel = vizinfo.InfoPanel("", align=viz.ALIGN_CENTER, fontSize=25, icon=False, key=None)
    resultPanel.visible(False)

    viztask.waitDirector(getData)

    while True:

        num_trials += 1

        # Randomly choose hiding spots from list
        locations = random.sample(HIDING_SPOTS, TRIAL_COUNT)

        # Reset score
        score = 0
        UpdateScore(score)

        # Go through each position
        for pos in locations:

            # Perform a trial
            found = yield TrialTask(pos)

            # Update score and display status text
            if found:
                viz.playSound("sounds/pigeon_catch.wav")
                score += 1
                total_score += 1
                UpdateScore(score)
                tracker.runAction(vizact.spinTo(point=pos, time=0.8, interpolate=vizact.easeOutStrong))
                resultPanel.setText(TRIAL_SUCCESS)
            else:
                viz.playSound("sounds/pigeon_fly.wav")
                viztask.schedule(FadeToGrayTask())
                resultPanel.setText(TRIAL_FAIL)

            # Display success/failure message
            resultPanel.visible(True)

            # Add delay before starting next trial
            yield viztask.waitTime(TRIAL_DELAY)
            resultPanel.visible(False)

            # Disable gray effect
            gray_effect.setEnabled(False)

        viztask.waitDirector(writeScore, score)
        # Display results and ask to quit or play again
        resultPanel.setText(RESULTS.format(score, TRIAL_COUNT))
        resultPanel.visible(True)
        yield viztask.waitKeyDown(" ")
        resultPanel.visible(False)
Ejemplo n.º 12
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def snap(dog, dogTarget):
    """
	Moves dog to the pos and euler of its target (dogTarget)
	"""
    movePos = vizact.moveTo(dogTarget.getPosition(), time=snapTransitionTime)
    moveAng = vizact.spinTo(euler=dogTarget.getEuler(), time=snapTransitionTime)
    transition = vizact.parallel(movePos, moveAng)
    dog.addAction(transition)
    viz.playSound(".\\dataset\\snap.wav")
    viztask.schedule(Tutorial.mechanics())
Ejemplo n.º 13
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	def snap(self):
		"""
		Moves dog to the pos and euler of its target (dogTarget)
		"""
		movePos = vizact.moveTo(self.outlineCenter.getPosition(), time = self.snapTransitionTime)
		moveAng = vizact.spinTo(euler = self.outlineCenter.getEuler(), time = self.snapTransitionTime)
		transition = vizact.parallel(movePos, moveAng)
		self.dogCenter.addAction(transition)
		viz.playSound(".\\dataset\\snap.wav")
		viztask.schedule(self.mechanics())
Ejemplo n.º 14
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def snap(dog, dogTarget):
    """
	Moves dog to the pos and euler of its target (dogTarget)
	"""
    movePos = vizact.moveTo(dogTarget.getPosition(), time=snapTransitionTime)
    moveAng = vizact.spinTo(euler=dogTarget.getEuler(),
                            time=snapTransitionTime)
    transition = vizact.parallel(movePos, moveAng)
    dog.addAction(transition)
    viz.playSound(".\\dataset\\snap.wav")
    viztask.schedule(Tutorial.mechanics())
Ejemplo n.º 15
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	def moveTo(self, matrix, animate = True, time = 0.3):
		"""
		Invoked by the puzzle.snap method to handle local business
		"""
		# WARNING the full setMatrix cannot be assigned because scale is different!
		if (animate):
			move = vizact.moveTo(matrix.getPosition(), time = time, mode = viz.ABS_GLOBAL)
			spin = vizact.spinTo(euler = matrix.getEuler(), time = time, mode = viz.ABS_GLOBAL)
			transition = vizact.parallel(spin, move)
			self.addAction(transition)
		else:
			self.setPosition(targetPosition, viz.ABS_GLOBAL)
			self.setEuler(targetEuler,viz.ABS_GLOBAL)
Ejemplo n.º 16
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	def moveTo(self, BB, animate = True, time = 0.3):
		"""
		move bounding box to new targetPos and targetEuler
		"""
		targetPos = BB.checker.getPosition(viz.ABS_GLOBAL)
		targetEuler = BB.checker.getEuler(viz.ABS_GLOBAL)
		if (animate):
			move = vizact.moveTo(pos = targetPos, time = time, mode = viz.ABS_GLOBAL)
			spin = vizact.spinTo(euler = targetEuler, time = time, mode = viz.ABS_GLOBAL)
			transition = vizact.parallel(spin, move)
			self.addAction(transition)
		else:
			self.setPosition(targetPosition, viz.ABS_GLOBAL)
			self.setEuler(targetEuler,viz.ABS_GLOBAL)
Ejemplo n.º 17
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	def MoveTank (self):
		#change tank and cart animation depending on mill
		if self.LR == 'L':
			offset = .50
			self.cart = self.factory.add('models/objects/cart.osgb', pos = [-23.835,0,3.97])
		else:
			offset = 0
			self.cart = self.factory.add('models/objects/cart.osgb', pos = [-5.2166,0,4.448])
		self.cart.setEuler(360*offset,0,0)	#millL: rotate 180 deg
		cTank = self.cart.insertGroupBelow('tank')
		cTank.visible(0)
		cTank.alpha(0, node='pourPulp')
		tank = self.components['tank'+self.LR]
		tank.addAction(vizact.moveTo([-0.25+offset,0,-.5], time=1, interpolate=vizact.easeInOutSine))
		tank.addAction(vizact.moveTo([-0.25+offset,.5,-.5], time=.5, interpolate=vizact.easeInOutSine))
		tank.addAction(vizact.spinTo(euler=[60-270*offset,0,0], time=.5))	#millL: rotate -75 deg
		tank.addAction(vizact.moveTo([offset,.5,-1.5], time=1, interpolate=vizact.easeInOutSine))
		tank.addAction(vizact.moveTo([offset,.2,-1.5], time=.5, interpolate=vizact.easeInSine))
		waitLoad = vizact.signal()
		tank.addAction(waitLoad.trigger)
		tank.addAction(vizact.method.visible(0))
		cTank.addAction(waitLoad.wait)
		cTank.addAction(vizact.method.visible(1))
		self.cart.addAction(waitLoad.wait)
		self.cart.addAction(vizact.call(self.PlayAudio, 'cart_roll', self.cart, viz.PLAY))
		self.cart.addAction(vizact.spinTo(euler=[-20+440*offset,0,0], time=.5))	#millL: rotate to 200 deg
		moveCart = vizact.moveTo([-14.65-4.9*offset, 0, .75], time=3, interpolate=vizact.easeInOut)
		rotateCart = vizact.spinTo(euler=[0+360*offset,0,0], time=3)	#millL: rotate to 180 deg
		self.cart.addAction(vizact.parallel(moveCart, rotateCart))
		waitMove = vizact.signal()
		self.cart.addAction(waitMove.trigger)
		cTank.addAction(waitMove.wait)
		cTank.addAction(vizact.moveTo([0,1,-0.1], time=1))
		cTank.addAction(vizact.spinTo(euler=[0,-90,0], time=1))
		cTank.addAction(vizact.fadeTo(1, time=.5, node='pourPulp'))
		cTank.addAction(vizact.fadeTo(0, time=3, node='pulp', interpolate=vizact.easeInExp))
		cTank.addAction(vizact.fadeTo(0, time=.5, node='pourPulp'))
Ejemplo n.º 18
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	def disperseRandom(self, nodes, animate = False):
		for m in nodes:
			angle	= random.random() * 2 * math.pi
			radius	= random.random() + 1.5
			
			targetPosition	= [math.sin(angle) * radius, math.cos(angle) * radius, -1.0]
			targetEuler		= m.getEuler()
#			targetEuler		= [0.0,90.0,180.0]
			#targetEuler	= [(random.random()-0.5)*40,(random.random()-0.5)*40 + 90.0, (random.random()-0.5)*40 + 180.0]
			
			if (animate):
				move = vizact.moveTo(targetPosition, time = 2)
				spin = vizact.spinTo(euler = targetEuler, time = 2)
				transition = vizact.parallel(spin, move)
				m.addAction(transition)
			else:					
				m.setPosition(targetPosition)
				m.setEuler(targetEuler)
				
			if isinstance(m, BoundingBox):
				m.disperseMembers()
Ejemplo n.º 19
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def CarUpdate():
    global rotateX
    global currentcar
    global speed
    global rotateY
    global deaccel

    if speed > 0:
        speed -= deaccel
    if speed < 0:
        speed += deaccel

    if speed < 0.1:
        motion = 0
    else:
        motion = 1
    move = vizact.move([0, 0, speed / 1.5], 0.1)
    rotate = vizact.spin(0, 1, 0, steer * (speed / 1.5) * 0.05, 0.1)
    viewmoveX = vizact.spinTo(quat=[rotateX, rotateY, 0, 2], time=0.1)
    offsetNode.clearActions()
    offsetNode.clearActionList()
    offsetNode.add(move, 0)
    offsetNode.add(rotate, 1)
    environment.setPosition(offsetNode.getPosition())
    speeddisplay.message('Speed: ' + str(speed))
    steerdisplay.message('Steer: ' + str(steer))
    if auto:
        geardisplay.message('Gear: Automatic')
    else:
        if gear < 0:
            geardisplay.message('Gear: Reverse')
        if gear == 0:
            geardisplay.message('Gear: Neutral')
        else:
            geardisplay.message('Gear: ' + str(gear))
    cardisplay.message(str(currentcar))
Ejemplo n.º 20
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def closeDoor(doorObject):
    action2 = vizact.spinTo(axisAngle=[0, 0, -1, 0], speed=30)
    yield doorObject.add(action2)
Ejemplo n.º 21
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	def onTimer(self,num):
		#animation for flight
		if num == 1:
			self.count2 = self.count2+1
			print(self.count2)
			if self.count2 == 1:
				
				viz.MainView.runAction(vizact.move([0,1,0],2))
			elif self.count2 == 2:
				
				viz.MainView.runAction(vizact.move([0,0,-1],3))
			elif self.count2 == 5:
				x=0
				viz.MainView.runAction(vizact.spinTo(point=[0,30,0],time=2))
			elif self.count2 == 9:
				#end of flight or state 2
				self.avatar.stopAction(2)
				self.avatar.state(0)
				viz.MainView.setPosition([0,10,20])
				viz.lookAt([0,10,0])
				self.object2 = viz.addTexQuad(size=10)
				self.object = viz.addTexQuad(size=2)
				self.object2.setPosition([0,10,17])
				video = viz.addVideo('fly2.avi')
				video.setRate(1)
				video.volume(0) 

				video.play()
				self.object.texture(video)
				self.object.setAxisAngle( [0, 1, 0 , 180] ) 
				self.object.setPosition([0,10,18])
				#destroy stage for illusion flightand start next state
				self.model.remove()
				self.avatar.state(3)

				#start next part and reset cound
				self.count2 = 0
				self.starttimer(3,1,28)
		elif num == 2:
			#start of animation
			self.count = self.count +1
			print(self.count)
			if self.count == 17:
				self.textScreen.remove()
				self.object.remove()
				self.avatar.state(1)
			elif self.count == 20:
				self.avatar.stopAnimation(1)
			elif self.count == 22:
				#start flight
				self.starttimer(1,1,8)
				self.avatar.execute(2)
		elif num == 3:
			self.count2 = self.count2 + 1
				

			if self.count2 == 9:
				#adding last stage
				viz.MainView.runAction(vizact.move([0,0,-1],7))
				self.object3 = viz.addTexQuad(size=55)
				video = viz.addVideo('skyanim.avi')
				video.setRate(1)
				video.volume(0) 
				video.play()
				video.loop()
				#fixing video position
				self.object3.texture(video)
				self.object3.setAxisAngle( [0, 1, 0 , 180] ) 
				self.object3.setPosition([0,10,-10])
				self.object4 = viz.addTexQuad(size=50)
				
				self.object4.setPosition([0,10,-11])
				self.object.remove()
				self.object2.remove()
Ejemplo n.º 22
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def EnterProximity(e):
	global wheel, steeringLink
#	print 'entered'
	origin = wheel.getCenter()
	
	vizact.spinTo(axisAngle=[0,1,0,10],point = wheel.getBoundingBox(mode = viz.ABS_LOCAL).center, speed=1)	
Ejemplo n.º 23
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def MainTask():
    """Top level task that controls the game"""
    global won
    global manChase

    # Display instructions and wait for key press to continue
    yield DisplayInstructionsTask()

    yield manKicksBall()

    # Create panel to display trial results
    resultPanel = vizinfo.InfoPanel('',align=viz.ALIGN_CENTER,fontSize=25,icon=False,key=None)
    resultPanel.visible(False)

    resetManChase = False

    if manChase == True:
        resetManChase = True

    while True:

        # Randomly choose hiding spots from list
        locations = random.sample(HIDING_SPOTS,TRIAL_COUNT)

        # Reset score
        score = 0
        UpdateScore(score)

        # Go through each position
        for pos in locations:

            # Perform a trial
            found = yield TrialTask(pos)

            # Update score and display status text
            if found:
                viz.playSound('sounds/pigeon_catch.wav')
                score += 1
                UpdateScore(score)
                tracker.runAction(vizact.spinTo(point=pos,time=0.8,interpolate=vizact.easeOutStrong))
                resultPanel.setText(TRIAL_SUCCESS)
                won = True
                data = yield viztask.waitDirector(writeData)
            else:
                viz.playSound('sounds/pigeon_fly.wav')
                viztask.schedule(FadeToGrayTask())
                resultPanel.setText(TRIAL_FAIL)
                data = yield viztask.waitDirector(writeData)

            #allow for other animations for male2 while also ensuring
            #he chases the pigeon each round
            if resetManChase:
                manChase = True

            #Display success/failure message
            resultPanel.visible(True)

            # Add delay before starting next trial
            yield viztask.waitTime(TRIAL_DELAY)
            resultPanel.visible(False)

            # Disable gray effect
            gray_effect.setEnabled(False)

        #Display results and ask to quit or play again
        resultPanel.setText(RESULTS.format(score,TRIAL_COUNT))
        resultPanel.visible(True)
        yield viztask.waitKeyDown(' ')
        resultPanel.visible(False)
Ejemplo n.º 24
0
def openDoor(door):
    action1 = vizact.spinTo(axisAngle=[0, 0, -1, 60], speed=120)
    yield door.addAction(action1)
Ejemplo n.º 25
0
	def LiftBar (self, flag):
		self.bar.addAction(vizact.spinTo(euler=[0,0,-20*flag], time=5, interpolate=vizact.easeOut))
		self.barRod.addAction(vizact.moveTo([0,40*flag,0], time=5, interpolate=vizact.easeOut))