def update_display(self):
     gabarito = [
         'A', 'C', 'C', 'E', 'C', 'C', 'E', 'C', 'B', 'B', 'C', 'D', 'A',
         'A', 'D', 'D', 'A', 'D', 'D', 'B', 'E', 'A', 'B', 'C', 'B', 'B',
         'C', 'D', 'E', 'B', 'C', 'B', 'B', 'A', 'B', 'B', 'A', 'A', 'E',
         'C'
     ]
     porcentagem_certas = str((len(certa) * 100) / len(gabarito))
     porcentagem_erradas = str((len(errada) * 100) / len(gabarito))
     fundorosa = pygame.image.load('fundorosa.jpg')
     screen.blit(fundorosa, [0, 0])
     titulo = font_title.render("RESULTADOS", True, preto)
     texto1 = font.render(
         "A quantidade de respostas certas foi de " +
         str(porcentagem_certas) + "%", True, preto)
     texto2 = font.render(
         "A quantidade de respostas erradas foi de " +
         str(porcentagem_erradas) + "%", True, preto)
     title_rect = titulo.get_rect()
     texto1_rect = texto1.get_rect()
     texto2_rect = texto2.get_rect()
     screen.blit(titulo, (screen_width / 2 - (title_rect[2] / 2), 60))
     screen.blit(texto1, (screen_width / 2.3 - (title_rect[2] / 2), 160))
     screen.blit(texto2, (screen_width / 2.3 - (title_rect[2] / 2), 200))
     self.Buttongabarito = Buttons.Button()
     self.Buttongabarito.create_button(self.screen, (0, 0, 0), 375, 370,
                                       200, 50, 0, " Ver gabarito ",
                                       (255, 255, 255))
     pygame.display.flip()
Example #2
0
    def initUi(self):
        """Ui Setup."""
        # List setup
        # items = self.items
        # items = [item.strip() for item in items.split(',')]

        # Buttons configuration
        width = 150
        height = 70
        roundness = 20
        color = qRgb(154, 179, 174)
        style = """
            QLabel {
                color: black;
                font-weight: bold;
                font-size: 30pt;
                font-family: Asap;
            };
            """

        # Buttons creator
        layout = QHBoxLayout()
        for key, value in sorted(self.items.items()):
            setattr(self, value[0], Buttons.StrokeBtn(width, height, roundness,
                    color, value[0], style, index=value[1], obj=value[2],
                    parent=self))
            layout.addWidget(getattr(self, value[0]))
        self.setLayout(layout)
Example #3
0
class Window:
    root = Tk()
    size = "1000x1000"
    lay = 1

    screenHeight = root.winfo_screenheight()
    screenWidth = root.winfo_screenwidth()

    root.geometry(size)


    button = Buttons(root)
    button.creatButtons()
    buttonList = button.buttonList

    LM = LayoutManager(root,buttonList)

    LM.getLay1()


    #layout_1.placeButton()

    @classmethod
    def get_root(cls):
        return cls.root

    root.mainloop()
Example #4
0
    def addLink(self, text, location, key=None):
        """
            Adds a link to the breadcumb that can be clicked to return to a previous location
        """
        key = key or text

        if self.currentLocation:
            self.trail.append({'field': self.currentLocation, 'term': key})

            spacer = Display.Label('spacer')
            spacer.addClass("BreadCrumbSpacer")
            spacer.setText(' >> ')
            self.addChildElement(spacer)

            value = self.hiddenData.value()
            if value:
                value += '[/]'
            value += text + '[:]' + location + '[:]' + key
            self.hiddenData.setValue(value)

        link = Buttons.Link('breadcrumb')
        link.addClass("BreadCrumbLink")
        link.setText(text)
        link.name = unicode(self.linkCount)
        link.addJavascriptEvent(
            'onclick', "submitLink('" + text + "', '" + location + "', '" +
            key + "', '" + unicode(self.linkCount) + "');")

        self.currentLocation = location
        self.currentText = text
        self.addChildElement(link)
        self.currentLink = link
        self.linkCount += 1
        self.links.append(link)
        return link
Example #5
0
 def main(self):
     self.Button1 = Buttons.Button()
     self.Button2 = Buttons.Button()
     self.display()
     while True:
         self.update_display()
         for event in pygame.event.get():
             if event.type == pygame.QUIT:
                 pygame.quit()
             elif event.type == MOUSEBUTTONDOWN:
                 if self.Button1.pressed(pygame.mouse.get_pos()):
                     process.SpaceTime()
             if event.type == MOUSEBUTTONDOWN:
                 if self.Button2.pressed(pygame.mouse.get_pos()):
                     exit(process.SpaceTime)
                     pygame.quit()
Example #6
0
    def __init__(self, id, name=None, parent=None):
        Layout.Vertical.__init__(self, id, name, parent)
        self.addClass("WJumpToLetter")
        self.style['float'] = "left"

        self.__letterMap__ = {}
        self.selectedLetter = self.addChildElement(
            HiddenInputs.HiddenValue(self.id + "SelectedLetter"))
        for letter in self.letters:
            link = self.addChildElement(Buttons.Link())
            link.addClass("WLetter")
            link.setText(letter)

            self.__letterMap__[letter] = link

        self.selectedLetter.connect('valueChanged', None, self, "selectLetter")

        self.connect("beforeToHtml", None, self, "__highlightSelectedLetter__")
        self.addScript("function letterJumpHover(letterJump){"
                       "    var letterJump = JUGetElement(letterJump);"
                       "    letterJump.paddingBottom = '4px';"
                       "    letterJump.paggingTop = '3px';"
                       "}")
        self.addScript("function letterJumpLeave(letterJump){"
                       "    var letterJump = JUGetElement(letterJump);"
                       "    letterJump.paddingBottom = '10px';"
                       "    letterJump.paggingTop = '10px';"
                       "}")
Example #7
0
    def __init__(self):
        # hardcode for now
        floors = 5
        # event for when the car moves to a different floor
        # one car for now, more to be added and this will change to a list
        self.car_1_floor_change = Event()

        #button descriptors, will be made to make all the elevator panel
        #buttons in the car.
        button_descriptor_list = []
        for x in range(floors):
            button_name = "button" + str(x)
            button_descriptor_list.append(
                Buttons.ButtonDescriptor(button_name, x))

        #make CallPanels for each floor
        self.call_panels = []
        for x in range(floors):
            call_panel_type = Panels.CallPanelType.ANYMIDDLEFLOOR
            #get the call panel type right, per the floor
            if (x == 0):
                call_panel_type = Panels.CallPanelType.BOTTOMFLOOR
            elif (x == floors - 1):
                call_panel_type = Panels.CallPanelType.TOPFLOOR
            call_panel = Panels.CallPanel(self.car_1_floor_change, x,
                                          call_panel_type)
            call_panel.call += self.elevator_call_received
            self.call_panels.append(call_panel)

        #make a new elevator panel, for the car
        self.elevator_panel = Panels.ElevatorPanel(button_descriptor_list,
                                                   self.car_1_floor_change)
        #make the elevator car
        self.elevator_car = ElevatorCar("Car 1", self.elevator_panel)
        self.elevator_car.floor_changed += self.car_floor_change
Example #8
0
    def __init__(self):
        """
        Initialising method for MainApplication class.
        Sets up user interface and connect buttons to handler functions.
        """
        super(MainApplication, self).__init__()

        self.ui = Buttons.Ui_Form()
        self.ui.setupUi(self)
        self._input = str()
        self._x = None
        self._y = None
        self._op = None
        self._op_table = {'add': operator.add, 'sub': operator.sub,
                          'mul': operator.mul, 'div': operator.truediv,
                          'pow': operator.pow}

        for num in range(10):
            getattr(self.ui, f'pushButton_{num}').clicked.connect(partial(self.numeric_pressed, str(num)))

        for operation in self._op_table.keys():
            getattr(self.ui, f'pushButton_{operation}').clicked.connect(partial(self.operation_pressed, operation))

        self.ui.pushButton_calc.clicked.connect(self.calculate)
        self.ui.pushButton_ac.clicked.connect(self.clear_all)
Example #9
0
    def controlsPage(self):
        controls = True
        while controls:
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    pygame.quit()
                    quit()
            # fills screen
            screen.fill(teal)
            screen.blit(
                pygame.font.Font(FONTNAME, 50).render(title, -1, black),
                (153, 17))
            textSurface, textRectange = Buttons().text_objects(
                title, self.bigText)
            textRectange.center = ((display_width / 2), (display_height / 15))
            screen.blit(textSurface, textRectange)

            screen.blit(
                pygame.font.Font(FONTNAME, 40).render("Controls Page", -1,
                                                      white), (232, 71))
            screen.blit(
                pygame.font.Font(FONTNAME, 40).render("Controls Page", -1,
                                                      red), (230, 70))

            self.controlButtons()
            pygame.display.update()
            clock.tick(FPS)
Example #10
0
def start_menu():
    bg_music = 'cautious-path-01.mp3'
    pygame.mixer.music.load(bg_music)
    pygame.mixer.music.play(-1)
    start = Buttons.Button()
    howto = Buttons.Button()
    quit = Buttons.Button()
    [win, win_width, win_height] = window()

    gameit = True
    start_game = False
    instuct = False

    while gameit:
        win.fill(0)
        #Parameters:        (surface,color,x,y,length,height,width,text,text_color)
        start.create_button(win, dark_brown, 0.35 * win_width,
                            0.35 * win_height, 100, 25, 0, "Start", white)
        howto.create_button(win, dark_brown, 0.35 * win_width,
                            0.5 * win_height, 100, 25, 0, "How To Play", white)
        quit.create_button(win, dark_brown, 0.35 * win_width,
                           0.65 * win_height, 100, 25, 0, "Quit", white)
        text = font.render("Snake!!", True, white)
        win.blit(text, (0.42 * win_width, 0.15 * win_height))
        pygame.display.flip()
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                gameit = False
                start_game = False
                break
            elif event.type == pygame.MOUSEBUTTONDOWN:
                if start.pressed(pygame.mouse.get_pos()):
                    gameit = False
                    start_game = True
                if howto.pressed(pygame.mouse.get_pos()):
                    gameit = False
                    instuct = True
                if quit.pressed(pygame.mouse.get_pos()):
                    gameit = False
                    start_game = False

    if start_game and gameit == False:
        play_game(win, win_width, win_height)
    elif instuct:
        instructions(win, win_width, win_height)
    else:
        pygame.quit()
Example #11
0
    def init_board(self):
        """ Creates the default board and places the cells on it (which are Button objects).
        A board is a list of lists, where each element of the inner list is a cell button.
        """

        for row in range(self.row):
            # initialize outer list
            lst = []
            for col in range(self.col):
                # initialize button. Each button has a row, column, frame, and defined image
                button = Buttons(row, col, self.frame, self.images)
                # first row grid
                button.grid(row=row + 1, column=col)
                # append inner list of buttons
                lst.append(button)
                self.cells.append(button)
            self.board.append(lst)
Example #12
0
    def __init__(self, id, name, parent):
        BaseField.__init__(self, id, name=None, parent=None)

        self.toggleLayout = self.addChildElement(Layout.Vertical())
        self.toggleLayout.style["font-size"] = "75%"
        self.toggleLayout.addClass("Clickable")

        self.label.style['display'] = "block"
        self.label.style['margin-top'] = "5px;"
        self.up = self.toggleLayout.addChildElement(Buttons.UpButton())
        self.up.addClass("hidePrint")
        self.down = self.toggleLayout.addChildElement(Buttons.DownButton())
        self.down.setValue('images/count_down.png')
        self.down.addClass("hidePrint")
        self.userInput.setValue(0)

        self.connect("beforeToHtml", None, self, "__addEvents__")
        self.connect("beforeToHtml", None, self, "__updateReadOnly__")
Example #13
0
def callback_inline(call):
    global salary_calc
    if call.message:
        if call.data == "set1":
            bot.edit_message_text(
                chat_id=call.message.chat.id,
                message_id=call.message.message_id,
                text="Выберите коэф. расчета ЗП. Описание расчета",
                reply_markup=Buttons.salary_set('Средняя ЗП: по MAX', 'set2'))
            salary_calc = 'max'

        if call.data == "set2":
            bot.edit_message_text(
                chat_id=call.message.chat.id,
                message_id=call.message.message_id,
                text="Выберите коэф. расчета ЗП. Описание расчета",
                reply_markup=Buttons.salary_set('Средняя ЗП: по MIN', 'set1'))
            salary_calc = 'min'
    print(salary_calc)
Example #14
0
def menu(surface):
    """Оперирует окном главного меню.

    Примает поверхность вывода.

    """
    finished = False

    vert_control_tick = 0
    demo_fig = []

    while not finished:
        surface.fill(sett.WHITE)

        printer(surface, 'Тетрис', 50, (340, 330))

        play_butt = Buttons.Button()
        settings_butt = Buttons.Button()
        stat_butt = Buttons.Button()

        play_butt.create_button(surface, sett.WHITE, 350, 420, 200, 80, 3,
                                "Играть", sett.BLACK)
        settings_butt.create_button(surface, sett.WHITE, 350, 520, 200, 80, 3,
                                    "Настройки", sett.BLACK)
        stat_butt.create_button(surface, sett.WHITE, 350, 620, 200, 80, 3,
                                "Статистика", sett.BLACK)

        vert_control_tick, demo_fig = animation(surface, vert_control_tick,
                                                demo_fig)

        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
            elif event.type == MOUSEBUTTONDOWN:
                if play_butt.pressed(pygame.mouse.get_pos()):
                    new_game = Game(surface)
                    new_game.driver()
                elif settings_butt.pressed(pygame.mouse.get_pos()):
                    settings(surface)
                elif stat_butt.pressed(pygame.mouse.get_pos()):
                    stat(surface)

        pygame.display.flip()
Example #15
0
def query_handler(call):
	global done, msg
	done = call.data
	if call.data == 'btn_1':
		answer = 'Начнем регистрацию команды с ввода названия. Наберите имя команды и, ' \
				 'когда будете уверены, подтвердите нажатием на кнопку'
		bot.send_message(call.message.chat.id, answer, reply_markup=Buttons.keyboard_step2)

	elif call.data == 'btn_2':
		answer = 'Получите помощь :-)'
		bot.send_message(call.message.chat.id, answer, reply_markup=Buttons.keyboard_step1)

	elif call.data == 'btn_7':
		answer = 'Вы зарегестрировали вот эти команды. Выберите одну из команд, чтобы увидеть состав этой команды'
		Buttons.create_btn_teams(Addition.find_my_teams(call))
		bot.send_message(call.message.chat.id, answer, reply_markup=Buttons.keyboard_step7_1)
		Buttons.keyboard_step7_1 = types.InlineKeyboardMarkup()

	elif call.data == 'btn_3':
		Addition.create_team(msg)
		answer = 'Название команды подтверждено. Приступим к наполнению команды спорстменами. ' \
				 'Введите ФИО и дату рождения в формате дд.мм.гггг ' \
				 'Дальше подтвердите нажатием на кнопку "Утверждаю спортсмена"'
		bot.send_message(call.message.chat.id, answer, reply_markup=Buttons.keyboard_step3)

	elif call.data == 'btn_4':
		Addition.add_members(msg)
		answer = 'Что будем делать дальше?'
		bot.send_message(call.message.chat.id, answer, reply_markup=Buttons.keyboard_step4)

	elif call.data == 'btn_5':
		answer = 'Введите ФИО и дату рождения в формате дд.мм.гггг ' \
				 'Дальше подтвердите нажатием на кнопку "Утверждаю спортсмена"'
		bot.send_message(call.message.chat.id, answer, reply_markup=Buttons.keyboard_step3)

	elif call.data == 'btn_6':
		Addition.members_team(msg)
		answer = 'Что дальше?'
		bot.send_message(call.message.chat.id, answer, reply_markup=Buttons.keyboard_step5)

	elif call.data.startswith('btn_7_1_'):
		Addition.members_team(call)
Example #16
0
def ipauswahl():
    #ip waehlen
    global UDP_IP
    screen.fill(SCREEN_COLOR)  #hellblau (30,144,255)
    pygame.display.flip()
    pygame.display.set_caption("Config")
    text = Buttons.Button()
    text.write_text(screen, "IP Adresse waehlen", BLACK, B_LENGTH, B_HEIGHT,
                    50, 0)
    ippk = Buttons.Button()
    ipelse = Buttons.Button()
    iphotspot = Buttons.Button()
    ippk.create_button(screen, GREEN, 100, 100, B_LENGTH, B_HEIGHT,
                       "ProjectKitchen", WHITE,
                       0)  #dunkelgruen button, weisse schrift
    ipelse.create_button(screen, GREEN, 400, 100, B_LENGTH, B_HEIGHT,
                         "ArtLab: 192.168.1.137", WHITE, 0)
    iphotspot.create_button(screen, GREEN, 200, 300, B_LENGTH, B_HEIGHT,
                            "HotspotIP: 192.168.0.100", WHITE, 0)
    pygame.display.flip()
    ip = 0
    while ip == 0:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                sys.exit()
            elif event.type == pygame.KEYDOWN:
                if event.key == pygame.K_ESCAPE or event.unicode == 'q':
                    print "bye!"
                    pygame.quit()
                    sys.exit()
            elif event.type == MOUSEBUTTONDOWN:
                if ippk.pressed(pygame.mouse.get_pos()):
                    UDP_IP = '10.10.10.104'
                    ip = 1
                if ipelse.pressed(pygame.mouse.get_pos()):
                    UDP_IP = '192.168.1.137'
                    ip = 1
                if iphotspot.pressed(pygame.mouse.get_pos()):
                    UDP_IP = '192.168.0.100'
                    ip = 1
    sendtopi("IPcheck")
Example #17
0
 def __init__(self, W, H):
     self.W = W
     self.H = H
     self.M = None
     self.Clean = None  #(function,param) to call in order to clean the ui
     self.TxtBox = None
     self.EmptyBut = Buttons.Button(self, (0, 0), (0, 0))
     self.M = matrix(W + 1, H + 1, self.EmptyBut)
     self.screen = pygame.display.set_mode((W, H))
     self.background = pygame.Surface((W, H))
     pygame.display.set_caption("Stellaris Space Combat Simulator")
Example #18
0
 def __init__(self, database, remembral_settings):
     self.__buttons = Buttons.Buttons()
     self.__database = database
     self.__remembral_settings = remembral_settings
     self.__threads = Threads.Threads(self.__database, self.__buttons)
     self.__commandStart = CommandStart.CommandStart(self.__database, self.__buttons)
     self.__buttonPressShow = ButtonPressShow.ButtonPressShow(self.__database, self.__buttons)
     self.__buttonPressDelete = ButtonPressDelete.ButtonPressDelete(self.__database,  self.__threads)
     self.__buttonPressTransfer = ButtonPressTransfer.ButtonPressTransfer(self.__database, self.__threads, self.__buttons)
     self.__buttonPressCreate = ButtonPressCreate.ButtonPressCreate(self.__threads, self.__database, self.__buttons, self.__buttonPressTransfer)
     self.__remembrall = None
Example #19
0
    def load(self, surface):
        self._surface = surface
        self.size = self.width, self.height = self._surface.get_size()

        self._titleFont = pygame.font.Font(AM.font("EmpireStateDeco.ttf"), 60)
        self._title = "Ayo Olopon"

        pygame.display.set_caption("Ayo Olopon")
        self._gameBg = pygame.image.load(AM.img("game_bg.jpg")).convert()

        self._startButton = Buttons.Button()
Example #20
0
 def main(self):
     self.Button1 = Buttons.Button()
     self.display()
     while True:
         self.update_display()
         for event in pygame.event.get():
             if event.type == pygame.QUIT:
                 pygame.quit()
             elif event.type == MOUSEBUTTONDOWN:
                 if self.Button1.pressed(pygame.mouse.get_pos()):
                     print "Give me a command!"
Example #21
0
    def addEverything(self):
        """Add all Sessions to the layout."""
        # Buttons configuration
        width = 90
        height = 90
        roundness = 10
        color1 = qRgb(101, 60, 240)
        color2 = qRgb(18, 157, 226)
        style = """
            QLabel {
                color: black;
                font-weight: bold;
                font-size: 25pt;
                font-family: Asap;
            };
            """

        # We loop through all session objects in the self.sessions list and
        # create some UI buttons for each of them
        for session in self.sessions:
            indexN = self.sessions.index(session)  # Get the session index
            sessionN = session.getID()  # Get the session ID (Folio)

            # The button object is created
            btn = Buttons.SessionBtn(width, height, roundness, color1, color2,
                                     sessionN, style, parent=self, obj=self,
                                     index=indexN)

            # the button object is added to the layout
            self.sessionsLayout.addWidget(session)
            self.btnLayout.addWidget(btn)

        # This is the button that creates new sessions.
        NewSessionBtn = Buttons.NewSessionBtn(width, height, roundness, color1,
                                              style, parent=self, obj=self)

        # The button that creates new sessions is only added when there are
        # less than 13 sessions on the screen because otherwise they overflow
        # the screen.
        if len(self.sessions) < 13:
            self.btnLayout.addWidget(NewSessionBtn)
Example #22
0
def addDigit(calc, calcHistory, digit):
    global BUTTON_FLAG_1, BUTTON_FLAG_2
    if NumericalSystemFunctions.returnNumericalSystemNumber() != 10:
        if BUTTON_FLAG_1 == False:
            BUTTON_FLAG_1 = True
            BUTTON_FLAG_2 = False
            button = Buttons.makeNumSystemDecButton(calc, 'Dec')
            button['bg'] = '#04346C'
            button.grid(row=3, column=2, stick='wens', padx=1, pady=1)
        return '0'
    elif NumericalSystemFunctions.returnNumericalSystemNumber() == 10:
        if BUTTON_FLAG_2 == False:
            BUTTON_FLAG_2 = True
            BUTTON_FLAG_1 = False
            button = Buttons.makeNumSystemDecButton(calc, 'Dec')
            button['bg'] = '#222222'
            button.grid(row=3, column=2, stick='wens', padx=1, pady=1)

    global BLOCK
    if (BLOCK != True):
        value = calc.get()

        # Условие для того, чтобы по-умолчанию в меню ввода появлялся ноль
        if value[0] == '0' and len(value) == 1:
            value = value[1:]
        # Условие для того, чтобы в меню ввода нельзя было поставить несколько нолей перед числом
        elif len(value) > 1:
            if value[-2] in '–+÷×' and value[-1] in '0':
                value = value[:-1]

        # Условие для того, чтобы выполнялось предварительное вычисление
        if len(value) > 1:
            if value[-1] in '–+÷×':
                addHistory(value, calcHistory)
                value = ''
                exit

        calc['state'] = NORMAL
        calc.delete(0, END)
        calc.insert(0, value + digit)
        calc['state'] = DISABLED
 def display(self):
     self.screen = pygame.display.set_mode((WINDOWWIDTH, WINDOWHEIGHT), 0,
                                           32)
     pygame.display.set_caption('FLIR Lepton')
     pygame.font.init()
     self.font = pygame.font.Font('freesansbold.ttf', 16)
     self.ButtonRainbow = Buttons.Button()
     self.ButtonIronblack = Buttons.Button()
     self.ButtonGery = Buttons.Button()
     self.Exit = Buttons.Button()
     self.rs = [RadioGroup(), RadioGroup(), RadioGroup()]
     self.r1 = [None, None, None]
     self.r2 = [None, None, None]
     self.r3 = [None, None, None]
     for i in range(0, 3):
         self.r1[i] = Radio(self, [440, 21 + 82 * i], '20%', True)
         self.r2[i] = Radio(self, [440, 41 + 82 * i], '10%', False)
         self.r3[i] = Radio(self, [440, 61 + 82 * i], '5%', False)
         self.rs[i].add(self.r1[i])
         self.rs[i].add(self.r2[i])
         self.rs[i].add(self.r3[i])
    def display(self):
        self.screen = pygame.display.set_mode((950, 620))
        pygame.display.set_caption("ENEMStudiesQuiz")
        fundorosa = pygame.image.load('fundorosa.jpg')
        screen.blit(fundorosa, [0, 0])

        titulo1 = font_title.render("INSTRUÇÕES DO JOGO", True, preto)
        texto1 = font.render(
            "- Para jogar, basta clicar no botão correspondente a resposta correta.",
            True, preto)
        texto2 = font.render(
            "- Sua pontuação será exibida no final, portanto não saia do jogo.",
            True, preto)
        titulo2 = font_title.render("CRIAÇÃO", True, preto)
        texto3 = font.render(
            "- Este jogo foi criado na disciplina de Projeto Integrador, ",
            True, preto)
        texto4 = font.render(
            "por alunas do curso Técnico em Informática integrado ao Ensino Médio",
            True, preto)
        texto5 = font.render(
            "do Instituto Federal Catarinense - Campus Blumenau", True, preto)
        texto6 = font.render("- Priscila Lemke e Vanessa de Souza", True,
                             preto)

        title1_rect = titulo1.get_rect()
        texto1_rect = texto1.get_rect()
        texto2_rect = texto2.get_rect()
        title2_rect = titulo2.get_rect()
        texto3_rect = texto3.get_rect()
        texto4_rect = texto4.get_rect()
        texto5_rect = texto5.get_rect()
        texto6_rect = texto6.get_rect()
        self.screen.blit(
            titulo1,
            [screen_width / 2 - (title1_rect[2] / 2), 40],
        )
        screen.blit(texto1, (screen_width / 2 - (texto1_rect[2] / 2), 120))
        screen.blit(texto2, (screen_width / 2 - (texto2_rect[2] / 2), 170))
        self.screen.blit(
            titulo2,
            [screen_width / 2 - (title2_rect[2] / 2), 210],
        )
        screen.blit(texto3, (screen_width / 2 - (texto3_rect[2] / 2), 300))
        screen.blit(texto4, (screen_width / 2 - (texto4_rect[2] / 2), 340))
        screen.blit(texto5, (screen_width / 2 - (texto5_rect[2] / 2), 380))
        screen.blit(texto6, (screen_width / 2 - (texto6_rect[2] / 2), 420))
        self.Buttonmenu = Buttons.Button()
        #Parâmetros:                 surface,   color,   x,   y, length, height, width,  text,    text_color
        self.Buttonmenu.create_button(self.screen, (249, 125, 95), 375, 500,
                                      200, 50, 0, " Voltar ao Menu ",
                                      (0, 0, 0))
        pygame.display.flip()
Example #25
0
def process_step(message):
    # if message.text=='🔍Найти вакансию':
    #     msg = bot.reply_to(message, 'Введите запрос для поиска вакансии:')
    #     bot.register_next_step_handler(msg, statistics)
    # if message.text=='📊 Статистика':
    #     print('статистика')
    if message.text == '⚙Настройки':
        msg = bot.reply_to(
            message,
            'Советуем оставить настройки "по-умолчанию, если вы не понимаете, какой параметр они регулируют😊',
            reply_markup=Buttons.settings())
        bot.register_next_step_handler(msg, settings)
Example #26
0
 def main(self):
     LogFlag = False
     self.LogButton = Buttons.Button()
     self.CloseLogButton = Buttons.Button()
     self.display()
     self.screen.fill(LIGHT_BLUE)
     while True:
         self.update_display(LogFlag)
         for event in pygame.event.get():
             if event.type == pygame.QUIT:
                 pygame.quit()
             elif event.type == MOUSEBUTTONDOWN:
                 #If the Log button is pressed, then display the window
                 #Change to be based off of mouse position
                 if self.LogButton.pressed(pygame.mouse.get_pos()):
                     #print "- Displaying Log"
                     #print self.queue.get()
                     LogFlag = True
                 elif self.CloseLogButton.pressed(pygame.mouse.get_pos()):
                     #print "- Closing Log"
                     LogFlag = False
Example #27
0
 def init(self):
     pg.display.set_caption("Cube Transform")
     self.xUpButton = Buttons.Button()
     self.xDownButton = Buttons.Button()
     self.yUpButton = Buttons.Button()
     self.yDownButton = Buttons.Button()
     self.zUpButton = Buttons.Button()
     self.zDownButton = Buttons.Button()
     # create buttons
     aling_y = self._aling_y
     self.xDownButton.create_button(screen, (100, 100, 100), self._aling_x,
                                    aling_y, self._aling_l, self._aling_h,
                                    0, ">", (255, 255, 255))
     self.xUpButton.create_button(screen, (100, 100, 100),
                                  self._aling_x + 90, aling_y,
                                  self._aling_l, self._aling_h, 0, "<",
                                  (255, 255, 255))
     aling_y += 50
     self.yDownButton.create_button(screen, (100, 100, 100), self._aling_x,
                                    aling_y, self._aling_l, self._aling_h,
                                    0, ">", (255, 255, 255))
     self.yUpButton.create_button(screen, (100, 100, 100),
                                  self._aling_x + 90, aling_y,
                                  self._aling_l, self._aling_h, 0, "<",
                                  (255, 255, 255))
     aling_y += 50
     self.zDownButton.create_button(screen, (100, 100, 100), self._aling_x,
                                    aling_y, self._aling_l, self._aling_h,
                                    0, ">", (255, 255, 255))
     self.zUpButton.create_button(screen, (100, 100, 100),
                                  self._aling_x + 90, aling_y,
                                  self._aling_l, self._aling_h, 0, "<",
                                  (255, 255, 255))
Example #28
0
	def display_control_buttons_init(self,dim):
		# Control button config "CHANGE URL/EXIT"

		#Centered 
		self.offset_width = 10
		self.button_w = 150
		self.button_h = 25
		self.start_x = (self.surface.get_width() / 2) - (self.offset_width/2) - self.button_w - 1
		self.start_y = 74


		#Custom, not centered
		# self.start_x = 345
		# self.start_y = 70 
		# self.button_w = 125
		# self.button_h = 25
		# self.offset_width = 5 

		self.keyboard_button = Buttons.Button()
		self.exit_button = Buttons.Button()

		self.keyboard_button_surface = self.surface.subsurface(self.start_x,self.start_y,self.button_w,self.button_h)
		self.exit_button_surface = self.surface.subsurface(self.start_x+self.button_w+self.offset_width,self.start_y,self.button_w,self.button_h)

		background_color = (dim,dim,dim)
		self.keyboard_button_surface.fill(background_color)
		self.exit_button_surface.fill(background_color)

		idle_color = (dim,dim,dim)
		text_color = (0,0,0)

		#Parameters:					  surface,		 color,       x, y,		length, height, width, 		 text,	text_color
		self.keyboard_button.create_button(self.keyboard_button_surface,idle_color,0,0,self.button_w,self.button_h,0,"Change URL",text_color,False)
		self.exit_button.create_button(self.exit_button_surface,idle_color,0,0,self.button_w,self.button_h,0,"Exit",text_color,False)

		if dim == 0:
			self.keyboard_button_surface.fill(background_color)
			self.exit_button_surface.fill(background_color)

		pygame.display.update()
Example #29
0
 def loadSinks(self):
     self.sink_list.add(Info.init())
     self.sink_list.add(Buttons.init())
     self.sink_list.add(Menus.init())
     self.sink_list.add(Images.init())
     self.sink_list.add(Layouts.init())
     self.sink_list.add(Lists.init())
     self.sink_list.add(Popups.init())
     self.sink_list.add(Tables.init())
     self.sink_list.add(Text.init())
     self.sink_list.add(Trees.init())
     self.sink_list.add(Frames.init())
     self.sink_list.add(Tabs.init())
 def loadSinks(self):
     self.sink_list.addSink(Info.init())
     self.sink_list.addSink(Buttons.init())
     self.sink_list.addSink(Menus.init())
     self.sink_list.addSink(Images.init())
     self.sink_list.addSink(Layouts.init())
     self.sink_list.addSink(Lists.init())
     self.sink_list.addSink(Popups.init())
     self.sink_list.addSink(Tables.init())
     self.sink_list.addSink(Text.init())
     self.sink_list.addSink(Trees.init())
     self.sink_list.addSink(Frames.init())
     self.sink_list.addSink(Tabs.init())
Example #31
0
def create_buttons(screen, background_music, volumeOn):
    """ Create buttons and add them to a button object array """
    buttons.append(Buttons.Button('Undo', (135, 470), [65, 0], screen))
    buttons.append(Buttons.Button('Shuffle', (135, 535), [65, 0], screen))
    buttons.append(Buttons.Button('Hint', (135, 405), [65, 0], screen))
    buttons.append(Buttons.Button('NewGame', (135, 600), [65, 0], screen, buttons[0], buttons[1], buttons[2]))
    buttons.append(Buttons.Button('Info', (135, 665), [65, 0], screen))
    buttons.append(Buttons.Button('MusicOn', (970, 40), [-75, -5], screen, volumeOn, background_music))
Example #32
0
 def loadSinks(self):
     #self.sink_list.addSink(DataTree.init())
     #self.sink_list.addSink(RecipeSystemIFACE.init())
     self.sink_list.addSink(ADViewerIFACE.init())
     self.sink_list.addSink(RecipeViewer.init())
     self.sink_list.addSink(FITSStoreFACE.init())
     self.sink_list.addSink(DisplayIFACE.init())
     self.sink_list.addSink(Info.init())
     if False:
         self.sink_list.addSink(Buttons.init())
         self.sink_list.addSink(Menus.init())
         self.sink_list.addSink(Images.init())
         self.sink_list.addSink(Layouts.init())
         self.sink_list.addSink(Lists.init())
         self.sink_list.addSink(Popups.init())
         self.sink_list.addSink(Tables.init())
         self.sink_list.addSink(Text.init())
     if False: #preserving originaly order
         self.sink_list.addSink(Frames.init())
         self.sink_list.addSink(Tabs.init())