def unloadItem(item): print '--> unload item ' + item x, y = image.findImgR(panel.Inventory, 'img/ship.bmp', 0.2) if x > 0: mouse.moveTo(x, y) mouse.leftClick() time.sleep(1.5) x = -1 x, y = image.findImgR(panel.Inventory, item) while x < 0: mouse.moveToP(panel.middle(panel.Inventory)) mouse.leftClick() mouse.wheel(-12) mouse.move(300, 0) x, y = image.findImgR(panel.Inventory, item) mouse.moveTo(x, y) mouse.leftDown() x, y = image.findImgR(panel.Inventory, 'img/item_hangar.bmp', 0.2) if x < 0: mouse.leftUp() return False mouse.moveTo(x, y) mouse.leftUp() time.sleep(1) print '<-- unload item ' + item + '\n' return True
def run(): print '--> mission The Hidden Stash' if not station.undock(): return False pilot.autopilot() if not space.warpToMissionLocation(): return False if not space.enableAllLowSlot(): return False if not space.activateAccelerationGate(): return False if not space.openMissionDetail(): return False if not space.lockTarget('img/warehouse.bmp'): return False if not space.openAfterBurn(): return False if not space.approach(): return False if not space.launchDrones(): return False if not space.fireOne(): return False if not space.dronesEngage(): return False if not space.missionObjectiveComplete(): return False if not space.dronesReturn(): return False # there are two cargos if not space.pickMissionItem(): return False if not space.pickMissionItem(): return False if space.setMissionWaypoint(): pilot.autopilot() else: mouse.leftClick() space.exitStartMap() space.backToAgentStation() print '<-- mission The Hidden Stash\n' return True
def run(): print "--> mission Customs lnterdictian (1 of 2)" if not station.undock(): return False pilot.autopilot() space.warpToMissionLocation() # this mission don't have a acceleration gate # and will pop up a dialog time.sleep(10) if space.findClose(): mouse.leftClick() if not space.enableAllLowSlot(): return False if not space.openMissionDetail(): return False time.sleep(10) if not space.lockBig(): return False if not space.approach(): return False if not space.openAfterBurn(): return False if not space.launchDrones(): return False if not space.fireOne(): return False if not space.dronesEngage(): return False if not space.missionObjectiveComplete(): return False if not space.dronesReturn(): return False if not space.pickMissionItem(): return False if not space.setMissionWaypoint(): return False pilot.autopilot() print "<-- mission Customs lnterdictian (1 of 2)\n" return True
def run(): print '--> mission The Damsel In Distress' if not station.undock(): return False pilot.autopilot() if not space.warpToMissionLocation(): return False if not space.enableAllLowSlot(): return False if not space.openMissionDetail(): return False if not space.lockTarget('img/pleasure_hub.bmp'): return False if not space.approach(): return False if not space.openAfterBurn(): return False if not space.launchDrones(): return False if not space.fireOne(): return False if not space.dronesEngage(): return False #there are two cargos mouse.move(-200, 0) if not space.pickMissionItem(): return False if not space.pickMissionItem(): return False if not space.missionObjectiveComplete(): return False if not space.dronesReturn(): return False if space.setMissionWaypoint(): pilot.autopilot() else: mouse.leftClick() space.exitStartMap() space.backToAgentStation() print '<-- mission The Damsel In Distress\n' return True
def run(): print '--> mission Avenge a Fallen Comrade' if not station.undock(): return False pilot.autopilot() if not space.warpToMissionLocation(): return False if not space.enableAllLowSlot(): return False if not space.activateAccelerationGate(): return False if not space.openMissionDetail(): return False if not space.lockTarget('img/habitat.bmp'): return False if not space.openAfterBurn(): return False if not space.approachFor(60): return False if not space.lockTarget('img/habitat.bmp'): return False if not space.launchDrones(): return False if not space.fireOne(): return False if not space.dronesEngage(): return False if not space.missionObjectiveComplete(): return False if not space.dronesReturn(): return False if space.setMissionWaypoint(): pilot.autopilot() else: mouse.leftClick() space.exitStartMap() space.backToAgentStation() print '<-- mission Avenge a Fallen Comrade\n' return True
def run(): print '--> mission Customs lnterdictian (2 of 2)' if not station.undock(): return False pilot.autopilot() if not space.warpToMissionLocation(): return False if not space.enableAllLowSlot(): return False if not space.openMissionDetail(): return False if not space.lockBig(): return False if not space.approach(): return False if not space.openAfterBurn(): return False if not space.launchDrones(): return False if not space.fireOne(): return False if not space.dronesEngage(): return False if not space.missionObjectiveComplete(): return False if not space.dronesReturn(): return False if not space.pickMissionItem(): return False if space.setMissionWaypoint(): pilot.autopilot() else: mouse.leftClick() space.exitStartMap() space.backToAgentStation() print '<-- mission Customs lnterdictian (2 of 2)\n' return True
def openInventory(): print '--> open inventory' x, y = image.findImgR(panel.Menu, 'img/inventory.bmp', 0.2) if x < 0: return False mouse.moveTo(x, y) mouse.leftClick() time.sleep(1) print '<-- open inventory\n' return True
def closeInventory(): print '--> close inventory' mouse.moveToP(panel.middle(panel.Inventory)) x, y = image.findImgR(panel.Inventory, 'img/x.bmp') if x < 0: return False mouse.moveTo(x, y) mouse.leftClick() time.sleep(1) print '<-- close inventory\n' return True
def run(): print '--> mission The Sansha Spies' if not station.undock(): return False pilot.autopilot() if not space.warpToMissionLocation(): return False if not space.enableAllLowSlot(): return False if not space.openMissionDetail(): return False if not space.activateAccelerationGate(): return False if not space.openAfterBurn(): return False if not space.launchDrones(): return False while space.findEnemy(): mouse.leftClick() space.approach() key.keyPressEx(sc.Lock) time.sleep(8) space.fireOne() time.sleep(15) mouse.move(-200, 0) if not space.missionObjectiveComplete(): return False if not space.dronesReturn(): return False if space.setMissionWaypoint(): pilot.autopilot() else: mouse.leftClick() space.exitStartMap() space.backToAgentStation() print '<-- mission The Sansha Spies\n' return True
def declineMission(): print '--> decline mission' x, y = image.findImgR(panel.MissionRight, 'img/decline.bmp') mouse.moveTo(x, y) mouse.leftClick() time.sleep(5) x, y = image.findImgR(panel.Full, 'img/yes.bmp') if x > 0: mouse.moveTo(x, y) mouse.leftClick() print 'wait until decline' while not findRequestMission(): time.sleep(0.5) mouse.leftClick() while not findX(): time.sleep(0.2) mouse.leftClick() time.sleep(1) print '<-- decline mission\n' return True
def completeMission(): print '--> complete mission\n' if not findCompleteMission(): return False mouse.leftClick() print 'wait until complete mission' while not findRequestMission(): time.sleep(0.1) if not findX(): return False mouse.leftClick() print '<-- complete mission\n' return True
def run(): print "--> mission Saving A Mans Career" if not station.undock(): return False pilot.autopilot() if not space.warpToMissionLocation(): return False if not space.enableAllLowSlot(): return False if space.findClose(): mouse.leftClick() if not space.lockTarget("img/sangrel_minn.bmp"): return False space.openAfterBurn() space.approachFor(30) if not space.launchDrones(): return False space.fireOne() space.dronesEngage() if not space.pickMissionItem(): return False if not space.dronesReturn(): return False if space.setMissionWaypoint(): pilot.autopilot() else: mouse.leftClick() space.exitStartMap() space.backToAgentStation() print "<-- mission Saving A Mans Career\n" return True
def run(): print '--> mission Eliminate the Score' if not station.undock(): return False pilot.autopilot() if not space.warpToMissionLocation(): return False if not space.enableAllLowSlot(): return False if not space.openMissionDetail(): return False if not space.activateAccelerationGate(): return False if not space.launchDrones(): return False while not space.findV(): if space.findEnemy(): mouse.leftClick() key.keyPressEx(sc.Lock) time.sleep(10) space.fireOne() time.sleep(10) if not space.missionObjectiveComplete(): return False if not space.dronesReturn(): return False if space.setMissionWaypoint(): pilot.autopilot() else: mouse.leftClick() space.exitStartMap() space.backToAgentStation() print '<-- mission Eliminate the Score\n' return True
def acceptMission(): print '--> accept mission' if not findAccept(): return False mouse.leftClick() mouse.move(0, 50) print 'wait until accepting mission' while not findCompleteMission(): time.sleep(0.2) if not findX(): return False mouse.leftClick() print '<-- accept mission\n' return True
def run(): print "--> mission Eliminate the Pirate Campers" if not station.undock(): return False pilot.autopilot() if not space.warpToMissionLocation(): return False if not space.enableAllLowSlot(): return False if not space.launchDrones(): return False if not space.openMissionDetail(): return False x = -1 while x < 0: x, y = image.findImgR(panel.Full, "img/close.bmp") time.sleep(0.1) mouse.moveTo(x, y) mouse.leftClick() if not space.missionObjectiveComplete(): return False if not space.dronesReturn(): return False if space.setMissionWaypoint(): pilot.autopilot() else: mouse.leftClick() space.exitStartMap() space.backToAgentStation() print "<-- mission Eliminate the Pirate Campers\n" return True
def run(): # print '--> mission Recon 1' if not station.undock(): return False if not space.warpToMissionLocation(): return False if not space.enableAllLowSlot(): return False if not space.openMissionDetail(): return False if not space.activateAccelerationGate(): return False # pocket 1 # can activate acceleration gate without cleaning mouse.move(-200, 0) if not space.openAfterBurn(): return False if not space.activateAccelerationGate(): return False # # pocket 2 time.sleep(2) if space.findOK(): mouse.leftClick() if not space.missionObjectiveComplete(): return False if not space.backToAgentStation(): return False print '<-- mission Recon 1\n' return True
def run(): print '--> mission Vigilance' if not station.undock(): return False pilot.autopilot() if not space.warpToMissionLocation(): return False if not space.enableAllLowSlot(): return False if not space.openAfterBurn(): return False while not space.lockTarget('img/suspicious.bmp'): time.sleep(5) if not space.launchDrones(): return False if not space.dronesEngage(): return False if not space.pickMissionItem(): return False if not space.dronesReturn(): return False if space.setMissionWaypoint(): pilot.autopilot() else: mouse.leftClick() space.exitStartMap() space.backToAgentStation() print '<-- mission Vigilance\n' return True
def undock(): print '--> undock' if not findUndock(): return False mouse.leftClick() mouse.move(200, 0) print 'wait until undock' while findUndock(): time.sleep(0.1) print 'wait until entering space' while not findEnteringSpace(): time.sleep(0.1) time.sleep(3) print '<-- undock\n' return True
def run(): print "--> mission Trimming the Fat" if not station.undock(): return False pilot.autopilot() if not space.warpToMissionLocation(): return False print "wait for message show up" time.sleep(8) if space.findClose(): mouse.leftClick() if not space.enableAllLowSlot(): return False if not space.launchDrones(): return False if not space.openMissionDetail(): return False if not space.missionObjectiveComplete(): return False if not space.dronesReturn(): return False if space.setMissionWaypoint(): pilot.autopilot() else: mouse.leftClick() space.exitStartMap() space.backToAgentStation() print "<-- mission Trimming the Fat\n" return True
def run(): print '--> mission Technological Secrets (3 of 3)' if not station.undock(): return False pilot.autopilot() if not space.warpToMissionLocation(): return False if not space.enableAllLowSlot(): return False if not space.launchDrones(): return False if not space.openMissionDetail(): return False while not space.findV(): # collect space.pickWreck() if not space.missionObjectiveComplete(): return False if not space.dronesReturn(): return False if space.setMissionWaypoint(): pilot.autopilot() else: mouse.leftClick() space.exitStartMap() space.backToAgentStation() print '<-- mission Technological Secrets (3 of 3)\n' return True
def run(): print '--> mission Technological Secrets (1 of 3)' if not station.undock(): return False pilot.autopilot() if not space.warpToMissionLocation(): return False if not space.enableAllLowSlot(): return False if not space.launchDrones(): return False if not space.openAfterBurn(): return False if not space.pickMissionItem(): return False if not space.dronesReturn(): return False if not space.setMissionWaypoint(): return False if space.setMissionWaypoint(): pilot.autopilot() else: mouse.leftClick() space.exitStartMap() space.backToAgentStation() print '<-- mission Technological Secrets (1 of 3)\n' return True
def run(): print '--> mission The Seven\'s Brothel' if not station.undock(): return False pilot.autopilot() if not space.warpToMissionLocation(): return False print 'wait for message' time.sleep(10) if space.findClose(): mouse.leftClick() if not space.enableAllLowSlot(): return False if not space.openMissionDetail(): return False if not space.openAfterBurn(): return False if not space.launchDrones(): return False while space.findEnemy(): mouse.leftClick() key.keyPressEx(sc.Lock) time.sleep(8) space.fireOne() time.sleep(15) mouse.move(-200, 0) if not space.missionObjectiveComplete(): return False if not space.dronesReturn(): return False if space.setMissionWaypoint(): pilot.autopilot() else: mouse.leftClick() space.exitStartMap() space.backToAgentStation() print '<-- mission The Seven\'s Brothel\n' return True
def dock(): mouse.leftClick() key.keyPressEx(sc.Activate)
def run(): print '--> mission Foreign Investment' if not station.undock(): return False pilot.autopilot() if not space.warpToMissionLocation(): return False if not space.enableAllLowSlot(): return False # there are guards if not space.launchDrones(): return False if not space.openMissionDetail(): return False if not space.openAfterBurn(): return False while space.findEnemy(): mouse.leftClick() key.keyPressEx(sc.Lock) time.sleep(8) space.fireOne() time.sleep(15) mouse.move(-200, 0) if not space.dronesReturn(): return False if not space.activateAccelerationGate(): return False # pocket 1 mouse.move(-200, 0) if not space.lockTarget("img/gallente_company_hq.bmp"): return False if not space.approach(): return False if not space.launchDrones(): return False if not space.fireOne(): return False if not space.missionObjectiveComplete(): return False if not space.dronesReturn(): return False if space.setMissionWaypoint(): pilot.autopilot() else: mouse.leftClick() space.exitStartMap() space.backToAgentStation() print '<-- mission Foreign Investment\n' return True
def run(): print '--> mission Mission of Mercy' if not station.undock(): return False pilot.autopilot() if not space.warpToMissionLocation(): return False if not space.enableAllLowSlot(): return False if not space.openMissionDetail(): return False if not space.activateAccelerationGate(): return False if not space.openAfterBurn(): return False # wait for enemy to warp in time.sleep(60) # establish hate if space.findEnemy(): mouse.leftClick() key.keyPressEx(sc.Lock) key.keyPressEx(sc.Keep) time.sleep(10) space.fireOne() time.sleep(5) if not space.launchDrones(): return False while not space.findV() and space.findEnemy(): mouse.leftClick() key.keyPressEx(sc.Keep) key.keyPressEx(sc.Lock) time.sleep(10) space.fireOne() time.sleep(50) mouse.move(-200, 0) mouse.leftClick() if not space.missionObjectiveComplete(): return False if not space.dronesReturn(): return False if space.setMissionWaypoint(): pilot.autopilot() else: mouse.leftClick() space.exitStartMap() space.backToAgentStation() print '<-- mission Mission of Mercy\n' return True
def run(): print '--> mission Pirate Intrusion' if not station.undock(): return False if not space.warpToMissionLocation(): return False if not space.enableAllLowSlot(): return False if not space.openMissionDetail(): return False if not space.activateAccelerationGate(): return False # pocket 1 mouse.move(-200, 0) if not space.findTarget("img/acceleration_gate.bmp"): return False mouse.leftClick() if not space.approach(): return False if not space.openAfterBurn(): return False time.sleep(30) if not space.launchDrones(): return False while space.findEnemy(): mouse.leftClick() key.keyPressEx(sc.Lock) time.sleep(8) space.fireOne() time.sleep(15) mouse.move(-200, 0) if not space.dronesReturn(): return False if not space.activateAccelerationGate(): return False # pocket 2 if not space.launchDrones(): return False if not space.openAfterBurn(): return False while space.findEnemy(): mouse.leftClick() space.approach() key.keyPressEx(sc.Lock) time.sleep(8) space.fireOne() time.sleep(15) mouse.move(-200, 0) if not space.missionObjectiveComplete(): return False if not space.dronesReturn(): return False if not space.backToAgentStation(): return False print '<-- mission Pirate Intrusion\n' return True
def run(): print '--> mission Deadly Arrival' if not station.undock(): return False if not space.warpToMissionLocation(): return False if not space.enableAllLowSlot(): return False # in this mission we should approach a Large Collidable Object x, y = image.findImgR(panel.Overview, 'img/overview.bmp') if x < 0 or y < 0: return False mouse.moveTo(x, y) mouse.leftClick() x, y = image.findImgR(panel.Overview, 'img/load_lco.bmp') if x < 0 or y < 0: return False mouse.moveTo(x, y) mouse.leftClick() if not space.lockTarget('img/ruined_structure.bmp'): return False if not space.approach(): return False if not space.openAfterBurn(): return False if not space.openMissionDetail(): return False if not space.missionObjectiveComplete(): return False # reset overview x, y = image.findImgR(panel.Overview, 'img/overview.bmp') if x < 0 or y < 0: return False mouse.moveTo(x, y) mouse.leftClick() x, y = image.findImgR(panel.Overview, 'img/load_kid.bmp') if x < 0 or y < 0: return False mouse.moveTo(x, y) mouse.leftClick() if not space.backToAgentStation(): return False print '<-- mission Deadly Arrival\n' return True
def jump(): mouse.leftClick() key.keyPressEx(sc.Warp) time.sleep(1) key.keyPressEx(sc.Activate)
def run(): print '--> mission Unauthorized Military Presence' if not station.undock(): return False pilot.autopilot() if not space.warpToMissionLocation(): return False if not space.enableAllLowSlot(): return False if not space.activateAccelerationGate(): return False if not space.openMissionDetail(): return False if not space.lockTarget('img/blood_raider_personnel.bmp'): return False if not space.openAfterBurn(): return False if not space.approachFor(90): return False if not space.lockTarget('img/blood_raider_personnel.bmp'): return False if not space.launchDrones(): return False if not space.fireOne(): return False if not space.dronesEngage(): return False # mission item is in wreck while not space.findV(): if space.findEnemy(): mouse.leftClick() space.approach() key.keyPressEx(sc.Lock) time.sleep(8) space.fireOne() time.sleep(15) mouse.move(-200, 0) # collect space.pickWreck() if not space.missionObjectiveComplete(): return False if not space.dronesReturn(): return False if space.setMissionWaypoint(): pilot.autopilot() else: mouse.leftClick() space.exitStartMap() space.backToAgentStation() print '<-- mission Unauthorized Military Presence\n' return True