def DialogEnded(): global ContinueWindow GUICommonWindows.UpdateActionsWindow() ContinueWindow.Close() ContinueWindow = None
def DialogEnded (): global ContinueWindow GUICommonWindows.UpdateActionsWindow() # reset the global hotkey, so it doesn't interfere with console use afterwards ContinueWindow.GetControl(0).SetHotKey (None, 0, True) ContinueWindow.Close () ContinueWindow = None
def DialogEnded(): global ContinueWindow, OldActionsWindow # TODO: why is this being called at game start?! if not ContinueWindow: return #GUICommonWindows.ActionsWindow = OldActionsWindow OldActionsWindow.SetVisible(WINDOW_VISIBLE) GemRB.SetVar("ActionsWindow", OldActionsWindow.ID) GUICommonWindows.UpdateActionsWindow() ContinueWindow.Unload() ContinueWindow = None OldActionsWindow = None if GUICommonWindows.PortraitWindow: GUICommonWindows.UpdatePortraitWindow()