Example #1
0
def goaliePositionForSave(player):
    if player.firstFrame():
        player.stopWalking()
        player.brain.tracker.trackBall()

    strafeDir = helper.strafeDirForSave(player)
    if fabs(strafeDir) > 0:
        player.setWalk(0, constants.STRAFE_SPEED * MyMath.sign(strafeDir), 0)
    else:
        player.stopWalking()

    return player.stay()
Example #2
0
def goaliePositionForSave(player):
    if player.firstFrame():
        player.stopWalking()
        player.brain.tracker.trackBall()

    strafeDir = helper.strafeDirForSave(player)
    if strafeDir == -1:
        helper.strafeRightSpeed(player)
    elif strafeDir == 1:
        helper.strafeLeftSpeed(player)
    else:
        player.stopWalking()

    return player.stay()
def goaliePositionForSave(player):
    if player.firstFrame():
        player.stopWalking()
        player.brain.tracker.trackBall()

    strafeDir = helper.strafeDirForSave(player)
    if strafeDir == -1:
        helper.strafeRightSpeed(player)
    elif strafeDir == 1:
        helper.strafeLeftSpeed(player)
    else:
        player.stopWalking()

    return player.stay()
Example #4
0
def saveStrafe(player):
    strafeDir = helper.strafeDirForSave(player)
    if fabs(strafeDir) > 0:
        player.setWalk(0, constants.STRAFE_SPEED * MyMath.sign(strafeDir), 0)
    else:
        player.stopWalking()
Example #5
0
def saveStrafe(player):
    strafeDir = helper.strafeDirForSave(player)
    if fabs(strafeDir) > 0:
        player.setWalk(0, constants.STRAFE_SPEED * MyMath.sign(strafeDir), 0)
    else:
        player.stopWalking()