def goaliePositionForSave(player): if player.firstFrame(): player.stopWalking() player.brain.tracker.trackBall() strafeDir = helper.strafeDirForSave(player) if fabs(strafeDir) > 0: player.setWalk(0, constants.STRAFE_SPEED * MyMath.sign(strafeDir), 0) else: player.stopWalking() return player.stay()
def goaliePositionForSave(player): if player.firstFrame(): player.stopWalking() player.brain.tracker.trackBall() strafeDir = helper.strafeDirForSave(player) if strafeDir == -1: helper.strafeRightSpeed(player) elif strafeDir == 1: helper.strafeLeftSpeed(player) else: player.stopWalking() return player.stay()
def saveStrafe(player): strafeDir = helper.strafeDirForSave(player) if fabs(strafeDir) > 0: player.setWalk(0, constants.STRAFE_SPEED * MyMath.sign(strafeDir), 0) else: player.stopWalking()