def fmod(x): return Mod(float(x))
rom bl3hotfixmod import Mod, Balance from bl3data import BL3Data #Might do auto barrel and material stuff? otherwise fill out later mod=Mod('randomizer_hyp.txt', 'Hyperion Weapon Randomizer', 'SSpyR', [ 'One in the set of many randomizer classes.', 'This one for Hyperion. The reason this is by manufacturer', 'is due to wanting the ability to keep the weapons on save-quit.', 'In order to meet that only guns of the same Type and Manufacturer can', 'be randomized with each other. I might make a runtime randomizer of everything', 'in the future but we are starting here for now.' ], lic=Mod.CC_BY_SA_40, ) data=BL3Data() #SMGs #List the Balances smg_bal_name=[ '/Game/Gear/Weapons/SMGs/Hyperion/_Shared/_Design/BalanceState/Balance_SM_HYP_01_Common', '/Game/Gear/Weapons/SMGs/Hyperion/_Shared/_Design/BalanceState/Balance_SM_HYP_02_UnCommon', '/Game/Gear/Weapons/SMGs/Hyperion/_Shared/_Design/BalanceState/Balance_SM_HYP_03_Rare', '/Game/Gear/Weapons/SMGs/Hyperion/_Shared/_Design/BalanceState/Balance_SM_HYP_04_VeryRare', '/Game/Gear/Weapons/SMGs/Hyperion/_Shared/_Design/_Unique/Bitch/Balance/Balance_SM_HYP_Bitch', '/Game/Gear/Weapons/SMGs/Hyperion/_Shared/_Design/_Unique/Crossroad/Balance/Balance_SM_HYP_Crossroad',
import Mod Mod.Mod("hi from other mod")