Example #1
0
def fmod(x):
    return Mod(float(x))
rom bl3hotfixmod import Mod, Balance
from bl3data import BL3Data

#Might do auto barrel and material stuff? otherwise fill out later

mod=Mod('randomizer_hyp.txt',
'Hyperion Weapon Randomizer',
'SSpyR',
[
    'One in the set of many randomizer classes.',
    'This one for Hyperion. The reason this is by manufacturer',
    'is due to wanting the ability to keep the weapons on save-quit.',
    'In order to meet that only guns of the same Type and Manufacturer can',
    'be randomized with each other. I might make a runtime randomizer of everything',
    'in the future but we are starting here for now.'
],
lic=Mod.CC_BY_SA_40,
)

data=BL3Data()

#SMGs

#List the Balances
smg_bal_name=[
    '/Game/Gear/Weapons/SMGs/Hyperion/_Shared/_Design/BalanceState/Balance_SM_HYP_01_Common',
    '/Game/Gear/Weapons/SMGs/Hyperion/_Shared/_Design/BalanceState/Balance_SM_HYP_02_UnCommon',
    '/Game/Gear/Weapons/SMGs/Hyperion/_Shared/_Design/BalanceState/Balance_SM_HYP_03_Rare',
    '/Game/Gear/Weapons/SMGs/Hyperion/_Shared/_Design/BalanceState/Balance_SM_HYP_04_VeryRare',
    '/Game/Gear/Weapons/SMGs/Hyperion/_Shared/_Design/_Unique/Bitch/Balance/Balance_SM_HYP_Bitch',
    '/Game/Gear/Weapons/SMGs/Hyperion/_Shared/_Design/_Unique/Crossroad/Balance/Balance_SM_HYP_Crossroad',
Example #3
0
import Mod


Mod.Mod("hi from other mod")