Example #1
0
import pygame
from Map import *
from Personnage import *
from pygame.locals import *

pygame.init()
fenetreSize = (1000, 700)
fenetre = pygame.display.set_mode((fenetreSize[0], fenetreSize[1]), RESIZABLE)
map = Map()
hero = Personnage()

pygame.display.flip()
hero = pygame.image.load("Ressources/images/Bonhomme.png").convert_alpha()
hero_rect = hero.get_rect()
hero_rect.left = fenetreSize[0] - (fenetreSize[0] / 2) - (hero_rect.width / 2)
#hero_rect.bottom = 600
hero_rect.top = fenetreSize[1] - (fenetreSize[1] / 2) - (hero_rect.height / 2)

hauteur_bg = map.map_rect.height
largeur_bg = map.map_rect.width
sortie = 0
horloge = pygame.time.Clock()

while sortie == 0:

    horloge.tick(50)

    for evenement in pygame.event.get():

        if evenement.type == pygame.QUIT:
            sortie = 1