def create(background, ar): entities = pygame.sprite.Group() x = y = 0 for row in ar: for col in row: if col == "g": block = Platform("ground.bmp", x, y) # background.blit(block, (x, y)) if col == "t": block = Platform("gr1.bmp", x, y) # background.blit(block, (x, y)) entities.add(block) x += block.get_width() y += block.get_height() x = 0 return entities